Super Friends 1RRWWUU
Sorcery
Put a 4/4 red Dragon creature token with flying and haste, a 4/4 white Angel creature token with flying and vigilance, and a 4/4 blue Sphinx creature token with flying and shroud onto the battlefield.
Two questions to consider:
1. Are the tokens evocative enough of a Magic-style superhero squad that it overcomes the problem with multiple types of tokens and getting them mixed up?
2. As Broodmate Dragon nets only two plain 4/4 flyers, is the combination of a seventh mana, three extra paints, a shift out of green (greatly reducing the ramp potential), and a change in the card itself from creature to sorcery (so it doesn't get cheated in as easily) enough to justify the third token and the additional superpowers? Put another way, would anyone begrudge an Ultimatum for doing this kind of thing?
Its cost seems right, but it might seem overpowered in an environment with overpowered colorfixing. Maelstrom Pulse treats one of its colored mana as two colorless mana because it's multicolored, while Broodmate Dragon treats all of its colored mana normally, so there are two ways you can go when costing multicolored cards.
Sorry, Candlejack, I have no clue what you're talking about.
So I think you can compare this to Broodmate Dragon, but I think you can also compare it to the cycle of ultimatums in Shards--they're more similar, in terms of mana cost. In terms of raw power, this card is somewhere close to Cruel Ultimatum, I think. If the opponent has the answer (in Cruel's case, a fourth reasonably powerful card in hand, in this case a Wrath variant) then it still doesn't help, but if the opponent has no answer, it can win the game right there.
Considering the low level of support for RWU, I think this is costed fine.
EDIT: Somehow I missed that you already compared this to the Ultimatums. But yeah, that's why it's fine. Hard to cast, not an instant-game-ender, but very good when it works.
1RRWWUU
Sorcery
Put a 4/4 red Dragon creature token with flying and haste, a 4/4 white Angel creature token with flying and vigilance, and a 4/4 blue Sphinx creature token with flying and shroud onto the battlefield.
Two questions to consider:
1. Are the tokens evocative enough of a Magic-style superhero squad that it overcomes the problem with multiple types of tokens and getting them mixed up?
2. As Broodmate Dragon nets only two plain 4/4 flyers, is the combination of a seventh mana, three extra paints, a shift out of green (greatly reducing the ramp potential), and a change in the card itself from creature to sorcery (so it doesn't get cheated in as easily) enough to justify the third token and the additional superpowers? Put another way, would anyone begrudge an Ultimatum for doing this kind of thing?
So I think you can compare this to Broodmate Dragon, but I think you can also compare it to the cycle of ultimatums in Shards--they're more similar, in terms of mana cost. In terms of raw power, this card is somewhere close to Cruel Ultimatum, I think. If the opponent has the answer (in Cruel's case, a fourth reasonably powerful card in hand, in this case a Wrath variant) then it still doesn't help, but if the opponent has no answer, it can win the game right there.
Considering the low level of support for RWU, I think this is costed fine.
EDIT: Somehow I missed that you already compared this to the Ultimatums. But yeah, that's why it's fine. Hard to cast, not an instant-game-ender, but very good when it works.