+1
Until end of turn prevent all damage that would be dealt to you and creatures you control.
-2
until your next upkeep prevent all damage that would be dealt to you and creatures you control.
-8
until your 5th upkeep after this ability is activated you cannot lose the game and your opponent cannot win the game. Anytime your life would become 0 it becomes 1 instead. Also anytime you can't draw a card during your draw phase shuffle your graveyard into your library.
so hows that sound? the bottom ability seems a bit powerful however it isn't always a game winner. It takes 4 turns to use...
i figured most of the abilities would embody the abilities of angels, though im not sure about the 1st ability with the 2nd one already there...
any ideas
editted card:
Serra2WWW
Planeswalker-----Serra
+1
Until end of turn prevent all combat damage that would be dealt to creatures you control.
-1
until your next upkeep prevent all damage that would be dealt to you
-8
until your 5th upkeep after this ability is activated you cannot lose the game and your opponent cannot win the game. Anytime your life would become 0 it becomes 1 instead and anytime you can't draw a card during your draw phase shuffle your graveyard into your library.
First ability is overpowered. It makes you just win in combat.
Second ability should have an increase in cost. At -3 it should be fine.
Ick, lots of templating issues with the last ability. First, "you cannot lose the game and your opponents can't win the game." "If your life total would be reduced to 0 or less, it becomes 1 instead." Don't use the word also here. Try "and whenever you would draw a card, if you have no cards in your library, shuffle your graveyard into your library."
As for the duration of the ability, try "for the next nine (perhaps 10?) turns..." That's a really hard thing to word.
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
First ability is overpowered. It makes you just win in combat.
Second ability should have an increase in cost. At -3 it should be fine.
Ick, lots of templating issues with the last ability. First, "you cannot lose the game and your opponents can't win the game." "If your life total would be reduced to 0 or less, it becomes 1 instead." Don't use the word also here. Try "and whenever you would draw a card, if you have no cards in your library, shuffle your graveyard into your library."
As for the duration of the ability, try "for the next nine (perhaps 10?) turns..." That's a really hard thing to word.
as far as you cannot lose your opponent cannot win...its a reference to platinum angel
and the middle ability is safe passage
i made it -2 because it was gonna be more expensive that the + ability gave and i wanted to be able to use it at least twice before popping serra out...so you'd pay 5 for 2 3cmc cards
and the middle ability is safe passage
i made it -2 because it was gonna be more expensive that the + ability gave and i wanted to be able to use it at least twice before popping serra out...so you'd pay 5 for 2 3cmc cards
I know it was a reference to Platinum Angel. I was merely nitpicking that you should say "win/lose the game"
Right, the second ability is a recurrable Safe Passage that lasts for two turns, which might be too strong as -2. Granted, it isn't instant speed, but still.
The first ability should say "combat damage" then, so they can at least use some burn. I understand that it is supposed to protect your creatures, but it shuts down a little too much as worded I think.
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
I know it was a reference to Platinum Angel. I was merely nitpicking that you have to say "win/lose the game"
Right, the second ability is a recurrable Safe Passage that lasts for two turns, which might be too strong as -2. Granted, it isn't instant speed, but still.
The first ability should say "combat damage" then, so they can at least use some burn. I understand that it is supposed to protect your
creatures, but it shuts down a little too much as worded I think.
well win/lose, its possible to win without them losing or lose without them DIRECTLY winning... Felidar Sovereign and door to nothingness show this... its actually clearifying to keep that from being used to bypass it.
well i was trying to find a way to create some kind of FOG effect for her. I think i figured it out...
and as for the first ability i think i figured that 1 out too
well win/lose, its possible to win without them losing or lose without them DIRECTLY winning... Felidar Sovereign and door to nothingness show this... its actually clearifying to keep that from being used to bypass it.
well i was trying to find a way to create some kind of FOG effect for her. I think i figured it out...
and as for the first ability i think i figured that 1 out too
edit: check the edited card
Oh that's much better IMO.
Also, that's not what I'm saying either. Just as a nitpick, I'm saying you should use the words: "the game" after "win" and "lose". Just for consistency with previous cards, like the examples you posted. Sorry for not being very clear.
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Also, that's not what I'm saying either. Just as a nitpick, I'm saying you should use the words: "the game" after "win" and "lose". Just for consistency with previous cards, like the examples you posted. Sorry for not being very clear.
Planeswalker-----Serra
+1
Until end of turn prevent all damage that would be dealt to you and creatures you control.
-2
until your next upkeep prevent all damage that would be dealt to you and creatures you control.
-8
until your 5th upkeep after this ability is activated you cannot lose the game and your opponent cannot win the game. Anytime your life would become 0 it becomes 1 instead. Also anytime you can't draw a card during your draw phase shuffle your graveyard into your library.
5
------------------------------------------------------------
so hows that sound? the bottom ability seems a bit powerful however it isn't always a game winner. It takes 4 turns to use...
i figured most of the abilities would embody the abilities of angels, though im not sure about the 1st ability with the 2nd one already there...
any ideas
editted card:
Serra 2WWW
Planeswalker-----Serra
+1
Until end of turn prevent all combat damage that would be dealt to creatures you control.
-1
until your next upkeep prevent all damage that would be dealt to you
-8
until your 5th upkeep after this ability is activated you cannot lose the game and your opponent cannot win the game. Anytime your life would become 0 it becomes 1 instead and anytime you can't draw a card during your draw phase shuffle your graveyard into your library.
5
Gfast animals slow shildrenG
51-18-4 (retired as of 6-4-11)
Second ability should have an increase in cost. At -3 it should be fine.
Ick, lots of templating issues with the last ability. First, "you cannot lose the game and your opponents can't win the game." "If your life total would be reduced to 0 or less, it becomes 1 instead." Don't use the word also here. Try "and whenever you would draw a card, if you have no cards in your library, shuffle your graveyard into your library."
As for the duration of the ability, try "for the next nine (perhaps 10?) turns..." That's a really hard thing to word.
as far as you cannot lose your opponent cannot win...its a reference to platinum angel
the first ability is no worse than Dolmen gate
and the middle ability is safe passage
i made it -2 because it was gonna be more expensive that the + ability gave and i wanted to be able to use it at least twice before popping serra out...so you'd pay 5 for 2 3cmc cards
Gfast animals slow shildrenG
51-18-4 (retired as of 6-4-11)
I know it was a reference to Platinum Angel. I was merely nitpicking that you should say "win/lose the game"
Right, the second ability is a recurrable Safe Passage that lasts for two turns, which might be too strong as -2. Granted, it isn't instant speed, but still.
The first ability should say "combat damage" then, so they can at least use some burn. I understand that it is supposed to protect your creatures, but it shuts down a little too much as worded I think.
well win/lose, its possible to win without them losing or lose without them DIRECTLY winning... Felidar Sovereign and door to nothingness show this... its actually clearifying to keep that from being used to bypass it.
well i was trying to find a way to create some kind of FOG effect for her. I think i figured it out...
and as for the first ability i think i figured that 1 out too
edit: check the edited card
Gfast animals slow shildrenG
51-18-4 (retired as of 6-4-11)
Oh that's much better IMO.
Also, that's not what I'm saying either. Just as a nitpick, I'm saying you should use the words: "the game" after "win" and "lose". Just for consistency with previous cards, like the examples you posted. Sorry for not being very clear.
oh thanks i'll be sure to do that
Gfast animals slow shildrenG
51-18-4 (retired as of 6-4-11)