Aura Ripple1WW
Instant (R)
Destroy target enchantment. Put X 1/1 white Spirit creature tokens with flying into play, where X is that card's converted mana cost.
Steamwork Engineer2U
Creature — Human Artificer (U)
When Steamwork Engineer comes into play, you may discard a card. If you do, search your library for an artifact card with converted mana cost equal to or less than the converted mana cost of the discarded card and put it into your hand. Then shuffle your library. 1/3
Dwarven Tinkerer2R
Creature — Dwarf Artificer (C)
You may choose not to untap Dwarven Tinkerer during your untap step. 1R,T: As long as Dwarven Tinkerer remains tapped, target artifact is indestructible. 1/1
Whisperwood Scion5GGG
Creature — Avatar (R)
Trample
Whenever Whisperwood Scion deals combat damage to a player, you may untap that many permanents. 8/8
Primeval Anthem1GW
Enchantment (R)
Creatures you control get +1/+1 and have trample.
Chariot of Storms1
Artifact — Vehicle (C)
Operate U (U: Attach a creature you control to this card. Creatures attached to this vehicle can't attack or block. Whenever this vehicle leaves play, creatures attached to it stay in play.)
As long as Chariot of Storms is operated, it is a 2/2 Construct artifact creature with flying.
Mirror Shield4
Artifact — Equipment (C) 3: If target spell has only one target and that target is equipped creature, change that spell's target to another creature.
Equip 4
Steamwork Defender4
Artifact Creature — Automaton (U)
Defender
Steamwork Defender gets +2/+2 and loses defender as long as it's equipped. 4/4
Stealth Engine2
Artifact — Vehicle (U)
Operate 2 (2: Attach a creature you control to this card. Creatures attached to this vehicle can't attack or block. Whenever this vehicle leaves play, creatures attached to it stay in play.)
As long as Stealth Engine is operated, it is a 3/3 Construct artifact creature with shroud.
Silent Simulacrum4
Artifact Creature — Construct (R) T, Sacrifice Silent Simulacrum: Your opponents can't play spells this turn.
When Silent Simulacrum is put into a graveyard from play, draw a card. 2/2
Primeval anthem is too powerful for its cost. While 2 2 color requirement it may seem harder to cast than glorious anthem/gaea's anthem equivalent, you only need one of each, so it just means that it will be found in deck where you won't usually find glorious/gaea's anthem.
silent simulacrum is potentially dangerous. It is essentially an artifact creature version of orim's chant with a draw a card attached instead of can't attack clause, and considering the amount of stuff you can use to bring creatures and artifacts repeatedly out of graveyards, it can lock the game. The tap requirement helps balance it out, but, really, this will have people tearing out their hair.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Stealth Engine should have "Creatures attached to Stealth Engine have Shroud" seen as they would be inside the Stealthed Engine.
No, it should be like that episode of Invader Zim where he gets the invisible mech-suit thing except that the cloaking device only makes the suit invisible, it doesn't make the person inside invisible. You know, like Wonder Woman's jet.
Private Mod Note
():
Rollback Post to RevisionRollBack
GENERATION 3.78: The first time you see this, add it into your sig and add 1 to the number after generation
No, it should be like that episode of Invader Zim where he gets the invisible mech-suit thing except that the cloaking device only makes the suit invisible, it doesn't make the person inside invisible. You know, like Wonder Woman's jet.
AHAHAHA! Yeah, reminds me of a Family Guy episode where Superman is flying past WW in her jet. He says something mentioning the invisible jet... she says well, I was in the toilet in the invisible jet, gets up and walks to the invisible cockpit.
Superman says he noticed she didn't wash her hands.
Aura Ripple 1WW
Instant (R)
Destroy target enchantment. Put X 1/1 white Spirit creature tokens with flying into play, where X is that card's converted mana cost.
Steamwork Engineer 2U
Creature — Human Artificer (U)
When Steamwork Engineer comes into play, you may discard a card. If you do, search your library for an artifact card with converted mana cost equal to or less than the converted mana cost of the discarded card and put it into your hand. Then shuffle your library.
1/3
Dwarven Tinkerer 2R
Creature — Dwarf Artificer (C)
You may choose not to untap Dwarven Tinkerer during your untap step.
1R,T: As long as Dwarven Tinkerer remains tapped, target artifact is indestructible.
1/1
Whisperwood Scion 5GGG
Creature — Avatar (R)
Trample
Whenever Whisperwood Scion deals combat damage to a player, you may untap that many permanents.
8/8
Primeval Anthem 1GW
Enchantment (R)
Creatures you control get +1/+1 and have trample.
Chariot of Storms 1
Artifact — Vehicle (C)
Operate U (U: Attach a creature you control to this card. Creatures attached to this vehicle can't attack or block. Whenever this vehicle leaves play, creatures attached to it stay in play.)
As long as Chariot of Storms is operated, it is a 2/2 Construct artifact creature with flying.
Mirror Shield 4
Artifact — Equipment (C)
3: If target spell has only one target and that target is equipped creature, change that spell's target to another creature.
Equip 4
Steamwork Defender 4
Artifact Creature — Automaton (U)
Defender
Steamwork Defender gets +2/+2 and loses defender as long as it's equipped.
4/4
Stealth Engine 2
Artifact — Vehicle (U)
Operate 2 (2: Attach a creature you control to this card. Creatures attached to this vehicle can't attack or block. Whenever this vehicle leaves play, creatures attached to it stay in play.)
As long as Stealth Engine is operated, it is a 3/3 Construct artifact creature with shroud.
Silent Simulacrum 4
Artifact Creature — Construct (R)
T, Sacrifice Silent Simulacrum: Your opponents can't play spells this turn.
When Silent Simulacrum is put into a graveyard from play, draw a card.
2/2
Dwarven tinkerer should probably be reworded.
Primeval anthem is too powerful for its cost. While 2 2 color requirement it may seem harder to cast than glorious anthem/gaea's anthem equivalent, you only need one of each, so it just means that it will be found in deck where you won't usually find glorious/gaea's anthem.
silent simulacrum is potentially dangerous. It is essentially an artifact creature version of orim's chant with a draw a card attached instead of can't attack clause, and considering the amount of stuff you can use to bring creatures and artifacts repeatedly out of graveyards, it can lock the game. The tap requirement helps balance it out, but, really, this will have people tearing out their hair.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Steamwork Engineer should have Kicker- Discard a card with converted mana cost X
Dwarven Tinkerer mirrors Goblin Tinkerer nicely.
There is an imposter among us...
No, it should be like that episode of Invader Zim where he gets the invisible mech-suit thing except that the cloaking device only makes the suit invisible, it doesn't make the person inside invisible. You know, like Wonder Woman's jet.
There is an imposter among us...
AHAHAHA! Yeah, reminds me of a Family Guy episode where Superman is flying past WW in her jet. He says something mentioning the invisible jet... she says well, I was in the toilet in the invisible jet, gets up and walks to the invisible cockpit.
Superman says he noticed she didn't wash her hands.
Awkward!
LOL
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498