This deck works very well, it managed to win a tough multi-player match against two burn decks. Very consistent, but I think it may need more help in the sideboard. What are your thoughts?
Kozilek, is in to prevent mill decks from having their way with this deck. Once it hits the graveyard, it's a Reminisce. Though on the off chance that it does hit the field, I get 4 extra cards, which could help draw into game winners.
Disruptive Pitmage and Mundungu are in to assist in countering high cost spells. Mundungu forces them to pay 1 extra and also pay 1 life in order to keep a spell, Disruptive Pitmage forces them to pay extra mana.
Recoil allows you to bounce a creature back to your opponent's hand. If timed right, you can bounce it when they need it most, but have no cards in hand, this then forces them to discard that creature. If it's a creature with a triggered ability that involves hitting the graveyard from play, you've just saved yourself some trouble in dealing with it.
Funeral Charm and Piracy Charm allows instant speed discarding, or you can choose either of the other two effects. If your opponent has a small 2/1 creature that has become a pain in the neck, give it +2/-1 and get rid of it, or if they have a swamp of island, give your creatures swampwalk or islandwalk and smack them for some damage. All that for only B or U, depending on which one you play.
Dark Ritual, does this even need a reason?
Careful Consideration allows you to refresh your hand if you decide to play it on yourself, do it during your main phase so you will draw 4 and discard 2, or you can play it against your opponent by forcing them to draw 4 and discard 3.
11 Swamp
11 Island
Creatures
1 Kozilek, Butcher of Truth
1 Lore Broker
2 Hypnotic Specter
1 Mundungu
1 Disruptive Pitmage
2 Wall of Distortion
2 Mindslicer
Other Spells
4 Urza's Guilt
2 Careful Consideration
1 Convolute
4 Dark Ritual
4 Funeral Charm
2 Piracy Charm
1 Recoil
2 Megrim
3 Liliana's Caress
3 Mana Leak
2 Kiku's Shadow
2 Lore Broker
1 Mind Bomb
1 Convolute
2 Megrim
1 Blizzard Specter
2 Deprive
1 Okiba-Gang Shinobi
2 Mind Rot
1 Honden of Night's Reach
Kozilek, is in to prevent mill decks from having their way with this deck. Once it hits the graveyard, it's a Reminisce. Though on the off chance that it does hit the field, I get 4 extra cards, which could help draw into game winners.
Disruptive Pitmage and Mundungu are in to assist in countering high cost spells. Mundungu forces them to pay 1 extra and also pay 1 life in order to keep a spell, Disruptive Pitmage forces them to pay extra mana.
Recoil allows you to bounce a creature back to your opponent's hand. If timed right, you can bounce it when they need it most, but have no cards in hand, this then forces them to discard that creature. If it's a creature with a triggered ability that involves hitting the graveyard from play, you've just saved yourself some trouble in dealing with it.
Funeral Charm and Piracy Charm allows instant speed discarding, or you can choose either of the other two effects. If your opponent has a small 2/1 creature that has become a pain in the neck, give it +2/-1 and get rid of it, or if they have a swamp of island, give your creatures swampwalk or islandwalk and smack them for some damage. All that for only B or U, depending on which one you play.
Dark Ritual, does this even need a reason?
Careful Consideration allows you to refresh your hand if you decide to play it on yourself, do it during your main phase so you will draw 4 and discard 2, or you can play it against your opponent by forcing them to draw 4 and discard 3.