Kite-Mount Raven ?U
Creature - Bird (?/?)
Flying
As an additional cost to cast Kite-Mount Raven, play another card from your hand. It sees no point in traveling the world if it can't show off a sail.
The original concept for this was 1/1 (a combination I design to a lot), but that was before they decided Flying Men wasn't too good after all, so that drawback wouldn't much sense now.
So then the natural next step up would be 1U 2/2. That combination has been tried surprisingly few times in the game's history, allofthemforgettable. The ability here is remarkably similar to the Condor, so it would seem destined to fall into similar obscurity at this price point. You can satisfy the cost here with a land, but only if you haven't used up your land drop, so dropping this on turn 2 is still quite unlikely (and in return you can't go Mox into this on turn 1 even if you really didn't have anything better to do with that Mox); the better comparison may actually be to Serra Avenger, and it just looks pathetic in that light.
On a fairly large creature, this drawback starts looking piddly, and minor "speed bump" drawbacks on large creatures are out of vogue anyway; besides, make it too big and it'll outgrow the flavor and I'd have to come up with a new concept. 2/2 would be adventurous but way out of proportion for that cost; is there any cost and P/T where this card makes sense?
I remember you submitting this for one of my RCCCs ages ago.
U 2/1 still seems a touch good. What about 1U 3/2? I mean, Talara's Battalion was a non-event. You'd have to change it to nonland though, because otherwise it feels just a touch over curve.
Your version is very good. Not broken, but excellent in limited and perhaps constructed playable in the right deck. "Have another spell on the stack" isn't quite the right wording; I would write it as "control another spell".
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?U
Creature - Bird (?/?)
Flying
As an additional cost to cast Kite-Mount Raven, play another card from your hand.
It sees no point in traveling the world if it can't show off a sail.
The original concept for this was 1/1 (a combination I design to a lot), but that was before they decided Flying Men wasn't too good after all, so that drawback wouldn't much sense now.
So then the natural next step up would be 1U 2/2. That combination has been tried surprisingly few times in the game's history, all of them forgettable. The ability here is remarkably similar to the Condor, so it would seem destined to fall into similar obscurity at this price point. You can satisfy the cost here with a land, but only if you haven't used up your land drop, so dropping this on turn 2 is still quite unlikely (and in return you can't go Mox into this on turn 1 even if you really didn't have anything better to do with that Mox); the better comparison may actually be to Serra Avenger, and it just looks pathetic in that light.
On a fairly large creature, this drawback starts looking piddly, and minor "speed bump" drawbacks on large creatures are out of vogue anyway; besides, make it too big and it'll outgrow the flavor and I'd have to come up with a new concept. 2/2 would be adventurous but way out of proportion for that cost; is there any cost and P/T where this card makes sense?
U 2/1 still seems a touch good. What about 1U 3/2? I mean, Talara's Battalion was a non-event. You'd have to change it to nonland though, because otherwise it feels just a touch over curve.
Creature — Drake
Flash
Flying
You can't cast ~ unless you have another spell on the stack.
2/3
Great Success!?
w y r v e n?
Your version is very good. Not broken, but excellent in limited and perhaps constructed playable in the right deck. "Have another spell on the stack" isn't quite the right wording; I would write it as "control another spell".
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.