Mythspinner Acolyte2W
Creature — Human Mystic (C)
Whenever an Aura becomes attached to Mythspinner Acolyte, you may gain 3 life. 1/3
Herald of Courage2W
Creature — Human Cleric (U) T: All creatures lose intimidate until end of turn. 2/2
Vaporize2U
Instant (U)
Put target creature into its owner's library third from the top.
Eternal Storm3UU
Enchantment (R)
Eternal Storm is indestructible.
Creatures you control have flying.
Bracelets of Doom1BB
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -2/-1.
Salvage (When enchanted permanent is put into a graveyard, you may return this Aura from your graveyard to the battlefield.)
Contaminate1B
Instant (C)
Target land becomes a Swamp. (This effect doesn't end at end of turn.)
Draw a card.
Volcanic Punishment4RR
Instant (C)
Volcanic Punishment costs 4 less to cast if an opponent gained life this turn.
Volcanic Punishment deals 4 damage to target player.
Goblin Fury1RR
Enchantment (U)
When Goblin Fury enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
Damage can't be prevented.
Rootshield Sentinel2G
Creature — Elf Warrior (C)
Aura spells you control that target Rootshield Sentinel cost 2 less to cast. 2/2
Rampaging Kalnoch2GG
Creature — Beast (U)
Rampaging Kalnoch gets +3/+3 as long as it has trample. 3/3
its a bit awkward that Herald of Courage lets you block creatures you couldn't otherwise block, but that it takes itself away as a blocker in the process.
This ability doesn't work as the aura that enters the battlefield (well, returns) needs to have a legal target to enchant, auras can't float around on the battlefield. In order for this ability to work you would need to word it something like this:
Salvage (When enchanted permanent is put into the graveyard from the battlefield, you may return this Aura from your graveyard to the battlefield and attach it to a permanent it could enchant).
Creature — Human Mystic (C)
Whenever an Aura becomes attached to Mythspinner Acolyte, you may gain 3 life.
1/3
Herald of Courage 2W
Creature — Human Cleric (U)
T: All creatures lose intimidate until end of turn.
2/2
Vaporize 2U
Instant (U)
Put target creature into its owner's library third from the top.
Eternal Storm 3UU
Enchantment (R)
Eternal Storm is indestructible.
Creatures you control have flying.
Bracelets of Doom 1BB
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -2/-1.
Salvage (When enchanted permanent is put into a graveyard, you may return this Aura from your graveyard to the battlefield.)
Contaminate 1B
Instant (C)
Target land becomes a Swamp. (This effect doesn't end at end of turn.)
Draw a card.
Volcanic Punishment 4RR
Instant (C)
Volcanic Punishment costs 4 less to cast if an opponent gained life this turn.
Volcanic Punishment deals 4 damage to target player.
Goblin Fury 1RR
Enchantment (U)
When Goblin Fury enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
Damage can't be prevented.
Rootshield Sentinel 2G
Creature — Elf Warrior (C)
Aura spells you control that target Rootshield Sentinel cost 2 less to cast.
2/2
Rampaging Kalnoch 2GG
Creature — Beast (U)
Rampaging Kalnoch gets +3/+3 as long as it has trample.
3/3
otherwise, solid designs.
I really like this batch, although Eternal Storm is unorthodox and Contaminate should be a cantrip for 1B.
Herald of Courage: Maybe it would be more interesting to say "Creatures with intimidate become colorless" or something like that.
Vaporize: This could use a name change. You could cost this at :1mana::symu:.
Rootshield Sentinel: Cool.
Rampaging Kalnoch: This card could work for :1mana::symg::symg:.
Happy hunting!
I just used the wording from Screams From Within.
That's true.
Yeah, but I think it's much more flavorful to have the creatures actually lose the thing that makes them "scary".
Thanks for the comments people!
Figured I'd just point this out:
Intimidate(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Turning a creature with intimidate colorless makes it harder, not easier to block, as it can now only be blocked by artifact creatures.