This is the deck list I am running right now. And my test result with my friends are 1-2 tron, 3-1 human, 2-2 jund, 3-2 burn, all main deck no side board so far. The basic idea is to use soulherder's abilities double-triggering those ETB effects. Like kitchen finks, watcher for tomorrow, etc. Please leave comment about this deck! Thanks a lot
A soulherder deck! I'm really excited for the card too, though I haven't exactly figured out which way to go with it. I think it's interesting you went for bant instead of esper, but didn't include the loam/drift cycling package. True, the astral drift package is somewhat redundant if the plan is to flicker things with wisp/resto/soulherder, but it more reliably pumps your herder and the cycle lands/life from the loam you'd play alongside it would provide more reliable card advantage than wall of omens/blossoms. But I digress.
This list feels really greedy, which isn't necessarily a bad thing. Settle the wreckage seems like an obvious choice, both by giving you an asymmetrical board wipe that allows you to keep early-game gains from your dorks and by pumping your herder if it's out already. You could make room by dropping a copy of Restoration Angel and cutting 1-2 Eladamri's calls. slightly reducing the list's greed.
Deputy of detention is a strange choice- flickering it can provide extra value in some edge-cases but it usually results in no extra value and sometimes actively hurts you. Reflector mage fits in the same slot and more reliably provides value when flickered. Flickerwisp is also a questionable choice; it does provide more flickering opportunities but it has a tough mana cost, doesn't get picked up by Reveillark, and doesn't have flash. If the extra flickering opportunities are needed, replacing it with ephemerate would be an improvement, otherwise blade splicer feels like an amazing choice for this deck-- I'd look to put it in even if ephemerate takes the wisp's spot. Having the wall/thragtusk/watcher be your only context-independent etb value generators feels bad. I'd consider replacing Finks with Splicer; maindecking both finks and thragtusk feels like overkill life-gain-wise, plus Finks doesn't get hit by Reveillark. Finks can always be sideboarded in for burn matches.
Another possible replacement/addition is arboreal grazer. It serves the dual purpose of being mana ramp and being flickerable-- alongside cheap flicker like ephemerate and a land-heavy draw it could double or triple ramp you, giving you 4-5 mana by turn 3 while not being vulnerable to removal (you keep the mana ramp if grazer gets bolted) and being a better blocker. Of course grazer doesn't always provide value if you don't have the lands on-hand, becoming usually useless past turn 2-3, and it doesn't help you with mana-screw, so there's an equal argument to be made that heirarch is better-- just including 2 by cutting a witness and a heirarch could hedge against this and gives you 5 options to ramp, which is an improvement-- witness feels like a win-more card in this list.
Thanks so much for the reply! I do agree with the Deputy of detention with you. I added that only because this deck was lack of permanent removal. I learned a hard lesson from my testing against jund, and that ooze gained so much life out of my graveyard. That slot was originally settle indeed. But I will drop one Eladmri's call to fit in Reflector mage. Sometimes 4 copies of Eladmri's call feels too much. I will try to test both version later on next week and tell you the result.
Speaking about Flicker, flicker is there not only for extra flickering, but also with soulherder's ability. During your main phase, you can cast it to flick your own creature or Serra to get 2 4/4 angel, at the end of your turn you can get rid of one of your opponent's permanent. (By exiling that card at your end step with soulherder, your opponent can only get it back at the next of your end step. And then you can repeat that again.) So this one is more lean to disrupt your opponent plan piece. Blade splicer is something I considered at first, but it feels kinda slow considering current meta. Maindeck finks also guarantee you a free attack opportunity. (You can declare attack no matter your opponent board condition since if they blocks and killed finks, you gain 2 and fink is back to the board with -1/-1. or they can take for 3 damage. Regardless you are going to flick it with soulherder and you will get 2 life and a fresh fink at the end of your turn.)
Arboreal grazer is sweet, I might consider it to replace hierarchy since it provides you a more stable mana source (unless there is no land in your hand, but you are pretty dead with only one land and a hierarchy anyway).
In addition, whats ur opinion on Acidic Slime replace thragtusk? That's also an interesting combo with soulherder.
While the trick with soulherder/flickerwisp is neat, if you want to do something like that consider the ephemerate/fiend hunter combo- you play fiend hunter targeting an opponent's creature, then cast ephemerate targeting fiend hunter in response, fiend hunter's secondary ability ('when this card leaves the battlefield return exiled card to the battlefield') goes on the stack ahead of its etb ability, permanently exiling the target creature when both resolve. Then when fiend hunter returns to the battlefield you can target your own creature for Maximum Value, tucking it so that next turn you cast the rebounded ephemerate on fiend hunter again, releasing your creature so that its etb triggers again and this time targeting an opponent's creature when fiend enters the battlefield for the third time. You could also do that combo with restoration angel if you have a million mana, or you could have fiend hunter on the field already and bounce it with soulherder and then start the combo with resto or ephemerate on your end step. That seems more reliable than needing both flickerwisp and soulherder to survive consecutive turns. Plus this is a good example of why blade splicer is good for the deck-- let's say you do get to bounce flickerwisp multiple times, and then your opponent finally gets rid of soulherder. By the end step of that turn, you will have nothing more to show for all of the times flickerwisp was bounced, as opposed to soulherder leaving behind an army of golems if splicer had been the creature it was bouncing. If the decks you're facing are too fast/burn-y for 3 splicers, since you're running Eladamri anyway just 1 splicer will give you a decent chance of steamrolling your opponent if creature aggro is required.
As for acidic slime, it is outclassed by knight of autumn for artifact/enchantment removal, and it hits the board way too late to have a meaningful effect through land destruction in most matchups. A single copy of knight of autumn maindeck and a field of ruin or two sideboarded does acidic slime's job a lot better imo.
I really like the ephemerate/fiend hunter combo too. However I am just not sure if we still have slot for these two combo pieces so far since this is a creature heavy deck and there is just not that much seats for non-creature spells. Is there any suggestion on what cards should we take out? But switching out one copy of fink with splicer is good since it gives us more board advantage. And also it is another target for Reveillark. Hopefully, I will get the test result back here earlier next week.
PS: It would be fantastic if anyone could test that on mtgo 2. Thanks a ton!
Looking over the list, I would cut: Serra, 1 Eternal Witness, 1 Giver of Runes, for 3 Ephemerates. Serra comes online a bit late for burn/aggro, and I think ephemerate is a better card if the game goes past turn 4. My experience with Eternal Witness is that it can played on 3 to draw you 1 non-impactful early-game minion 50% of the time and does nothing unless you keep it in hand most of the rest of the time-- and again, if the game goes long I think ephemerate has an equal or better chance of producing value. Giver of runes will be great when it survives turn 1-2 and protects Soulherder on 3, but otherwise I bet it will feel like a dud draw. I would maybe even run Thraben Inspectors instead, but the possibility of Giver taking the path/bolt/push so that soulherder may live probably makes it good, since soulherder really is what makes the deck tick.
On that note, soulherder being essential to the game plan is another good reason to run ephemerate over the above cards-- it introduces a degree of redundancy, giving you 2 flickers for 1 card-- if soulherder gets 2 flickers off before dying it will always have at least 2-for-1-ed the opponent.
As for how to fit in fiend hunter, it does the same job as reflector mage so that would be the replacement. For more than 1 copy, I guess deputy of detention could go-- it will only be substantially different if you're facing something like Mardu Pyromancer and need to zap a board of tokens, and in that case it could be sideboarded in.
I'm really curious about how watcher for tomorrow will perform. I think it's a sleeper in the set.
Once Modern Horizons is out on mtgo I might give this a whirl. It's been ages since I signed onto mtgo-- arena has all my attention-- but Modern Horizons is too darn exciting lol.
To answer the watcher question, it is really good when I was against jund. Since it can be acted as an card draw engine with soulherder. Can you imagine still having 4 cards in hand while Jund with dark confidant only having 3 cards in their hand after turn 5
I love bant flicker lists. I want to try a little different take with a Soulherder/ Bant list. I see potential for a fun lock down deck. With Teferi/ Soulherder/ Witness/ and Silence, they can't cast spells! I may want watcher's instead of wall of omen/ coiling oracle, though I love the potential ramp. Not totally sure what the sideboard should be. Probably throw some fogs in there.
Main Board (60)
Creature (24)
4 Birds of Paradise
4 Coiling Oracle
3 Wall of Omens
4 Soulherder
4 Eternal Witness
2 Flickerwisp
2 Knight of Autumn
1 Stonehorn Dignitary
Land (22)
4 Breeding Pool
4 Flooded Strand
2 Forest
4 Hallowed Fountain
1 Island
1 Plains
2 Temple Garden
4 Windswept Heath
Instant (8)
2 Ephemerate
2 Path to Exile
4 Silence
Planeswalker (6)
4 Teferi, Time Raveler
2 Venser, the Sojourner
I think that list would absolutely love Aether Vial. Imagine this: turn 4, you resolve Teferi, Aether Vial is up at 3 counters, and you have Silence and Flickerwisp in hand. You get to cast Silence on their turn, if something threatens your Teferi you tap vial bring out wisp and tuck Teferi. Turn 5, cast soulherder, tap vial to bring out witness in reaction to surgical extraction, saving your Silence and boom, locked. Is it a dream scenario? Sure. But with eladamri's call and the London mulligan it could be somewhat consistent tbh.
If one ephemerate is in the gy and the other in hand, it forms its own combo with witness/teferi/silence, incidentally-- ephemerate witness drawing silence from gy, then on the rebound drawing the other copy of ephemerate. That adds a card to the combo and renders it more vulnerable to gy hate though.
I really like bring out Venser, the Sojourner. I haven't even thought about that card lol. It is very exciting to try it out in this deck. Going to try this deck out with my friends right now. I hope I could get some good testing results
This is the decklist that I used to test yesterday. The good match up are against creature decks like red eldrazi, human and control decks. I went to 2-1 to human, 3-2 to eldrazi (there was one game my friend went turn 1 blood moon, without that one game the record should be 3-1). Having Soulherder and Kitchen Finks combo is way more impact to these match-up than I imagined. And also Soulherder with Thragtusk means you basically secure you the win condition.
Bad matchup includes big mana deck like tron, titian, etc. There were really not that many interaction even in sideboard game, I went to 2-4 to Tron yesterday. This is the part where I think we need to work on the sideboard cards. Maybe considering bringing in acidic slime? Blast Zone was really the true star for tron vs us.
For combo deck like storm, I went to 1-1. Main deck game our opponent is just doing their stuff and we don't have much interaction to their plan. For sideboard game, I put in both Eidolon of Rhetoric and Eidolon of Rhetoric. As soon as I got these onto the battlefield, there is really no chance for storm to come back. Please let me know what's you guys thought!
I like spreading seas in the side board for Tron. It is cheap, easy, and draws you a card. If needed, it can be targeted by flickerwisp (and Venser if he joins the team). I love acidic slime, but worry it's too slow, I think I agree with MamaThana. How much did "giver of runes" do? I think I would want a couple of ephemerate instead of that, since it can potentially protect a creature and has synergy with the rest of the deck.
I actually just 3-0'd grixis shadow (battle rage version) with my list above; I was able to lock down the board with stonehorn/soulherder and attack with Venser's unblockable ftw. I was also able to lock him out of casting spells. Played some fun close/games. Ephemerate was awesome. When I cast Silence (knowing there was no G/Y hate), even before I was able to roll much, slowed his tempo pretty well and kept me afloat early on.
I don't think I like Anafenza. I don't think the counters will do much to win the game. I haven't been able to play test all that often though.
Riftsweeper/void attendant gives you the option to stripmine your opponent with flickerwisp. That combo might be too cute for maindeck but as a way to finagle a win against tron or other slow big mana decks it might be worth side boarding.
I know this thread is for Bant Soulherder but as an aside, something I plan on playing soon is esper soulherder and I have high hopes for that too. Instead of relying on green for ramp and repeated value esper leans into aether vial and unearth to keep the board populated while maindecking fewer minions, which allows you to get value out of bouncing snapcaster. In theory, anyway.
Hey guys. I'm glad I found this thread. I've also been brewing soulherder and like some of its interactions. First off, having soulherder on board, then casting reflector mage bounces 1 dude. EOT, blink reflector mage and bounce another dude, soulherder gets bigger. Pass turn.
Opponent cant cast either guy that was bounced, pass back.
Untap, swing and if you have anyone else on board you can blink them for value. Maybe a watcher for tomorrow or coiling Oracle? Pass turn.
They cast 1-2 guys that were bounced unless they want to do anything else? Either way having a constant EOT bounce their dude and they cant cast it for a turn is a lot of tempo, I guess if they are playing creatures it is.
A downside, soulherder is a 1/1 to start, then turns into a 2/2 eot if you have someone to blink that same turn. He dies easy to a lot of things so holding him back wastes a lot of time and hes not really a finisher as he is an engine coupled with whatever other creature is in play.
So this is where I'm stuck? How to close out a fair game. Flickerwisp tricks also seem nice but you would have to aether vial him into play, but that clogs up your 3cmc slot. I'm always cool jamming tarmogoyf in any deck but I doubt a creature heavy build with path to exile could grow him big enough.
Blade splicer is nice because you end up with a bunch of 3/3 bodies but you have to put in work to make them.
I'll definitely keep brewing and post any new ideas?
I do like the giver of ruins for protection. Also unsettled mariner and thalia could add up to slowing down the opponents.
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CURRENTLY PLAYING Legacy: BWG Junk Modern: BGR Jund BUG BUG URW American Control BWG Junk BWR Dega midrange GWR Naya Zoo EDH: BWG Teneb, the Harvester Pauper EDH: WG Sigil Captain Standard:
Well I used to play standard...
Here is my take on the deck. With cards like coiling oracle, watcher, and Faerie Seer you can filter through your deck and gain card advantage. Knight of Autumn and Reflector Mage disrupt your opponents, while your ramp and search for one of your finisher cards like lark or acidic slime. Rallier is in the deck for tron. Rallier + ghost quarter lets you lock them out. Evolution and neoform are a 2/2 split because im not sure which one is better to run. They both let you trade in one of your value creatures for a silver bullet. Ephemerate is there for extra value letting you really milk the etb triggers.
4 Flooded Strand
3 Windswept Heath
1 Misty Rainforest
3 Temple Garden
2 Hallowed Fountain
1 Breeding Pool
2 Snow-Covered Plains
1 Snow-Covered Island
1 Snow-Covered Forest
4 Noble Hierarch
4 Giver of Runes
3 Wall of Omens
2 Watcher for Tomorrow
3 Kitchen Finks
2 Eternal Witness
2 Flickerwisp
3 Restoration Angel
1 Thragtusk
4 Path to Exile
4 Eladamri's Call
3 Soulherder
1 Reveillark
1 Serra the Benevolent
1 Deputy of Detention
1 Hinterland Harbor
This is the deck list I am running right now. And my test result with my friends are 1-2 tron, 3-1 human, 2-2 jund, 3-2 burn, all main deck no side board so far. The basic idea is to use soulherder's abilities double-triggering those ETB effects. Like kitchen finks, watcher for tomorrow, etc. Please leave comment about this deck! Thanks a lot
This list feels really greedy, which isn't necessarily a bad thing. Settle the wreckage seems like an obvious choice, both by giving you an asymmetrical board wipe that allows you to keep early-game gains from your dorks and by pumping your herder if it's out already. You could make room by dropping a copy of Restoration Angel and cutting 1-2 Eladamri's calls. slightly reducing the list's greed.
Deputy of detention is a strange choice- flickering it can provide extra value in some edge-cases but it usually results in no extra value and sometimes actively hurts you. Reflector mage fits in the same slot and more reliably provides value when flickered. Flickerwisp is also a questionable choice; it does provide more flickering opportunities but it has a tough mana cost, doesn't get picked up by Reveillark, and doesn't have flash. If the extra flickering opportunities are needed, replacing it with ephemerate would be an improvement, otherwise blade splicer feels like an amazing choice for this deck-- I'd look to put it in even if ephemerate takes the wisp's spot. Having the wall/thragtusk/watcher be your only context-independent etb value generators feels bad. I'd consider replacing Finks with Splicer; maindecking both finks and thragtusk feels like overkill life-gain-wise, plus Finks doesn't get hit by Reveillark. Finks can always be sideboarded in for burn matches.
Another possible replacement/addition is arboreal grazer. It serves the dual purpose of being mana ramp and being flickerable-- alongside cheap flicker like ephemerate and a land-heavy draw it could double or triple ramp you, giving you 4-5 mana by turn 3 while not being vulnerable to removal (you keep the mana ramp if grazer gets bolted) and being a better blocker. Of course grazer doesn't always provide value if you don't have the lands on-hand, becoming usually useless past turn 2-3, and it doesn't help you with mana-screw, so there's an equal argument to be made that heirarch is better-- just including 2 by cutting a witness and a heirarch could hedge against this and gives you 5 options to ramp, which is an improvement-- witness feels like a win-more card in this list.
Speaking about Flicker, flicker is there not only for extra flickering, but also with soulherder's ability. During your main phase, you can cast it to flick your own creature or Serra to get 2 4/4 angel, at the end of your turn you can get rid of one of your opponent's permanent. (By exiling that card at your end step with soulherder, your opponent can only get it back at the next of your end step. And then you can repeat that again.) So this one is more lean to disrupt your opponent plan piece. Blade splicer is something I considered at first, but it feels kinda slow considering current meta. Maindeck finks also guarantee you a free attack opportunity. (You can declare attack no matter your opponent board condition since if they blocks and killed finks, you gain 2 and fink is back to the board with -1/-1. or they can take for 3 damage. Regardless you are going to flick it with soulherder and you will get 2 life and a fresh fink at the end of your turn.)
Arboreal grazer is sweet, I might consider it to replace hierarchy since it provides you a more stable mana source (unless there is no land in your hand, but you are pretty dead with only one land and a hierarchy anyway).
In addition, whats ur opinion on Acidic Slime replace thragtusk? That's also an interesting combo with soulherder.
4 Flooded Strand
3 Windswept Heath
1 Misty Rainforest
3 Temple Garden
2 Hallowed Fountain
1 Breeding Pool
2 Snow-Covered Plains
1 Snow-Covered Island
1 Snow-Covered Forest
4 Noble Hierarch
3 Giver of Runes
3 Wall of Omens
2 Watcher for Tomorrow
3 Kitchen Finks
2 Eternal Witness
2 Flickerwisp
2 Restoration Angel
4 Path to Exile
3 Eladamri's Call
3 Soulherder
1 Reveillark
1 Serra the Benevolent
1 Deputy of Detention
1 Hinterland Harbor
1 Acidic Slime
1 Reflector Mage
2 Arboreal Grazer
This is what the updated version looks like now.
As for acidic slime, it is outclassed by knight of autumn for artifact/enchantment removal, and it hits the board way too late to have a meaningful effect through land destruction in most matchups. A single copy of knight of autumn maindeck and a field of ruin or two sideboarded does acidic slime's job a lot better imo.
PS: It would be fantastic if anyone could test that on mtgo 2. Thanks a ton!
On that note, soulherder being essential to the game plan is another good reason to run ephemerate over the above cards-- it introduces a degree of redundancy, giving you 2 flickers for 1 card-- if soulherder gets 2 flickers off before dying it will always have at least 2-for-1-ed the opponent.
As for how to fit in fiend hunter, it does the same job as reflector mage so that would be the replacement. For more than 1 copy, I guess deputy of detention could go-- it will only be substantially different if you're facing something like Mardu Pyromancer and need to zap a board of tokens, and in that case it could be sideboarded in.
I'm really curious about how watcher for tomorrow will perform. I think it's a sleeper in the set.
Once Modern Horizons is out on mtgo I might give this a whirl. It's been ages since I signed onto mtgo-- arena has all my attention-- but Modern Horizons is too darn exciting lol.
Main Board (60)
Creature (24)
4 Birds of Paradise
4 Coiling Oracle
3 Wall of Omens
4 Soulherder
4 Eternal Witness
2 Flickerwisp
2 Knight of Autumn
1 Stonehorn Dignitary
Land (22)
4 Breeding Pool
4 Flooded Strand
2 Forest
4 Hallowed Fountain
1 Island
1 Plains
2 Temple Garden
4 Windswept Heath
Instant (8)
2 Ephemerate
2 Path to Exile
4 Silence
Planeswalker (6)
4 Teferi, Time Raveler
2 Venser, the Sojourner
I think that list would absolutely love Aether Vial. Imagine this: turn 4, you resolve Teferi, Aether Vial is up at 3 counters, and you have Silence and Flickerwisp in hand. You get to cast Silence on their turn, if something threatens your Teferi you tap vial bring out wisp and tuck Teferi. Turn 5, cast soulherder, tap vial to bring out witness in reaction to surgical extraction, saving your Silence and boom, locked. Is it a dream scenario? Sure. But with eladamri's call and the London mulligan it could be somewhat consistent tbh.
If one ephemerate is in the gy and the other in hand, it forms its own combo with witness/teferi/silence, incidentally-- ephemerate witness drawing silence from gy, then on the rebound drawing the other copy of ephemerate. That adds a card to the combo and renders it more vulnerable to gy hate though.
4 Flooded Strand
3 Windswept Heath
1 Misty Rainforest
3 Temple Garden
2 Hallowed Fountain
1 Breeding Pool
2 Snow-Covered Plains
1 Snow-Covered Island
1 Snow-Covered Forest
4 Noble Hierarch
3 Giver of Runes
3 Wall of Blossoms
2 Watcher for Tomorrow
3 Kitchen Finks
2 Eternal Witness
2 Flickerwisp
3 Restoration Angel
1 Thragtusk
4 Path to Exile
4 Eladamri's Call
3 Soulherder
1 Reveillark
1 Serra the Benevolent
1 Deputy of Detention
1 Hinterland Harbor
1 Settle the Wreckage
This is the decklist that I used to test yesterday. The good match up are against creature decks like red eldrazi, human and control decks. I went to 2-1 to human, 3-2 to eldrazi (there was one game my friend went turn 1 blood moon, without that one game the record should be 3-1). Having Soulherder and Kitchen Finks combo is way more impact to these match-up than I imagined. And also Soulherder with Thragtusk means you basically secure you the win condition.
Bad matchup includes big mana deck like tron, titian, etc. There were really not that many interaction even in sideboard game, I went to 2-4 to Tron yesterday. This is the part where I think we need to work on the sideboard cards. Maybe considering bringing in acidic slime? Blast Zone was really the true star for tron vs us.
For combo deck like storm, I went to 1-1. Main deck game our opponent is just doing their stuff and we don't have much interaction to their plan. For sideboard game, I put in both Eidolon of Rhetoric and Eidolon of Rhetoric. As soon as I got these onto the battlefield, there is really no chance for storm to come back. Please let me know what's you guys thought!
I actually just 3-0'd grixis shadow (battle rage version) with my list above; I was able to lock down the board with stonehorn/soulherder and attack with Venser's unblockable ftw. I was also able to lock him out of casting spells. Played some fun close/games. Ephemerate was awesome. When I cast Silence (knowing there was no G/Y hate), even before I was able to roll much, slowed his tempo pretty well and kept me afloat early on.
I don't think I like Anafenza. I don't think the counters will do much to win the game. I haven't been able to play test all that often though.
I know this thread is for Bant Soulherder but as an aside, something I plan on playing soon is esper soulherder and I have high hopes for that too. Instead of relying on green for ramp and repeated value esper leans into aether vial and unearth to keep the board populated while maindecking fewer minions, which allows you to get value out of bouncing snapcaster. In theory, anyway.
Opponent cant cast either guy that was bounced, pass back.
Untap, swing and if you have anyone else on board you can blink them for value. Maybe a watcher for tomorrow or coiling Oracle? Pass turn.
They cast 1-2 guys that were bounced unless they want to do anything else? Either way having a constant EOT bounce their dude and they cant cast it for a turn is a lot of tempo, I guess if they are playing creatures it is.
A downside, soulherder is a 1/1 to start, then turns into a 2/2 eot if you have someone to blink that same turn. He dies easy to a lot of things so holding him back wastes a lot of time and hes not really a finisher as he is an engine coupled with whatever other creature is in play.
So this is where I'm stuck? How to close out a fair game. Flickerwisp tricks also seem nice but you would have to aether vial him into play, but that clogs up your 3cmc slot. I'm always cool jamming tarmogoyf in any deck but I doubt a creature heavy build with path to exile could grow him big enough.
Blade splicer is nice because you end up with a bunch of 3/3 bodies but you have to put in work to make them.
I'll definitely keep brewing and post any new ideas?
I do like the giver of ruins for protection. Also unsettled mariner and thalia could add up to slowing down the opponents.
CURRENTLY PLAYING
Legacy:
BWG Junk
Modern:
BGR Jund
BUG BUG
URW American Control
BWG Junk
BWR Dega midrange
GWR Naya Zoo
EDH:
BWG Teneb, the Harvester
Pauper EDH:
WG Sigil Captain
Standard:
Well I used to play standard...
El_snoope's haves and wants list
// 30 Creature
4 Soulherder
4 Coiling Oracle
1 Flickerwisp
4 Watcher for Tomorrow
1 Reveillark
1 Vesperlark
3 Knight of Autumn
3 Reflector Mage
1 Acidic Slime
4 Faerie Seer
1 Renegade Rallier
1 Thragtusk
1 Restoration Angel
1 Sun Titan
2 Ephemerate
// 24 Land
3 Breeding Pool
4 Windswept Heath
4 Misty Rainforest
1 Temple Garden
1 Hallowed Fountain
3 Island
3 Plains
2 Forest
3 Ghost Quarter
2 Neoform
2 Eldritch Evolution
There are also a lot of cool tech pieces you can use. Lyev Skyknight can handle planes-walkers and other problems.
Topplegeist, Narnam Renegade, and Cathedral Sanctifier are great vs aggro.
Stonehorn Dignitary can completly shut out combat based decks. If you don't like the 5 mana pay off cards I chose there are always go wide strats like Trostani Discordant that make your value engines threats or Brutalizer Exarch to help with shuting people out.
finally i think the deck could even splash black for creatures that can attack the hand or siege rhino