What if our favorite comic book superheroes were a part of the Multiverse what would they're planeswalker card look like.
I will start it off
Wolverine
2RW
0 Target Creature gains first strike until end of turn. (Heightened Senses)
-2 All Target opponents must attack Wolverine. Wolverine gains Loyalty counters equal to the amount of combat damage received from attacking creatures. (Healing Factor)
-X Deal damage divided amongst 1 or more creatures or players. Creatures destroyed this way cannot be regenerated. (Berserker Rage)
Starts with Loyalty 4
"I am the best at what I do, Bubb!"
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"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
+2: During target opponent's next turn, creatures that player controls attack Batman if able. (police chasing a vigilante hero)
-2: Destroy target tapped creature. (taking down criminals)
0: Until end of turn, Batman becomes a 6/6 Human Knight creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (Being an awesome beatstick that he is)
6
There could be another ability like:
+1: Batman phases. (Becomes Bruce Wayne!)
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EDH; The Harvester :symw::symb::symg: Standard; Homebrew Control :symw::symu: Extended; Teachings :symw::symu::symb:
My superhero planeswalkers would also have a morph cost. Because they'd just be a normal civilian (creature) until you need their super powers and you'd morph them into a planeswalker.
Mine would be something like this
Spider Man
2UW
+ 1 target creature doesn't untap during its controllers next untap step.
- 3 put target creature on top of it's owner's library.
- 8 Spider Man becomes a 5/5 creature with flying permanently.
5.
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I just want people who redraft to admit this:
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
How about Superman?
Superman3UU
Creature - Shapeshifter U: Untap Superman. U: Superman gains flying until end of turn. U: Superman gains shroud until end of turn. 1: Superman gets +1/-1 until end of turn. 1: Superman gets -1/+1 until end of turn.
3/3
...
Oh, wait...
What about Xavier from X-Men? He could be themed around blue Telepathy/Peek style abilities, and mill.
bruce banner (the hulk) WBUR
planeswalker - bruce
-1: target creature gains flying until end of turn, destroy it at end of turn. trowing a creature
-1: bruce banner becomes a creature with p/t equal to the loyalty counters on bruce. (change to the hulk)
+1: destroy target nonland permanent. if a creature is destroyed this way, lose life equal to that creatures power.
3
Your Hulk is weak, if anything it should be if it was a creature, it deals that much damage to opponent (punching). This would make him powerful, as he was so powerful they had to send him to the moon.
Edit: If you need FOUR different colors just to cast him, he better be crazy a-la Nicky B, cause right now I'd laugh and throw it in my jank binder.
Apocalypse4BB
Planeswalker - Apocalypse (R)
[+1]: Target creature gets -3/-3 until end of turn. This ability ignores
shroud, and protection. (his force blasts)
[-1]: Apocalypse becomes a creature with power and toughness equal
to the combined power and toughness of creatures your opponents
control until end of turn. (his ability to grow huge and grow himself weapons)
[-10]: At the beginning of your next turn, if Apocalypse is on the battlefield
you win the game. (I mean, the guy was a freakin monster, took like two X-men teams and a cyborg from the future to defeat him temporarily)
{{6}}
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Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
Superman
Cost: 3WR
Planeswalker - Kal'el
[+1]: Superman becomes a 6/6 creature with flying and trample until the end of the turn. Prevent all damage that would be dealt to it this turn.
[-3]: Destroy target permanent.
[-9]: Separate all permanents target player controls into two piles. Destroy all permanents in the pile of that player's choice. They can't be regenerated.
[4]
Aquaman
Cost: 1UU
Planeswalker - Arthur
[+2]: Put a 1/1 blue fish creature token on the battlefield.
[-2]: Gain control of target blue permanent.
[-7]: Search your library for a fish, a merfolk, a serpent and a leviathan card and put them on the battlefield. Shuffle your library.
[3]
Green Lantern
Cost: 1WG
Planeswalker - Hal
[+1]: Add one mana of any color to your mana pool.
[+1]: Put a +1/+1 counter on target creature.
[-6]: Until the end of the game, whenever you or a permanent you control would be dealt damage, prevent 2 of that damage.
[3]
Marvel:
Professor Charles Xavier
Cost: 3UU
Planeswalker - Xavier
[+2]: Look at target player's hand.
[-2]: Choose one - scry 2; or fateseal 2.
[-7]: You may play any number of cards from target player's hand without paying their mana costs.
[5]
Psylocke
Cost: 2UB
Planeswalker - Betsy
[+1]: Target opponent puts the top three cards from his or her library into his or her graveyard.
[+1]: Target opponent sacrifices a creature.
[-7]: Target opponent loses 2 life for each creature card in his or her graveyard.
[4]
The Hulk
Cost: 1RG
Planeswalker - Hulk
[+2]: The Hulk deals 1 damage to target creature or player.
[-3]: Target opponent sacrifices an artifact or land.
[-8]: The Hulk deals X damage to target opponent, where X is the number of cards in your hand. That opponent sacrifices an artifact or land.
[3]
Human Torch
Cost: RRRR
Planeswalker - Johnny
[+1]: Human Torch deals 2 damage to target player.
[-1]: Add RR to your mana pool.
[-X]: Human Torch deals X damage to each creature.
[-8]: Until the end of the game, whenever a red source would deal damage to an opponent, it deals twice that much damage.
[4]
Spiderman
Cost: 2WU
Planeswalker - Peter
[+1]: Tap target permanent. If that permanent is red, put another loyalty counter on Spiderman.
[-2]: Target opponent skips his or her next combat step.
[-8]: Until the end of the game, permanents you control have shroud and each of your opponent can only cast one spell each turn.
[4]
Fantastic Four
Cost: WURG
Planeswalker - Johnny Reed Sue Ben
[+1]: Choose one - scry 2; tap target permanent; or gain 2 life.
[-2]: Choose one - draw a card; put a 0/5 force creature token with defender on the battlefield; or Fantastic Four deals 2 damage to each opponent.
[-7]: Choose one - take an extra turn after this; double your life total; or creatures you control get +3/+3 and first strike until the end of the turn.
[4]
Spiderman - RU2
Planeswalker - Spiderman
+1: Tap target nonland permanent. It doesn't untap during its controller's next untap step. (shooting webs)
-2: Search your deck for an equipment card and put it into play. (inventing gadgets like the web shooter)
-8: For the rest of the game, permanents target opponent controls don't untap as normal. (super web shooting)
/4
Jean Grey - WW3
Planeswalker - Jean Grey
+1: Until the beginning of your next turn, other players play with their hands revealed and you may look at the top card of any other player's library. (Telepathy)
-2: Sacrifice a permanent. Jean Grey deals damage to target creature or player equal to that permanent's CMC. (Telekinesis)
-12: Flip Jean Grey (When you flip ~, it retains the same number of loyalty counters) (yes, it's a flip card. Deal with it. It's one of Magic's best mechanics, and I wish they'd bring it back. I also have no illusion of the text of this card actually fitting on a single card)
/4
The Phoenix
Planeswalker - Jean Grey
+5: Destroy target permanent. It can't be regenerated. (It annihilates things)
+3: ~ gains shroud until your next turn. Prevent all noncombat damage that would be dealt to ~. (It's almost impossible to kill)
-15: Exile all permanents you don't control. Each other player's life total becomes 1. (It REALLY annihilates things)
Captain America - WUR2
Planeswalker - Steve Smith
+4: Until the beginning of your next turn, whenever damage would be dealt to you or a permanent you control, instead deal half that amount of damage rounded up to ~. (Protecting things with his shield)
-2: ~ deals 4 damage to target creature. (Throwing his shield)
-10: Permanents you control are indestructible for the rest of the game. (Protecting things again)
/6
Magneto - RRB2
Planeswalker - Eric Lanscherr
+2: Tap target nonland permanent. It doesn't untap during its controller's next untap step. (Controlling metal)
-1: Gain control of target artifact until end of turn. It gains haste until end of turn. (Magnetic field)
-X: Sacrifice an artifact: Search your library for an artifact with CMC equal to X plus the sacrificed artifact's converted mana cost or less and put it into play. (Transmute metal)
/3
Bruce Banner - U3
Planeswalker - Bruce Banner
+10: End the turn. Play this ability only during your precombat main phase and only if you have played no spells this turn. (Becoming angry)
+1: Draw a card, then discard a card. (Researching)
-12: ~ becomes a 20/20 green and red indestructible Giant Golem creature with trample, shroud, and rampage 4 for the remainder of the game. It must attack each turn if able. (It's no longer a Planeswalker) (Becoming the Hulk)
/3
Green Lantern
Cost: 1WG
Planeswalker - Hal
[+1]: Add one mana of any color except yellow to your mana pool.
[+1]: Put a +1/+1 counter on target non-yellow creature.
[-6]: Until the end of the game, whenever you or a permanent you control would be dealt damage by a non-yellow source, prevent 2 of that damage.
[3]
Fixed.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Kitty Pride - 1UW
Creature - Kitty
+4: Target permanent and Kitty Pride gain Phasing until end of game.
-1: Destroy target artifact, demon, spirit, or horror. (Magik's soul sword, phasing disrupts electrical currents/technology
-12: Until end of game, when a permanent phases out you may exile it instead.
3
Spiderman is mostly brain though with the physical powers it makes him feel GU. Aquaman feels mono blue. MOST Xmen have a little bit of white in them but it's based on personality and that they were all esentially trained as "soldiers" for a peaceful cause.
Magneto would be Black for his self importance, red for his anger and passion, blue for his intelligence and mastery over metals (also red for that) and green for his ideas of survival of the fittest. While he's probably a little white also I'd say it's the one color he's least.
Magneto - 4UBRG
Planeswalker - Erik
+4: Return target artifact card in a graveyard to the battlefield.
+2: Discard a creature card then search your library for a creature card, reveal it and put it into your hand. Shuffle your library after.
-3: Gain control of target permanent. -20: Each opponent who controls less permanents than you loses the game.
8
(Rogue is hard to do so I'm going with the sage boosted mega rogue)
Rogue - 2GGUU
Planeswalker - Anna
-X: Put X -1/-1 counters on target creature and X +1/+1 counters on Rogue. Rogue gains all abilities of that creature.
0: Rogue becomes an indestructible 4/4 human mutant creature with flying until end of turn. It can attack as though it didn't have defender.
[+1]: Destroy target non-land, non-creature permanent. Edited so Hal couldn't be blowing up acres of land every turn.
[-2]: Put a will counter on target creature. Creatures with will counters get +1/+1 for each creature you control with a will counter on them.
[0]: Until end of turn, Hal Jordan becomes a 5/5 Human Soldier creature with Flying and First Strike.
[4]
Atrocitus, Red Lantern 3RRR
Planeswalker - Atrocitus
[-1]: Destroy target non-creature permanent.
[-2]: Put a rage counter on target creature. Creatures with rage counters on them must attack during their controller's attack phase.
[-7]: Until the end of target player's next turn, whenever that player casts a spell, destroy target permanent that player controls.
[10]
[+1]: Target creature cannot attack or block until the end of its controller's next turn.
[-1]: Put a fear counter on target creature. If a creature with a fear counter on it attacks during their controller's attack phase, its controller puts the top 2 cards of his or her library into his or her graveyard and loses 2 life.
[-7]: Thaal Sinestro deals 4 damage to each opponent for each fear counter on those players' creatures.
[3]
[+2]: Untap target non-creature permanent. You gain control of it until end of turn. At end of turn, Larfleeze deals 1 damage to you.
[-1]: Put a greed counter on target creature. Whenever a player that controls a creature with a greed counter on it casts a spell or activates an ability that can target a creature, that player must target that creature. (If there a multiple creatures with greed counters on them, that player targets the creature with the most, or if they are equal in avarice, that player chooses one of them.)
[-12]: Gain control of all permanents target player controls until end of turn. Destroy those permanents at the end of that player's next turn.
[4]
Also, Kitty Pride's ultimate costs too much. Consider this: it takes 5 turns for it to go off (7 loyalty 1st turn, phased on 2nd turn, 11 loyalty 3rd turn, phased 4th turn, 15 loyalty on 5th turn).
Just one thing: If a walker has only one [+] ability, it's better if the ability isnt too specific. I mean, if you have no artifacts in your graveyard then you cant't [+] your Magneto... you see?
You're Hal's first ability is overpowered.
4cc destroys a land every turn? Sign me up!
Also, Kitty Pride's ultimate costs too much. Consider this: it takes 5 turns for it to go off (7 loyalty 1st turn, phased on 2nd turn, 11 loyalty 3rd turn, phased 4th turn, 15 loyalty on 5th turn).
The Joker2BB
Planeswalker - Jack
/+1\ Target creature must attack ~ this turn. If ~ is sent to the graveyard as a result, destroy that creature. (Baiting batman to kill him)
\-2/ Target player chooses one -- Sacrifice all blue, white or green permanents you control; or sacrifice all red or black permanents you control. (Blowing up the boats)
\-6/ Destroy up to 3 target creatures, they can't be regenerated. (Poisoning all the officials)
{3}
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Forge
Cost: 2UU
Planeswalker - Forge (does he have a name?)
[+1]: Add 2 to your mana pool.
[-3]: Search your library for an artifact card and reveal it. Shuffle your library and put that card on top of it.
[-6]: You may put any number of artifact cards from your hand on the battlefield.
[3]
Iron Man
Cost: 1WR
Planeswalker - Tony
[+1]: Iron Man deals 1 damage to target creature. That creature doesn't untap on it's controller next untap step.
[-1]: Untap target permanent. If it's a creature, it gains double strike until the end of the turn.
[-6]: Iron Man deals X damage to target creature or player and you gain X life, where X is the number of tapped permanents in play.
[4]
Bonus card:
Spawn
Cost: 2BBB
Planeswalker - Spawn
[+3]: Discard a card. Add B to your mana pool for each B in that card's converted mana cost.
[-2]: Target creature gets -3/-3 until the end of the turn.
[-11]: For each nonland permanent, it's controller sacrifices it unless he or she pays B.
[6]
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-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Two-Face (B/W)(B/W)RR
Planeswalker - Harvey
Whenever you activate an ability of ~, flip a coin.
[0] If heads, put 2 loyalty counters on ~. If tails, remove a loyalty counter from ~.
[-1] If heads, you gain 4 life. If tails, ~ deals 2 damage to target creature or player.
[-2] Until end of turn, ~ becomes a 6/6 Human creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. If heads, ~ gains flying and lifelink. If tails, ~ gains first strike and death touch.
{4}
Not really sure about the mana cost here. Red is the most random color which fits his character very well, but he's also got both good and evil in him ((W/B)).
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Venom enters the Battlefield with Loyalty counters equal to the toughness of the championed creature.
+2: Choose a creature or player. ~ does 3 damage to it. (spawn could camouflage and strike, which helps bypass shroud)
+1: put a token that is a copy of the championed creature into play. exile it at the beginning of the next end step. (it was like a suit in some ways)
+0: exile ~. Target creature gets X +1/+1 where X is the loyalty counters on venom minus the creatures toughness and 0: return ~ to the battlefield. (combined combat)
-5: put symbiont spawn token into play that is a copy of ~. It's type is Symbiont spawn ~. (carnage ftw)
Storm 3WR
Planeswalker - Aurora
+1: Storm deals 3 damage to target creature or player. Gain 3 life.
0: Move up to two counters from target permanent and put them onto another permanent.
-8: Destroy all lands. Storm does that much damage to each opponent and each creature an opponent controls.
3
My some of my favorite characters, the regeneratin' degenerate, the fuzzy elf, and the reluctant prince of darkness.
Deadpool 2RB
Planeswalker-Wade : Return Deadpool from your graveyard to play.
+2: Deal 3 damage to target creature or player, you loose 2 life.
-9: You may replace your sideboard with up to 15 silver bordered cards. These cards are considered legal to play until the end of the game.
You may play any number of silver bordered cards from outside the game without paying their converted mana cost.
Starting: 2
Nightcrawler 2WU
Planeswalker-Kurt
+0: Remove ~ from the game, then return him to play under his owner's control at the beginning of the end step with an additional loyalty counter on it.
-2: Remove target creature from the game, return it to play at the beginning of it's owner's next end phase.
-5: Until the end of the game, whenever a permanent you control would be the target of a spell or ability you may pay , if you do, remove that permanent from the game, and return it to play under it's owners control at the beginning of the next end step.
Starting: 4
Hellboy 2WBR
Planeswalker- Hellboy
+1 Deal 4 damage to target creature an opponent controls.
-2: Choose one; Creatures you control gain +2/+1 and Haste until end step, or protection from the colour of your choice until end step.
-9: You and target opponent lose the game.
5
My some of my favorite characters, the regeneratin' degenerate, the fuzzy elf, and the reluctant prince of darkness.
Deadpool 2RB
Planeswalker-Wade : Return Deadpool from your graveyard to play.
+2: Deal 3 damage to target creature or player, you loose 2 life.
-9: You may replace your sideboard with up to 15 silver bordered cards. These cards are considered legal to play until the end of the game.
You may play any number of silver bordered cards from outside the game without paying their converted mana cost.
Starting: 2
Nightcrawler 2WU
Planeswalker-Kurt
+0: Remove ~ from the game, then return him to play under his owner's control at the beginning of the end step with an additional loyalty counter on it.
-2: Remove target creature from the game, return it to play at the beginning of it's owner's next end phase.
-5: Until the end of the game, whenever a permanent you control would be the target of a spell or ability you may pay , if you do, remove that permanent from the game, and return it to play under it's owners control at the beginning of the next end step.
Starting: 4
Hellboy 2WBR
Planeswalker- Hellboy
+1 Deal 4 damage to target creature an opponent controls.
-2: Choose one; Creatures you control gain +2/+1 and Haste until end step, or protection from the colour of your choice until end step.
-9: You and target opponent lose the game.
5
haha at the deadpool, by far my favorite comic book character. Is his last skill supposed to represent him constantly breaking the 4th wall (aka knowing his is a comic book character and talking to the text boxes.) In the upcoming Marvel V Capcom 3 his ultimate is supposed to be him beating his opponent with his own health bar. His flavor text should be"
"Hey there little, Flavor text I see you!"
haha
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"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
What if our favorite comic book superheroes were a part of the Multiverse what would they're planeswalker card look like.
I will start it off
Wolverine
2RW
0 Target Creature gains first strike until end of turn. (Heightened Senses)
-2 All Target opponents must attack Wolverine. Wolverine gains Loyalty counters equal to the amount of combat damage received from attacking creatures. (Healing Factor)
-X Deal damage divided amongst 1 or more creatures or players. Creatures destroyed this way cannot be regenerated. (Berserker Rage)
Starts with Loyalty 4
"I am the best at what I do, Bubb!"
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Batman 3WB
+2: During target opponent's next turn, creatures that player controls attack Batman if able. (police chasing a vigilante hero)
-2: Destroy target tapped creature. (taking down criminals)
0: Until end of turn, Batman becomes a 6/6 Human Knight creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (Being an awesome beatstick that he is)
6
There could be another ability like:
+1: Batman phases. (Becomes Bruce Wayne!)
EDH; The Harvester :symw::symb::symg:
Standard; Homebrew Control :symw::symu:
Extended; Teachings :symw::symu::symb:
Mine would be something like this
Spider Man
2UW
+ 1 target creature doesn't untap during its controllers next untap step.
- 3 put target creature on top of it's owner's library.
- 8 Spider Man becomes a 5/5 creature with flying permanently.
5.
Watch Play Read
Twitter
Superman 3UU
Creature - Shapeshifter
U: Untap Superman.
U: Superman gains flying until end of turn.
U: Superman gains shroud until end of turn.
1: Superman gets +1/-1 until end of turn.
1: Superman gets -1/+1 until end of turn.
3/3
...
Oh, wait...
What about Xavier from X-Men? He could be themed around blue Telepathy/Peek style abilities, and mill.
Teneb Reanimator EDH
Sunforge Mystic toolbox Casual
I'm banned from posting until next Monday. If you want to trade with me or if you want me to make you a sig, you must PM me.
planeswalker - bruce
-1: target creature gains flying until end of turn, destroy it at end of turn. trowing a creature
-1: bruce banner becomes a creature with p/t equal to the loyalty counters on bruce. (change to the hulk)
+1: destroy target nonland permanent. if a creature is destroyed this way, lose life equal to that creatures power.
3
should be green, ah well...
Thank you for Heroes of the Plane Studios for this awesome sig.
Legacy:
Shardlessless BUG (active)
Shardless BUG (retired)
UW Stoneblade (retired)
Maveric (retired)
Thopters (retired)
Dark Horizons (retired)
Dreadstill (retired)
Armageddon Staxx (retired)
- You think it is over, but Ibraman has just begun...
- When it rains, women get wet.
Edit: If you need FOUR different colors just to cast him, he better be crazy a-la Nicky B, cause right now I'd laugh and throw it in my jank binder.
Teneb Reanimator EDH
Sunforge Mystic toolbox Casual
I'm banned from posting until next Monday. If you want to trade with me or if you want me to make you a sig, you must PM me.
Apocalypse 4BB
Planeswalker - Apocalypse (R)
[+1]: Target creature gets -3/-3 until end of turn. This ability ignores
shroud, and protection. (his force blasts)
[-1]: Apocalypse becomes a creature with power and toughness equal
to the combined power and toughness of creatures your opponents
control until end of turn. (his ability to grow huge and grow himself weapons)
[-10]: At the beginning of your next turn, if Apocalypse is on the battlefield
you win the game. (I mean, the guy was a freakin monster, took like two X-men teams and a cyborg from the future to defeat him temporarily)
{{6}}
Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
Superman
Cost: 3WR
Planeswalker - Kal'el
[+1]: Superman becomes a 6/6 creature with flying and trample until the end of the turn. Prevent all damage that would be dealt to it this turn.
[-3]: Destroy target permanent.
[-9]: Separate all permanents target player controls into two piles. Destroy all permanents in the pile of that player's choice. They can't be regenerated.
[4]
Aquaman
Cost: 1UU
Planeswalker - Arthur
[+2]: Put a 1/1 blue fish creature token on the battlefield.
[-2]: Gain control of target blue permanent.
[-7]: Search your library for a fish, a merfolk, a serpent and a leviathan card and put them on the battlefield. Shuffle your library.
[3]
Green Lantern
Cost: 1WG
Planeswalker - Hal
[+1]: Add one mana of any color to your mana pool.
[+1]: Put a +1/+1 counter on target creature.
[-6]: Until the end of the game, whenever you or a permanent you control would be dealt damage, prevent 2 of that damage.
[3]
Professor Charles Xavier
Cost: 3UU
Planeswalker - Xavier
[+2]: Look at target player's hand.
[-2]: Choose one - scry 2; or fateseal 2.
[-7]: You may play any number of cards from target player's hand without paying their mana costs.
[5]
Psylocke
Cost: 2UB
Planeswalker - Betsy
[+1]: Target opponent puts the top three cards from his or her library into his or her graveyard.
[+1]: Target opponent sacrifices a creature.
[-7]: Target opponent loses 2 life for each creature card in his or her graveyard.
[4]
The Hulk
Cost: 1RG
Planeswalker - Hulk
[+2]: The Hulk deals 1 damage to target creature or player.
[-3]: Target opponent sacrifices an artifact or land.
[-8]: The Hulk deals X damage to target opponent, where X is the number of cards in your hand. That opponent sacrifices an artifact or land.
[3]
Human Torch
Cost: RRRR
Planeswalker - Johnny
[+1]: Human Torch deals 2 damage to target player.
[-1]: Add RR to your mana pool.
[-X]: Human Torch deals X damage to each creature.
[-8]: Until the end of the game, whenever a red source would deal damage to an opponent, it deals twice that much damage.
[4]
Spiderman
Cost: 2WU
Planeswalker - Peter
[+1]: Tap target permanent. If that permanent is red, put another loyalty counter on Spiderman.
[-2]: Target opponent skips his or her next combat step.
[-8]: Until the end of the game, permanents you control have shroud and each of your opponent can only cast one spell each turn.
[4]
Fantastic Four
Cost: WURG
Planeswalker - Johnny Reed Sue Ben
[+1]: Choose one - scry 2; tap target permanent; or gain 2 life.
[-2]: Choose one - draw a card; put a 0/5 force creature token with defender on the battlefield; or Fantastic Four deals 2 damage to each opponent.
[-7]: Choose one - take an extra turn after this; double your life total; or creatures you control get +3/+3 and first strike until the end of the turn.
[4]
Planeswalker - Spiderman
+1: Tap target nonland permanent. It doesn't untap during its controller's next untap step. (shooting webs)
-2: Search your deck for an equipment card and put it into play. (inventing gadgets like the web shooter)
-8: For the rest of the game, permanents target opponent controls don't untap as normal. (super web shooting)
/4
Jean Grey - WW3
Planeswalker - Jean Grey
+1: Until the beginning of your next turn, other players play with their hands revealed and you may look at the top card of any other player's library. (Telepathy)
-2: Sacrifice a permanent. Jean Grey deals damage to target creature or player equal to that permanent's CMC. (Telekinesis)
-12: Flip Jean Grey (When you flip ~, it retains the same number of loyalty counters) (yes, it's a flip card. Deal with it. It's one of Magic's best mechanics, and I wish they'd bring it back. I also have no illusion of the text of this card actually fitting on a single card)
/4
The Phoenix
Planeswalker - Jean Grey
+5: Destroy target permanent. It can't be regenerated. (It annihilates things)
+3: ~ gains shroud until your next turn. Prevent all noncombat damage that would be dealt to ~. (It's almost impossible to kill)
-15: Exile all permanents you don't control. Each other player's life total becomes 1. (It REALLY annihilates things)
Captain America - WUR2
Planeswalker - Steve Smith
+4: Until the beginning of your next turn, whenever damage would be dealt to you or a permanent you control, instead deal half that amount of damage rounded up to ~. (Protecting things with his shield)
-2: ~ deals 4 damage to target creature. (Throwing his shield)
-10: Permanents you control are indestructible for the rest of the game. (Protecting things again)
/6
Magneto - RRB2
Planeswalker - Eric Lanscherr
+2: Tap target nonland permanent. It doesn't untap during its controller's next untap step. (Controlling metal)
-1: Gain control of target artifact until end of turn. It gains haste until end of turn. (Magnetic field)
-X: Sacrifice an artifact: Search your library for an artifact with CMC equal to X plus the sacrificed artifact's converted mana cost or less and put it into play. (Transmute metal)
/3
Bruce Banner - U3
Planeswalker - Bruce Banner
+10: End the turn. Play this ability only during your precombat main phase and only if you have played no spells this turn. (Becoming angry)
+1: Draw a card, then discard a card. (Researching)
-12: ~ becomes a 20/20 green and red indestructible Giant Golem creature with trample, shroud, and rampage 4 for the remainder of the game. It must attack each turn if able. (It's no longer a Planeswalker) (Becoming the Hulk)
/3
Play (verb): Cast/Play
RFG: Exile
CIP: Enters the Battlefield
Fetchland: Arid Mesa
Shockland: Watery Grave
M10 Dual: Glacial Fortress
Fixed.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
PS: I don't know why people seem to think that a hero's colors must match their uniform. I mean, Spiderman is just as RU as Aquaman is RG.
Kitty Pride - 1UW
Creature - Kitty
+4: Target permanent and Kitty Pride gain Phasing until end of game.
-1: Destroy target artifact, demon, spirit, or horror. (Magik's soul sword, phasing disrupts electrical currents/technology
-12: Until end of game, when a permanent phases out you may exile it instead.
3
Spiderman is mostly brain though with the physical powers it makes him feel GU. Aquaman feels mono blue. MOST Xmen have a little bit of white in them but it's based on personality and that they were all esentially trained as "soldiers" for a peaceful cause.
Magneto would be Black for his self importance, red for his anger and passion, blue for his intelligence and mastery over metals (also red for that) and green for his ideas of survival of the fittest. While he's probably a little white also I'd say it's the one color he's least.
Magneto - 4UBRG
Planeswalker - Erik
+4: Return target artifact card in a graveyard to the battlefield.
+2: Discard a creature card then search your library for a creature card, reveal it and put it into your hand. Shuffle your library after.
-3: Gain control of target permanent.
-20: Each opponent who controls less permanents than you loses the game.
8
(Rogue is hard to do so I'm going with the sage boosted mega rogue)
Rogue - 2GGUU
Planeswalker - Anna
-X: Put X -1/-1 counters on target creature and X +1/+1 counters on Rogue. Rogue gains all abilities of that creature.
0: Rogue becomes an indestructible 4/4 human mutant creature with flying until end of turn. It can attack as though it didn't have defender.
Planeswalker - Hal
[+1]: Destroy target non-land, non-creature permanent. Edited so Hal couldn't be blowing up acres of land every turn.
[-2]: Put a will counter on target creature. Creatures with will counters get +1/+1 for each creature you control with a will counter on them.
[0]: Until end of turn, Hal Jordan becomes a 5/5 Human Soldier creature with Flying and First Strike.
[4]
Atrocitus, Red Lantern 3RRR
Planeswalker - Atrocitus
[-1]: Destroy target non-creature permanent.
[-2]: Put a rage counter on target creature. Creatures with rage counters on them must attack during their controller's attack phase.
[-7]: Until the end of target player's next turn, whenever that player casts a spell, destroy target permanent that player controls.
[10]
Thaal Sinestro, Yellow Lantern 3BU
Planeswalker - Thaal
[+1]: Target creature cannot attack or block until the end of its controller's next turn.
[-1]: Put a fear counter on target creature. If a creature with a fear counter on it attacks during their controller's attack phase, its controller puts the top 2 cards of his or her library into his or her graveyard and loses 2 life.
[-7]: Thaal Sinestro deals 4 damage to each opponent for each fear counter on those players' creatures.
[3]
Larfleeze, Orange Lantern 1UR
Planeswalker - Larfleeze
[+2]: Untap target non-creature permanent. You gain control of it until end of turn. At end of turn, Larfleeze deals 1 damage to you.
[-1]: Put a greed counter on target creature. Whenever a player that controls a creature with a greed counter on it casts a spell or activates an ability that can target a creature, that player must target that creature. (If there a multiple creatures with greed counters on them, that player targets the creature with the most, or if they are equal in avarice, that player chooses one of them.)
[-12]: Gain control of all permanents target player controls until end of turn. Destroy those permanents at the end of that player's next turn.
[4]
60-Card Casual
XUX Vintage Illegal Myr/Eldrazi
EDH
R Urabrask the Hidden
WBR Oros, the Avenger
Also, Kitty Pride's ultimate costs too much. Consider this: it takes 5 turns for it to go off (7 loyalty 1st turn, phased on 2nd turn, 11 loyalty 3rd turn, phased 4th turn, 15 loyalty on 5th turn).
Just one thing: If a walker has only one [+] ability, it's better if the ability isnt too specific. I mean, if you have no artifacts in your graveyard then you cant't [+] your Magneto... you see?
Edited Hal. Hope he seems better/more balanced.
60-Card Casual
XUX Vintage Illegal Myr/Eldrazi
EDH
R Urabrask the Hidden
WBR Oros, the Avenger
The Joker 2BB
Planeswalker - Jack
/+1\ Target creature must attack ~ this turn. If ~ is sent to the graveyard as a result, destroy that creature. (Baiting batman to kill him)
\-2/ Target player chooses one -- Sacrifice all blue, white or green permanents you control; or sacrifice all red or black permanents you control. (Blowing up the boats)
\-6/ Destroy up to 3 target creatures, they can't be regenerated. (Poisoning all the officials)
{3}
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Forge
Cost: 2UU
Planeswalker - Forge (does he have a name?)
[+1]: Add 2 to your mana pool.
[-3]: Search your library for an artifact card and reveal it. Shuffle your library and put that card on top of it.
[-6]: You may put any number of artifact cards from your hand on the battlefield.
[3]
Iron Man
Cost: 1WR
Planeswalker - Tony
[+1]: Iron Man deals 1 damage to target creature. That creature doesn't untap on it's controller next untap step.
[-1]: Untap target permanent. If it's a creature, it gains double strike until the end of the turn.
[-6]: Iron Man deals X damage to target creature or player and you gain X life, where X is the number of tapped permanents in play.
[4]
Bonus card:
Spawn
Cost: 2BBB
Planeswalker - Spawn
[+3]: Discard a card. Add B to your mana pool for each B in that card's converted mana cost.
[-2]: Target creature gets -3/-3 until the end of the turn.
[-11]: For each nonland permanent, it's controller sacrifices it unless he or she pays B.
[6]
Planeswalker - Harvey
Whenever you activate an ability of ~, flip a coin.
[0] If heads, put 2 loyalty counters on ~. If tails, remove a loyalty counter from ~.
[-1] If heads, you gain 4 life. If tails, ~ deals 2 damage to target creature or player.
[-2] Until end of turn, ~ becomes a 6/6 Human creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. If heads, ~ gains flying and lifelink. If tails, ~ gains first strike and death touch.
{4}
Not really sure about the mana cost here. Red is the most random color which fits his character very well, but he's also got both good and evil in him ((W/B)).
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Plainswalker-Eddie
Champion a non-artifact creature
Venom enters the Battlefield with Loyalty counters equal to the toughness of the championed creature.
+2: Choose a creature or player. ~ does 3 damage to it. (spawn could camouflage and strike, which helps bypass shroud)
+1: put a token that is a copy of the championed creature into play. exile it at the beginning of the next end step. (it was like a suit in some ways)
+0: exile ~. Target creature gets X +1/+1 where X is the loyalty counters on venom minus the creatures toughness and 0: return ~ to the battlefield. (combined combat)
-5: put symbiont spawn token into play that is a copy of ~. It's type is Symbiont spawn ~. (carnage ftw)
Planeswalker - Aurora
+1: Storm deals 3 damage to target creature or player. Gain 3 life.
0: Move up to two counters from target permanent and put them onto another permanent.
-8: Destroy all lands. Storm does that much damage to each opponent and each creature an opponent controls.
3
Deadpool 2RB
Planeswalker-Wade
: Return Deadpool from your graveyard to play.
+2: Deal 3 damage to target creature or player, you loose 2 life.
-9: You may replace your sideboard with up to 15 silver bordered cards. These cards are considered legal to play until the end of the game.
You may play any number of silver bordered cards from outside the game without paying their converted mana cost.
Starting: 2
Nightcrawler 2WU
Planeswalker-Kurt
+0: Remove ~ from the game, then return him to play under his owner's control at the beginning of the end step with an additional loyalty counter on it.
-2: Remove target creature from the game, return it to play at the beginning of it's owner's next end phase.
-5: Until the end of the game, whenever a permanent you control would be the target of a spell or ability you may pay , if you do, remove that permanent from the game, and return it to play under it's owners control at the beginning of the next end step.
Starting: 4
Hellboy 2WBR
Planeswalker- Hellboy
+1 Deal 4 damage to target creature an opponent controls.
-2: Choose one; Creatures you control gain +2/+1 and Haste until end step, or protection from the colour of your choice until end step.
-9: You and target opponent lose the game.
5
haha at the deadpool, by far my favorite comic book character. Is his last skill supposed to represent him constantly breaking the 4th wall (aka knowing his is a comic book character and talking to the text boxes.) In the upcoming Marvel V Capcom 3 his ultimate is supposed to be him beating his opponent with his own health bar. His flavor text should be"
"Hey there little, Flavor text I see you!"
haha
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Human Mutate-Peter Parker
+1 taps two target creatures
If you play a instant and/or sorcery card this turn tapped target creatures don't untap during next untap phase
-2 deals 2 damage to target creature or player, if target player has more creatures and/or life than you then deal 8 damage instead
-8 put a Emblem on the field stating that creatures under your control have vigilance, menace and first strike
Loyalty of 5
-"With great power,comes great responsibility."