Luckreaver3R
Haste If Luckreaver would deal combat damage, flip a coin instead. If you win the flip, Luckreaver deals 4 damage to target creature blocking or blocked by it, or target player. If you lose the flip, Luckreaver gets +0/+4 until end of turn.
1/1
A card that would only work online;
Material Bonding3RR
The total power and toughness of creatures in play is distributed at random among all creatures in play until end of turn. (For example, if there was a 2/2 , 1/6 and a 3/1, one possible outcome could be 4/2, 5/0 and 1/3.)
Draw a card.
Whenever Luckreaver would deal combat damage, instead flip a coin. If heads, Luckreaver deals 4 damage to target creature blocking or being blocked by it, or target player. If tails, Luckreaver gets +0/+4 until end of turn.
Whenever you use the word instead in a triggered ability, you make Baby Jesus cry. You use "Whenever" for a triggered ability, or "If..., instead..." for a replacement effect. But you do not use the word "instead" with "whenever".
Also, why is it a replacement effect anyway? It should be a trigger, since triggers can target, and replacement effects can't.
Sorry about that, I wasn't intending to make Baby Jesus cry, though I appreciate the correction. I changed the wording a bit better, anyways - Or at least, I think so. Also, the second one, I have no idea how to word, since there isn't anything like it that really exists in Magic.
While i enjoy material bonding to no end, I know for a fact that unless its you and me, the opponent will punch you in the face when this hits the table, and shout, counterspell
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-This signature intentionally left blank to increase general intrigue and mystery-
Haha, so true. Well, all things considered, it really does come down to luck; You could sometimes win, sometimes lose the game with this card, which is why ultimately at the end, you draw a card. (To make everything okay.)
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Never ever create a card without taking the extra minute to double check it.
Here's an interesting variant on Material Bonding:
Tainted Alchemy :3mana::symbr::symbr:
Enchantment (R)
Whenever a creature comes into play, choose a player and flip a coin. If heads, each other creature that player controls gets +X/+Y until end of turn, where X is the first creature's power and Y is its toughness. If tails, each other creature that player controls gets -X/-Y until end of turn.
I wish there were an easier way to say that.
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Do I Contradict Myself? Very Well Then I Contradict Myself.
Haste
If Luckreaver would deal combat damage, flip a coin instead. If you win the flip, Luckreaver deals 4 damage to target creature blocking or blocked by it, or target player. If you lose the flip, Luckreaver gets +0/+4 until end of turn.
1/1
A card that would only work online;
Material Bonding 3RR
The total power and toughness of creatures in play is distributed at random among all creatures in play until end of turn. (For example, if there was a 2/2 , 1/6 and a 3/1, one possible outcome could be 4/2, 5/0 and 1/3.)
Draw a card.
Whenever you use the word instead in a triggered ability, you make Baby Jesus cry. You use "Whenever" for a triggered ability, or "If..., instead..." for a replacement effect. But you do not use the word "instead" with "whenever".
Also, why is it a replacement effect anyway? It should be a trigger, since triggers can target, and replacement effects can't.
Tainted Alchemy :3mana::symbr::symbr:
Enchantment (R)
Whenever a creature comes into play, choose a player and flip a coin. If heads, each other creature that player controls gets +X/+Y until end of turn, where X is the first creature's power and Y is its toughness. If tails, each other creature that player controls gets -X/-Y until end of turn.
I wish there were an easier way to say that.
Very Well Then I Contradict Myself.
Saw, smash!
Yeah, that's about it.
Luck Reaver has slightly similar issues.
Butcher of Words.
Made by Spiderboy4