Even though I have just recently joined, i know that i am going to have a lot of cards to put up here for discussion so I am just starting a single thread where all my cards can be shown to you all.
Here are a few:
Petrified Dragon 4
Artifact (R)
When you control 7 or more wizards, if Petrified Dragon is an artifact it becomes a 7/7 colorless dragon creature with flying and trample.
Natures' Crusader 4:symgw::symgw:
Creature- Centaur Knight (R)
First Strike, Trample, Vigilance
Other Green creatures you control get +1/+1
Other White creatures you control get +1/+1
:symgw::symgw::symtap: Deal 2 damage to each attacking or blocking creautres.
4/4
Hey can anyone tell me how to get the hybrid mana symbols to work?
Any suggestions for the crusader? I'm going for a archer/ woodland protector kinda feel. the last ability is the only archer-ish one i could think of. I could make the second ability read "(G/W)(G/W) Deal 2 damage to target attacking creautre, and Regenerate target blocking creature."
I am thinking about making the dragon a 7/7 Flying, Double strike
and dropping the number of wizards in play to 5
And thank you zu_Faul for the help with the mana symbols.
Petrified Dragon 4
Tribal Artifact--Dragon
Shroud
Tap five untapped Wizards you control: Petrified Dragon becaomes a 7/7 creature with flying. (This effect doesn't end at end of turn)
I like this idea (your general concept, not my execution of it) a lot. You could make a whole cycle of giant, "frozen" creatures, each affiliated with a smaller tribe.
Hey, is there anyone else on the forums going to Rice University in Houston? We could ALWAYS use more people in our Magic games. PM me if you want to play sometime
I like the idea of a whole cycle of these kind of creatures. I would need to find the right creature for each "tribe".
My semi-final Petrified Dragon
Petrified Dragon 4
Tribal Artifact - Wizard (R)
Shroud
Tap five untapped Wizards you control: Petrified Dragon becaomes a 7/7 creature with flying. (This effect doesn't end at end of turn)
And now the next cards for discussion.
Bryan of the North Winds 5RG
Legendary Creature- Human Barbarian (R) 2(R/G)(R/G)(R/G): Bryan of the North Winds gets +4/+3 and Double Strike and Trample until end of turn.
If Brian of the North is put into a graveyard from play Search your library and hand for a card named Max and put it into play.
5/4
MAX GGG
Legendary Creature- Wolf (R)
Trample, First Strike, Cumulative upkeep G
When Max is put into a graveyard from play search your library and hand for a copy of a card named ‘Brian of the North Wind’ put it into play. put a 2/1 Green wolf creature token into play for each age counter on Max. Shuffle Max, Pack Leader in to your library.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
"Reincarnated as myself, so I became the friendly neighborhood Zombie"
Running a single game all the time. Check it out. Always happy so see a new face.
Max has several issues.
1). First strike is not green anymore. It doesn't belong on a mono-green creature. Mirri, Cat Warrior has it because it's a really old card.
2). Even without first strike, the critter is really kind of too strong. A 4/4 trampler for 3 mana? Turn two, that, turn three, smash....and the cumulative upkeep is almost more of a bonus than a problem, because
3) When it dies, waaaaay too much happens. Making the wolves is an interesting thing; it's how they tried to do cumulative upkeep in Coldsnap and it worked pretty well there. However, this on top of an excessively efficient creature? AND when it dies, you get not only a large pile of wolves, but a 5/4 monster?? Here's a scenario for you:
Turn 1: Land, Birds of Paradise
Turn 2: Land, Max.
Turn 3: Max dies because you refuse to pay the upkeep, get a wolf and the big guy. Land, Seething Song, Reckless Charge the big guy, play his activated ability, swing for 24.
And this is hardly the only way to make this scenario work It's just too fast.
Here's how I might do it:
Bryan of the North Winds 5(R/G)(R/G)
Legendary Creature- Human Barbarian (R)
Haste
:2mana::symgr::symgr::symgr:: Bryan of the North Winds gets +4/+3 and gains trample until end of turn.
When Brian of the North is put into a graveyard from play, you may pay 1(R/G)(R/G)(R/G). If you do, search your library and/or graveyard for a card named Max and put it into play.
5/4
Max1(R/G)(R/G)(R/G)
Legendary Creature- Wolf (R)
Trample, cumulative upkeep (R/G)
When Max is put into a graveyard from play, you may pay 5(R/G)(R/G). If you do, search your library and/or graveyard for a card named ‘Brian of the North Wind’ and put it into play.
4/4
Hey, is there anyone else on the forums going to Rice University in Houston? We could ALWAYS use more people in our Magic games. PM me if you want to play sometime
As far as Max and Brain go is there any way to keep their abilities as is and only change their cost? I ask because these two cards thses two cards are based on my Friend and his very BIG and LOYAL dog. I would love to keep theire abilities and find the right cost for them.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Reincarnated as myself, so I became the friendly neighborhood Zombie"
Running a single game all the time. Check it out. Always happy so see a new face.
If you don't want to change Max, make him red and green (gold), and up the cost of both. While the player needs several copis of both cards in the deck, this continual free play of creatures is annoying. Only white and blue have much defense against it.
For Petrified Dragon (or is it Wizard) you need an ability usable before it animates. I would suggest a pro-wizard ability like Wizard spells cost 1 less to play or whenever you play a wizard, draw a card, then discard a card.
After much thought and weighing of the options here are the Tweaked cards.
Petrified Dragon
Tribal Artifact - Wizard (R)
Whenever a wizard comes into play you may draw a card, if you do discard a card.
Tap five untapped Wizards you control: Petrified Dragon becaomes a 7/7 creature with flying. (This effect doesn't end at end of turn)
And now the next cards for discussion.
Bryan of the North Winds 6:symr::symg:
Legendary Creature- Human Barbarian (R)
:2mana::symgr::symgr::symgr:: Bryan of the North Winds gets +4/+3 and Double Strike and Trample until end of turn.
If Brian of the North is put into a graveyard from play Search your library and hand for a card named Max and put it into play.
5/4
MAX 2RG
Legendary Creature- Wolf (R)
Trample, First Strike
When Max is put into a graveyard from play search your library and hand for a copy of a card named ‘Brian of the North Wind’ put it into play. put two 2/1 Green wolf creature tokens into play. Shuffle Max, Pack Leader in to your library.
4/4
do you think 2(R/G)(R/G)(R/G) would be a good cost for max?
Only if you drop the first strike bit. Honestly, I think that the card seems better as a gold card than a hybrid one; this sort of token-making is very green; this sort of body is very green/red. I'd probably cost it at 2RGG
Hey, is there anyone else on the forums going to Rice University in Houston? We could ALWAYS use more people in our Magic games. PM me if you want to play sometime
I still see 22 damage coming on turn 5. And if you kill Bryan the loop starts again. If Max didn't have the dying ability he'd be balanced. For making the tokens and getting shuffled, add 1 mana. For calling the big man, I'm going to be kind and say add 4, so something like 7RG, or 4RRGG.
If all he and Bryon did when they died was tutor for each other and get shuffled (no free creatures) I'd say charge 3RG, or maybe 2RG for Max.
Bryan might be okay at that cost, but change the activated ability to 3RG. It looks cleaner, and since he should have been able to pay 6RG, the hybrid part is rarely relevant (probably only if it "cheated" into play somehow instead of hard cast with tapped lands).
MAX 2RG
Legendary Creature- Wolf (R)
Trample
When Max is put into a graveyard from play search your library and hand for a copy of a card named ‘Brian of the North Wind’ put it into play.
Bryan of the North 6RG
Legendary Creature- Human Barbarian (R) 3RG:~ gets +4/+3 trample and double strike until end of turn.
If Brian of the North is put into a graveyard from play Search your library and hand for a card named Max and put it into play.
5/4
Below are the Semi-Final versions of Max and Bryan. And a few new cards that i am bringing here for feedback.
Ajous, Divine Herald WWWWW
Planswalk- Ajous
+3 Put two 1/1 white angel tokens with flying and vigilance into play.
-3 Prevent the next 5 damage to target creature of player or gain 5 life.
-15 Put X 1/1 White angel creature tokens with Flying and Vigilance into play, where X equals twice your life total.
<3>
Hey I do my best not to double post but i have let all the input for these cards that Im gonna get and so i am sending in some more cards I have in the works.
Guardian of the Faithful 1WW
Creature- Angel knight (R)
Flying, Vigilance
Other White creatures you controll get +1/+1
1/3
Shepherds Vesyments WWW
Enchantment-Aura (U)
Enchanted creature gets +0/+3 and
"Pay WW Target creature gains Lifelink until end of turn."
Here are a few:
Petrified Dragon 4
Artifact (R)
When you control 7 or more wizards, if Petrified Dragon is an artifact it becomes a 7/7 colorless dragon creature with flying and trample.
Natures' Crusader 4:symgw::symgw:
Creature- Centaur Knight (R)
First Strike, Trample, Vigilance
Other Green creatures you control get +1/+1
Other White creatures you control get +1/+1
:symgw::symgw::symtap: Deal 2 damage to each attacking or blocking creautres.
4/4
Hey can anyone tell me how to get the hybrid mana symbols to work?
Running a single game all the time. Check it out. Always happy so see a new face.
I am thinking about making the dragon a 7/7 Flying, Double strike
and dropping the number of wizards in play to 5
And thank you zu_Faul for the help with the mana symbols.
Running a single game all the time. Check it out. Always happy so see a new face.
candidus inperti; si nil, his utere mecum.
Nature's Crusader :1mana::symgw::symgw::symgw:
Creature - Centaur Archer
Vigilance
:1mana::symw:, : ~ deals 2 damage to target attacking or blocking creature.
:1mana::symg:, : ~ deals 2 damage to target creature with flying.
3/4
I loved all the input.
Before I put up a few more cards and input for "Petrified Dragon"?
Running a single game all the time. Check it out. Always happy so see a new face.
Petrified Dragon 4
Tribal Artifact--Dragon
Shroud
Tap five untapped Wizards you control: Petrified Dragon becaomes a 7/7 creature with flying. (This effect doesn't end at end of turn)
I like this idea (your general concept, not my execution of it) a lot. You could make a whole cycle of giant, "frozen" creatures, each affiliated with a smaller tribe.
Hey, is there anyone else on the forums going to Rice University in Houston? We could ALWAYS use more people in our Magic games. PM me if you want to play sometime
My semi-final Petrified Dragon
Petrified Dragon 4
Tribal Artifact - Wizard (R)
Shroud
Tap five untapped Wizards you control: Petrified Dragon becaomes a 7/7 creature with flying. (This effect doesn't end at end of turn)
And now the next cards for discussion.
Bryan of the North Winds 5RG
Legendary Creature- Human Barbarian (R)
2(R/G)(R/G)(R/G): Bryan of the North Winds gets +4/+3 and Double Strike and Trample until end of turn.
If Brian of the North is put into a graveyard from play Search your library and hand for a card named Max and put it into play.
5/4
MAX GGG
Legendary Creature- Wolf (R)
Trample, First Strike, Cumulative upkeep G
When Max is put into a graveyard from play search your library and hand for a copy of a card named ‘Brian of the North Wind’ put it into play. put a 2/1 Green wolf creature token into play for each age counter on Max. Shuffle Max, Pack Leader in to your library.
4/4
Running a single game all the time. Check it out. Always happy so see a new face.
1). First strike is not green anymore. It doesn't belong on a mono-green creature. Mirri, Cat Warrior has it because it's a really old card.
2). Even without first strike, the critter is really kind of too strong. A 4/4 trampler for 3 mana? Turn two, that, turn three, smash....and the cumulative upkeep is almost more of a bonus than a problem, because
3) When it dies, waaaaay too much happens. Making the wolves is an interesting thing; it's how they tried to do cumulative upkeep in Coldsnap and it worked pretty well there. However, this on top of an excessively efficient creature? AND when it dies, you get not only a large pile of wolves, but a 5/4 monster?? Here's a scenario for you:
Turn 1: Land, Birds of Paradise
Turn 2: Land, Max.
Turn 3: Max dies because you refuse to pay the upkeep, get a wolf and the big guy. Land, Seething Song, Reckless Charge the big guy, play his activated ability, swing for 24.
And this is hardly the only way to make this scenario work It's just too fast.
Here's how I might do it:
Bryan of the North Winds 5(R/G)(R/G)
Legendary Creature- Human Barbarian (R)
Haste
:2mana::symgr::symgr::symgr:: Bryan of the North Winds gets +4/+3 and gains trample until end of turn.
When Brian of the North is put into a graveyard from play, you may pay 1(R/G)(R/G)(R/G). If you do, search your library and/or graveyard for a card named Max and put it into play.
5/4
Max 1(R/G)(R/G)(R/G)
Legendary Creature- Wolf (R)
Trample, cumulative upkeep (R/G)
When Max is put into a graveyard from play, you may pay 5(R/G)(R/G). If you do, search your library and/or graveyard for a card named ‘Brian of the North Wind’ and put it into play.
4/4
Hey, is there anyone else on the forums going to Rice University in Houston? We could ALWAYS use more people in our Magic games. PM me if you want to play sometime
Running a single game all the time. Check it out. Always happy so see a new face.
For Petrified Dragon (or is it Wizard) you need an ability usable before it animates. I would suggest a pro-wizard ability like Wizard spells cost 1 less to play or whenever you play a wizard, draw a card, then discard a card.
Petrified Dragon
Tribal Artifact - Wizard (R)
Whenever a wizard comes into play you may draw a card, if you do discard a card.
Tap five untapped Wizards you control: Petrified Dragon becaomes a 7/7 creature with flying. (This effect doesn't end at end of turn)
And now the next cards for discussion.
Bryan of the North Winds 6:symr::symg:
Legendary Creature- Human Barbarian (R)
:2mana::symgr::symgr::symgr:: Bryan of the North Winds gets +4/+3 and Double Strike and Trample until end of turn.
If Brian of the North is put into a graveyard from play Search your library and hand for a card named Max and put it into play.
5/4
MAX 2RG
Legendary Creature- Wolf (R)
Trample, First Strike
When Max is put into a graveyard from play search your library and hand for a copy of a card named ‘Brian of the North Wind’ put it into play. put two 2/1 Green wolf creature tokens into play. Shuffle Max, Pack Leader in to your library.
4/4
Running a single game all the time. Check it out. Always happy so see a new face.
Running a single game all the time. Check it out. Always happy so see a new face.
Only if you drop the first strike bit. Honestly, I think that the card seems better as a gold card than a hybrid one; this sort of token-making is very green; this sort of body is very green/red. I'd probably cost it at 2RGG
Hey, is there anyone else on the forums going to Rice University in Houston? We could ALWAYS use more people in our Magic games. PM me if you want to play sometime
If all he and Bryon did when they died was tutor for each other and get shuffled (no free creatures) I'd say charge 3RG, or maybe 2RG for Max.
Bryan might be okay at that cost, but change the activated ability to 3RG. It looks cleaner, and since he should have been able to pay 6RG, the hybrid part is rarely relevant (probably only if it "cheated" into play somehow instead of hard cast with tapped lands).
MAX 2RG
Legendary Creature- Wolf (R)
Trample
When Max is put into a graveyard from play search your library and hand for a copy of a card named ‘Brian of the North Wind’ put it into play.
Bryan of the North 6RG
Legendary Creature- Human Barbarian (R)
3RG:~ gets +4/+3 trample and double strike until end of turn.
If Brian of the North is put into a graveyard from play Search your library and hand for a card named Max and put it into play.
5/4
Below are the Semi-Final versions of Max and Bryan. And a few new cards that i am bringing here for feedback.
Ajous, Divine Herald WWWWW
Planswalk- Ajous
+3 Put two 1/1 white angel tokens with flying and vigilance into play.
-3 Prevent the next 5 damage to target creature of player or gain 5 life.
-15 Put X 1/1 White angel creature tokens with Flying and Vigilance into play, where X equals twice your life total.
<3>
EDIT: updated
Running a single game all the time. Check it out. Always happy so see a new face.
Guardian of the Faithful 1WW
Creature- Angel knight (R)
Flying, Vigilance
Other White creatures you controll get +1/+1
1/3
Shepherds Vesyments WWW
Enchantment-Aura (U)
Enchanted creature gets +0/+3 and
"Pay WW Target creature gains Lifelink until end of turn."
Siege Dragons 5RR
Creature- Dragon Soldiers
Flying
5/5
Lynwand Instigators GGG
Creature- Elf Warrior (C)
Provoke. First Strike
3GG: Lynwand Instigators get +3/+3 and Trample until end of turn.
1/1
Running a single game all the time. Check it out. Always happy so see a new face.