I like the way it plays right now, but I'm looking for a certain few cards to add to my deck. Just by looking at it, could I get a few tips on what to remove/replace? I particularly like the combos with Necropotence and Soul Conduit.
Kill Combos: (Necropotence + Soul Conduit + Sanguine Bond + Wound Reflection)
You're at 40, the opponent is at 40. You pay 10 life with Necropotence, exiling 10 cards until the beginning of the Discard Phase, swap your life totals using Soul Conduit, making it 40-30 again. Your opponent loses 10 there. He loses another 10 because of Sanguine Bond, knocking him to 20. Then you end your turn, having Wound Reflection finish him off.
(Necropotence + Platinum Angel + Soul Conduit)
You pay ALL of your life, and then swap life totals with the opponent. Simple enough.
So, what do you guys think? I know a few certain cards in the deck don't really belong (Avatar of Woe), even though its not an absolutely terrible card. Let me know what you think. Constructive Criticism is wanted.
Personally, I think the deck would do well with more Enter the Battlefield/Exit the Battlefield creatures with some cool sacrifice engines to work with Sheoldred.
A personal favorite of mine is drop Contamination with Sheoldred on the field and a fun card to continually enter and exit the battlefield, some fun ones:
Two that I'm trying to get my hand on are Sadistic Hypnotist and Mournwhelk, making someone discard 4 at my upkeep sounds fun, not to mention all the other triggers I could have go off.
EDIT: I would also definitely swap out the Plague Wind and some other small removal for stuff like Damnation, Mutilate, and Life's Finale
You could have a lot of fun with Sundering Titan, especially if you get a hold of Urborg, Tomb of Yawgmoth so that way you can hit every land at one point or another. Another card if you modified your deck for that you could have fun with is Isochron Scepter, which would allow you to repeatedly abuse many black sorceries and instants that players are annoying with in the first place. And lastly, where's Wurmcoil Engine and Grave Titan? With all the sacrificing and recurring going around, Wurmcoil Engine gives you an army of tokens with lifelink or deathtouch, and Grave Titan is ... Grave Titan.
Private Mod Note
():
Rollback Post to RevisionRollBack
Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
~~~~~
1 Sheoldred, Whispering One
Creature (21)
1 Anowon, the Ruin Sage
1 Ascendant Evincar
1 Avatar of Woe
1 Bloodghast
1 Butcher of Malakir
1 Captivating Vampire
1 Chancellor of the Dross
1 Dimir House Guard
1 Drana, Kalastria Bloodchief
1 Guul Draz Vampire
1 Kalitas, Bloodchief of Ghet
1 Malakir Bloodwitch
1 Massacre Wurm
1 Mephidross Vampire
1 Mirri the Cursed
1 Nirkana Cutthroat
1 Reiver Demon
1 Sangromancer
1 Sengir Vampire
1 Skeletal Vampire
1 Vampire Nocturnus
Planeswalker (2)
1 Liliana Vess
1 Karn Liberated
1 Doom Blade
1 Tendrils of Corruption
Sorcery (19)
1 Beacon of Unrest
1 Blood Tribute
1 Consume Spirit
1 Consuming Vapors
1 Corrupt
1 Decree of Pain
1 Despise
1 Diabolic Tutor
1 Dimir Machinations
1 Drain Life
1 Duress
1 Life's Finale
1 Mind Sludge
1 Morbid Plunder
1 Patriarch's Bidding
1 Plague Wind
1 Praetor's Grasp
1 Promise of Power
1 Syphon Mind
Enchantment (10)
1 Bloodchief Ascension
1 Grave Pact
1 Leyline of the Void
1 Necropotence
1 Oversold Cemetery
1 Phyrexian Arena
1 Phyrexian Reclamation
1 Polluted Bonds
1 Sanguine Bond
1 Wound Reflection
1 Blade of the Bloodchief
1 Elixir of Immortality
1 Lashwrithe
1 Soul Conduit
1 Strata Scythe
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Venser's Journal
Land (34)
1 Barren Moor
1 Bojuka Bog
1 Crypt of Agadeem
1 Mystifying Maze
1 Phyrexian Tower
1 Shizo, Death's Storehouse
28 Swamp
I like the way it plays right now, but I'm looking for a certain few cards to add to my deck. Just by looking at it, could I get a few tips on what to remove/replace? I particularly like the combos with Necropotence and Soul Conduit.
My wish list for this deck:
Cabal Coffers
Nirkana Revenant
Demonic Tutor
Vampiric Tutor (If it's legal.)
Urborg, Tomb of Yawgmoth
Platinum Angel
Mutavault
Kill Combos:
(Necropotence + Soul Conduit + Sanguine Bond + Wound Reflection)
You're at 40, the opponent is at 40. You pay 10 life with Necropotence, exiling 10 cards until the beginning of the Discard Phase, swap your life totals using Soul Conduit, making it 40-30 again. Your opponent loses 10 there. He loses another 10 because of Sanguine Bond, knocking him to 20. Then you end your turn, having Wound Reflection finish him off.
(Necropotence + Platinum Angel + Soul Conduit)
You pay ALL of your life, and then swap life totals with the opponent. Simple enough.
So, what do you guys think? I know a few certain cards in the deck don't really belong (Avatar of Woe), even though its not an absolutely terrible card. Let me know what you think. Constructive Criticism is wanted.
A personal favorite of mine is drop Contamination with Sheoldred on the field and a fun card to continually enter and exit the battlefield, some fun ones:
Two that I'm trying to get my hand on are Sadistic Hypnotist and Mournwhelk, making someone discard 4 at my upkeep sounds fun, not to mention all the other triggers I could have go off.
EDIT: I would also definitely swap out the Plague Wind and some other small removal for stuff like Damnation, Mutilate, and Life's Finale
candidus inperti; si nil, his utere mecum.
~~~~~