M10 is now legal for 5CB, and M10 rules are in effect. This week has no special rules.
Results
This week had special format: Infinite Cards.
"At the start of the game, remove a card in your hand from the game. At the beginning of your draw step, add a copy of that card to your hand.
Note: The starting player decides which card to remove first. Also, for this round rule 2.2. will only check a deck's legality for when that deck is playing first. Meddling Mage is banned."
12 joedredd – Badlands / Black Lotus / Encroach / Progenitus / Sneak Attack Suffered randomly from Pithing Needles. Encroach wasn't great, because the land (Factory) was often what opponents were removing.
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator (Mogg).
2.1a. The moderator acknowledges submissions and informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent is counted.
2.1c. If a player's final deck is illegal, the moderator replaces cards in the deck with Library of Alexandria until the deck is made legal. Replacements are made such that the revised deck functions as closely as possible to the original.
2.2. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
For example, Cabal Therapy + Swamp x4 is illegal because an opponent's deck may have duplicates of a card, but Cabal Therapy + Subterranean Hangar x4 is legal because Cabal Therapy can't be played until the third turn.
2.3. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player that wins one game and loses the other earns only 2 points.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. A player's points are listed at the end of his or her row.
2.6. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.6a. A player only plays against players in his heat.
2.6b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.6c. Tiebreakers for heats are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, both tied decks advance.
2.7. The player with the most points over the course of a month becomes the Player of the Month.
2.7a. In rounds of fewer than twenty players, only the points of the top eight players are counted.
2.7b. Tiebreakers for top eight are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, both tied decks are counted.
2.7c. If heats are used, only points earned in the finals are counted.
Deck Submission Deadline:
Friday, July 17th, 2:00 pm PST.
Please use this thread to discuss any aspect of 5CB. Also, consider a subscription to 5CB. Subscribed players who have not already submitted a deck receive a reminder PM about two days before deadline. PM me to subscribe.
Isn't 15 vs. 2 at least 3-3? On the play, I needle digger and a thoughtseize on either the Lotus or the dramatic entrance means that progenitus can never enter play.
Should be 6-0 for me
Form can never kill me before I get enough mana to play sliver on it and then empty the warrens. No matter what he makes me discard I can cast it again on the turn I use will, if he make me discard will I will still have enough turns to build up mana for sliver and warrens. It only takes 4 lotuses since he can artifact blast one. If he holds back form I wait an extra turn and keep a lotus around to use the sliver.
Good thing I didn't submit the other deck I was considering, it would have been crushed!
And wow, 171 matchups! That must have taken a lot of processing considering it's taken me ten minutes just to analyze a single match in some cases.
Also, according to my Skype browser plugin, FuriouslySleepingIdea has a phone number from Lesotho in his scoreline, so special congratulations to him! (I didn't recognise the flag and had to research what it was!) Magus819 comes a close second with a Liberian phone number. Nobody else managed one.
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Wait a minute. My deck can sometimes draw a game on the draw that it looses on the play. If I remove dryad arbor from the game to play the caverns, I can then play the kicker on chant and stop all attacks as well as all spells. I know that 1-4 instead of 0-6 is not much of an improvement.
Decks this applies against are decks #1 (without mox ruby no elemental blast), 3, 5, 6, 14, and 17.
I didn't have to do anything, the Skype plugin scans pages for phone numbers automatically and amends the page rendering accordingly. (Although FSI's corrections are probably going to spoil his...)
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
I'll do the corrections later today. I now realize that Coercion is not, in fact, Distress (Which I forgot, despite once advocating Rakdos-Coercion as a top deck).
Corrections have been made. Farik and lOput tie for first.
Also, Madmanquail does 6-0 Some One. The explanation is reasonably simple, so I'll post it here.
Assuming MMQ does nothing (after Artifact Blast):
1. If Some One plays one Choker on turn one, he loses.
2. If Some One plays Choker on turns two and three, he wins on 2 life.
3. If Some One plays Choker on turns two and four, he wins on 6 life.
4. If Some One plays Choker on turns two, four, and five, he wins on 4 life.
5. Some does nothing.
1. Defeats itself.
2. Is defeated by sacrificing two Loti to add counters.
3 and 4. are defeated by sacrficing four Loti to remove counters.
5. Is defeated by Form of the Dragon.
Choker damage for scenarios 1, 2, and 3 is in the spoiler
Results
This week had special format: Infinite Cards.
"At the start of the game, remove a card in your hand from the game. At the beginning of your draw step, add a copy of that card to your hand.
Note: The starting player decides which card to remove first. Also, for this round rule 2.2. will only check a deck's legality for when that deck is playing first.
Meddling Mage is banned."
1 Mogg – Mishra's Factory / Mox Ruby / Painter's Servant / Red Elemental Blast / Soldevi Digger
I still like double-recursion. A good endgame, at least.
2 dethwing – Black Lotus / City of Traitors / Dramatic Entrance / Progenitus / Soldevi Digger
Still a very consistent deck, but too one-dimensional to win this week.
3 jordman – Eladamri's Vineyard / Mox Diamond / Mutavault / Orim's Chant / Treetop Village
This deck just lacks a really powerful effect to make use of so much mana. It would help if you had turn one disruption playing first.
4 Niv – Anurid Scavenger / Black Lotus / Black Lotus / Orim's Chant / Turf Wound
You suffer from having a limited ability to actually disrupt an opponent, without a big threat to compensate.
5 Halinn – Artifact Blast / Mishra's Factory / Orzhov Basilica / Simian Spirit Guide / Vindicate
For once, I agree that Spirit Guide is better than Foil.
6 bateleur – Black Lotus / Channel / Dryad Arbor / Mycosynth Lattice / Titania's Song
Compare to #7. Arbor was good.
7 math_geek – Black Lotus / Channel / Mycosynth Lattice / Titania's Song / Shattering Spree
Four-card combo is a nice approach to the format, but Spree was totally irrelevant.
8 FuriouslySleepingIdea – Dryad Arbor / Gemstone Caverns / Orim's Chant / Orim's Chant / Plains
Unfortunately, Arbor loses to Factory.
9 lOput – Black Lotus / Dust Bowl / Mishra's Factory / Nether Void / The Tabernacle at Pendrell Vale
This deck is good on so many levels. Its mana and threats are hard to disrupt, it has recursive disruption, and it can simply lock people out of the game on the first turn. Good job.
10 bman65 – Faerie Conclave / Faerie Conclave / Riftwing Cloudskate / Saprazzan Cove / Time Walk
Still slow.
11 ced395 – Chalice of the Void / Conjurer's Bauble / Corrupt / Maze of Ith / Urborg, Tomb of Yawgmoth
I found it amusing that you actually raced in one game (3-11, on the draw), and were able to use Bauble to shoot twice for ten and eleven.
12 joedredd – Badlands / Black Lotus / Encroach / Progenitus / Sneak Attack
Suffered randomly from Pithing Needles. Encroach wasn't great, because the land (Factory) was often what opponents were removing.
13 jskura – Black Lotus / Chimeric Idol / Mirror Gallery / Mishra's Workshop / Pithing Needle
Five cards = Mishra's Factory + Pithing Needle? Resources could have been managed with somewhat more efficiency.
14 Magus819 – Brainstorm / Island / Leyline of Lifeforce / Progenitus / Shelldock Isle
There are faster, less disruptable ways of playing Progenitus. Also, Leyline doesn’t help you resolve Brainstorm.
15 Some One – Jinxed Choker / Mishra's Workshop / Mox Jet / Pithing Needle / Thoughtseize
If you play Choker on turns 1 and 3, you win on 6 life, on turn 4. Including Thoughtseize, that's not a great buffer, and many decks could race you.
16 Madmanquail – Artifact Blast / Black Lotus / Coercion / Form of the Dragon / Simian Spirit Guide
Good week for Form; now a two-card win condition.
17 Farik – Black Lotus / Empty the Warrens / Mishra's Factory / Necrotic Sliver / Yawgmoth's Will
Six mana and 4 goblins each turn you wait? Not bad. Especially when there's little reason to play Leyline.
18 IBjeremy – Blinkmoth Nexus / Funeral Charm / Nantuko Shade / Shriekmaw / Urborg, Tomb of Yawgmoth
Funeral Charm recursion was a great concept. The problem here is that you have no way to play Charm and a win condition in the same turn.
19 WhammWhamme – Ingot Chewer / Lightning Bolt / Thallid / Thoughtseize / Undiscovered Paradise
Lightning Bolt was MVP here. Ingot Chewer wished it were relevant.
Results
X| 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
1| X 0 6 3 3 0 0 4 0 6 3 6 6 6 6 0 0 6 6 | 58
2| 6 X 6 3 6 3 3 0 0 3 3 0 6 6 3 0 6 6 6 | 60
3| 0 0 X 6 0 0 0 4 0 3 3 0 6 0 6 0 0 6 0 | 32
4| 3 3 0 X 4 0 0 0 0 6 0 6 2 6 6 6 0 6 0 | 46
5| 3 0 6 1 X 6 6 4 0 1 2 0 2 3 6 0 0 6 6 | 50
6| 6 3 6 6 0 X 6 4 3 6 6 6 6 6 3 0 6 6 3 | 78
7| 6 3 6 6 0 0 X 0 3 6 3 6 6 6 3 0 6 6 3 | 64
8| 1 6 1 6 1 1 6 X 0 0 2 6 6 1 6 6 1 0 0 | 50
9| 6 6 6 6 6 3 3 6 X 6 6 3 3 6 3 0 6 6 6 | 82
0| 0 3 3 0 4 0 0 6 0 X 6 1 6 6 2 6 0 6 6 | 53
1| 3 3 3 6 2 0 3 2 0 0 X 0 0 3 0 3 0 6 6 | 34
2| 0 6 6 0 6 0 0 0 3 4 6 X 0 6 3 0 0 6 3 | 46
3| 0 0 0 2 2 0 0 0 3 0 6 6 X 6 0 0 0 6 0 | 30
4| 0 0 6 0 3 0 0 4 0 0 3 0 0 X 0 0 0 6 6 | 26
5| 0 3 0 0 0 3 3 0 3 2 6 3 6 6 X 0 0 0 0 | 30
6| 6 6 6 0 6 6 6 0 6 0 3 6 6 6 6 X 0 6 3 | 76
7| 6 0 6 6 6 0 0 4 0 6 6 6 6 6 6 6 X 6 6 | 82
8| 0 0 0 0 0 0 0 6 0 0 0 0 0 0 6 0 0 X 2 | 14
9| 0 0 6 6 0 3 3 6 0 0 0 3 6 0 6 3 0 2 X | 40
1 Farik (17): 82
1 lOput (9): 82
3 bateleur (6): 78
4 Madmanquail (16): 76
5 math_geek (7): 64
6 dethwing (2): 60
7 Mogg (1): 58
8 FuriouslySleepingIdea (5): 50
Farik and lOput win 5CB #89.
POTM Standings
1 bateleur: 100
2 Madmanquail: 88
3 dethwing: 82
3 Farik: 82
3 lOput: 82
6 Mogg: 68
7 math_geek: 64
8 FuriouslySleepingIdea: 50
9 ced395: 20
10 WhammWhamme: 20
11 jordman: 16
12 FuriouslySleepingIdea: 13
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator (Mogg).
2.2. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.3. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.6. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
2.7. The player with the most points over the course of a month becomes the Player of the Month.
Season 1
March 2005
Round 1 r_x, Greebo, zorbop
Round 2 Ankh-Morpokian
Round 3 Greebo
Round 4 Chimpanzee
POTM: Greebo
April 2005
Round 5 help im a bug, Draco9_1_1 (Only Creatures)
Round 6 Greebo (Only Creatures)
Round 7 spuzzem king
Round 8 bateleur
POTM: spuzzem king
May 2005
Round 9 Feyd_Ruin (Only Multicolor)
Round 10 jcsuperstar (Only Multicolor)
Round 11 Lone Warrior
Round 12 Wanderer359
POTM: WhammWhamme
June 2005
Round 13 Silver Seraph, Greebo (Titania's Song)
Round 14 WhammWhamme (Titania's Song)
Round 15 Tahn (Artist Tribute)
Round 16 Lone Warrior (Artist Tribute)
POTM: bateleur, Greebo
July 2005
Round 17 Shadowlord
Round 18 bateleur
Round 19 Shadowlord (Pay 19: Add 1)
Round 20 Greebo (Pay 19: Add 1)
POTM: Shadowlord
August 2005
Round 21 Greebo
Round 22 Greebo
Round 23 spuzzem king (One-Million Life)
Round 24 WhammWhamme (One-Million Life)
POTM: Greebo
September 2005
Round 25 Chimpanzee, Shadowlord
Round 26 dasheiff
Round 27 Chimpanzee (Orrery)
Round 28 Halinn (Orrery)
POTM: jcsuperstar
October 2005
Round 29 Beaker
Round 30 Feuerdrache, Wanderer359
Round 31 r_x (Dream Halls)
Round 32 Puzzle (Dream Halls)
POTM: Chimpanzee
November 2005
Round 33 bateleur
Round 34 Shadowlord
Round 35 jcsuperstar (Backbuild)
Round 36 jcsuperstar (Backbuild)
POTM: bateleur
December 2005
Round 37 bateleur
Round 38 Wanderer359
Round 39 WhammWhamme (Ban a Card)
Round 40 dasheiff, Lone Warrior (Ban a Card)
POTM: Beaker
January 2006
Round 41 Lone Warrior
Round 42 Silver Seraph
Round 43 Trojan (1984)
Round 44 Beaker (1984)
POTM: Lone Warrior
February 2006
Round 45 bateleur
Round 46 Halinn
Round 47 bateleur (7 Life)
Round 48 Chimpanzee (7 Life)
POTM: bateleur
March 2006
Round 49 armlx
Round 50 bateleur
Round 51 armlx (Leyline)
Round 52 Chimpanzee, Greebo (Leyline)
POTM: armlx
April 2006
Round 53 jcsuperstar
Round 54 armlx
Round 55 bateleur (Epic)
Round 56 Xyre (Epic)
POTM: jcsuperstar
May 2006
Round 57 jcsuperstar
Round 58 Pingele_Pats (Banathon)
Round 59 Amadi (Banathon)
Round 60 Solitaire (Banathon)
POTM: Pingele_Pats
June 2006
Round 61 Farik (One-Million Life)
Round 62 Wrath_of_Dog, zu_Faul (Leyline)
Round 63 Beaker (7 Life)
POTM: silicon
July 2006
Round 64 Pingele_Pats (Multi-Set)
Round 65 WhammWhamme, zu_Faul (Extended)
POTM: None
September 2007
Round 1 (Introduction)
Round 2 andelijah
POTM: None
October 2007
Round 3 Mogg
Round 4 Chimpanzee (Lorwyn)
Round 5 Meat Popsicle (Repeat Letters)
Round 6 Mogg (10 Life)
POTM: Mogg
November 2007
Round 7 Death_By_Beebles
Round 8 jcsuperstar (Mindslaver)
Round 9 Mogg (Thanksgiving Special)
Round 10 Mogg (Thanksgiving Special, Part Two)
POTM: Mogg
December 2007
Round 11 carrion pigeons
Round 12 Mogg (Later Alphabet)
Round 13 Mogg (Backbuild)
Round 14 Xyre (Backbuild)
POTM: Mogg
January 2008
Round 15 armlx
Round 16 Chimpanzee (Auras)
Round 17 Mogg (Doubling Season)
Round 18 carrion pigeons, Chimpanzee (Doubling Season)
Round 19 WhammWhamme (31 Bans)
POTM: Mogg
February 2008
Round 20 Chimpanzee
Round 21 Mogg (Combat)
Round 22 Mogg (Combat)
Round 23 Knowledge
POTM: Mogg
March 2008
Round 24 Mogg (Consecutive Names)
Round 25 Chimpanzee (Consecutive Names)
Round 26 The Mad Tapper
Round 27 The Mad Tapper
POTM: The Mad Tapper
April 2008
Round 28 The Mad Tapper (DC5)
Round 29 jcsuperstar (DC5)
Round 30 jcsuperstar (< 20)
Round 31 bateleur
POTM: bateleur
May 2008
Round 32 WhammWhamme (Leyline)
Round 33 Silver Seraph (Mana Market)
Round 34 bateleur (Helm of Awakening and Mirari)
Round 35 Alfred (Pre-entered Decks)
POTM: bateleur
June 2008
Round 36 bateleur
Round 37 WhammWhamme (Favorite Colors)
Round 38 YuanTi (Lotus)
Round 39 Mogg (Mogg Week)
POTM: WhammWhamme
July 2008
Round 40 bateleur (Mulligans)
Round 41 Mogg
Round 42 Chimpanzee
Round 43 ced395 (Even)
POTM: Mogg
August 2008
Round 44 WhammWhamme (Odd)
Round 45 Farik (No Bans)
Round 46 Mogg
POTM: Error1
September 2008
Round 47 ghweiss (Low-Scoring)
Round 48 theeguy (Backbuild, Part Two)
Round 49 Mogg
Round 50 Mogg (50 Life)
Round 51 Error1 (Landline)
POTM: Mogg
October 2008
Round 52 Shogun17 (Exploration)
Round 53 MT_Gunn (Multicolor Discount)
Round 54 Silkenfist (2-2)
Round 55 bateleur, WhammWhamme
POTM: Error1
November 2008
Round 56 Error1 (Colorless Creatures)
Round 57 Knowledge, Silkenfist (Legendary Creatures)
POTM: None
December 2008
Round 58 (Introduction)
Round 59 Halinn
Round 60 Halinn
Round 61 ced395 (Christmas Special)
Round 62 MyNameIsFourteen (New Year's Special)
POTM: None
January 2009
Round 63 Mogg
Round 64 Mogg (Nemesis)
Round 65 MyNameIsFourteen (Nemesis)
Round 66 Mogg
POTM: Mogg
February 2009
Round 67 Chimpanzee
Round 68 MyNameIsFourteen (Lovely Letters)
Round 69 Naphtali (Lovely Letters, Part 2)
Round 70 bateleur
POTM: bateleur
March 2009
Round 71 ced395, Chimpanzee
Round 72 ced395 (Activated)
Round 73 WhammWhamme (Activated)
Round 74 bateleur
POTM: Chimpanzee
April 2009
Round 75 Xyre
Round 76 Mogg, ngollon (Landline-Orrery)
Round 77 Mogg (Landline-Orrery)
Round 78 Mogg
POTM: Mogg
May 2009
Round 79 bateleur
Round 80 ced395 (Upwelling)
Round 81 Mogg (Upwelling)
Round 82 Halinn
Round 83 r_x_
New Player Round math_geek
POTM: Mogg
June 2009
Round 84 Kekekekeke (Block Party)
Round 85 FuriouslySleepingIdea (Block Party)
Round 86 Mogg
Round 87 Farik
POTM: Mogg
July 2009
Round 88 bateleur, dethwing (Infinite Cards)
Round 89 Farik, lOput (Infinite Cards)
Wins Per Player
Rounds
Mogg: 23
bateleur: 17
Chimpanzee: 12
WhammWhamme: 10
Greebo: 8
jcsuperstar: 8
ced395: 5
Halinn: 5
armlx: 4
Farik: 4
Lone Warrior: 4
Shadowlord: 4
Beaker: 3
MyNameIsFourteen: 3
r_x_: 3
Silver Seraph: 3
The Mad Tapper: 3
Wanderer359: 3
Xyre: 3
carrion pigeons: 2
dasheiff: 2
Error1: 2
help im a bug: 1
Knowledge: 2
Pingele_Pats: 2
Silkenfist: 2
spuzzem king: 2
zu_Faul: 2
Alfred: 1
Amadi: 1
andelijah: 1
Ankh-Morpokian: 1
Death By Beebles: 1
dethwing: 1
Draco9_1_1: 1
Feuerdrache: 1
Feyd_Ruin: 1
FuriouslySleepingIdea: 1
ghweiss: 1
Kekekekeke: 1
lOput: 1
Meat Popsicle: 1
MT Gunn: 1
Naphtali: 1
ngollon: 1
Puzzle: 1
Shogun17: 1
Solitaire: 1
Tahn: 1
theeguy: 1
Trojan: 1
Wrath_of_Dog: 1
YuanTi: 1
zorbop: 1
POTM
Mogg: 11
bateleur: 6
Greebo: 3
Chimpanzee: 2
Error1: 2
jcsuperstar: 2
WhammWhamme: 2
armlx: 1
Beaker: 1
Lone Warrior: 1
Pingele_Pats: 1
Shadowlord: 1
silicon: 1
spuzzem king: 1
The Mad Tapper: 1
Dom Camus
Five Card Blind
Nick Chandler-Klein:
Three Card Blind: A Whole Different Format (Part 1)
Three Card Blind: A Whole Different Format (Part 2)
Three Card Blind: A Whole Different Format (Part 3)
Alex Hoffman:
Going Blind: A First Look at Lands
Going Blind: A Non-Basic Approach
Going Blind: Metagaming – Being Overly Analytical
Going Blind: Metagaming #2 – All Decked Out
Going Blind: XCB Metagaming – A Prolonged Conclusion
Deck Submission Deadline:
Friday, July 17th, 2:00 pm PST.
Please use this thread to discuss any aspect of 5CB. Also, consider a subscription to 5CB. Subscribed players who have not already submitted a deck receive a reminder PM about two days before deadline. PM me to subscribe.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
As an aside, are the new rules (no mana burn, new combat, etc) in effect this week?
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Form can never kill me before I get enough mana to play sliver on it and then empty the warrens. No matter what he makes me discard I can cast it again on the turn I use will, if he make me discard will I will still have enough turns to build up mana for sliver and warrens. It only takes 4 lotuses since he can artifact blast one. If he holds back form I wait an extra turn and keep a lotus around to use the sliver.
And wow, 171 matchups! That must have taken a lot of processing considering it's taken me ten minutes just to analyze a single match in some cases.
Also, according to my Skype browser plugin, FuriouslySleepingIdea has a phone number from Lesotho in his scoreline, so special congratulations to him! (I didn't recognise the flag and had to research what it was!) Magus819 comes a close second with a Liberian phone number. Nobody else managed one.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Decks this applies against are decks #1 (without mox ruby no elemental blast), 3, 5, 6, 14, and 17.
I didn't have to do anything, the Skype plugin scans pages for phone numbers automatically and amends the page rendering accordingly. (Although FSI's corrections are probably going to spoil his...)
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Also, Madmanquail does 6-0 Some One. The explanation is reasonably simple, so I'll post it here.
Assuming MMQ does nothing (after Artifact Blast):
1. If Some One plays one Choker on turn one, he loses.
2. If Some One plays Choker on turns two and three, he wins on 2 life.
3. If Some One plays Choker on turns two and four, he wins on 6 life.
4. If Some One plays Choker on turns two, four, and five, he wins on 4 life.
5. Some does nothing.
1. Defeats itself.
2. Is defeated by sacrificing two Loti to add counters.
3 and 4. are defeated by sacrficing four Loti to remove counters.
5. Is defeated by Form of the Dragon.
Choker damage for scenarios 1, 2, and 3 is in the spoiler
1: (1)
2: 19 (2)
1: 18 (3)
2: 16 (4)
1: 14 (5)
2: 11 (6)
1: 8 (7)
2: 4 (8)
1: -
1: (1)
2: 19 (2)
1: 18 (3, 1)
2: 15 (4, 2)
1: 12 (5, 3)
2: 7 (6, 4)
1: 2 (7, 5)
2: -
1: (1)
2: 19 (2)
1: 18 (3)
2: 16 (4)
1: 14 (5, 1)
2: 10 (6, 2)
1: 6 (7, 3)
2: -
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy