Aspect of Faith2WW
Enchantment — Aura (U)
Enchant creature
Whenever Aspect of Faith becomes attached to a creature, you gain X life, where X is that creature's converted mana cost.
Enchanted creature gets +1/+3.
Sage's Research1U
Sorcery (C)
As an additional cost to play Sage's Research, reveal an Aura card from your hand or pay 2.
Draw two cards.
lllusionary Wings2U
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Materialize 2U(2U: Put a 1/1 colorless Spirit creature token into play, then put this card from your hand into play attached to that creature.)
Quagmire's Reach2B
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -2/-2.
When Quagmire's Reach is put into a graveyard from play, you may search your library for a card named Quagmire's Reach, reveal it, and put it into your hand. Then shuffle your library.
Lightning's Awakening2R
Enchantment — Aura (R)
Enchant land
Enchanted land is a 6/1 red Elemental creature that's still a land.
At end of turn, sacrifice enchanted land.
Auratouched Treefolk2GG
Creature — Treefolk (U)
Whenever Auratouched Treefolk deals combat damage to a player, you may draw a card for each Aura attached to Auratouched Treefolk. 3/3
If you meant Lightning's Awakening to double as an LD spell, it probably should say "destroy" rather than "sacrifice." In that case, it might be more fun to destroy it "at the end of its controller's turn" so your opponent gets a chance to swing with it before it goes. I also agree trample would be nice, even without adding any new restrictions.
I like the Illusionary Wings... Seems the shadow of manifest is far-reaching.
Aspect of Faith2WW
Enchantment — Aura
Enchant creature
Whenever Aspect of Faith becomes attached to a creature, you gain life equal to that creature's converted mana cost.
Enchanted creature gets +1/+3.
Whoa, hey, how'd you make that ('—') dash?
... since it cannot move itself around, and Aura-movers are like... a novelty, you could up the stat bonus there. Or reduce the cost. I think three mana is something people would pay to get some life and a stat boost. 'least in limited.
You should try and mimic an iconic Aura. +1/+2 just 'feels' better than +1/+3.
Sage's Research1U
Sorcery
As an additional cost to play Sage's Research, reveal an Aura card from your hand or pay 2.
Draw two cards.
Hmm... revealing an Aura to get an undercosted draw spell.... y'know what? It's safe from insta-abuse in combo decks. Nobody runs Aura in combo decks. Still, people hate the easy draw. I just don't know.
Illusionary Wings2U
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Materialize 2U(2U, Reveal this card from your hand: Put a 1/1 colorless Spirit creature token into play, then attach this card to it.)
I think 'illusory' is a way cooler word than 'illusionary'.
When I found Auratouched Mage, I looked for and found a rule saying that you can attach an Aura in any zone to a permanent, and this means "put that Aura into play, attached to that permanent."
Materialize... making the token's attributes part of the keyword is something that no keyword has done before, suggesting that this should not be a keyword. It's all about the design space (and a little about text box space). What can you do with materialize? How is it going to make yer average Aura better, really? How many times can you reuse it?
I just have to say no.
Quagmire's Reach2B
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -2/-2.
When Quagmire's Reach is put into a graveyard from play, you may search your library for a card named Quagmire's Reach, reveal it, and put it into your hand. If you do, shuffle your library.
Meh. Can't be too busted. Screams from Within goes on forever. You sure you don't want double black?
Lightning's Awakening2R
Enchantment — Aura (R)
Enchant land
Enchanted land is a 6/1 red Elemental creature that's still a land.
At end of turn, sacrifice enchanted land.
"Lightning's anything" doesn't sound right, syntactically.
Strange effect, essentially translatable into a sorcery but an Aura anyway. Is there a 6/1 for three mana I don't remember?
You do realize you can turn your opponent's lands into critters. Don't know why you'd do this, but it'll make people ask whether it can kill that land (which it can't).
Auratouched Treefolk2GG
Creature — Treefolk (U)
Whenever Auratouched Treefolk deals combat damage to a player, you may draw a card for each Aura attached to Auratouched Treefolk.
3/3
The 3/3 stats aren't right for a Treefolk. Also, this guys needs a class type. The Auratouched are... casters. You could at least make it a Shaman or something.
This wording is trouble... because it's all the cards or nothing. Alternatives, though, aren't used by Wizards for some reason.
"you may draw a number of cards equal to the number of Auras attached to ~"
"you may draw X cards, where X is the number of Auras attached to ~."
... come to think of it, the 3/3 stats just aren't PHAT enough for a Treefolk. C'mon! It's a green creature.
... no, I think what you want is another ability, an evergreen keyword...
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I like Aspect of the Faith a lot, though I think the life gain should probably only be when it comes into play. I think with that limitation and the forementioned +1/+2 it could cost less, 1WW or 2W maybe.
But these were all good. If Aura movement becomes easy then Lightning's Awakening might be breakable, but it would require very easy repeatable aura movement.
Illusionary Wings2U
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Materialize 2U(2U, Reveal this card from your hand: Put a 1/1 colorless Spirit creature token into play, then attach this card to it.)
Very nice things, all of them. I especially like the Lorwyn-meets-Auras draw spell and Auratouched Treefolk.
Materialize could, for gimmicks' sake, be:
Materialize [cost] ([cost], Reveal this card from your hand: Put a 1/1 [color] enchantment creature token into play, then attach this Aura card to it.)
[color] could be defined by either the Aura's color or its Materialize cost. I think enchantment creatures make more sense, don't they?
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Enchantment — Aura (U)
Enchant creature
Whenever Aspect of Faith becomes attached to a creature, you gain X life, where X is that creature's converted mana cost.
Enchanted creature gets +1/+3.
Sage's Research 1U
Sorcery (C)
As an additional cost to play Sage's Research, reveal an Aura card from your hand or pay 2.
Draw two cards.
lllusionary Wings 2U
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Materialize 2U (2U: Put a 1/1 colorless Spirit creature token into play, then put this card from your hand into play attached to that creature.)
Quagmire's Reach 2B
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -2/-2.
When Quagmire's Reach is put into a graveyard from play, you may search your library for a card named Quagmire's Reach, reveal it, and put it into your hand. Then shuffle your library.
Lightning's Awakening 2R
Enchantment — Aura (R)
Enchant land
Enchanted land is a 6/1 red Elemental creature that's still a land.
At end of turn, sacrifice enchanted land.
Auratouched Treefolk 2GG
Creature — Treefolk (U)
Whenever Auratouched Treefolk deals combat damage to a player, you may draw a card for each Aura attached to Auratouched Treefolk.
3/3
Quagmire's Reach could be made into a cycle of sorts, couldn't it?
If you restrict Lightning's Awakening to mountains, could it get trample?
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I like the Illusionary Wings... Seems the shadow of manifest is far-reaching.
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Aspect of Faith 2WW
Enchantment — Aura
Enchant creature
Whenever Aspect of Faith becomes attached to a creature, you gain life equal to that creature's converted mana cost.
Enchanted creature gets +1/+3.
Whoa, hey, how'd you make that ('—') dash?
... since it cannot move itself around, and Aura-movers are like... a novelty, you could up the stat bonus there. Or reduce the cost. I think three mana is something people would pay to get some life and a stat boost. 'least in limited.
You should try and mimic an iconic Aura. +1/+2 just 'feels' better than +1/+3.
Sage's Research 1U
Sorcery
As an additional cost to play Sage's Research, reveal an Aura card from your hand or pay 2.
Draw two cards.
Hmm... revealing an Aura to get an undercosted draw spell.... y'know what? It's safe from insta-abuse in combo decks. Nobody runs Aura in combo decks. Still, people hate the easy draw. I just don't know.
Illusionary Wings 2U
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Materialize 2U (2U, Reveal this card from your hand: Put a 1/1 colorless Spirit creature token into play, then attach this card to it.)
I think 'illusory' is a way cooler word than 'illusionary'.
When I found Auratouched Mage, I looked for and found a rule saying that you can attach an Aura in any zone to a permanent, and this means "put that Aura into play, attached to that permanent."
Materialize... making the token's attributes part of the keyword is something that no keyword has done before, suggesting that this should not be a keyword. It's all about the design space (and a little about text box space). What can you do with materialize? How is it going to make yer average Aura better, really? How many times can you reuse it?
I just have to say no.
Quagmire's Reach 2B
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -2/-2.
When Quagmire's Reach is put into a graveyard from play, you may search your library for a card named Quagmire's Reach, reveal it, and put it into your hand. If you do, shuffle your library.
Meh. Can't be too busted. Screams from Within goes on forever. You sure you don't want double black?
Lightning's Awakening 2R
Enchantment — Aura (R)
Enchant land
Enchanted land is a 6/1 red Elemental creature that's still a land.
At end of turn, sacrifice enchanted land.
"Lightning's anything" doesn't sound right, syntactically.
Strange effect, essentially translatable into a sorcery but an Aura anyway. Is there a 6/1 for three mana I don't remember?
You do realize you can turn your opponent's lands into critters. Don't know why you'd do this, but it'll make people ask whether it can kill that land (which it can't).
Auratouched Treefolk 2GG
Creature — Treefolk (U)
Whenever Auratouched Treefolk deals combat damage to a player, you may draw a card for each Aura attached to Auratouched Treefolk.
3/3
The 3/3 stats aren't right for a Treefolk. Also, this guys needs a class type. The Auratouched are... casters. You could at least make it a Shaman or something.
This wording is trouble... because it's all the cards or nothing. Alternatives, though, aren't used by Wizards for some reason.
"you may draw a number of cards equal to the number of Auras attached to ~"
"you may draw X cards, where X is the number of Auras attached to ~."
... come to think of it, the 3/3 stats just aren't PHAT enough for a Treefolk. C'mon! It's a green creature.
... no, I think what you want is another ability, an evergreen keyword...
Awesome avatar provided by Krashbot @ [Epic Graphics].
But these were all good. If Aura movement becomes easy then Lightning's Awakening might be breakable, but it would require very easy repeatable aura movement.
*does a search* Ooh, I knew I'd seen a similar mechanic before, I just couldn't remember where I had it from.
In Word. It shows up automatically, and looks much prettier than that little dash most people use.
Yay, better wording! Thanks.
Materialize could, for gimmicks' sake, be:
Materialize [cost] ([cost], Reveal this card from your hand: Put a 1/1 [color] enchantment creature token into play, then attach this Aura card to it.)
[color] could be defined by either the Aura's color or its Materialize cost. I think enchantment creatures make more sense, don't they?
Very Well Then I Contradict Myself.