Quote from Einstein »Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!
Quote from Nietzsche »
The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.
Wall of Faith - Pretty nice, although I guess walls have become kind of lame flavor-wise (or have always been, probably). That's why all "new" walls (creatures with defender) aren't walls at all.
Clare, Royal Healer - Hmmm, a bit of a problem to green decks. Anyway, the you can't lose life thing is kind of dubious. If you would pay life for an effect, what happens? Does the effect happen and you pay nothing? Does it keep the effect from happening? WotC said these are the main reason why they kept from printing a "players can't sacrifice permanents" card.
[extra vigor] - Very cool, but I'd really cost it at W, even in this set.
Why does a healer prevent you from gaining life?
I have to agree with devoruingzombie, the name sounds odd. What about Clare, Royal Preserver or Clare, Preserver of the lands or Clare, Highest Order. or some such thing
Quote from Scuirimancer »Meditated Trance = This is like Well of Lost Dreams run amok. I think it should self-destruct whenever a card is put into your graveyard from anywhere. Even then it can still get pretty ridiculous in combination with some other cards.
Taarin Looter = Looks good. It could be a 1/2 I guess.
Quote from Scuirimancer »Deal with the Devil = Nice. I think it could cost BBB. I figure you'll be drawing about half of what you paid, compared to Necrologia, which draws you an equal amount for 3BB.
Quote from Scuirimancer »Lynch Mob = 1BB would be alright. Compare to AEther Flash.
Quote from Scuirimancer »If you want a red mechanic that fits into the life theme, I always thought it would be fitting for red to punish players for having high life totals.
Quote from Scuirimancer »Deeproot Treefolk = Nice. Efficient beater with a rather original drawback. It might be interesting if your opponents could prevent it from blocking as well, but that might be a pain to template. I think it should be a 5/6, just because I'm neurotic and I like it when numbers match up. See, 6 toughness = 6 life. It's so wonderfully logical!
Quote from Scuirimancer »Big Wurm = I already covered this in chat, but I don't remember if it cost 2GG at that time. Now that I think about it, that seems a little low for an 8/8 trampler, even with the rather severe drawback.
Quote from PlanesJaywalker »Speaker of Taboos
Whenever a card is put into your graveyard from play, instead remove it from the game.
:symtap:: Remove target card in your graveyard from the game. Until end of turn, you may play that card as though it's in your hand.
Creature - Rat
When ~ comes into play, lose 1 life for each Swamp you control.
And... introducing a new keyword!
Whitewind Temple Guard
Creature - Human Cleric
Devotion (Whenever this creature deals combat damage, you gain that much life.)
Yeah some people use 'Spirit Link' and all, but I like this one.
Quote from Spanglegluppet »Great. Now that that's over, we can all go home.
Quote from ineedsymbols »This land is extremely powerful. I think it is too good. Just think - uncounterable, colorless, instant speed mass life loss/gain; and you only have to essentially pay one mana for it. Unfortunately, I can't think of how to balance it.
Quote from ineedsymbols »This card is interesting. Not sure if it would have appeal though. I don't think anyone would or could build a deck around it. Cool anyway.
Quote from ineedsymbols » I think this card is just slightly underpowered. Hinder is the same cost, and has a marginal drawback that can sometimes be considered a bonus when putting the card on top. This card is worse. I think if it costed and tapped all lands you control it would be a great balanced counterspell variant.
Quote from BaaPuff »Speaker of Taboos- Where is the Creature Type? Otherwise a very intersting card with a cool name .
Foul Vermin- Seems Overpowered, Maybe a 2/1 instead
Whitewind Temple Guard- Love the Keyword Name but I think it could go for WW
Quote from RickCorgan »Devotion is a cool name. I never liked "Spiritlink" as a mechanic name anyway.
Quote from PlanesJaywalker »
There are 15 bards, one bard of each rarity in each color. All of them use music counters, so you could call them Sliver-wannabes too There are those that harm the listeners as well.
Here's a list of what they do:
White C: Gives first strike
White U: At the beginning of your upkeep, gain 1 life for each creature with music counters.
White R: Gives effects of all Equipment attached to ~.
Blue C: Doesn't untap during untap step.
Blue U: Gives "T: Counter target spell unless its controller pays :1mana:."
Blue R: Turns them into Thieving Magpies.
Black C: Gives -1/-1.
Black U: Creature spells cost X more to play, where X is the number of creatures with music counters.
Black R: Graveborn Muse for music counters.
Red C: Gives +1/+0.
Red U: Creatures with music counters can't block creatures with music counters.
Red R: Gives +2/+2 and flying.
Green C: Gives trample.
Green U: Gives +1/+1 for each music counter on that creature.
Green R: Turns them into Birds of Paradise.