This is where Contracts and Trades for Ogre Mafia will be posted.
DO NOT POST HERE.
Thanks.
For player use:
Task:
Time Limit:
Condition:
Reward:
Important: Make sure you are familiar with these rules before sending me anything.
Gold:
a) Gold is the currency in this game. Each player has a set amount of gold that they start with (as seen in the sample role PM, Starting Gold: ).
b)Gold may be used to buy items from other players (in the Contracts and Trade Thread) and may be offered as rewards for contracts.
c)You may also transfer gold to a player of your choice once per day/night period by PMing the mod how much gold you wish to give and to whom. This transfer will be done anonymously; all the player that receives the gold will know is that they now have more gold, they will not know who gave it to them.
d)Gold has no inherent value - only that which the players assign to it.
e)
If a contract specifies this sort of task:
Task: Give me 400 gold
You may fulfill the task by PMing the mod that you wish to do so. Even though you have no idea who the player putting up the task is (and so would not normally be able to transfer the gold), the mod will facilitate the anonymous transfer of gold, so that you may fulfill the task.
Items:
a) Items are present in this game.
b) The 'owner' of an item is whoever currently has possession of that item.
c) Items can be passed anonymously to a player of your choice once per day/night period by PMing the mod.
d) Items can be offered as rewards for contracts. Items offered as rewards will have a complete description of the item provided by the mod.
e)Items can be sold in the Contracts and Trades thread by sending the mod a PM with the item you wish to sell as well as for what price. Items will be posted by the mod in the C&T thread in this format:
Item: A complete description of the item provided by the mod.
Price: How much you will sell it for.
f) Keep in mind that, by offering an item up for sale or as a reward, you are giving all player's the knowledge of exactly what the item is.
g) If a contract specifies this sort of task:
Task: Give me the Xel Naga artifact (grants this ability to it's owner: kill target player)
You may fulfill the task by PMing the mod that you wish to do so. Even though you have no idea who the player putting up the task is (and so would not normally be able to transfer the item to that player), the mod will facilitate the anonymous transfer of the item, so that you may fulfill the task.
Contracts:
a) Contracts are requests submitted by players that other players can fulfill in order to receive the reward associated with the contract.
b) A player wishing to submit a contract will PM the mod with these details:
Task: What must be done to complete the contract. Time Limit: The time that the contract must be completed by in order to receive a reward. Condition: Additional constraints that must be met before you can accept the contract. Reward: What is offered for completing the contract as well to who.
1) Task. - Tasks are the specific action that is required to fulfill the contract. If there is a target involved in the contract, this would also go in Tasks. For example:
Task: Kill Skander
Tasks may have multiple actions and multiple targets. For example:
Task: Kill Skander and Kill Syrenz
See below for an extended example of how this would work.
2)Time Limit - The Time Limit is how long you want the contract to be open for. You may choose No Time Limit if you want the contract to stay open until completed. Time Limits may be based on game time or real time. For example:
Time Limit: Until the end of Night 2
Time Limit: 7:00 PM EST, Sep 2.
3)Conditions - Conditions are the requirements that must be met in order to accept the contract and/or the requirements that must be met in order to fulfill the contract.
Conditions may not make any mention of player names (e.g you must be Skander),alignment (e.g. you must be town), role names (e.g. you must be Herp Derp), specific role abilities or actions from those abilities (you must have a killing ability, you must not have killed anyone) , flavor (you must be from the Harknuk mountain range), profession (you must be a limo driver), gold amounts (you must currently have at least 500 gold), or items (you must currently own the Xel'Naga Artifact).
For example, these conditions would be fine:
Condition: You may not unvote until the contract is complete.
4) Rewards - Rewards are what a player offers to the completer of the contract. Rewards may not have a time limit imposed on them; they are immediately transferred at the time of completion.
Rewards may be gold, items, or actions (not votes, or the lack of an action). For example:
Reward: 500 gold
Reward: I will give you the Xel'Naga Artifact (Grants owner the following ability: Kill target player).
Reward: I will kill Skander.
Players will not be able to submit contracts with rewards that they are not able to fulfill. All items offered as rewards will have an exact description of the item provided by the mod.
c) Once the contract is received by the mod, it will be posted in the Contract and Trade Thread. Once the contract is posted, the reward offered will be frozen in the player's possession - meaning that if it was a Gold reward they cannot spend that gold, if it was an item they cannot sell the item, and if it was a limited use action (e.g. one shot kill) they must leave enough uses to fulfill the reward, until the contract expires.
d) Players may accept any contracts in the C&T Thread, if they meet the conditions on the contract. Multiple players may accept the same contract. The first player to complete the contract and complete all the conditions will receive the reward offered for the contract. If the contract-offerer somehow cannot fulfill the reward at the time of completion, the contract-completer will receive nothing. The mod will enforce immediate reward fulfillment. This means that if it was a gold or item reward, the gold or item will be immediately transferred by the mod to the player who completed the contract. If the reward was an action, the mod will enforce completion of that action as soon as possible. If the contract was completed during the day and the player's only has a night ability, the reward will have to wait until night to be fulfilled. Players cannot choose to renege on their offered reward.
e) When the Time Limit on a contract has expired or the contract has become in-completable (for instance the subject of the contract dies), the Contract will be marked as expired in the C&T Thread and will have no further effect.
f) When the contract is completed, it will be marked as Completed in the C&T thread and will have no further effect.
g) While certain contracts may have the side-effect of having the mod confirm certain abilities or events, this is not the point of contracts. Contracts that are suspected of solely being posted to abuse mod-confirmation will not be accepted.
The mod reserves the right to reject any contract that can 'break' the game. As such, the mod would appreciate if players did not submit contracts of this sort, so that he does not have to pull out the mod hammer.
h) Some examples of Contracts:
Task: Roleblock Skander
Time Limit: Day 1
Condition: None
Reward: 200 Gold
A very basic contract. The first person to roleblock Skander (meaning, using an ability that would cause a roleblock and have that ability resolve on Skander) before Day 1 ends will receive 200 Gold.
Task: Ensure Skander performs no action.
Time Limit: Until end of Night One.
Condition: None
Reward: 300 Gold
While similar to the first contract example, the wording is slightly different which causes some changes. In the first example, the first player to have a roleblock resolve on Skander would receive the reward whether or not Skander was able to take an action somehow, despite the roleblock resolving on him. In this example, the first player to ENSURE that Skander did not take an action until the end of Night One would receive the reward. That means that if this contract was posted during Day One, and a player daykilled Skander, that player would get the reward as he ensured that Skander would not be taking any actions. Note that it does not make a difference whether Skander would have taken an action or not, so long as you guarantee that he cannot, through an action you perform.
Task: Vote for Skander.
Time Limit: End of today (Day 2).
Conditions: You may not have been voting before this contract went up. You may not unvote while this contract is open.
Reward: 50 Gold
In this contract, a player tries to help encourage a wagon on Skander. However, the player does not want to give away free gold to those who were already voting Skander, or to those would would just vote Skander and then unvote, and so put in the condition to stop this from happening. The players that accept this contract will only receive their reward at the end of the day, as before then they can still unvote and renege on the contract.
Task: Give me 500 gold.
Time Limit: None
Conditions: None
Reward: I will roleblock Skander tonight.
In this contract, the player doesn't want to have to wait until somebody specifically requests a roleblock but instead wants everyone to know that he's willing to roleblock Skander - for a price. Keep in mind that by posting a contract such as this, you will be revealing role information to the rest of the players. Even though nobody will know who put up this contract, the players will know that there is a player with at least one roleblock available.
Task: Give me the Xel'Naga artifact (grants owner the following ability: kill target player)
Time Limit: 9:00 AM EST Sep 12
Conditions: None
Reward: 350 gold
Let's say the Xel'Naga artifact had been posted for sale in the C&T thread, but before this player could get to it, it was bought up by somebody else. This player thinks that the artifact is much more useful in his hands and so puts up this contract offering to buy it off whoever has it, within a short time limit. Note that if the current owner of the artifact thinks that the price is too low, s/he can always post it for sale in the C&T thread for a higher price.
i) Some examples of contracts that would be unacceptable:
Task: Post your night action results in the thread.
Time Limit: None
Conditions: None
Reward: None
This contract would be rejected as it is being used only to exploit mod confirmation. If a player posted in the thread his night action results, the mod would be forced to either mark the contract as Complete, signifying that the player is telling the truth, or to leave the contract as is, signifying that the player had lied about his night action results and therefore not completed the contract.
This is not what contracts are about.
Task: Kill Skander if you are Syrenz.
Time Limit: None
Condition: None
Reward: 200 gold
This contract attempts to mask a condition as part of the task and would therefore be rejected. Were it properly formatted as a task with a condition it would also be rejected as the condition is referencing a player name.
Task: Track Skander
Time Limit: End of Night 2
Condition: None
Reward: I will not kill Syrenz.
Not a valid reward. Rewards may be gold, items, or actions; the lack of an action is not a reward.
j) Please note that contracts are not retractable.
k) I feel the need to repeat this rule for emphasis.
While certain contracts may have the side-effect of having the mod confirm certain abilities or events, this is not the point of contracts. Contracts that are suspected of solely being posted to abuse mod-confirmation will not be accepted.
The mod reserves the right to reject any contract that can 'break' the game. As such, the mod would appreciate if players did not submit contracts of this sort, so that he does not have to pull out the mod hammer.
Contracts and trades may now be submitted by PMing me. Please make sure that you are familiar with all the rules related to gold, items and contracts before submitting anything.
Item: ============= Bottle-trapped Spirit of Grahk the Vengeful (activated,night,one-shot)
Throw the bottle at a player to release the spirit. Grahk will kill that player.
============= Price: 550 gold
Task: Daykill Ambassador Laquatus Time Limit: Before the end of day 1 Condition: No players are dead Reward: 200 gold+
Item - Tripwire
======= Tripwire Plant Tripwire (activated,night)-You may plant a tripwire at target player's residence. Once it is successfully planted, you will be notified when the tripwire is broken, notifying you that either that player took an action or that somebody targeted that player (you will not be told which one). Tripwires stay until they are triggered at which point they are removed.
(Effectively the planting of the tripwire is an action in itself and only after succesfully planting it (i.e. after the night you target a player with it) can the tripwire be triggered (i.e. the next night).
Any action taken by an assassin will not trigger the tripwire.
=======
Trade #2- SOLD Item:
============= Bottle-trapped Spirit of Targul the Guardian (activated,night,one-shot)
Throw the bottle at a player to release the spirit. Targul will bond to that player and ensure that that player does not ever successfully target you.
============= Price: An item
Item: ======== Poison Dart Poison (activated, night)-Shoot a poisoned dart at target player. That player will be roleblocked tomorrow night and will die the night after that.
Can only be used by an assassin.
======== Price: An Item
This is where Contracts and Trades for Ogre Mafia will be posted.
DO NOT POST HERE.
Thanks.
For player use:
Task:
Time Limit:
Condition:
Reward:
Important: Make sure you are familiar with these rules before sending me anything.
Gold:
b)Gold may be used to buy items from other players (in the Contracts and Trade Thread) and may be offered as rewards for contracts.
c)You may also transfer gold to a player of your choice once per day/night period by PMing the mod how much gold you wish to give and to whom. This transfer will be done anonymously; all the player that receives the gold will know is that they now have more gold, they will not know who gave it to them.
d)Gold has no inherent value - only that which the players assign to it.
e)
If a contract specifies this sort of task:
Task: Give me 400 gold
You may fulfill the task by PMing the mod that you wish to do so. Even though you have no idea who the player putting up the task is (and so would not normally be able to transfer the gold), the mod will facilitate the anonymous transfer of gold, so that you may fulfill the task.
b) The 'owner' of an item is whoever currently has possession of that item.
c) Items can be passed anonymously to a player of your choice once per day/night period by PMing the mod.
d) Items can be offered as rewards for contracts. Items offered as rewards will have a complete description of the item provided by the mod.
e)Items can be sold in the Contracts and Trades thread by sending the mod a PM with the item you wish to sell as well as for what price. Items will be posted by the mod in the C&T thread in this format:
Item: A complete description of the item provided by the mod.
Price: How much you will sell it for.
f) Keep in mind that, by offering an item up for sale or as a reward, you are giving all player's the knowledge of exactly what the item is.
g) If a contract specifies this sort of task:
Task: Give me the Xel Naga artifact (grants this ability to it's owner: kill target player)
You may fulfill the task by PMing the mod that you wish to do so. Even though you have no idea who the player putting up the task is (and so would not normally be able to transfer the item to that player), the mod will facilitate the anonymous transfer of the item, so that you may fulfill the task.
Contracts:
b) A player wishing to submit a contract will PM the mod with these details:
Task: What must be done to complete the contract.
Time Limit: The time that the contract must be completed by in order to receive a reward.
Condition: Additional constraints that must be met before you can accept the contract.
Reward: What is offered for completing the contract as well to who.
1) Task. - Tasks are the specific action that is required to fulfill the contract. If there is a target involved in the contract, this would also go in Tasks. For example:
Task: Kill Skander
Tasks may have multiple actions and multiple targets. For example:
Task: Kill Skander and Kill Syrenz
See below for an extended example of how this would work.
2)Time Limit - The Time Limit is how long you want the contract to be open for. You may choose No Time Limit if you want the contract to stay open until completed. Time Limits may be based on game time or real time. For example:
Time Limit: Until the end of Night 2
Time Limit: 7:00 PM EST, Sep 2.
3)Conditions - Conditions are the requirements that must be met in order to accept the contract and/or the requirements that must be met in order to fulfill the contract.
Conditions may not make any mention of player names (e.g you must be Skander),alignment (e.g. you must be town), role names (e.g. you must be Herp Derp), specific role abilities or actions from those abilities (you must have a killing ability, you must not have killed anyone) , flavor (you must be from the Harknuk mountain range), profession (you must be a limo driver), gold amounts (you must currently have at least 500 gold), or items (you must currently own the Xel'Naga Artifact).
For example, these conditions would be fine:
Condition: You may not unvote until the contract is complete.
4) Rewards - Rewards are what a player offers to the completer of the contract. Rewards may not have a time limit imposed on them; they are immediately transferred at the time of completion.
Rewards may be gold, items, or actions (not votes, or the lack of an action). For example:
Reward: 500 gold
Reward: I will give you the Xel'Naga Artifact (Grants owner the following ability: Kill target player).
Reward: I will kill Skander.
Players will not be able to submit contracts with rewards that they are not able to fulfill. All items offered as rewards will have an exact description of the item provided by the mod.
c) Once the contract is received by the mod, it will be posted in the Contract and Trade Thread. Once the contract is posted, the reward offered will be frozen in the player's possession - meaning that if it was a Gold reward they cannot spend that gold, if it was an item they cannot sell the item, and if it was a limited use action (e.g. one shot kill) they must leave enough uses to fulfill the reward, until the contract expires.
d) Players may accept any contracts in the C&T Thread, if they meet the conditions on the contract. Multiple players may accept the same contract. The first player to complete the contract and complete all the conditions will receive the reward offered for the contract. If the contract-offerer somehow cannot fulfill the reward at the time of completion, the contract-completer will receive nothing. The mod will enforce immediate reward fulfillment. This means that if it was a gold or item reward, the gold or item will be immediately transferred by the mod to the player who completed the contract. If the reward was an action, the mod will enforce completion of that action as soon as possible. If the contract was completed during the day and the player's only has a night ability, the reward will have to wait until night to be fulfilled. Players cannot choose to renege on their offered reward.
e) When the Time Limit on a contract has expired or the contract has become in-completable (for instance the subject of the contract dies), the Contract will be marked as expired in the C&T Thread and will have no further effect.
f) When the contract is completed, it will be marked as Completed in the C&T thread and will have no further effect.
g) While certain contracts may have the side-effect of having the mod confirm certain abilities or events, this is not the point of contracts. Contracts that are suspected of solely being posted to abuse mod-confirmation will not be accepted.
The mod reserves the right to reject any contract that can 'break' the game. As such, the mod would appreciate if players did not submit contracts of this sort, so that he does not have to pull out the mod hammer.
h) Some examples of Contracts:
Task: Roleblock Skander
Time Limit: Day 1
Condition: None
Reward: 200 Gold
A very basic contract. The first person to roleblock Skander (meaning, using an ability that would cause a roleblock and have that ability resolve on Skander) before Day 1 ends will receive 200 Gold.
Task: Ensure Skander performs no action.
Time Limit: Until end of Night One.
Condition: None
Reward: 300 Gold
While similar to the first contract example, the wording is slightly different which causes some changes. In the first example, the first player to have a roleblock resolve on Skander would receive the reward whether or not Skander was able to take an action somehow, despite the roleblock resolving on him. In this example, the first player to ENSURE that Skander did not take an action until the end of Night One would receive the reward. That means that if this contract was posted during Day One, and a player daykilled Skander, that player would get the reward as he ensured that Skander would not be taking any actions. Note that it does not make a difference whether Skander would have taken an action or not, so long as you guarantee that he cannot, through an action you perform.
Task: Vote for Skander.
Time Limit: End of today (Day 2).
Conditions: You may not have been voting before this contract went up. You may not unvote while this contract is open.
Reward: 50 Gold
In this contract, a player tries to help encourage a wagon on Skander. However, the player does not want to give away free gold to those who were already voting Skander, or to those would would just vote Skander and then unvote, and so put in the condition to stop this from happening. The players that accept this contract will only receive their reward at the end of the day, as before then they can still unvote and renege on the contract.
Task: Give me 500 gold.
Time Limit: None
Conditions: None
Reward: I will roleblock Skander tonight.
In this contract, the player doesn't want to have to wait until somebody specifically requests a roleblock but instead wants everyone to know that he's willing to roleblock Skander - for a price. Keep in mind that by posting a contract such as this, you will be revealing role information to the rest of the players. Even though nobody will know who put up this contract, the players will know that there is a player with at least one roleblock available.
Task: Give me the Xel'Naga artifact (grants owner the following ability: kill target player)
Time Limit: 9:00 AM EST Sep 12
Conditions: None
Reward: 350 gold
Let's say the Xel'Naga artifact had been posted for sale in the C&T thread, but before this player could get to it, it was bought up by somebody else. This player thinks that the artifact is much more useful in his hands and so puts up this contract offering to buy it off whoever has it, within a short time limit. Note that if the current owner of the artifact thinks that the price is too low, s/he can always post it for sale in the C&T thread for a higher price.
i) Some examples of contracts that would be unacceptable:
Task: Post your night action results in the thread.
Time Limit: None
Conditions: None
Reward: None
This contract would be rejected as it is being used only to exploit mod confirmation. If a player posted in the thread his night action results, the mod would be forced to either mark the contract as Complete, signifying that the player is telling the truth, or to leave the contract as is, signifying that the player had lied about his night action results and therefore not completed the contract.
This is not what contracts are about.
Task: Kill Skander if you are Syrenz.
Time Limit: None
Condition: None
Reward: 200 gold
This contract attempts to mask a condition as part of the task and would therefore be rejected. Were it properly formatted as a task with a condition it would also be rejected as the condition is referencing a player name.
Task: Track Skander
Time Limit: End of Night 2
Condition: None
Reward: I will not kill Syrenz.
Not a valid reward. Rewards may be gold, items, or actions; the lack of an action is not a reward.
j) Please note that contracts are not retractable.
k) I feel the need to repeat this rule for emphasis.
While certain contracts may have the side-effect of having the mod confirm certain abilities or events, this is not the point of contracts. Contracts that are suspected of solely being posted to abuse mod-confirmation will not be accepted.
The mod reserves the right to reject any contract that can 'break' the game. As such, the mod would appreciate if players did not submit contracts of this sort, so that he does not have to pull out the mod hammer.
Lair of the Cat (Mafia Stats)
Lair of the Cat (Mafia Stats)
Task: Kill Cyan
Time Limit: None
Condition: None
Reward: 5 gold
Contract #2: - EXPIRED
Task: Kill ImTehFairyTime Limit: None
Condition: None
Reward: 5 gold
Contract #3: - EXPIRED
Task: Kill SeppelTime Limit: None
Condition: None
Reward: 5 gold
Contract #4: - EXPIRED
Task: Kill Archmage EternalTime Limit: None
Condition: None
Reward: 5 gold
Contract #5: - EXPIRED
Task: Kill DV
Time Limit: None
Condition: None
Reward: 5 gold
Contract #6: - EXPIRED
Task: Kill altsealTime Limit: None
Condition: None
Reward: 5 gold
Contract #7: - EXPIRED
Task: Kill desCouresTime Limit: None
Condition: None
Reward: 5 gold
Contract #8: - EXPIRED
Task: Kill Pale MageTime Limit: None
Condition: None
Reward: 5 gold
Contract #9: - EXPIRED
Task: Kill AxelrodTime Limit: None
Condition: None
Reward: 5 gold
Contract #10: - EXPIRED
Task: Kill Exlight
Time Limit: None
Condition: None
Reward: 5 gold
Contract #11: - EXPIRED
Task: Kill Nom AnorTime Limit: None
Condition: None
Reward: 5 gold
Contract #12: - COMPLETED
Task: Kill GuardmanTime Limit: None
Condition: None
Reward: 5 gold
Contract #13: - EXPIRED
Task: Kill MandersHexTime Limit: None
Condition: None
Reward: 5 gold
Contract #14: - EXPIRED
Task: Kill NakamuraTime Limit: None
Condition: None
Reward: 5 gold
Contract #15: - EXPIRED
Task: Kill AsianInvasionTime Limit: None
Condition: None
Reward: 5 gold
Contract #16: - EXPIRED
Task: Kill Azrael
Time Limit: None
Condition: None
Reward: 5 gold
Contract #17: - EXPIRED
Task: Kill Anaklusmos
Time Limit: None
Condition: None
Reward: 5 gold
Contract #18: - COMPLETED
Task: Kill Red 0megaTime Limit: None
Condition: None
Reward: 5 gold
Contract #19: - EXPIRED
Task: Kill ReyaTime Limit: None
Condition: None
Reward: 5 gold
Contract #20: - EXPIRED
Task: Kill ZindabadTime Limit: None
Condition: None
Reward: 5 gold
Contract #21: - EXPIRED
Task: Kill Ambassador LaquatusTime Limit: None
Condition: None
Reward: 5 gold
Contract #22: - EXPIRED
Task: Kill ZioniteTime Limit: None
Condition: None
Reward: 5 gold
Lair of the Cat (Mafia Stats)
Task: Give me 22 goldTime Limit: None
Condition: None
Reward: None
Contract #24
Task: Give me an item
Time Limit: None
Conditions: None
Reward: 10 gold
Contract #25-COMPLETED
Task: Be the first player to reach 100 posts.Time Limit: End of today (Day 1).
Conditions: None.
Reward: 20 gold.
Contract #26-EXPIRED
Task: Give me an item.Time Limit: Until November 2.
Conditions: None.
Reward: 100 gold.
Contract #27- EXPIRED
Task: Kill AzraelTime Limit: October 29, 7 PM EST
Conditions: None
Reward: 3 gold
Contract #28 - COMPLETED
Task: Give me 100 goldTime limit: No time limit
Conditions: None
Reward: None
Contract #29 - COMPLETED
Task: Give me 100 goldTime limit: No time limit
Conditions: None
Reward: None
Contract #30 - COMPLETED
Task: Give me 100 goldTime limit: No time limit
Conditions: None
Reward: None
Lair of the Cat (Mafia Stats)
Task: Daykill SeppelTime Limit: End of Day 1
Condition: None.
Reward: 50 gold
Contract #32 - EXPIRED
Task: Give me an itemTime Limit: End of Day 1
Condition: None
Reward: I will kill Seppel
Contract #33 - EXPIRED
Task: Investigate Cyan's alignmentTime Limit: None
Condition: None
Reward: 50 Gold
Lair of the Cat (Mafia Stats)
Task: Give me an itemTime Limit: End of day 1
Conditions: None
Reward: 15 gold
Lair of the Cat (Mafia Stats)
Item:
=============Bottle-trapped Spirit of Grahk the Vengeful (activated,night,one-shot)
Throw the bottle at a player to release the spirit. Grahk will kill that player.
=============
Price: 550 gold
SOLD
Lair of the Cat (Mafia Stats)
Task: Daykill Ambassador Laquatus
Time Limit: Before the end of day 1
Condition: No players are dead
Reward: 200 gold+
Item - Tripwire
=======
Tripwire
Plant Tripwire (activated,night)-You may plant a tripwire at target player's residence. Once it is successfully planted, you will be notified when the tripwire is broken, notifying you that either that player took an action or that somebody targeted that player (you will not be told which one). Tripwires stay until they are triggered at which point they are removed.
(Effectively the planting of the tripwire is an action in itself and only after succesfully planting it (i.e. after the night you target a player with it) can the tripwire be triggered (i.e. the next night).
Any action taken by an assassin will not trigger the tripwire.
=======
Contract #36
Task: Investigate Cyan's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #37
Task: Investigate ImTehFairy's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #38
Task: Investigate Seppel's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #39
Task: Investigate Archmage Eternal's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #40
Task: Investigate TACKY's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #41
Task: Investigate altseal's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #42 - EXPIRED
Task: Investigate desCoures's alignmentTime Limit: None
Condition: None
Reward: 5 gold
Contract #43 - EXPIRED
Task: Investigate Pale Mage's alignmentTime Limit: None
Condition: None
Reward: 5 gold
Contract #44 - EXPIRED
Task: Investigate Axelrod's alignmentTime Limit: None
Condition: None
Reward: 5 gold
Contract #45 - EXPIRED
Task: Investigate Exlight's alignmentTime Limit: None
Condition: None
Reward: 5 gold
Contract #46 - EXPIRED
Task: Investigate Nom Anor's alignmentTime Limit: None
Condition: None
Reward: 5 gold
Contract #47
Task: Investigate Guardman's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #48
Task: Investigate MandersHex's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #49 - EXPIRED
Task: Investigate Nakamura's alignmentTime Limit: None
Condition: None
Reward: 5 gold
Contract #50
Task: Investigate AsianInvasion's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #51
Task: Investigate Azrael's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #52
Task: Investigate Cantripmancer's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #53
Task: Investigate Red 0mega's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #54
Task: Investigate Toastboy's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #55
Task: Investigate lrd's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #56
Task: Investigate Ambassador Laquatus's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Contract #57
Task: Investigate Zionites's alignment
Time Limit: None
Condition: None
Reward: 5 gold
Lair of the Cat (Mafia Stats)
Task: Give me an item.Time Limit: End of day 1.
Condition: None
Reward: 200 gold.
Lair of the Cat (Mafia Stats)
Task: Give me an item.Time Limit: End of day 1.
Condition: None
Reward: 200 gold.
Lair of the Cat (Mafia Stats)
Task: Give me an itemTime Limit: November 11, 12:00 GMT
Condition: None
Reward: 250 Gold
Lair of the Cat (Mafia Stats)
Task: Create a contract with the task "Give me 10 Gold", with no reward, and no time limit.Time Limit: None.
Condition: None.
Reward: 20 Gold.
Lair of the Cat (Mafia Stats)
Task: Give me 200 gold.Time Limit: End of night 1.
Condition: None
Reward: I will watch Nom Anor.
Lair of the Cat (Mafia Stats)
Task: Give me an item.Time Limit: None
Condition: None
Reward: I will destroy the item given to me.
Lair of the Cat (Mafia Stats)
Task: Give me 10 goldTime Limit: None
Condition: None
Reward: None
Lair of the Cat (Mafia Stats)
Task: Create a contract with the task "Give me 10 Gold", with no reward, and no time limit.Time Limit: None.
Condition: None.
Reward: 20 Gold.
Lair of the Cat (Mafia Stats)
Task: Give me 10 goldTime Limit: None
Condition: None
Reward: None
Lair of the Cat (Mafia Stats)
Task: Give me an item.Time Limit: End of Day 2
Condition: None
Reward: 400 gold
Lair of the Cat (Mafia Stats)
Task: Create a contract with the task "Give me 10 Gold", with no reward, and no time limit.Time Limit: None.
Condition: None.
Reward: 10 Gold.
Contract #69 - EXPIRED
Task:Give me an itemTime Limit: End of Day 2
Condition: None
Reward: 200 Gold
Lair of the Cat (Mafia Stats)
Task: Kill MandersHexTime Limit: End of Night 2.
Condition: None
Reward: 75 gold
Contract #71 - EXPIRED
Task: Give me an item.Time Limit: End of Day 2.
Condition: None
Reward: 350 Gold.
Lair of the Cat (Mafia Stats)
Task: Kill Cyan.Time Limit: End of Night 2.
Condition: None.
Reward: 76 gold.
Lair of the Cat (Mafia Stats)
Item:
=============
Bottle-trapped Spirit of Targul the Guardian (activated,night,one-shot)
Throw the bottle at a player to release the spirit. Targul will bond to that player and ensure that that player does not ever successfully target you.
=============
Price: An item
Lair of the Cat (Mafia Stats)
Item:=============
Shaman's Headdress (passive,permanent)
Owner of this item has 1 extra vote.
=============
Price: An item
Lair of the Cat (Mafia Stats)
Item:
========
Poison Dart
Poison (activated, night)-Shoot a poisoned dart at target player. That player will be roleblocked tomorrow night and will die the night after that.
Can only be used by an assassin.
========
Price: An Item
Lair of the Cat (Mafia Stats)
Task: Kill ImTehFairyTime Limit: End of Night 4
Conditions: None
Reward: 150 gold
Lair of the Cat (Mafia Stats)