Quote from DrendDragonspawn"GRUUL SMASH!"
"No, Gruul will not smash. Gruul will submit to arrest under article 47b-4 of the ravnican code of justice."
Quote from Zaber Kinet
Keht's Pyromancy R
Keht's Pyromancy deals 2 damage to target creature or 3 damage to target player.
Quote from nammfoodleI'm still amazed something like this hasn't been printed yet. Burn spell are always used on creatures, so giving a bonus for using on a player makes the spell much more interesting.
Quote from nammfoodleshadowfenix, I've got a few comments on your cards because you may have missed a few things when making some of them. You don't have to make any changes if you don't want to, just make sure you've thought through these possibilities.
The permanent sorceries are common, so you'll probably see more than one a lot of times. They may get exponentially better as you get more and more of them.
Pingers are really good in draft, so Plaguing Echoes could be really powerful, especially since it can't be killed by removal like Prodigal Sorcerors can or Naturalized like an artifact or enchantment can.
Echo Edge copies can still be stacked onto one creature, since the equip ability doesn't need the creature to not have an Edge on it to target it like the copy ability does.
Echo Edge's copying ability will be on all the copies it makes, so you won't be able to stop the replicating with a simple shatter.
Dwarven Bar Brawlers is incredibly cheap for what it's doing. Two relevant cards here that are both totally playable at their costs.
Double Strike and Haste aren't and have never been blue, but you probably know that already.
Also, this goes for everyone: if you're typing up the MWS spoilers by hand...
The four rarities are C, U, R, and MR (case sensitive)
The seven colors are W, U, B, R, G, Art, and Gld (case sensitive)
Your card number must be X/Y, where X and Y are both NUMBERS. they can literally be any digits you want, but they cannot be letters or symbols.