Upside Down Reality 1WUBRG
Legendary Enchantment (R)
When Upside Down Reality comes into play, turn all permanents face down. Those permanents aren't considered as face-down morph creatures. (The morph ability has no effect.)
Each player may, at any time, look at and rearange the order of the permanents he or she controls.
Whenever a player uses ability or taps a land for mana, he must reveal the given card until the end of the turn.
If a creature would deal damage, its controller must reveal the creature until the end of the turn.
Spells go on the stack face down, and revealed only on resolution.
Spells with additional costs must be revealed before they resolve.
When Upside Down Reality leaves play, turn all permanents face up.
Upside Down Reality 1WUBRG
Legendary Enchantment (R)
When Upside Down Reality comes into play, turn all permanents face down. Those permanents aren't considered as face-down morph creatures. (The morph ability has no effect.)
Each player may, at any time, look at and rearange the order of the permanents he controls.
Whenever a player uses ability or taps a land for mana, he must reveal the given card until the end of the turn.
If a creature would deal damage, its controller must reveal the creature until the end of the turn.
Spells go on the stack face down, and revealed only on resolution.
Spells with additional costs must be revealed before they resolve.
When Upside Down Reality leaves play, turn all permanents face up.
If you're going to make a card that messed up, please read the relevant rules sections.
First of all, turning something face-down has nothing to do with Morph. Morph causes face-downness, but the second does not imply the first.
Second, the general rules for being turned face-down is to have no characteristics other than the ones given by the effect. Since your ability gives no characteristics, it is creating permanents with no characteristics (no name, mana cost, colour, type, superype, subtype, expansion symbol, rules text, power, or toughness).
Third, your second ability has no meaning. Of course you can look at your permanents - they're in a revealed zone. But this doesn't let you look at the other side - the rules allow that anyway. You can arrange them however you want as well. But you must indicate clearly the relative timestamp order among face-down objects. This isn't just DCI policy - it's in the game rules.
Your third ability is pointless. Since all permanents are face-down, they won't have any abilities to trigger it. Cards entering play later are face-up, so this is pointless.
Your fourth ability is also pointless, as no object in play is a creature (no object in play has any types).
Your fifth ability is intriguing, as we don't have face-down instant and sorcery spells yet. Of course, your wording is again imprecise. What cards are revealed?
What are you trying to do?
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I've tried to make a game where no player knows what permanents or spells the other have, but all of those still acts as normal. (if you attack with a creature, you must prove the amount of damage it deals by revealing it, must prove that what you tapping right now is actually a land, and etc.) I'm sure there is a clean way of wording it. I'll think about it for a moment.
he's trying to create a bluffing game, where players do their effects and rearrange their cards, so their opponent has NO idea what you have in play, and vice-versa. It's an interesting effect and is something I've always wanted to try and word, but I don't think its really possible :P.
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I U Dio GAYMERS, the cause of, and solution to, all life's problems.
I've tried to make a game where no player knows what permanents or spells the other have, but all of those still acts as normal.
There's a problem with that. What if you want to cast Terror on a creature? How do you know if it's black or not? How do you try to counter face down spells wth stuff like Muddle the Mixture, since you have no idea if they're instants or sorceries?
There's a problem with that. What if you want to cast Terror on a creature? How do you know if it's black or not? How do you try to counter face down spells wth stuff like Muddle the Mixture, since you have no idea if they're instants or sorceries?
This is too messed up to work, I'd say.
There's an article somewhere on mtg.com about these sorts of problems, and others, that had to be considered and overcome when developing the morph ability. Also note how Camouflage is worded these days (now there's a card I wish had gotten timeshifted).
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
There's a problem with that. What if you want to cast Terror on a creature? How do you know if it's black or not? How do you try to counter face down spells wth stuff like Muddle the Mixture, since you have no idea if they're instants or sorceries?
This is too messed up to work, I'd say.
In all of those cases, if the target will find out to be illegal, the spell will be coutnered because of illegal targets.
In all of those cases, if the target will find out to be illegal, the spell will be coutnered because of illegal targets.
But for example, technically you can't play Muddle the Mixture unless there's an instant or sorcery spell to target. How do you even announce targets? I guess your card makes any selective card unplayable.
Another example: there's only one creature in play, and you cast Swords to Plowshares on it. It turns out to be Black Knight. Technically, you shouldn't be able to even cast the StP in the first place, because there's no legal target.
Here's a quote from the article Blinking Spirit mentioned that explains the importance of having face-down permanents have their own characteristics:
Quote from Mark Rosewater »
Now Illusionary Mask presented all sorts of issues. The biggest problem was the existence of unknown information. For example, lets say a player puts a Scathe Zombies (a 2/2 black creature) face down with Illusionary Mask. Now the opponent, unaware that it's a Scathe Zombies, attempts to Terror it. Except a Terror cannot target a non-black creature. But they don't know that until they Terror it. In the olden days, players would have to say things like this:
"I Terror your creature."
"No, you don't."
"Why?"
"You can't."
"Why can't I?"
"Because you can't. The creature has some quality that keeps you from Terroring it."
"Is it black? Does it have untargetability? Is it an artifact creature? Why can't I Terror it?"
"That information isn't public yet."
The Rules Team solved this problem with an interesting idea. What if a face down creature had defined qualities? That way while it was upside down, you would know whether or not you could Terror it.
Actually, you can't target a Humble Budoka, but if you tried to Terror a Grizzly Bear, and the opponent Mage's Guile the bear in response, and the Mage's Guile resolves, then players can't play Terror on the Bear anymore, but the Terror already on the stack is still targeting the bear. It will just be countered because all its targets are illegal upon resolution.
If you StP a Black Knight and it has no characteristics (being facedown), then you can StP it. However, when it is revealed to have a characteristic of being pro white (and STAY that way as StP resolves, which is important), then StP will simply be countered.
Muddle the Mixture, however, is selective as you choose the target and announce the spell. You can't simply target a spell and hope it's an instant/sorcery later (the difference between Red Elemental Blast and Pyroblast).
Ok, I thought of a way to word it, tell me what you think:
Upside Down Reality :1mana::symw::symu::symb::symr::symg:
Legendary Enchantment (R)
If a permanent or a spell on the stack would come or be in play face up, instead it is turned face down. Face-down permanents retain all of their names, types, text and power/toughness. Face-down spells are turned face up only on resolution. At any time, a player may look at and rearage the order of the permanents he or she controls. If an effect or a rule would affect a card or a player, it's controller must reveal the card until the end of the turn. Spells and abilities may always target any spell or permanent as though it had the selective condition. If a spell or ability has targeted a permanent or a spell that after revelation was one that the spell or ability couldn't target, counter it. When Upside Down Reality leaves play, turn all permanents and spells face up.
We are quite fortunate in the sense that the card as currently written would turn ITSELF upsidedown, and end the madness.
No, not realyl; the card says that all cards retain their text and if a card would affect a rule I have to reveal it; so basically this card will remain revealed all the time in order to prove, every time, what it can do.
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Legendary Enchantment (R)
When Upside Down Reality comes into play, turn all permanents face down. Those permanents aren't considered as face-down morph creatures. (The morph ability has no effect.)
Each player may, at any time, look at and rearange the order of the permanents he or she controls.
Whenever a player uses ability or taps a land for mana, he must reveal the given card until the end of the turn.
If a creature would deal damage, its controller must reveal the creature until the end of the turn.
Spells go on the stack face down, and revealed only on resolution.
Spells with additional costs must be revealed before they resolve.
When Upside Down Reality leaves play, turn all permanents face up.
Avatar & banner made by myself
If you're going to make a card that messed up, please read the relevant rules sections.
First of all, turning something face-down has nothing to do with Morph. Morph causes face-downness, but the second does not imply the first.
Second, the general rules for being turned face-down is to have no characteristics other than the ones given by the effect. Since your ability gives no characteristics, it is creating permanents with no characteristics (no name, mana cost, colour, type, superype, subtype, expansion symbol, rules text, power, or toughness).
Third, your second ability has no meaning. Of course you can look at your permanents - they're in a revealed zone. But this doesn't let you look at the other side - the rules allow that anyway. You can arrange them however you want as well. But you must indicate clearly the relative timestamp order among face-down objects. This isn't just DCI policy - it's in the game rules.
Your third ability is pointless. Since all permanents are face-down, they won't have any abilities to trigger it. Cards entering play later are face-up, so this is pointless.
Your fourth ability is also pointless, as no object in play is a creature (no object in play has any types).
Your fifth ability is intriguing, as we don't have face-down instant and sorcery spells yet. Of course, your wording is again imprecise. What cards are revealed?
What are you trying to do?
Awesome avatar provided by Krashbot @ [Epic Graphics].
Avatar & banner made by myself
GAYMERS, the cause of, and solution to, all life's problems.
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I didn't get it... how that in some way reminds my card?
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This is too messed up to work, I'd say.
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There's an article somewhere on mtg.com about these sorts of problems, and others, that had to be considered and overcome when developing the morph ability. Also note how Camouflage is worded these days (now there's a card I wish had gotten timeshifted).
candidus inperti; si nil, his utere mecum.
In all of those cases, if the target will find out to be illegal, the spell will be coutnered because of illegal targets.
Avatar & banner made by myself
Pity.
Maybe I should have mentioned Camouflage as well.
Another example: there's only one creature in play, and you cast Swords to Plowshares on it. It turns out to be Black Knight. Technically, you shouldn't be able to even cast the StP in the first place, because there's no legal target.
Here's a quote from the article Blinking Spirit mentioned that explains the importance of having face-down permanents have their own characteristics:
You can read it in its entirety here.
*****
ricklongo and RicardoLongo on MTGO
*****
Visit my gaming blog: http://www.gamingsweetgaming.blogspot.com
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Check out Rick's Picks, my PureMTGO article series
****************
If you StP a Black Knight and it has no characteristics (being facedown), then you can StP it. However, when it is revealed to have a characteristic of being pro white (and STAY that way as StP resolves, which is important), then StP will simply be countered.
Muddle the Mixture, however, is selective as you choose the target and announce the spell. You can't simply target a spell and hope it's an instant/sorcery later (the difference between Red Elemental Blast and Pyroblast).
And that is without any requisite reminder text to explain what in the world is going on.
Upside Down Reality :1mana::symw::symu::symb::symr::symg:
Legendary Enchantment (R)
If a permanent or a spell on the stack would come or be in play face up, instead it is turned face down. Face-down permanents retain all of their names, types, text and power/toughness. Face-down spells are turned face up only on resolution. At any time, a player may look at and rearage the order of the permanents he or she controls. If an effect or a rule would affect a card or a player, it's controller must reveal the card until the end of the turn. Spells and abilities may always target any spell or permanent as though it had the selective condition. If a spell or ability has targeted a permanent or a spell that after revelation was one that the spell or ability couldn't target, counter it. When Upside Down Reality leaves play, turn all permanents and spells face up.
Now the only problem is the text length...
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No, not realyl; the card says that all cards retain their text and if a card would affect a rule I have to reveal it; so basically this card will remain revealed all the time in order to prove, every time, what it can do.
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