Illusions, Michael! Illusions (Arrested Development reference)! Full WAR spoiler is out, which means it's brew time! I'm loving the fact that both mono and multi colored decks have been dominant in Standard the past few months. With WAR I think that tradition will continue and I have been anticipating building a mono color deck like the one below:
Pretty straight-forward build. The idea is to win thru attrition, until you can ult either Jace, Wielder of Mysteries or Jace, Cunning Castaway. With Castaway, the ult becomes a CA engine that is hard to stop once it gets going and fuels Wielder's ult in turn. Another win con, albeit much slower, is beating our opponents down the traditional way, with Castaway's illusion tokens, Kasmina, Enigmatic Mentor's wizard tokens, and God-Eternal Kefnet (if we can stick him and protect him for multiple turns). Kasmina and Narset, Parter of Veils act as "fun police," reducing the number of ways opponents can remove our permanents, or gain card advantage of their own. The deck's greatest strength IS card advantage. There's so much card draw built into it, it's insane! The biggest issue I can think of (as of right now) is instant vs sorcery speed card draw. Instant card draw tends to net fewer cards, but are faster. However, with the amount of planeswalkers we're playing, and for what we're using the card draw for, I'm not sure being a little slower is a bad thing. Contentious Plan is great for boosting planswalker loyalty, and Jace's Triumph works well because of the many Jace's we have in the deck. The side board is designed to deal more with aggro and control matchups.
All that said, I've considered going UB for one card in particular: The Elderspell. The applications/implications this card will have on Standard is contentious, to say the least. I personally think it's a really good card. It's great as a planeswalker removal spell, and can fuel Wielder's ult faster, especially if we have ult'ed our Castaway. Not to mention Dimir has some pretty decent hand disruption/card draw on it's own. But I wanna try mono U first to see if it works.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
2 Reliquary Tower
2 Blast Zone
2 Karn's Bastion
18 Island
CREATURES 4
2 Spark Double
2 God-Eternal Kefnet
PLANESWALKERS 12
2 Narset, Parter of Veils
4 Jace, Cunning Castaway
4 Jace, Wielder of Mysteries
2 Kasmina, Enigmatic Mentor
2 Dive Down
4 Contentious Plan
4 Blink of an Eye
2 Narset's Reversal
2 Jace's Triumph
2 Sinister Sabotage
2 Bond of Insight
2 Chemister's Insight
2 Spell Pierce
3 Negate
2 Essence Scatter
2 Narset's Reversal
4 Murmuring Mystic
2 Commence the Endgame
Pretty straight-forward build. The idea is to win thru attrition, until you can ult either Jace, Wielder of Mysteries or Jace, Cunning Castaway. With Castaway, the ult becomes a CA engine that is hard to stop once it gets going and fuels Wielder's ult in turn. Another win con, albeit much slower, is beating our opponents down the traditional way, with Castaway's illusion tokens, Kasmina, Enigmatic Mentor's wizard tokens, and God-Eternal Kefnet (if we can stick him and protect him for multiple turns). Kasmina and Narset, Parter of Veils act as "fun police," reducing the number of ways opponents can remove our permanents, or gain card advantage of their own. The deck's greatest strength IS card advantage. There's so much card draw built into it, it's insane! The biggest issue I can think of (as of right now) is instant vs sorcery speed card draw. Instant card draw tends to net fewer cards, but are faster. However, with the amount of planeswalkers we're playing, and for what we're using the card draw for, I'm not sure being a little slower is a bad thing. Contentious Plan is great for boosting planswalker loyalty, and Jace's Triumph works well because of the many Jace's we have in the deck. The side board is designed to deal more with aggro and control matchups.
All that said, I've considered going UB for one card in particular: The Elderspell. The applications/implications this card will have on Standard is contentious, to say the least. I personally think it's a really good card. It's great as a planeswalker removal spell, and can fuel Wielder's ult faster, especially if we have ult'ed our Castaway. Not to mention Dimir has some pretty decent hand disruption/card draw on it's own. But I wanna try mono U first to see if it works.