Not a keyword, but something that could appear on a select number of G , W and possibly U creatures in any given set:
This has hexproof as long as its being targeted by an enchantment.
Would help prevent some no upside 2-for-1's. Not a particularly exciting mechanic, but useful none the less. I could see it being applicable to Beasts, Trolls, some Aven, and Druids.
Quote from foo_intherain »
EDIT: Here's an actual Aura love mechanic, a bit clunky, but an admirable rough draft:
Endow :2mana::symgw: (:2mana::symgw:, Tap enchanted creature if its untapped: Attach this Aura to another target creature that it could enchant.)
In a way, kind of like Equip for Aura's, however, it allows for transfer and instant speed. So if the aura grants shroud, you could use it to counter a removal spell. Also, this would be able to help prevent some 2 for 1 action by swapping the aura over to a different creature, though its limited in that the enchanted creature need to tap to send its blessing to another creature. Nifty too in that if a card has an Auratouched Mage ability, you could tutor up a Pacifism with Endow, then put it on an opponent's creature as well.
I wanted to brainstorm with the community to create a new "non-flavor" mechanic. By this I mean those mechanics that can easily be reused in future sets such as: KICKER, CYCLING, REBOUND, CLASH ect.
Remind (If this would be put into a graveyard from any zone other than a player’s library, instead reveal it and put it on the bottom of its owner’s library.)
Excluded the "from anywhere" so that way it wouldn't make mill completely useless. It would refresh some of the cards in your deck effectively allowing you to play more than 4 of in the deck. Perhaps its too powerful, but its all I could think of at the moment. Thoughts/Other ideas?
^.^ It was just a innocent thought that I figured may help Aura's. But as pointed out above, the creature may as well just have hexproof itself =\ I suppose this would have been more compelling before Hexproof was keyworded. That said I wanted to brainstorm with the community to create a new "non-flavor" mechanic. By this I mean those mechanics that can easily be reused in future sets such as: KICKER, CYCLING, REBOUND, CLASH ect.
Remind (If this would be put into a graveyard from any zone other than a player’s library, instead reveal it and put it on the bottom of its owner’s library.)
Excluded the "from anywhere" so that way it wouldn't make mill completely useless. It would refresh some of the cards in your deck effectively allowing you to play more than 4 of in the deck. Perhaps its too powerful, but its all I could think of at the moment. Thoughts/Other ideas?
EDIT: Here's an actual Aura love mechanic, a bit clunky, but an admirable rough draft:
Endow :2mana::symgw: (:2mana::symgw:, Tap enchanted creature if its untapped: Attach this Aura to another target creature that it could enchant.)
In a way, kind of like Equip for Aura's, however, it allows for transfer and instant speed. So if the aura grants shroud, you could use it to counter a removal spell. Also, this would be able to help prevent some 2 for 1 action by swapping the aura over to a different creature, though its limited in that the enchanted creature need to tap to send its blessing to another creature. Nifty too in that if a card has an Auratouched Mage ability, you could tutor up a Pacifism with Endow, then put it on an opponent's creature as well.
"This has hexproof as long as its being targeted by an enchantment."
is the same length as
"This can't be the target of Auras or Aura spells your opponent control."
you might also consider saying "Hexproof against Auras."
Lol, well that wasn't originally the intent. It was so that while you were casting an aura on your creature, an opponent couldn't respond with a Doom Blade ect.
how about something like, "Aura spells (you control) that target [this] have split second?"
That would be the most ideal mechanic for what kind of effect I was trying to get across, though impractical outside of a set using Split Second, since it isn't evergreen.
That said, I updated the OP with two new mechanics and a topic of discussion for the community as well: see Remind.
Would help prevent some no upside 2-for-1's. Not a particularly exciting mechanic, but useful none the less. I could see it being applicable to Beasts, Trolls, some Aven, and Druids.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
One that I've considered was this one, riffing off of Wheel of Sun and Moon
Excluded the "from anywhere" so that way it wouldn't make mill completely useless. It would refresh some of the cards in your deck effectively allowing you to play more than 4 of in the deck. Perhaps its too powerful, but its all I could think of at the moment. Thoughts/Other ideas?
EDIT: Here's an actual Aura love mechanic, a bit clunky, but an admirable rough draft:
In a way, kind of like Equip for Aura's, however, it allows for transfer and instant speed. So if the aura grants shroud, you could use it to counter a removal spell. Also, this would be able to help prevent some 2 for 1 action by swapping the aura over to a different creature, though its limited in that the enchanted creature need to tap to send its blessing to another creature. Nifty too in that if a card has an Auratouched Mage ability, you could tutor up a Pacifism with Endow, then put it on an opponent's creature as well.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
is the same length as
"This can't be the target of Auras or Aura spells your opponent control."
you might also consider saying "Hexproof against Auras."
Lol, well that wasn't originally the intent. It was so that while you were casting an aura on your creature, an opponent couldn't respond with a Doom Blade ect.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
how about something like, "Aura spells (you control) that target [this] have split second?"
That would be the most ideal mechanic for what kind of effect I was trying to get across, though impractical outside of a set using Split Second, since it isn't evergreen.
That said, I updated the OP with two new mechanics and a topic of discussion for the community as well: see Remind.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.