Mocking Mox 0
Artifact
When ~ comes into play, shuffle your library. T, remove the top card of your library from the game until you remove a land card: add one mana to your mana pool of any colour that land card could produce.
How is this fixed? it dosen't damage your card advantage like Chrome Mox or Mox Diamond and those are pushing the limits as far as moxie's are concerned
it removes cards you probably want.
I would have thought that might make a difference.
Unless your playing against a mil deck (.1% of the time that your playing...) it doesn't make a difference. I see what your thinking but it's not true, it's just going to average out each time. Say you have 4 of a card you really need in the 40 cards you have left, you end up removing 10 cards from the game with this mox and remove 1 of the cards you need (on average there is one in every 10 so this is what will happen most the time), now you have 3 of the card you need in 30 cards, same 10% chance of drawing it each draw.
This is an exaggerated example to make the numbers even, but it works the same either way, and sometimes you get lucky and remove all stuff you don't need, sometimes you get unlucky, but it'll average out.
Or think of it this way, what if during a match you and your opponent just removed the bottom 20 cards of each library from the game, this is not going to change the game at all, unless the game goes on for a really long time. Well removing the top 20 is the same thing except that it will change the random order of drawing cards, which is the same as shuffling, and shuffling is not considered a drawback.
It would probably be too good even if it was a set number of cards like some kind of Arc-Slogger crossed Chrome Mox.
Slogger Mox0
Artifact T, Exile the top ten cards of your library: Add one mana of any of the exiled cards' colors to your mana pool. Activate this ability only any time you could cast an instant.
Note: Like Charmed Pendant and Rhystic Cave, it needs a timing restriction so you can't use it while casting a spell because you do not know what color of mana you will get out of it until after you have activated it.
The problem is that it is an early game advantage with a drawback that doesn't become relevant until late game.
I have a few options that are less worrisome to your library:
Mox Topaz 0
Artifact
Comes into play tapped and/or return a land you control to your hand/exile it. T: Add 1 to your mana pool.
Fellwar Mox 0
Artifact
Comes into play tapped.
Sacrifice a land. T: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Mox Shard 0
Artifact T, Sacrifice Mox Shard: Add 1 to your mana pool.
(For those that think this is way too powerful.)
YES LOTUS PETAL CAUSED NO PROBLEM IN ANY FORMAT AT ALL.
ALSO ARC-SLOGGER WAS THE WORST CARD, NOBODY PLAYED IT BECAUSE YOU COULD AT MOST GET 4 USES OF ITS ABILITY.
This text here is so the all-caps filter doesn't trigger.
i play arc slogger all day long in my 250/5-color deck,and i seem to remember a nasty combo with reap and lotus petal and deathlace .
as for the card...i like
Mocking Mirror
Artifact
: Reveal the top card of your library. You may add one mana of any of that card's colours to your mana pool, otherwise add to your mana pool.
maybe...
Mocking Millikin
Artifact - creature
: exile the top card of your library. You may add one mana of any of that card's colors to your mana pool, otherwise add to your mana pool.
0/1
I have a few options that are less worrisome to your library
topaz seems fine if it returns (though CIPT might be nessicery) but exiling, or even sacrificing like felwar seems a little over the top. if you don't get mana acceleration, it's not really a mox. it might work without the CIPT and with sacrifice/exile, so that while you get accel on the turn you play it, it all works out the same in the end. sacrifice needs to be a cost though so you can't play more than you have lands, or play them without a dawback on turn 1.
shard seems about the same power level as simian spirit guide, though that was an auto 4 of in my decks (inluding one or two where the colour was irrelevent) so...
tilling mox works with the drawback as a cost. slogger is sort of iffy, definately an instant restricted in vintage but probably fine elsewhere.
you very nearly tricked me into saying saphire didn't have enough of a drawback at 0 mana. that was really stupid of me.
Mox Fixed0
artifact
Mox Fixed enters the battlefield tapped.
Kicker - G
: add 1 to your mana pool, if Mox Fixed was kicked, you may add G instead.
A cycle of these.
-or-
Thawing Mox0
artifact
Thawing Mox enters the battlefield tapped.
:symtap:, return Thawing Mox to your hand: add one mana of any color to your mana pool.
not sure on the acual card but surely any card named "MOX xxx" would be an auto include in most decks?
I could sort of see the green one working but the thawing is just crazy.
The thawing one enters play tapped, you could only - oh wait... needs to be
Thawing Mox0
Artifact
Thawing Mox enters the battlefield tapped.
:Add 1 mana of any color to your mana pool, at the end of turn return Thawing Mox to your hand.
A bit over the top imho. I'd make give it at least a life drawback. I also don't know if the wording is correct.
However another nice card
That's a good point, a whenever this becomes tapped it deals 1 damage would be good.
Mox Forest0
Artifact
Kicker - G
Mox Forest enters the battlefield tapped.
When Mox Forest enters the battlefield, if it was kicked, put a mana counter on it.
:symtap:: add 1 to your mana pool.
:symtap:: add G to your mana pool, Mox Forest deals 1 damage to you. Use this ability only if Mox Forest has a mana counter on it.
Its false if you see cards in the view of Legacy or Type 1, pretty much every card in that format is "broken" and just a very small number of cards in Magic are really considered "fair" for this formats.
A thing is that broken cards don't balance them out each other, otherwise you could allow everything 4times and don't need a banned list / restricted list at all.
Moxes are cards that by themself do nothing really "broken" at all, but they speed the Game.
If a format exists without a mox, you will have :
1mana turn 1 ;
2mana turn 2 ;
3mana turn 3 ;
and so on.
If you want more mana, you must either play Green, the color of mana acceleration by growth , red with its one-shot rituals (no longer black) , or you run the mana artifacts , which are for everyone and by that must be worser than the 2 defining colors of acceleration.
No mox version so far was considered bad.
Mox diamond accelerates you in exchange for 2 cards, and you must have a land, but it doesnt solve the problem at all, as it still accelerates you, counts as a "free" spell and even fixes mana.
Chrome Mox on the other side can be considered better than Mox Diamond, simply because it allows you to play more spells, and less lands, and you could play it in a set with Affinity , which gave the card a even bigger boost.
And without the domination of affinity, their was "Big Red" in the set, with Stone Rain + Molten Rain , and here you see how evil and boring a Mox can be, if red can start to eat your lands if you not even have 2 in play , and you never get in the game.
Even "bad" Mox cards, like Lotus petal are abused, simply because they give the One-Shot mana storm decks need to win a turn earlier.
A thing is that what ever you do, a Mox card is "never" fair and it is allways a important card in your format, as decks that play them will be faster and decks that don't must have something to answer the speed and still survive.
And a card that is "auto include" in every deck is a bad designed card, and most likely a candidate for a banning in the format (see Skullclamp).
So a big question is if you need a Mox at all. Most the time you can easy say "No" and thats the correct answer.
But sometimes WotC prints them, ruin a format with it and than claim they won't do the same mistake again.
In the end the speed of an Mox is what makes it so problematic , if the mox gives you mana turn 1, 2, 3, you have a problem as the speed will eat your format.
Lotus Bloom shows a good way to work around this, and still keep the card good for combo decks as a mana Acceleration.
And a card is not bad if its not played in Legacy or Type 1.
As the discussion came up with them:
Simian Spirit Guide is a very very very fixed Lotus Petal ;
- It doesnt count as a spell
- It will not stay in your graveyard to come back
- It will just give 1 color of mana
This way it can considered a "fair" way to print a mox , but its no longer a "mox" than, as the problems of "mox" cards is actual solved and they are no longer broken per definition (which doesnt mean they are not playable).
Thawing Mox0
Artifact
Thawing Mox enters the battlefield tapped.
:Add 1 mana of any color to your mana pool, at the end of turn return Thawing Mox to your hand.
that's how I read it originally.
it's just all the hand jumping seems a bit excessive. that's all I meant by crazy.
I really like the idea of making a card good enough to run next to real power, with out it breaking standard
Prismatic Mox --0
Prismatic Mox comes into play with 3 Charge Counters
Tap: add one mana of any color to your mana pool. Remove a Charge counter from Primatic Mox
When ever Prismatic Mox has no Charge Counters on it Sacrifice Prismatic Mox
3: add a charge counter to Prismatic Mox
Moxes are so much fun to mess with.
Dull Mox0
Artifact R
At the beginning of your upkeep, put a polish counter on ~. T: Add one mana of any color to your mana pool. You may spend this mana only to play spells with converted mana cost less than or equal to the number of polish counters on ~.
I posted this one in an old mox thread, I think it's balanced but maybe isnt a "true" mox.
-----
Blinding Mox0
Artifact R
If ~ is tapped, you may not play mana abilities. T: Add one mana of any color to your mana pool. All other mana in your mana pool becomes colorless.
Probably broken, but restrictive enough to require being built around.
Fun thing is, at the enemy wedge shards thread we stumbled upon a very balanced mox (in my opinion at least) while messing with the keywords:
Soul Mox0
Artifact
Incarnate (When this comes into play, exile a creature card in a graveyard incarnated by this, when this leaves play, put the incarnated card on the bottom of its owner's library.) T:Add one mana of any of the incarnated creature's colors.
It's quite difficult to break this, as having a creature in a graveyard by turn 1 is quite difficult (could be possible with discard, but still), so it wouldn't be a very good card for combo for example.
But if you want a simple solution:
Chronomox
Suspend 2-0 T: Add one mana of any color to your mana pool.
I may be pushing the cost, but I think it's alright.
Soul Mox
Artifact
Incarnate (When this comes into play, exile a creature card in a graveyard incarnated by this, when this leaves play, put the incarnated card on the bottom of its owner's library.) :Add one mana of any of the incarnated creature's colors.
Most the time your card here is a "bad" card, as you rarely can use it by turn 3 or earlier, unless you go the way to abuse it.
Abusing it would mean you play Street Wraith , as you can cycle it right away and build you a Mox Jet with it for some Storm combo.
However, as you need way more than 4 Street Wraith, it would requiere a lot more creatures in your deck, which right now is not the case.
Ichorid and friends really don't need this card anyway.
So without more "0 mana" cycling creatures or evoke whatever, its a Mox card that is totally save, and that makes it even more boring, as it must wait till it actual gets broken (which is for sure the case in the future, just not yet) and its not usefull at all as it is, because if any mana artifact is better than it as it is a lot more flexible.
Well, as you made the effect look for all graveyards, it could have a meaning as a nice "cremate" that eats an creature and gives you black mana for it, which would make a lot cooler Dark Ritual version like:
Corpse Ritual B
Instant
Exile target creature card in a graveyard.
Add BBB to your manapool.
And i actual like this more, as it has more flavour and actual consumes the corpse for mana making it usefull for decks that can quickly kill enemy creatures or use the mana to accelerate via cyclers/evoke and such.
But here like every ritual and one-shot mana, you have the existing problem of Storm and combo, so the cards in the sets around it must be carefull choosen to avoid this problems.
Chronomox
Suspend 2 -
: Add one mana of any color to your mana pool.
This is actual Lotus bloom just worser in Mox form.
The gain of it is a lot smaller, and its more or less a card everyone will play as auto include, as you get it fast enough (on turn 3) and it will fix your mana without screwing your curve at all.
So i would call it still too powerfull, as it is a lot more auto include than lotus Bloom, which only shines in decks that win with the mana boost right away (which was shown with Dragonstorm, Storm and even simpel Mana Ramp decks, a turn 1 suspend Bloom is dangerous, and you can even cheat around via Wargate and its kind, done so in Second Sunrise Extended decks, not that its broken, but it shows that most drawbacks can have a work around to ignore or even turn it into an advantage, and if not now, in the future like lions Eye diamond).
Revealing Mox
Artifact
when ~ comes into play, return 2 basic lands from the field to your hand.
:symtap:: reveal the top card of your library. if its a basic land, add whatever color the revealed land could add to your mana pool. otherwise, add :1mana:.
it still remains affective, yet not to powerfull. i made it so that you can use the lands before you return them to your hand, just to spice things up a bit.
Artifact
When ~ comes into play, shuffle your library.
T, remove the top card of your library from the game until you remove a land card: add one mana to your mana pool of any colour that land card could produce.
note that hitting a zoetic cavern or reflecting pool means you get no manna.
I would have thought that might make a difference.
Unless your playing against a mil deck (.1% of the time that your playing...) it doesn't make a difference. I see what your thinking but it's not true, it's just going to average out each time. Say you have 4 of a card you really need in the 40 cards you have left, you end up removing 10 cards from the game with this mox and remove 1 of the cards you need (on average there is one in every 10 so this is what will happen most the time), now you have 3 of the card you need in 30 cards, same 10% chance of drawing it each draw.
This is an exaggerated example to make the numbers even, but it works the same either way, and sometimes you get lucky and remove all stuff you don't need, sometimes you get unlucky, but it'll average out.
Or think of it this way, what if during a match you and your opponent just removed the bottom 20 cards of each library from the game, this is not going to change the game at all, unless the game goes on for a really long time. Well removing the top 20 is the same thing except that it will change the random order of drawing cards, which is the same as shuffling, and shuffling is not considered a drawback.
it is looking like I failed at thinking this through though.
Slogger Mox 0
Artifact
T, Exile the top ten cards of your library: Add one mana of any of the exiled cards' colors to your mana pool. Activate this ability only any time you could cast an instant.
Note: Like Charmed Pendant and Rhystic Cave, it needs a timing restriction so you can't use it while casting a spell because you do not know what color of mana you will get out of it until after you have activated it.
The problem is that it is an early game advantage with a drawback that doesn't become relevant until late game.
Mox Topaz 0
Artifact
Comes into play tapped and/or return a land you control to your hand/exile it.
T: Add 1 to your mana pool.
Fellwar Mox 0
Artifact
Comes into play tapped.
Sacrifice a land.
T: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Mox Shard 0
Artifact
T, Sacrifice Mox Shard: Add 1 to your mana pool.
(For those that think this is way too powerful.)
ALSO ARC-SLOGGER WAS THE WORST CARD, NOBODY PLAYED IT BECAUSE YOU COULD AT MOST GET 4 USES OF ITS ABILITY.
This text here is so the all-caps filter doesn't trigger.
i play arc slogger all day long in my 250/5-color deck,and i seem to remember a nasty combo with reap and lotus petal and deathlace .
as for the card...i like
maybe...
Mocking Millikin
Artifact - creature
: exile the top card of your library. You may add one mana of any of that card's colors to your mana pool, otherwise add to your mana pool.
0/1
Tilling Mox 0
Artifact - (R)
When ~ comes into play return two untapped lands to your hand.
T: Add one mana of any color to your mana pool.
still has the speed of a mox, you get one of those lands back as your land for the turn. I think this may be a viable option.
Running a single game all the time. Check it out. Always happy so see a new face.
Maybe if it was:
As an additional cost to cast CARDNAME, return two lands you control to its owner's hand.
:shrug:?
Yes. Anything after this, yes. 2 is about the correct cost for mana artifacts.
How about ;):
Fix Sapphire 0
Artifact
As an additional cost to cast CARDNAME, tap two untapped lands you control.
T: Add U to your mana pool.
topaz seems fine if it returns (though CIPT might be nessicery) but exiling, or even sacrificing like felwar seems a little over the top. if you don't get mana acceleration, it's not really a mox. it might work without the CIPT and with sacrifice/exile, so that while you get accel on the turn you play it, it all works out the same in the end. sacrifice needs to be a cost though so you can't play more than you have lands, or play them without a dawback on turn 1.
shard seems about the same power level as simian spirit guide, though that was an auto 4 of in my decks (inluding one or two where the colour was irrelevent) so...
tilling mox works with the drawback as a cost. slogger is sort of iffy, definately an instant restricted in vintage but probably fine elsewhere.
you very nearly tricked me into saying saphire didn't have enough of a drawback at 0 mana. that was really stupid of me.
artifact
Mox Fixed enters the battlefield tapped.
Kicker - G
: add 1 to your mana pool, if Mox Fixed was kicked, you may add G instead.
A cycle of these.
-or-
Thawing Mox 0
artifact
Thawing Mox enters the battlefield tapped.
:symtap:, return Thawing Mox to your hand: add one mana of any color to your mana pool.
I'd love input and advice!
I could sort of see the green one working but the thawing is just crazy.
The thawing one enters play tapped, you could only - oh wait... needs to be
Thawing Mox 0
Artifact
Thawing Mox enters the battlefield tapped.
:Add 1 mana of any color to your mana pool, at the end of turn return Thawing Mox to your hand.
That's what I meant heh.
I'd love input and advice!
That's a good point, a whenever this becomes tapped it deals 1 damage would be good.
Mox Forest 0
Artifact
Kicker - G
Mox Forest enters the battlefield tapped.
When Mox Forest enters the battlefield, if it was kicked, put a mana counter on it.
:symtap:: add 1 to your mana pool.
:symtap:: add G to your mana pool, Mox Forest deals 1 damage to you. Use this ability only if Mox Forest has a mana counter on it.
I'd love input and advice!
Its false if you see cards in the view of Legacy or Type 1, pretty much every card in that format is "broken" and just a very small number of cards in Magic are really considered "fair" for this formats.
A thing is that broken cards don't balance them out each other, otherwise you could allow everything 4times and don't need a banned list / restricted list at all.
Moxes are cards that by themself do nothing really "broken" at all, but they speed the Game.
If a format exists without a mox, you will have :
1mana turn 1 ;
2mana turn 2 ;
3mana turn 3 ;
and so on.
If you want more mana, you must either play Green, the color of mana acceleration by growth , red with its one-shot rituals (no longer black) , or you run the mana artifacts , which are for everyone and by that must be worser than the 2 defining colors of acceleration.
No mox version so far was considered bad.
Mox diamond accelerates you in exchange for 2 cards, and you must have a land, but it doesnt solve the problem at all, as it still accelerates you, counts as a "free" spell and even fixes mana.
Chrome Mox on the other side can be considered better than Mox Diamond, simply because it allows you to play more spells, and less lands, and you could play it in a set with Affinity , which gave the card a even bigger boost.
And without the domination of affinity, their was "Big Red" in the set, with Stone Rain + Molten Rain , and here you see how evil and boring a Mox can be, if red can start to eat your lands if you not even have 2 in play , and you never get in the game.
Even "bad" Mox cards, like Lotus petal are abused, simply because they give the One-Shot mana storm decks need to win a turn earlier.
A thing is that what ever you do, a Mox card is "never" fair and it is allways a important card in your format, as decks that play them will be faster and decks that don't must have something to answer the speed and still survive.
And a card that is "auto include" in every deck is a bad designed card, and most likely a candidate for a banning in the format (see Skullclamp).
So a big question is if you need a Mox at all. Most the time you can easy say "No" and thats the correct answer.
But sometimes WotC prints them, ruin a format with it and than claim they won't do the same mistake again.
In the end the speed of an Mox is what makes it so problematic , if the mox gives you mana turn 1, 2, 3, you have a problem as the speed will eat your format.
Lotus Bloom shows a good way to work around this, and still keep the card good for combo decks as a mana Acceleration.
And a card is not bad if its not played in Legacy or Type 1.
As the discussion came up with them:
Simian Spirit Guide is a very very very fixed Lotus Petal ;
- It doesnt count as a spell
- It will not stay in your graveyard to come back
- It will just give 1 color of mana
This way it can considered a "fair" way to print a mox , but its no longer a "mox" than, as the problems of "mox" cards is actual solved and they are no longer broken per definition (which doesnt mean they are not playable).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
that's how I read it originally.
it's just all the hand jumping seems a bit excessive. that's all I meant by crazy.
Prismatic Mox --0
Prismatic Mox comes into play with 3 Charge Counters
Tap: add one mana of any color to your mana pool. Remove a Charge counter from Primatic Mox
When ever Prismatic Mox has no Charge Counters on it Sacrifice Prismatic Mox
3: add a charge counter to Prismatic Mox
Dull Mox 0
Artifact R
At the beginning of your upkeep, put a polish counter on ~.
T: Add one mana of any color to your mana pool. You may spend this mana only to play spells with converted mana cost less than or equal to the number of polish counters on ~.
I posted this one in an old mox thread, I think it's balanced but maybe isnt a "true" mox.
-----
Blinding Mox 0
Artifact R
If ~ is tapped, you may not play mana abilities.
T: Add one mana of any color to your mana pool. All other mana in your mana pool becomes colorless.
Probably broken, but restrictive enough to require being built around.
Soul Mox 0
Artifact
Incarnate (When this comes into play, exile a creature card in a graveyard incarnated by this, when this leaves play, put the incarnated card on the bottom of its owner's library.)
T:Add one mana of any of the incarnated creature's colors.
It's quite difficult to break this, as having a creature in a graveyard by turn 1 is quite difficult (could be possible with discard, but still), so it wouldn't be a very good card for combo for example.
But if you want a simple solution:
Chronomox
Suspend 2-0
T: Add one mana of any color to your mana pool.
I may be pushing the cost, but I think it's alright.
Artifact
Incarnate (When this comes into play, exile a creature card in a graveyard incarnated by this, when this leaves play, put the incarnated card on the bottom of its owner's library.)
:Add one mana of any of the incarnated creature's colors.
Most the time your card here is a "bad" card, as you rarely can use it by turn 3 or earlier, unless you go the way to abuse it.
Abusing it would mean you play Street Wraith , as you can cycle it right away and build you a Mox Jet with it for some Storm combo.
However, as you need way more than 4 Street Wraith, it would requiere a lot more creatures in your deck, which right now is not the case.
Ichorid and friends really don't need this card anyway.
So without more "0 mana" cycling creatures or evoke whatever, its a Mox card that is totally save, and that makes it even more boring, as it must wait till it actual gets broken (which is for sure the case in the future, just not yet) and its not usefull at all as it is, because if any mana artifact is better than it as it is a lot more flexible.
Well, as you made the effect look for all graveyards, it could have a meaning as a nice "cremate" that eats an creature and gives you black mana for it, which would make a lot cooler Dark Ritual version like:
Corpse Ritual B
Instant
Exile target creature card in a graveyard.
Add BBB to your manapool.
And i actual like this more, as it has more flavour and actual consumes the corpse for mana making it usefull for decks that can quickly kill enemy creatures or use the mana to accelerate via cyclers/evoke and such.
But here like every ritual and one-shot mana, you have the existing problem of Storm and combo, so the cards in the sets around it must be carefull choosen to avoid this problems.
Chronomox
Suspend 2 -
: Add one mana of any color to your mana pool.
This is actual Lotus bloom just worser in Mox form.
The gain of it is a lot smaller, and its more or less a card everyone will play as auto include, as you get it fast enough (on turn 3) and it will fix your mana without screwing your curve at all.
So i would call it still too powerfull, as it is a lot more auto include than lotus Bloom, which only shines in decks that win with the mana boost right away (which was shown with Dragonstorm, Storm and even simpel Mana Ramp decks, a turn 1 suspend Bloom is dangerous, and you can even cheat around via Wargate and its kind, done so in Second Sunrise Extended decks, not that its broken, but it shows that most drawbacks can have a work around to ignore or even turn it into an advantage, and if not now, in the future like lions Eye diamond).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Artifact
when ~ comes into play, return 2 basic lands from the field to your hand.
:symtap:: reveal the top card of your library. if its a basic land, add whatever color the revealed land could add to your mana pool. otherwise, add :1mana:.
it still remains affective, yet not to powerfull. i made it so that you can use the lands before you return them to your hand, just to spice things up a bit.