Gold for Grace2W
Sorcery
Cycling - Each opponent gains 3 life.
Destroy all creatures you control. For each creature put into a graveyard from play in this way, draw a card and gain 3 life.
Length of the MindB
Sorcery - Arcane
Buyback - Remove the top card of your library from the game.
Reveal the top card of your library. If the revealed card is Length of the Mind, remove it from the game and draw a card.
Cryptic Mirror3
Artifact
Reveal a card from your hand and put it on top of your library: Scry X, then scry X, then scry X, where X is the revealed cards converted mana cost. "By gazing into tomorrow's reflection, we can shape the fate of yesterdays."
Conspiring FatesUUUU
Instant
If Conspiring Fates is in your opening hand and you're not playing first, you may play Conspiring Fates during your opponent's upkeep without paying for it. If you do, skip your next draw step.
If it is your opponent's upkeep, end the turn.
Forecast Misfortune7
Sorcery
Delve
Forecast - Discard a card: Put the top card of your library into your graveyard and gain 1 life.
Until end of turn, card in your hand gain, "Cycling - Pay 1 life, remove a card in your graveyard from the game."
I like that first ability of conspiring fates, for the cost of a cardyou can go first instead of your opponent.
It's flavor might even be cooler if instead of "If you do, remove a card in your hand from the game."
it said: "If you do skip the draw step of your next turn"
The end result is the same, one fewer card, but removing the player's choice makes it a little worse (which is ok because this card is powerful).
as for the mana cost UUUU does seem a little cheap for a time walk. what about 2UUU?
or, move the "skip your next draw step" to occur whether you use the alternative cast or not. (i.e. it becomes a UUUU time walk, but you lose your next draw)
Cryptic Mirror probably does need an activation cost, huh? Well crap, that was what I wanted to avoid, maybe I'll look into reworking it later.
@maskdmirag: You're absolutely right! Flavor-wise, that would be much better.
I feel it is costed fairly, however. You need to keep in mind, this is not Time Stop. It doesn't have nearly the same power, because essentially, rather than being a sly spell that can either net you another turn, or when used more correctly, counter a spell and leave your opponent awkwardly mid-position, this is an additional turn. Actually, it's worse than an additional turn; Your opponent gets to untap, setting them up for response, so as a stand-alone, this card is worse than just plain having another turn.
And hell, Temporal Manipulation was never broken. What you're trying to do is compare a card that grants you something slightly less good than another turn to cards the give you another turn, plus have a much grander effect. (Such as buyback, or countering spells.) A straight "take an additional turn" would not be broken at3UU, taking a slightly less good turn would not be unfair at 1UUU, and tacking on an ability that only works at the beginning of the game should make this easily fair at UUUU. I mean, that's what I think.
Private Mod Note
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Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Sorcery
Cycling - Each opponent gains 3 life.
Destroy all creatures you control. For each creature put into a graveyard from play in this way, draw a card and gain 3 life.
Length of the Mind B
Sorcery - Arcane
Buyback - Remove the top card of your library from the game.
Reveal the top card of your library. If the revealed card is Length of the Mind, remove it from the game and draw a card.
Cryptic Mirror 3
Artifact
Reveal a card from your hand and put it on top of your library: Scry X, then scry X, then scry X, where X is the revealed cards converted mana cost.
"By gazing into tomorrow's reflection, we can shape the fate of yesterdays."
Conspiring Fates UUUU
Instant
If Conspiring Fates is in your opening hand and you're not playing first, you may play Conspiring Fates during your opponent's upkeep without paying for it. If you do, skip your next draw step.
If it is your opponent's upkeep, end the turn.
Forecast Misfortune 7
Sorcery
Delve
Forecast - Discard a card: Put the top card of your library into your graveyard and gain 1 life.
Until end of turn, card in your hand gain, "Cycling - Pay 1 life, remove a card in your graveyard from the game."
It's flavor might even be cooler if instead of "If you do, remove a card in your hand from the game."
it said: "If you do skip the draw step of your next turn"
The end result is the same, one fewer card, but removing the player's choice makes it a little worse (which is ok because this card is powerful).
as for the mana cost UUUU does seem a little cheap for a time walk. what about 2UUU?
or, move the "skip your next draw step" to occur whether you use the alternative cast or not. (i.e. it becomes a UUUU time walk, but you lose your next draw)
@maskdmirag: You're absolutely right! Flavor-wise, that would be much better.
I feel it is costed fairly, however. You need to keep in mind, this is not Time Stop. It doesn't have nearly the same power, because essentially, rather than being a sly spell that can either net you another turn, or when used more correctly, counter a spell and leave your opponent awkwardly mid-position, this is an additional turn. Actually, it's worse than an additional turn; Your opponent gets to untap, setting them up for response, so as a stand-alone, this card is worse than just plain having another turn.
And hell, Temporal Manipulation was never broken. What you're trying to do is compare a card that grants you something slightly less good than another turn to cards the give you another turn, plus have a much grander effect. (Such as buyback, or countering spells.) A straight "take an additional turn" would not be broken at3UU, taking a slightly less good turn would not be unfair at 1UUU, and tacking on an ability that only works at the beginning of the game should make this easily fair at UUUU. I mean, that's what I think.