Biosynthetic Hulk2GU
Creature - Beast Mutant
Graft 4
Whenever a counter is removed from Flailing Seismopod, gain 2 life.
0/0
Clutch of InventionR
Sorcery
Split Second
Gain control of target artifact. (This effect doesn't end at end of turn.)
At the end of turn, you lose the game.
Brain Stem Cutter2UU
Creature - Faerie Wizard Rogue
Flying
Whenever you would draw a number of cards greater than or equal to an opponent's life total, that opponent loses the game.
3/2
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Biosynthetic Hulk = Sure. Looks good!
Clutch of Invention = Wait, what? That's quite a drawback... Couldn't you at least untap the artifact and give it haste if it's a creature?
Brain Stem Cutter = Kill 'em with card draws, eh? Very interesting idea.
Biosynthetic Hulk2GU
Creature - Beast Mutant
Graft 4
Whenever a counter is removed from Flailing Seismopod, gain 2 life.
0/0
Who?
Clutch of InventionR
Sorcery
Split Second
Gain control of target artifact. (This effect doesn't end at end of turn.)
At the end of turn, you lose the game.
lolwut?
Brain Stem Cutter2UU
Creature - Faerie Wizard Rogue
Flying
Whenever you would draw a number of cards greater than or equal to an opponent's life total, that opponent loses the game.
3/2
No how.
Can you trigger on removing a counter from something? Does leaving play count?
Second card is. . . you're not inventing anything. Except a really bad card. I mean - well, lolwut?
And you can't notice having drawn N cards. Card drawing is separated into N instructions to draw a card. You can neither replace "draw M" or notice "whenever you draw M cards," for any M greater than 1.
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Biosynthetic Hulk :2mana::symg::symu:
Creature - Beast Mutant
Graft 4
Whenever a counter is removed from Flailing Seismopod, gain 2 life.
0/0
Apart from being GW, this is a nice (u), could see print.
Clutch of Invention
Sorcery
Split Second
Gain control of target artifact. (This effect doesn't end at end of turn.)
At the end of turn, you lose the game.
a) flavour = ? b) the drawback is way to steep.
I'll reword the ability, it ill change a bit, H_H is right, here is my attempt: Brain Stem Cutter :2mana::symu::symu:
Creature - Faerie Wizard Rogue
Flying
Whenever you draw a card put a [foo] counter on ~.
At end of turn remove all [foo] counters from ~, each opponent with a life total equal or lower to the number of counters removed this way loses the game.
3/2
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We define the boundaries of reality; they don't define us.
Brain Stem Cutter :2mana::symu::symu:
Creature - Faerie Wizard Rogue
Flying
Whenever you draw a card put a [foo] counter on ~.
At end of turn remove all [foo] counters from ~, each opponent with a life total equal or lower to the number of counters removed this way loses the game.
3/2
That's too easy to abuse with counter manipulation.
Is this one of those cases where an effect seems more grokkable than possible?
I'm pretty sure you can time it with removing counters, since functionally it isn't really different than timing it to placing counters on, ala Flourishing Defenses.
Agreed that the original Biosynthetic Hulk is not blue. Probably would just make it mono-green then, ala Ravenous Baloth. Not a huge fan of making the card white, since life gain is not a strictly white ability, and the card otherwise doesn't strike me as white.
Looter variant seems cool, but weaker than life gain (Since the premise was to be able to either go offensive, or fall back defensively with a nice life cushion and a couple creature pumps.) Huge fan of the red variant, would love it as a 3/3 for 1GR that simply said, "Creatures you control with +1/+1 counters on them have haste." The black one would probably need to cost more, but is otherwise pretty smexy.
Clutch of Invention is pretty awkward, I agree. I figured, there are some times when your opponent drops a game-winning card (outside of standard, usually) and it happens to be an artifact. Losing the game is a bit much though, I suppose reworking it to deal damage to you probably makes more sense, and makes the card more playable.
I feel like the point of Brain Stem Cutter is lost. I understand that you can't "count the number of cards drawn," but that wasn't my intention. If your opponent is at two, you draw a card for the turn, then you play a spell and draw a card, I don't want you to win. If your opponent is at 4, and you play Tidings, I want you to win.
Aside from Mindspring and kin which turn into win cards (though - point and case being - this is essentially a 2-card Blaze) the intent really is to punch the last bit of damage through. I wanted it to be a basically aggro-costed uncommon, that has an effect that won't hit play that often, but can if needed be a game clincher. If you add up all the cards drawn for the turn, well then yes, it's more powerful, but also a very different card. And yeah, taking an additional turn does do something different in flavor, but essentially it's the same effect, only slower. In most cases, if you're drawing more cards than your opponent has life left, you're going to win - my original design just ended the game quickly, whereas taking an additional turn would end the game slowly. (And yes, blue would like to end the game more slowly with an additional turn, but not blue aggro, which is what I'm basing the card around.)
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Little Faery Beatstick 2UG
Creature - Faerie, Mutant
Flying, Graft 2
Whenever you draw the third card this turn, put three +1/+1 counters on ~.
0/0
Simply thing, in 99% of the time it will just be the simpel 2/2 flyer and if you really get to hit the "third" draw on a turn, it will grow to a gamebreaking size killing your opponent hopefully.
Except that it's in the two colors that draw the most cards. It's actually not that hard to draw two extra cards a turn. And the way it's currently worded, even if it's your opponent's turn and you sneak in the third draw of the turn, it gets the bonus.
I don't necessarily think it's "broken" broken, but it would definitely be abused, seeing as how a Counsel of the Soratami would trigger it.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Biosynthetic Hulk2GU
Creature - Beast Mutant
Graft 4
Whenever a counter is removed from Flailing Seismopod, gain 2 life.
0/0
Clutch of InventionR
Sorcery
Split Second
Gain control of target artifact. (This effect doesn't end at end of turn.)
At the end of turn, you lose the game.
Brain Stem Cutter2UU
Creature - Faerie Wizard Rogue
Flying
Whenever you would draw a number of cards greater than or equal to an opponent's life total, that opponent loses the game.
3/2
Biosynthetic Hulk -- Nice graft creature, though it has no need to be multicolor. 2GG is a perfectly fine mana cost for it. It might be stepping on the toes of Cytoplast Root-Kin a little bit, but all of their other abilities make them really different creatures so that isn't too big a problem.
Clutch of Invention -- Sideboard for Platinum Angel hate? Otherwise it is pretty janky.
Brain Stem Cutter -- "whenever" and "would" don't go together. Is this supposed to be a triggered ability ("whenever you [condition], [effect]") or a replacement effect ("if you would [condition], instead [effect]")? As a triggered ability it might work.
"When you draw a number of cards greater than an opponent's life total, that player loses the game."
Also the creature itself should be a little bit smaller than 3/X. A 2/2 or 2/3 would be okay.
Thanks silvercut - I definitely will change it to mono-colored!
Yeah, actually that's what is was originally designed after. I was kind of hoping that it could still have some other uses, but yeah, probably too obscure all around.
I still don't see why it can't be an aggressively costed creature, since its kill condition is so infrequent, though I suppose at a 2/3 I still don't hate it.
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Biosynthetic Hulk2GU
Creature - Beast Mutant
Graft 4
Whenever a counter is removed from Flailing Seismopod, gain 2 life.
0/0
Nothing strange about this. If you've got some toughness buff in play, it's 8 life for 4, plus a chump blocker. With how much WotC seems to like to push life gain these days, it might even be undercosted, even more so if removing multiple counters at a time would only trigger it once, as i suspect it might (it's too late on a Friday night, that is i've been drinking, to be a rules guru). I'd find it believable/printable at 1GU or even GU depending on that rules question.
Clutch of InventionR
Sorcery
Split Second
Gain control of target artifact. (This effect doesn't end at end of turn.)
At the end of turn, you lose the game.
Ooooooh wow! I'm *this* close to my infinite combo going off and me winning ... if only I had that key artifact ... omg there it is! On your side of the table! Well lucky I packed this! Shazam!
In other words, it might work as a sideboard against the mirror if there's ever an artifact-based combo deck that rises to overwhelmingly dominate an environment ... and has space for R sorceries in the sideboard.
Brain Stem Cutter2UU
Creature - Faerie Wizard Rogue
Flying
Whenever you would draw a number of cards greater than or equal to an opponent's life total, that opponent loses the game.
3/2
Me likes. I like cards that exploit other information already visible in the game. (Battle of Wits, Glissa Sunseeker) It's narrow but usable as a win condition.
Little Faery Beatstick 2UG
Creature - Faerie, Mutant
Flying, Graft 2
Whenever you draw the third card this turn, put three +1/+1 counters on ~.
0/0
Simply thing, in 99% of the time it will just be the simpel 2/2 flyer and if you really get to hit the "third" draw on a turn, it will grow to a gamebreaking size killing your opponent hopefully.
The card alone will be enough for limited to see play and it makes all your card draw spells extra relevant and its actually something that can win a game riding in a card draw deck.
The functionality is changed from that "loses the game" thing, to something going for more "graft" in the theme of the other grafter we can build a set based on graft interactions.
Just the idea to take the "draws" into damage and so look only for a special number of cards, i think the wording should work with "third card this turn" to keep the check of the number of cards drawn (doesnt need to be all in one draw spell, thats might be an impossible thing if the rulez dont change for it).
except there are cards like Brainstorm, Sift, and Thirst for Knowledge. not to mention Merfolk Looters.
i really like brain stem cutter and i agree with UmbrellaExile.
edit: maybe i should specify what i agree about...the idea of drawing 4 and winning because the opponent has 4 or less life, but not basically winning from drawing 2 cards twice or 4 cards separately one at a time.
maybe,
Whenever a single spell or ability would cause you to draw cards greater than or equal to an opponent's life total, that opponent loses the game.
oh also i am confused about "counting" how many cards are drawn...why can't a card refer to the number of cards drawn?
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Brainsucking Nort 2UU
creature - drake
flying
Whenever you draw a card, CARDNAME gets +1/+1 until end of turn.
Whenever CARDNAME becomes an unblocked attacker, draw a card.
1/1
i really like brain stem cutter and i agree with UmbrellaExile.
edit: maybe i should specify what i agree about...the idea of drawing 4 and winning because the opponent has 4 or less life, but not basically winning from drawing 2 cards twice or 4 cards separately one at a time.
maybe,
Whenever a single spell or ability would cause you to draw cards greater than or equal to an opponent's life total, that opponent loses the game.
oh also i am confused about "counting" how many cards are drawn...why can't a card refer to the number of cards drawn?
Essentially, you need to have an effect that remembers it. Otherwise, the game isn't counting the cards drawn itself, y'know?
It probably would be balanced, even if it counted the cards you drew before pulling the plug (read: cutting) but I don't really want to compromise the elegance, albeit more narrow use.
Brainsucking Nort 2UU
creature - drake
flying
Whenever you draw a card, CARDNAME gets +1/+1 until end of turn.
Whenever CARDNAME becomes an unblocked attacker, draw a card.
1/1
Also a cool card! Very functionally different, but I like it. Probably costed near Thieving Magpie as a better card. It does the opposite of Brain Stem Cutter - instead of bashing, then drawing to win, it draws to bash for the win.
Essentially, you need to have an effect that remembers it. Otherwise, the game isn't counting the cards drawn itself, y'know?
It probably would be balanced, even if it counted the cards you drew before pulling the plug (read: cutting) but I don't really want to compromise the elegance, albeit more narrow use.
so like, putting counters on it for each card drawn, that sort of thing? that makes sense but is there a specific rule in the handbook that refers to this idea? i'm just wondering.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
That I'm not positive about. I'm thinking that the problem is that there isn't a rule that does that, so it doesn't have anywhere to reference, but again, I'm not the right person to ask.
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it certainly makes logical sense, and it makes any card using that sort of idea easier to understand, but i always like to read the most precise and technical version of a rule or concept when i'm unsure about it. i think you're probably right though, the idea your card is using hasn't really been done so there's no specific rule referring to "counting cards drawn" or whatever.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
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Creature - Beast Mutant
Graft 4
Whenever a counter is removed from Flailing Seismopod, gain 2 life.
0/0
Clutch of Invention R
Sorcery
Split Second
Gain control of target artifact. (This effect doesn't end at end of turn.)
At the end of turn, you lose the game.
Brain Stem Cutter 2UU
Creature - Faerie Wizard Rogue
Flying
Whenever you would draw a number of cards greater than or equal to an opponent's life total, that opponent loses the game.
3/2
Clutch of Invention = Wait, what? That's quite a drawback... Couldn't you at least untap the artifact and give it haste if it's a creature?
Brain Stem Cutter = Kill 'em with card draws, eh? Very interesting idea.
• Recent Card Ideas • My Drawings at DeviantArt
Who?
lolwut?
No how.
Can you trigger on removing a counter from something? Does leaving play count?
Second card is. . . you're not inventing anything. Except a really bad card. I mean - well, lolwut?
And you can't notice having drawn N cards. Card drawing is separated into N instructions to draw a card. You can neither replace "draw M" or notice "whenever you draw M cards," for any M greater than 1.
Awesome avatar provided by Krashbot @ [Epic Graphics].
Apart from being GW, this is a nice (u), could see print.
a) flavour = ? b) the drawback is way to steep.
I'll reword the ability, it ill change a bit, H_H is right, here is my attempt:
Brain Stem Cutter :2mana::symu::symu:
Creature - Faerie Wizard Rogue
Flying
Whenever you draw a card put a [foo] counter on ~.
At end of turn remove all [foo] counters from ~, each opponent with a life total equal or lower to the number of counters removed this way loses the game.
3/2
That's too easy to abuse with counter manipulation.
Is this one of those cases where an effect seems more grokkable than possible?
Very Well Then I Contradict Myself.
Agreed that the original Biosynthetic Hulk is not blue. Probably would just make it mono-green then, ala Ravenous Baloth. Not a huge fan of making the card white, since life gain is not a strictly white ability, and the card otherwise doesn't strike me as white.
Looter variant seems cool, but weaker than life gain (Since the premise was to be able to either go offensive, or fall back defensively with a nice life cushion and a couple creature pumps.) Huge fan of the red variant, would love it as a 3/3 for 1GR that simply said, "Creatures you control with +1/+1 counters on them have haste." The black one would probably need to cost more, but is otherwise pretty smexy.
Clutch of Invention is pretty awkward, I agree. I figured, there are some times when your opponent drops a game-winning card (outside of standard, usually) and it happens to be an artifact. Losing the game is a bit much though, I suppose reworking it to deal damage to you probably makes more sense, and makes the card more playable.
I feel like the point of Brain Stem Cutter is lost. I understand that you can't "count the number of cards drawn," but that wasn't my intention. If your opponent is at two, you draw a card for the turn, then you play a spell and draw a card, I don't want you to win. If your opponent is at 4, and you play Tidings, I want you to win.
Aside from Mindspring and kin which turn into win cards (though - point and case being - this is essentially a 2-card Blaze) the intent really is to punch the last bit of damage through. I wanted it to be a basically aggro-costed uncommon, that has an effect that won't hit play that often, but can if needed be a game clincher. If you add up all the cards drawn for the turn, well then yes, it's more powerful, but also a very different card. And yeah, taking an additional turn does do something different in flavor, but essentially it's the same effect, only slower. In most cases, if you're drawing more cards than your opponent has life left, you're going to win - my original design just ended the game quickly, whereas taking an additional turn would end the game slowly. (And yes, blue would like to end the game more slowly with an additional turn, but not blue aggro, which is what I'm basing the card around.)
Except that it's in the two colors that draw the most cards. It's actually not that hard to draw two extra cards a turn. And the way it's currently worded, even if it's your opponent's turn and you sneak in the third draw of the turn, it gets the bonus.
I don't necessarily think it's "broken" broken, but it would definitely be abused, seeing as how a Counsel of the Soratami would trigger it.
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Biosynthetic Hulk -- Nice graft creature, though it has no need to be multicolor. 2GG is a perfectly fine mana cost for it. It might be stepping on the toes of Cytoplast Root-Kin a little bit, but all of their other abilities make them really different creatures so that isn't too big a problem.
Clutch of Invention -- Sideboard for Platinum Angel hate? Otherwise it is pretty janky.
Brain Stem Cutter -- "whenever" and "would" don't go together. Is this supposed to be a triggered ability ("whenever you [condition], [effect]") or a replacement effect ("if you would [condition], instead [effect]")? As a triggered ability it might work.
"When you draw a number of cards greater than an opponent's life total, that player loses the game."
Also the creature itself should be a little bit smaller than 3/X. A 2/2 or 2/3 would be okay.
Yeah, actually that's what is was originally designed after. I was kind of hoping that it could still have some other uses, but yeah, probably too obscure all around.
I still don't see why it can't be an aggressively costed creature, since its kill condition is so infrequent, though I suppose at a 2/3 I still don't hate it.
"You're at 7? I Mind Spring for 8. SLICE!"
It's hardly a competitive card, but it's loads of fun.
"...a talisman against all evil, so long as you obey me."
Nothing strange about this. If you've got some toughness buff in play, it's 8 life for 4, plus a chump blocker. With how much WotC seems to like to push life gain these days, it might even be undercosted, even more so if removing multiple counters at a time would only trigger it once, as i suspect it might (it's too late on a Friday night, that is i've been drinking, to be a rules guru). I'd find it believable/printable at 1GU or even GU depending on that rules question.
Ooooooh wow! I'm *this* close to my infinite combo going off and me winning ... if only I had that key artifact ... omg there it is! On your side of the table! Well lucky I packed this! Shazam!
In other words, it might work as a sideboard against the mirror if there's ever an artifact-based combo deck that rises to overwhelmingly dominate an environment ... and has space for R sorceries in the sideboard.
Me likes. I like cards that exploit other information already visible in the game. (Battle of Wits, Glissa Sunseeker) It's narrow but usable as a win condition.
R Citizen Cane (Feldon of the Third Path)
except there are cards like Brainstorm, Sift, and Thirst for Knowledge. not to mention Merfolk Looters.
edit: maybe i should specify what i agree about...the idea of drawing 4 and winning because the opponent has 4 or less life, but not basically winning from drawing 2 cards twice or 4 cards separately one at a time.
maybe,
Whenever a single spell or ability would cause you to draw cards greater than or equal to an opponent's life total, that opponent loses the game.
oh also i am confused about "counting" how many cards are drawn...why can't a card refer to the number of cards drawn?
creature - drake
flying
Whenever you draw a card, CARDNAME gets +1/+1 until end of turn.
Whenever CARDNAME becomes an unblocked attacker, draw a card.
1/1
Essentially, you need to have an effect that remembers it. Otherwise, the game isn't counting the cards drawn itself, y'know?
It probably would be balanced, even if it counted the cards you drew before pulling the plug (read: cutting) but I don't really want to compromise the elegance, albeit more narrow use.
Also a cool card! Very functionally different, but I like it. Probably costed near Thieving Magpie as a better card. It does the opposite of Brain Stem Cutter - instead of bashing, then drawing to win, it draws to bash for the win.
A good point! I didn't notice that
so like, putting counters on it for each card drawn, that sort of thing? that makes sense but is there a specific rule in the handbook that refers to this idea? i'm just wondering.