Shy Masking1U
Creature - Human Illusion
Shroud
As long as another creature is in play, Shy Masking is an enchantment. It's only lonely when alone.
3/3
Time Paradox2UUW (Editted)
Instant
Until end of turn, if you would lose the game due to a source an opponent controls, instead gain 3 life and a draw a card. "Hindsight is better when prepared in advance."
Not positive about its wording, but say your opponent swings while you're at 5, for 10 damage. In theory this would drop you to -5, which would replace the "whenever you would lose the game" and you'd only be dropped to -2, and would draw a card, which would trigger again. You'd be left with one life and have netted two cards.
Tiny BlightB
Enchantment
Creatures get -1/-1.
Whenever a creature is put into a graveyard from play, you lose 1 life.
Whenever a creature leaves play, sacrifice Tiny Blight.
Defender Mold1
Artifact Creature - Construct
Whenever Defender Mold deals combat damage to a player, you may untap it. If you do it becomes a 0/3 and gains defender. 0: Defender Mold becomes a 1/1.
1/1
Arson Parson1R
Enchantment Creature - Goblin Cleric 1R, T: Put a red enchantment token into play with "Remove another red enchantment you control from the game: Deal 2 damage to target creature or player."
1/1
Bonus Card(Not meant to make sense.)
Order of the Feint BladeWW
Creature - Human Knight
First strike
Order of the Feint Blade is both a 3/1 and a 1/3.
time paradox -- "whenever" sets up a triggered event, not a replacement one. You would lose the game before it resolves due to state based effects. You have to change it to "if".
Private Mod Note
():
Rollback Post to RevisionRollBack
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Time Paradox2UUW (Editted)
Instant
Until end of turn, if you would lose the game due to a source an opponent controls, instead gain 3 life and a draw a card. "Hindsight is better when prepared in advance."
"if a source an opponent controls would cause you to lose the game, instead..." I think it's all good, but I'm a little fuzzy on replacement effects repeating themselves so I don't know if this will do weird things with, say, False Cure.
Tiny BlightB
Enchantment
Creatures get -1/-1.
Whenever a creature is put into a graveyard from play, you lose 1 life.
Whenever a creature leaves play, sacrifice Tiny Blight.
Hmmm. Well, first of all the second triggered ability is a "When" since you really won't sacrifice it twice. I think you could combine the two also, since the creature is either */1 or it's not.
Tiny Blight
Enchantment
All creatures get -1/-1.
When a creature is put into a graveyard from play, sacrifice CARDNAME and you lose 1 life.
Arson Parson1R
Enchantment Creature - Goblin Cleric 1R, T: Put a red enchantment token into play with "Remove another red enchantment you control from the game: Deal 2 damage to target creature or player."
1/1
Order of the Feint BladeWW
Creature - Human Knight
First strike
Order of the Feint Blade is both a 3/1 and a 1/3.
Yeah it's weird, but it might actually work if you added */* as its P/T.
Order of the Feint Blade :symw::symw:
Creature — Human Knight
*/*
First strike
CARDNAME is both 3/1 and 1/3.
Although, that makes it effectively a 4/4 first striker for combat purposes, which is... very good. In other ways it totally gets the short end of the stick, assuming we stick with the split card rulings for split P/T's, so your Tiny Blight will still kill him (one of his toughnesses is 0, so SBE's apply). Effects that count total power and toughness will count both effects, and effects that ask if his power or toughness is 3 or greater will get "yes" and "no" answers. In other news, I think he should be a multicolor :symw::symu: with all this characteristic-setting stuff going around. The easier way, of course, is this:
Order of the Feint Blade :symw::symw:
Creature — Human Knight (U)
3/1
First strike
:symu:: CARDNAME becomes 1/3 or 3/1 until end of turn.
or even easier,
Order of the Flowstone Blade :symw::symw:
Creature — Human Knight (U)
2/2
First strike
:symr:: CARDNAME gets +1/-1 until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Do I Contradict Myself? Very Well Then I Contradict Myself.
I like Shy Masking, but the name sounds like an action, not a creature to me. Secondly, I think it would be cleaner to word it this way:
Shy Mask 1U
Enchantment
Shroud
As long as no creatures are in play, Shy Mask is a 3/3 creature.
I think that's clearer, personally. Just my two cents.
This would change the functionality of Time Paradox heavily, but:
Time Paradox 2UUW
Instant
Until end of turn, if your life total would go below one, it becomes one. Draw cards equal to the damage prevented in this way.
Tiny Blight much, much strictly better than Nausea, but Nausea sucked so that's okay. I would up the cost by one, though.
"if a source an opponent controls would cause you to lose the game, instead..." I think it's all good, but I'm a little fuzzy on replacement effects repeating themselves so I don't know if this will do weird things with, say, False Cure.
I kind of figured that would resolve itself by you decking. But I could understand why it would be messy.
Tiny Blight
Enchantment
All creatures get -1/-1.
When a creature is put into a graveyard from play, sacrifice CARDNAME and you lose 1 life.
Well, the point missed here is that if you have Tiny Blight in play, and you aren't killing 1/1s (say, just making your opponent creatures smaller to burn off) your version doesn't punish you the 1 life, which probably makes it too good.
Shy Mask 1u
Enchantment
Shroud
As long as no creatures are in play, Shy Mask is a 3/3 creature.
Obvious problem; Once Shy Mask becomes a creature, there's a creature in play, so he isn't. That's why I worded it the way I did.
Time Paradox 2uuw
Instant
Until end of turn, if your life total would go below one, it becomes one. Draw cards equal to the damage prevented in this way.
True, this solves the issue the card had with losing = decking.
Tiny Blight isn't strictly better than Nausea though, since you have the potential to lose a decent chunk of life. (Remember, all the effects would stack, so wiping out a wave of 1/1s results in substantial life loss.)
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Well, the point missed here is that if you have Tiny Blight in play, and you aren't killing 1/1s (say, just making your opponent creatures smaller to burn off) your version doesn't punish you the 1 life, which probably makes it too good.
But "leaves play" still counts going to the graveyard. So if you burn off the creature, you lose the enchantment anyway. That said, yeah, you probably want to add to the cost.
Private Mod Note
():
Rollback Post to RevisionRollBack
Do I Contradict Myself? Very Well Then I Contradict Myself.
But "leaves play" still counts going to the graveyard. So if you burn off the creature, you lose the enchantment anyway. That said, yeah, you probably want to add to the cost.
But then it would be worse than nausea, rather than just different, 'cause of the life loss :/ I don't want to make a strictly worse card, and I think that the life per creature killed definitely merits it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
shy mask - I think it's great flavor for blue. 3/3 for 2 cmc with an ability needs a good drawback in blue. reminds me of veiled sentry. cast a couple of these guys and play evacuation!
wait.... what happens if you have 2 of these in play but no other creatures???
But "leaves play" still counts going to the graveyard. So if you burn off the creature, you lose the enchantment anyway. That said, yeah, you probably want to add to the cost.
someone call a judge. the way I read it is - sacrifice ~ AND lose 1 life. even if a bunch of 1/1's die, the last guy to die will trigger this and resolve. all the other triggers will not be able to sacrifice ~, so they won't lose 1 life.
...actually, I might be thinking of: sacrifice ~. if you do, lose 1 life. it's been a long time since I played.
You're right, "if you do" is necessary... that's also a good point. But yeah, my intention was:
(Player 2 has three Bears. Player 1 has Tiny Blight, so all the Bears are at 1/1.)
Player 1: I play Dry Spell.
-(Dry Spell deals 1 damage to each Bear, so they die from 0 toughness.)
-(Tiny Blight triggers for Bear #1.)
-(Tiny Blight triggers for Bear #2.)
-(Tiny Blight triggers for Bear #3.)
Aaaand resolve.
-(Trigger for Bear #3 resolves. Player 1 sacrifices Tiny Blight and loses 1 life.)
-(Trigger for Bear #2 resolves. Player 1 can't sacrifice Tiny Blight.)
-(Trigger for Bear #1 resolves. Player 1 can't sacrifice Tiny Blight.)
So...
Tiny Blight
Enchantment
All creatures get -1/-1.
When you control no creatures, sacrifice CARDNAME. If you do, you lose 1 life.
Now, if you upped the cost to :1mana::symb: then you can probably drop the life loss.
Private Mod Note
():
Rollback Post to RevisionRollBack
Do I Contradict Myself? Very Well Then I Contradict Myself.
Shy Masking 1U
Creature - Human Illusion
Shroud
As long as another creature is in play, Shy Masking is an enchantment.
It's only lonely when alone.
3/3
Time Paradox 2UUW (Editted)
Instant
Until end of turn, if you would lose the game due to a source an opponent controls, instead gain 3 life and a draw a card.
"Hindsight is better when prepared in advance."
Not positive about its wording, but say your opponent swings while you're at 5, for 10 damage. In theory this would drop you to -5, which would replace the "whenever you would lose the game" and you'd only be dropped to -2, and would draw a card, which would trigger again. You'd be left with one life and have netted two cards.
Tiny Blight B
Enchantment
Creatures get -1/-1.
Whenever a creature is put into a graveyard from play, you lose 1 life.
Whenever a creature leaves play, sacrifice Tiny Blight.
Defender Mold 1
Artifact Creature - Construct
Whenever Defender Mold deals combat damage to a player, you may untap it. If you do it becomes a 0/3 and gains defender.
0: Defender Mold becomes a 1/1.
1/1
Arson Parson 1R
Enchantment Creature - Goblin Cleric
1R, T: Put a red enchantment token into play with "Remove another red enchantment you control from the game: Deal 2 damage to target creature or player."
1/1
Bonus Card (Not meant to make sense.)
Order of the Feint Blade WW
Creature - Human Knight
First strike
Order of the Feint Blade is both a 3/1 and a 1/3.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
CLICK TEH LINK TO HELP DRAGONS GROW
http://solarion.dragonadopters.com/dragon_15323
Fair enough
I might've overlooked that. (From being tired, mostly.)
...when not alone?
Anyway, cool idea; I love tricky drawbacks on blue "fat".
"if a source an opponent controls would cause you to lose the game, instead..." I think it's all good, but I'm a little fuzzy on replacement effects repeating themselves so I don't know if this will do weird things with, say, False Cure.
Hmmm. Well, first of all the second triggered ability is a "When" since you really won't sacrifice it twice. I think you could combine the two also, since the creature is either */1 or it's not.
Tiny Blight
Enchantment
All creatures get -1/-1.
When a creature is put into a graveyard from play, sacrifice CARDNAME and you lose 1 life.
Amusing name, and fine execution.
Yeah it's weird, but it might actually work if you added */* as its P/T.
Order of the Feint Blade :symw::symw:
Creature — Human Knight
*/*
First strike
CARDNAME is both 3/1 and 1/3.
Although, that makes it effectively a 4/4 first striker for combat purposes, which is... very good. In other ways it totally gets the short end of the stick, assuming we stick with the split card rulings for split P/T's, so your Tiny Blight will still kill him (one of his toughnesses is 0, so SBE's apply). Effects that count total power and toughness will count both effects, and effects that ask if his power or toughness is 3 or greater will get "yes" and "no" answers. In other news, I think he should be a multicolor :symw::symu: with all this characteristic-setting stuff going around. The easier way, of course, is this:
Order of the Feint Blade :symw::symw:
Creature — Human Knight (U)
3/1
First strike
:symu:: CARDNAME becomes 1/3 or 3/1 until end of turn.
or even easier,
Order of the Flowstone Blade :symw::symw:
Creature — Human Knight (U)
2/2
First strike
:symr:: CARDNAME gets +1/-1 until end of turn.
Very Well Then I Contradict Myself.
Shy Mask 1U
Enchantment
Shroud
As long as no creatures are in play, Shy Mask is a 3/3 creature.
I think that's clearer, personally. Just my two cents.
This would change the functionality of Time Paradox heavily, but:
Time Paradox 2UUW
Instant
Until end of turn, if your life total would go below one, it becomes one. Draw cards equal to the damage prevented in this way.
Tiny Blight much, much strictly better than Nausea, but Nausea sucked so that's okay. I would up the cost by one, though.
Thanks everyone.
Personal Penguin
I kind of figured that would resolve itself by you decking. But I could understand why it would be messy.
Well, the point missed here is that if you have Tiny Blight in play, and you aren't killing 1/1s (say, just making your opponent creatures smaller to burn off) your version doesn't punish you the 1 life, which probably makes it too good.
Obvious problem; Once Shy Mask becomes a creature, there's a creature in play, so he isn't. That's why I worded it the way I did.
True, this solves the issue the card had with losing = decking.
Tiny Blight isn't strictly better than Nausea though, since you have the potential to lose a decent chunk of life. (Remember, all the effects would stack, so wiping out a wave of 1/1s results in substantial life loss.)
You might deck (Obstinate Familiar!) but then it's false advertising :P. You think you won't die, except then you die.
But "leaves play" still counts going to the graveyard. So if you burn off the creature, you lose the enchantment anyway. That said, yeah, you probably want to add to the cost.
Very Well Then I Contradict Myself.
But then it would be worse than nausea, rather than just different, 'cause of the life loss :/ I don't want to make a strictly worse card, and I think that the life per creature killed definitely merits it.
wait.... what happens if you have 2 of these in play but no other creatures???
someone call a judge. the way I read it is - sacrifice ~ AND lose 1 life. even if a bunch of 1/1's die, the last guy to die will trigger this and resolve. all the other triggers will not be able to sacrifice ~, so they won't lose 1 life.
...actually, I might be thinking of: sacrifice ~. if you do, lose 1 life. it's been a long time since I played.
(Player 2 has three Bears. Player 1 has Tiny Blight, so all the Bears are at 1/1.)
Player 1: I play Dry Spell.
-(Dry Spell deals 1 damage to each Bear, so they die from 0 toughness.)
-(Tiny Blight triggers for Bear #1.)
-(Tiny Blight triggers for Bear #2.)
-(Tiny Blight triggers for Bear #3.)
Aaaand resolve.
-(Trigger for Bear #3 resolves. Player 1 sacrifices Tiny Blight and loses 1 life.)
-(Trigger for Bear #2 resolves. Player 1 can't sacrifice Tiny Blight.)
-(Trigger for Bear #1 resolves. Player 1 can't sacrifice Tiny Blight.)
So...
Tiny Blight
Enchantment
All creatures get -1/-1.
When you control no creatures, sacrifice CARDNAME. If you do, you lose 1 life.
Now, if you upped the cost to :1mana::symb: then you can probably drop the life loss.
Very Well Then I Contradict Myself.