I've been playing standard on Arena, I came up with this deck: https://www.mtggoldfish.com/deck/1874945#arena. It's an Azorius mill deck that has been really fun to play with. The best suggestion I can think of as a new player to standard (I only played standard briefly, I drafted paper and played Commander) is the Meandering River, but I can use that as Chemister's Insight jumpstart fodder if need be too. I tried cutting them for basics and just got mana screwed on the two colored cards and some of the double blue or white cards.
In the sideboard I would probably include 3/4 Negate removal heavy control decks. (Sideboard in for Dovin's Veto.
If you expect games to regularly play for 10+ turns you might want to consider running Fleet Swallower.
I have a similar deck on Arena. However, it is mostly blue with a splash of white for Teferi, Hero of Dominaria. My goal is to play like a mono-blue draw/control deck.
I think it is something like
This aims to take advantage of both mill enchantments by triggering them as much as possible. Every non=land card is blue for Secrets and there is a good amount of draw for Corrosion. I have only used it in best of 1, so no idea on sideboard.
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Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
I haven't had much of an issue with aggro playing this. Yes, they can get out of hand with a good draw but I'm okay with taking a couple hits early to establish my threats. Also, I play this deck for fun. If I get beat, so what. It does what I want it to. I posted me list so that original poster could get some ideas for their deck, if they wanted.
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Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
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2 Wall of Lost Thoughts
4 Dovin's Veto
4 Psychic Corrosion
4 Thought Collapse
2 Deputy of Detention
2 Ashiok, Dream Render
2 Ixalan's Binding
2 Settle the Wreckage
4 Chemister's Insight
4 Jace, Wielder of Mysteries
2 Cleansing Nova
6 Plains
6 Island
4 Glacial Fortress
4 Hallowed Fountain
4 Meandering River
I was wondering if you had any suggestions on how to improve it? Also, I need sideboard help if possible so I can take it to Bo3 as well.
If you expect games to regularly play for 10+ turns you might want to consider running Fleet Swallower.
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Mtg Lifestyle
I think it is something like
2 Ashiok, Dream Render
4 Blink of an Eye
3 Essence Scatter
4 Dovin's Veto
4 Psychic Corrosion
4 Drowned Secrets
3 Divination
4 Chemister's Insight
4 Sinister Sabotage
2 Search for Azcanta
2 Devious Cover-up
4 Hallowed Fountain
4 Glacial Fortress
This aims to take advantage of both mill enchantments by triggering them as much as possible. Every non=land card is blue for Secrets and there is a good amount of draw for Corrosion. I have only used it in best of 1, so no idea on sideboard.
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
And if you're going to do that, add in some Essence Capture to make your blockers more effective
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans