Reforge4W
Sorcery (C)
Return an Equipment card from your graveyard to play attached to target creature you control.
Alchemist's Experiment1UU
Enchantment (U)
Whenever an artifact comes into play, look at the top card of your library. You may put that card on the bottom of your library.
Rain of Soot2BB
Instant (C)
Artifact Flow 3 (As you play this spell, remove the top three cards of your library from the game. For each artifact card removed this way, copy this spell. You may choose new targets for the copies.)
Target creature gets -2/-2 until end of turn.
Arderian Technomagus2RR
Creature — Human Artificer (R)
When Arderian Technomagus comes into play, look at the top five cards of your library. You may reveal an artifact creature card from among them and put it into play and put the rest on the bottom of your library in any order. That creature gains haste until end of turn. At end of turn, sacrifice it. 2/3
Skarden Hierophant3G
Creature — Elf Shaman (R) 1GG: Target creature gets +2/+2 until end of turn. If that creature would be put into a graveyard from play this turn, you may draw a card. 2/2
Grave ChaosBR
Sorcery (R)
Return a random card from your graveyard to your hand.
Clockwork Prototype2
Artifact Creature — Construct (C)
Clockwork Prototype comes into play with one +1/+1 counter on it.
Whenever Clockwork Prototype attacks or blocks, remove a +1/+1 counter from it at end of combat.
Whenever an Artificer comes into play, put two +1/+1 counters on Clockwork Prototype. 0/0
Arderian Zeppelin4
Artifact — Vehicle (U)
Operate 1(1: Attach a creature you control to this Vehicle or unattach a creature from it. Creatures operating this Vehicle can't attack or block. When this Vehicle leaves play, sacrifice all creatures operating it.)
As long as Arderian Zeppelin is operated, it is a 4/4 Construct creature with flying. (It's still a Vehicle.)
When Arderian Zeppelin is put into a graveyard from play, return each card attached to it to its owner's hand.
Empyrial Blade5
Artifact — Equipment (R)
As long as Empyrial Blade is unattached, it has ",T: Draw a card."
Equipped creature gets +1/+1 for each card in your hand and has lifelink.
Equip 3
Starlight Squadron2
Artifact — Vehicle (R)
Operate 1(1: Attach a creature you control to this Vehicle or unattach a creature from it. Creatures operating this Vehicle can't attack or block. When this Vehicle leaves play, sacrifice all creatures operating it.)
As long as Starlight Squadron is operated, it is a 2/3 Thopter artifact creature with flying, and gets +1/+0 for each creature operating it. (It's still a Vehicle.)
Aerial Shipyard
Land (R) T: Add 1 to your mana pool.. Put a charge counter on Aerial Shipyard. ,T, Remove X charge counters from Aerial Shipyard: Search your library for a Vehicle card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
I don't know about the Empyrial Blade's activation cost for the card drawing ability...that's pretty cheap compared to most artifact drawing. Not to nitpick, but Emperial starts with an "I."
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Thanks to High~Light Studios for the awesome sig. Go check'em out!
I don't know about the Empyrial Blade's activation cost for the card drawing ability...that's pretty cheap compared to most artifact drawing. Not to nitpick, but Emperial starts with an "I."
I've already said how much I like this set. The only thing that rankled me was the wording of Artifact flow. Too many commas! Instead, word it like Ripple (which it is, really)...
[card type] flow N (When you play this spell, remove the top N cards of your library from the game, then copy this spell once for each artifact card removed this way. You may choose new targets for the copies.)
Since it's really like a Ripple-tutor but with card removal, Flow cards should cost about the same.
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Do I Contradict Myself? Very Well Then I Contradict Myself.
Reforge 4W
Sorcery (C)
Return an Equipment card from your graveyard to play attached to target creature you control.
Alchemist's Experiment 1UU
Enchantment (U)
Whenever an artifact comes into play, look at the top card of your library. You may put that card on the bottom of your library.
Rain of Soot 2BB
Instant (C)
Artifact Flow 3 (As you play this spell, remove the top three cards of your library from the game. For each artifact card removed this way, copy this spell. You may choose new targets for the copies.)
Target creature gets -2/-2 until end of turn.
Arderian Technomagus 2RR
Creature — Human Artificer (R)
When Arderian Technomagus comes into play, look at the top five cards of your library. You may reveal an artifact creature card from among them and put it into play and put the rest on the bottom of your library in any order. That creature gains haste until end of turn. At end of turn, sacrifice it.
2/3
Skarden Hierophant 3G
Creature — Elf Shaman (R)
1GG: Target creature gets +2/+2 until end of turn. If that creature would be put into a graveyard from play this turn, you may draw a card.
2/2
Grave Chaos BR
Sorcery (R)
Return a random card from your graveyard to your hand.
Clockwork Prototype 2
Artifact Creature — Construct (C)
Clockwork Prototype comes into play with one +1/+1 counter on it.
Whenever Clockwork Prototype attacks or blocks, remove a +1/+1 counter from it at end of combat.
Whenever an Artificer comes into play, put two +1/+1 counters on Clockwork Prototype.
0/0
Arderian Zeppelin 4
Artifact — Vehicle (U)
Operate 1 (1: Attach a creature you control to this Vehicle or unattach a creature from it. Creatures operating this Vehicle can't attack or block. When this Vehicle leaves play, sacrifice all creatures operating it.)
As long as Arderian Zeppelin is operated, it is a 4/4 Construct creature with flying. (It's still a Vehicle.)
When Arderian Zeppelin is put into a graveyard from play, return each card attached to it to its owner's hand.
Empyrial Blade 5
Artifact — Equipment (R)
As long as Empyrial Blade is unattached, it has ",T: Draw a card."
Equipped creature gets +1/+1 for each card in your hand and has lifelink.
Equip 3
Starlight Squadron 2
Artifact — Vehicle (R)
Operate 1 (1: Attach a creature you control to this Vehicle or unattach a creature from it. Creatures operating this Vehicle can't attack or block. When this Vehicle leaves play, sacrifice all creatures operating it.)
As long as Starlight Squadron is operated, it is a 2/3 Thopter artifact creature with flying, and gets +1/+0 for each creature operating it. (It's still a Vehicle.)
Aerial Shipyard
Land (R)
T: Add 1 to your mana pool.. Put a charge counter on Aerial Shipyard.
,T, Remove X charge counters from Aerial Shipyard: Search your library for a Vehicle card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
Thanks to High~Light Studios for the awesome sig. Go check'em out!
Empyrial Armor and Empyrial Plating just called to remind us of their presence.
Nice synergistic abilities on the equipment. Love the concept of your vehicles. I hope they will actually see print someday. Keep up the good work!
[card type] flow N (When you play this spell, remove the top N cards of your library from the game, then copy this spell once for each artifact card removed this way. You may choose new targets for the copies.)
Since it's really like a Ripple-tutor but with card removal, Flow cards should cost about the same.
Very Well Then I Contradict Myself.