Overall good creativity and some interesting ideas, but there are two problems that often occur among your cards: out-of-color abilities and undercosting. If my post doesn't get sucked into oblivion due to registration issues, I'll comment on specific cards for you.
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First off, Quest is a very powerful tutoring ability and green has traditionally been weak at tutoring. If it was restricted to simple creatures, like Llanowar Sentinal was, I could see it. But on sorceries and such it's a bit out of flavor and too strong for green.
A quick comment about card costing. I've noticed quite a few cards in the list that are improved versions of existing cards. This is a noble pursuit but remember the original cards balanced costs and abilities the way they did for a reason. Maybe their final card was too far below the curve to be playable, but a more powerful version has a high chance of being broken, and it's better to design a bad card than a broken one. I'll stop being preachy now and get to individual card comments.
Barlet, Immortal Warrior - Uncounterability is an ability exclusive to red and green. There is only one card in standard with uncounterability that is not red or green and it's a blue counterspell. (I will be referring to standard a bit because it is the best guide for determining the current power curve and color pie configuration.) It's ok to bend the rules of the color pie a bit, but you should have a purpose for doing so, otherwise you hurt the game in general.
Final Fight: White rarely gives more than +1/+1 or +0/+2 to all it's creatures; green is the color that does big boosts. To compare, Charge Across the Araba is the only white card in standard that can give a bonus that big to all your creatures and it costs an additional mana and has the sweep cost. Sacrificing your creatures is a bit more white than green, so monogreen doesn't quite make sense either. This card makes the most sense as white/green.
Total Ruination: I see that your intention was to swap mana for a drawback on Wrath, but I don't think any playable Wrath effect should cost less than four; three mana is just too cheap for such a big effect. In the right deck the drawback is actually a bonus and most decks don't run much regeneration. As a comparison, look at Harsh Mercy. I think the approriate cost would actually be 2WW or even 3WW.
Royal Decree: Even at sorcery speed, this is a very powerful effect for one mana as it essentially removes any risk from an alpha strike since blocked attackers become available to block next turn. Additionally, you can pick and choose between favorable and unfavoarbale blocking assignments. I think it would be vastly more interesting and appropriately costed if the effect was not optional, which would force a great deal of strategy as to what matchups the defender chooses and which creatures the attacking player will protect or trade.
Fractured: White is moving away from artifact destruction. A little remains in standard but the card pool for artifact destruction is overwhelmingly green and red. This card isn't 100% out of flavor, but it should serve a clear purpose and not be a standard inclusion in your set.
This is looking really cool. I like the set a lot, very flavorful, powerfun and origional. I have one problem though, and this is with Twisted Universe. It is too easily broken, I would say either completely change the mechanic or put some restrictions on it.
Avyier, Who Saves the Day: Undercosted. Even with the Legendary drawback 2/1 flying with a special ability for UU is a bit over blue's curve. I've not quite decided if the special ability is too cheap or not since it does have the "at end of turn" clause, but the presence of Obtainer makes for a pretty darn cheap draw engine.
Source of Knowledge: Again, undercosted. Archivist was printed in the most broken block ever and it cost twice as much as this card and was easier to remove. The risk of a two-for-one loss as an aura is negated by the fact that you'll be able to immediately use the ability to replace the card 99% of the time.
Recognition: Again... undercosted. Counsel of the Soratami is a playable card and is two cards for 2U. The difference between one colored mana and two in the casting cost is significant but whether it is a fair trade depends on the effect. 1UU and 3U is a balanced trade for a counterspell. UU and 2U for card drawing is not.
Complicated Thoughts: Cool effect but the wording is unclear.
Loss of Sanity: Remove the random clause. The card is strong, the effect is good, but random discard is generally unfun. Forcing an opponent to choose between pitching two potentially useful cards or taking significant damage is twisted and evil and fantastic!
Insanity: The discussion on this one is still open so... even without Dark Ritual the spell is still overpowered. X spells with discard walk a very thin line between being unplayable and being broken.
Cursed Animal: Undercosted. 5/5 trample for three mana is a bomb in any format. Yukora, the Prisoner is playable and costs one more mana without trample. This card's drawback would almost balance it out if it didn't also have recurssion built in.
Shadow Bringer: In my opinion, this is the worst offfender. It's out of flavor and undercosted. Haste is almost exclusively a red ability. It is given to black extremely rarely and always paired with graveyard recursion. Of the 38 cards in standard that have or give haste, only two are black: Goryo's Vengeance and Akuta, Born of Ash. Additionally, Smogsteed Rider has a similar ability to give all your other creatures fear, and it is only a 2/2 for one less mana with no other ability.
Mark of Pain: Simply broken. It's a fair tool in most creature matchups, but wiping out every 1-toughness creature your opponent controls whenever you want for two mana is way too cheap.
Empty Mind: All 1 cc discard spells in the game either give your opponent the choice or miss basic land.
The Sin and It's Punishment: Interesting effect but it's much worse for your opponent and too powerful for one mana.
Relinquish: This card is either black or white, probably white.
Fabric of Wisdom: Undercosted. Card drawing, life gain, 2/2 body with tutoring for GG.
Learn to survive - Undercosted. Lifegain has a poor reputation, but repeated continual lifegain does not. This is also the only green one-drop in the set. (That's not good or bad, just something I noticed.)
Trees Climber - So, it basically has flying. Yeah, I know these are both green abilities. I feel they don't belong on the same card though, especially for the same cost that White would pay for a 2/3 flier.
Arming Elf - This is balanced and fair. Excellent work.
Student of Nature - Seems fair. Note that as written, the mana is only good for activated abilities, upkeep, and instants.
Protector of Leaves - There was a time when every green deck started with "4 x Wall of Blossoms". This has +1/+0 and a relevent ability in exchange for a minor loss of splashibility. Note that when you play this with the quest cost, it actually gets you notable card advantage. Up the cost and/or cut the p/t.
Reinforcement - This is pretty cool. Nice work. (If it's too strong, I'd up the base cost or make it +2/+2. I like it that there's one card with quest G)
Elvish Hunter - Like the Basilisk ability, but slower. Seems fair enough. May want to actually make it a Basilisk, since 2/4 is a little hefty for one elf. (Or "Hunters") Elvish Hunter is also already the name of an FE card.
Twisted Universe - I don't know if this is worth it. It makes you win with an awful lot of cards. I feel like it might turn the game into a mana burn race, and you can just sit on there and get beat on until you can play this, then mana burn yourself next turn. How would it work with conceding?
Bronze Angel - This card is beyond worthless if you're not playing white and pretty insane if you are. 1/1 artifact creatures are the easiest thing in the game to remove though, so it could be alright. I'd change the ability to target one creature or cost 1W at least. In a set where being an artifact isn't important, this could almost just be a white creature. (Ironically, it might have to cost more than, since it becomes somewhat harder to kill.
Revokible universe - This has never been done asymetrically before. Not that that's a bad thing. It would be plenty fierce even it only made them pay one, especially since it's an artifact.
Dominating Angel - So it's Ertai, but it costs more, but is a 3/4 flier. And it counters things for cheaper, and it's not legendary. This is really hard to pin down. You don't really want to attack with it, since that makes it intensely vulnerable. My initial reaction was that this was too powerful, but it might be just right.
Assassinating Angel - Unlike the others, this one more than justifies playing in non-black decks. 5/5 flier for 7 isn't spectacular in most colors (The Kamigawa Dragon legends are certainly better), but it's pretty hot. Unlike the blue one, though, it can attack with impunity since it doesn't tap to use it's ablility.
Darkness universe and Inferno Universe - Artifact cards are hard to design, because you risk bleeding an ability that's too much "of a certain color" into every color. While artifacts can deal in life and removal, you may want to consider moving some of your artifacts out of artifact. (For what it's worth, your set is slated to have a huge number of artifacts for a non-artifact set. Your set, for example, is 20% artifact; Guildpact is 4%, and all but 1 are color-aligned; BoK is 7%, and Scourge is only 2%.)
Oh, oops. Misread it, I guess, or something. "Elven" doesn't mean "an elf"; it means "of or related to elves", or "looks like an elf" (elven-faced). "Elvish" can have that meaning, or it can mean "an elf". (Note that Wizards actually slipped on this one once, with Elven Riders.) Either way, it's a tiny tiny detail that doesn't really matter.
Wow, okay.. and my set shows I'm bored? Or just dedicated to getting a product? Anyways, the set it still solid, and I still call for renders.
I don't know... maybe?
All I'm saying is that I have better things to do with my time than to search 135 arts in the internet, then render the cards, and then put all in image shack.
The set looks good. I haven't gone through it looking at all the details, but overall it looks like it's powerfull yet balanced. Kind of like a balanced Alpha.
As for card images; they're not needed. Though they would look nice.
I've finished the set!
The preveiws of the next set of the "Immortality" block, "Mortality", would be posted soon.
But for the curious ones, here's a teaser: The set would be based on five gods pantheon and their men, each of the pantheon has four colors. So expect for some cool four-colors-granter lands and multicolor fun!
I realy don't think I will render my set. (I mean- 135 cards... I'm not that bored.)
Rendering cards isn't as hard as you may think. I made a set of my own about a year ago and rendered them all. I just kinda worked on a couple very now and then, and before I knew it I had over a 100. I use MTG editor to make 'em.
As you can see, they're not too great. But it's still pretty cool to see your cards take a somewhat-physical body!
I wish he had gotten around to making renders for these cards. They look sweet, I bet they would look even sweeter if they had pictures for them.
I think godhood is silly though.
Infraction for necroing a thread that's been inactive for over a year.
I wish he had gotten around to making renders for these cards. They look sweet, I bet they would look even sweeter if they had pictures for them.
I think godhood is silly though.
I call Kroen on this one.
It must be, another, one of his dummy accounts. All this guy does is :spam:.
Avatar & banner made by myself
Current New Favorite Person™: Mallory Archer
She knows why.
Avatar & banner made by myself
First off, Quest is a very powerful tutoring ability and green has traditionally been weak at tutoring. If it was restricted to simple creatures, like Llanowar Sentinal was, I could see it. But on sorceries and such it's a bit out of flavor and too strong for green.
A quick comment about card costing. I've noticed quite a few cards in the list that are improved versions of existing cards. This is a noble pursuit but remember the original cards balanced costs and abilities the way they did for a reason. Maybe their final card was too far below the curve to be playable, but a more powerful version has a high chance of being broken, and it's better to design a bad card than a broken one. I'll stop being preachy now and get to individual card comments.
Barlet, Immortal Warrior - Uncounterability is an ability exclusive to red and green. There is only one card in standard with uncounterability that is not red or green and it's a blue counterspell. (I will be referring to standard a bit because it is the best guide for determining the current power curve and color pie configuration.) It's ok to bend the rules of the color pie a bit, but you should have a purpose for doing so, otherwise you hurt the game in general.
Final Fight: White rarely gives more than +1/+1 or +0/+2 to all it's creatures; green is the color that does big boosts. To compare, Charge Across the Araba is the only white card in standard that can give a bonus that big to all your creatures and it costs an additional mana and has the sweep cost. Sacrificing your creatures is a bit more white than green, so monogreen doesn't quite make sense either. This card makes the most sense as white/green.
Total Ruination: I see that your intention was to swap mana for a drawback on Wrath, but I don't think any playable Wrath effect should cost less than four; three mana is just too cheap for such a big effect. In the right deck the drawback is actually a bonus and most decks don't run much regeneration. As a comparison, look at Harsh Mercy. I think the approriate cost would actually be 2WW or even 3WW.
Royal Decree: Even at sorcery speed, this is a very powerful effect for one mana as it essentially removes any risk from an alpha strike since blocked attackers become available to block next turn. Additionally, you can pick and choose between favorable and unfavoarbale blocking assignments. I think it would be vastly more interesting and appropriately costed if the effect was not optional, which would force a great deal of strategy as to what matchups the defender chooses and which creatures the attacking player will protect or trade.
Fractured: White is moving away from artifact destruction. A little remains in standard but the card pool for artifact destruction is overwhelmingly green and red. This card isn't 100% out of flavor, but it should serve a clear purpose and not be a standard inclusion in your set.
More to come.
Current New Favorite Person™: Mallory Archer
She knows why.
Source of Knowledge: Again, undercosted. Archivist was printed in the most broken block ever and it cost twice as much as this card and was easier to remove. The risk of a two-for-one loss as an aura is negated by the fact that you'll be able to immediately use the ability to replace the card 99% of the time.
Recognition: Again... undercosted. Counsel of the Soratami is a playable card and is two cards for 2U. The difference between one colored mana and two in the casting cost is significant but whether it is a fair trade depends on the effect. 1UU and 3U is a balanced trade for a counterspell. UU and 2U for card drawing is not.
Complicated Thoughts: Cool effect but the wording is unclear.
Loss of Sanity: Remove the random clause. The card is strong, the effect is good, but random discard is generally unfun. Forcing an opponent to choose between pitching two potentially useful cards or taking significant damage is twisted and evil and fantastic!
Insanity: The discussion on this one is still open so... even without Dark Ritual the spell is still overpowered. X spells with discard walk a very thin line between being unplayable and being broken.
Cursed Animal: Undercosted. 5/5 trample for three mana is a bomb in any format. Yukora, the Prisoner is playable and costs one more mana without trample. This card's drawback would almost balance it out if it didn't also have recurssion built in.
Shadow Bringer: In my opinion, this is the worst offfender. It's out of flavor and undercosted. Haste is almost exclusively a red ability. It is given to black extremely rarely and always paired with graveyard recursion. Of the 38 cards in standard that have or give haste, only two are black: Goryo's Vengeance and Akuta, Born of Ash. Additionally, Smogsteed Rider has a similar ability to give all your other creatures fear, and it is only a 2/2 for one less mana with no other ability.
Mark of Pain: Simply broken. It's a fair tool in most creature matchups, but wiping out every 1-toughness creature your opponent controls whenever you want for two mana is way too cheap.
Empty Mind: All 1 cc discard spells in the game either give your opponent the choice or miss basic land.
The Sin and It's Punishment: Interesting effect but it's much worse for your opponent and too powerful for one mana.
Relinquish: This card is either black or white, probably white.
Fabric of Wisdom: Undercosted. Card drawing, life gain, 2/2 body with tutoring for GG.
Current New Favorite Person™: Mallory Archer
She knows why.
Trees Climber - So, it basically has flying. Yeah, I know these are both green abilities. I feel they don't belong on the same card though, especially for the same cost that White would pay for a 2/3 flier.
Arming Elf - This is balanced and fair. Excellent work.
Student of Nature - Seems fair. Note that as written, the mana is only good for activated abilities, upkeep, and instants.
Protector of Leaves - There was a time when every green deck started with "4 x Wall of Blossoms". This has +1/+0 and a relevent ability in exchange for a minor loss of splashibility. Note that when you play this with the quest cost, it actually gets you notable card advantage. Up the cost and/or cut the p/t.
Reinforcement - This is pretty cool. Nice work. (If it's too strong, I'd up the base cost or make it +2/+2. I like it that there's one card with quest G)
Elvish Hunter - Like the Basilisk ability, but slower. Seems fair enough. May want to actually make it a Basilisk, since 2/4 is a little hefty for one elf. (Or "Hunters") Elvish Hunter is also already the name of an FE card.
Twisted Universe - I don't know if this is worth it. It makes you win with an awful lot of cards. I feel like it might turn the game into a mana burn race, and you can just sit on there and get beat on until you can play this, then mana burn yourself next turn. How would it work with conceding?
Bronze Angel - This card is beyond worthless if you're not playing white and pretty insane if you are. 1/1 artifact creatures are the easiest thing in the game to remove though, so it could be alright. I'd change the ability to target one creature or cost 1W at least. In a set where being an artifact isn't important, this could almost just be a white creature. (Ironically, it might have to cost more than, since it becomes somewhat harder to kill.
Revokible universe - This has never been done asymetrically before. Not that that's a bad thing. It would be plenty fierce even it only made them pay one, especially since it's an artifact.
Dominating Angel - So it's Ertai, but it costs more, but is a 3/4 flier. And it counters things for cheaper, and it's not legendary. This is really hard to pin down. You don't really want to attack with it, since that makes it intensely vulnerable. My initial reaction was that this was too powerful, but it might be just right.
Assassinating Angel - Unlike the others, this one more than justifies playing in non-black decks. 5/5 flier for 7 isn't spectacular in most colors (The Kamigawa Dragon legends are certainly better), but it's pretty hot. Unlike the blue one, though, it can attack with impunity since it doesn't tap to use it's ablility.
Darkness universe and Inferno Universe - Artifact cards are hard to design, because you risk bleeding an ability that's too much "of a certain color" into every color. While artifacts can deal in life and removal, you may want to consider moving some of your artifacts out of artifact. (For what it's worth, your set is slated to have a huge number of artifacts for a non-artifact set. Your set, for example, is 20% artifact; Guildpact is 4%, and all but 1 are color-aligned; BoK is 7%, and Scourge is only 2%.)
Avatar & banner made by myself
Avatar & banner made by myself
Avatar & banner made by myself
Avatar & banner made by myself
P.S. The set looks solid, though there may be a tad too many keywords. <shrug>
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
I realy don't think I will render my set. (I mean- 135 cards... I'm not that bored.)
Avatar & banner made by myself
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
I don't know... maybe?
All I'm saying is that I have better things to do with my time than to search 135 arts in the internet, then render the cards, and then put all in image shack.
Avatar & banner made by myself
As for card images; they're not needed. Though they would look nice.
Visit: Cabalwannabe's Art page right here on MTGS!
Cabalwannabe's Cards!
Control Lover Generation 1 if you see this in someones sig copy it and take the generation number plus 1 to show your generation!
Cabalwannabe's Stories
So'for of the Vedalken
Vansen, Dreamer of Dreams
Clone of Joan
Aeriedle's Mission
Avatar & banner made by myself
The preveiws of the next set of the "Immortality" block, "Mortality", would be posted soon.
But for the curious ones, here's a teaser: The set would be based on five gods pantheon and their men, each of the pantheon has four colors. So expect for some cool four-colors-granter lands and multicolor fun!
Avatar & banner made by myself
By the way, your method of naming cards reminds me too much of Duel Masters. =]
So thank god I don't know what Duel Masters is.
Avatar & banner made by myself
http://www.wizards.com/default.asp?x=duelmasters&dcmp=DM022006FP
Rendering cards isn't as hard as you may think. I made a set of my own about a year ago and rendered them all. I just kinda worked on a couple very now and then, and before I knew it I had over a 100. I use MTG editor to make 'em.
As you can see, they're not too great. But it's still pretty cool to see your cards take a somewhat-physical body!
I think godhood is silly though.
Infraction for necroing a thread that's been inactive for over a year.
I call Kroen on this one.
It must be, another, one of his dummy accounts. All this guy does is :spam:.