This is a thread for abusing Crashing Footfalls. The ability to get 8 trampling power down turn 2 is well known (a certain phoenix deck) and here it is as simple as hitting Electrodominance and cheating them into play. Dreadhorde Arcanist can recast it for cheap, and ancestral vision can find the rhinos and gives good card draw. I also included Force of Negation ton either protect our combo or destroy an opponent's combo, remand as a tempo card, and Restore Balancee as a rapid board wipe to slow down fast decks like Dredge or Phoenix that compete with the combo in speed.
The other card that stands out is Collected Conjuring, which for 4 mana can cast two 0 cost spells out of our deck (draw 3 and 8 power turn four seems decent.) I think the mana cost is too high for this deck but it is possible for there to be some room.
The rhinos can dodge bolt but push/ path can clean them up pretty well. Havrng messed around with it, but at first blush I'm thinking:
-2 lightning axe, -1 as foretold, -1 remand, +4 faithless looting
You can cast any 0 cmc out of the yard and really you're not going to cast rhinos for suspend ever. Since that's the case, looting can get rid of excess stuff you don't need (duplicate forces, extra lands, multiple arcanist) and dig you to gas. Too many axes and I think they need a target to get the discard off?
I feel like remand may be too reactive in general, but I understand you need protection and a pitch to force though. Maybe 2 of and some spell pierce. Really you can swing through anything on the board, you just wanna keep sweepers and removal away. Pierce can help keep combo in check.
manamorphose can help you fix for green if you have to suspend. Not ideal, but it allows you to pretty run a 56 card deck.
May need more blue cards for force. Also maybe move two force to the board. 4 seems like a bunch in the main.
If you're running looting and casting multiple spells a turn, phoenixes may be an option g2/3 out of the board alongside stuff like gutshot. Basically a more combo version of the deck?
You are absolutely correct about faithless looting; among other effects it allows you to go faithless looting, arcamist, looting for free t3 to almost ensure a combo.
Phoenix goes really well with the 0 cost enablers, playing a 0 cost off of electro is 2 spells cast so any of the other cards and it brings the phoenix back. Getting 14 power on t2 is theoretically possible, not likely but possible.
You could potentially go down lands and use some borderposts for extra pitching power + synergy with restore balance buuuuuut there's not izzet borderposts
The other card that stands out is Collected Conjuring, which for 4 mana can cast two 0 cost spells out of our deck (draw 3 and 8 power turn four seems decent.) I think the mana cost is too high for this deck but it is possible for there to be some room.
4 Crashing Footfalls
4 Restore Balance
4 Dreadhorde Arcanist
4 Electrodominance
4 As Foretold
4 Lightning Axe
4 Remand
4 Serum Visions
4 Shivan Reef
4 Wandering Fumarole
4 Fiery Islet
4 Mountain
4 Island
-2 lightning axe, -1 as foretold, -1 remand, +4 faithless looting
You can cast any 0 cmc out of the yard and really you're not going to cast rhinos for suspend ever. Since that's the case, looting can get rid of excess stuff you don't need (duplicate forces, extra lands, multiple arcanist) and dig you to gas. Too many axes and I think they need a target to get the discard off?
I feel like remand may be too reactive in general, but I understand you need protection and a pitch to force though. Maybe 2 of and some spell pierce. Really you can swing through anything on the board, you just wanna keep sweepers and removal away. Pierce can help keep combo in check.
manamorphose can help you fix for green if you have to suspend. Not ideal, but it allows you to pretty run a 56 card deck.
May need more blue cards for force. Also maybe move two force to the board. 4 seems like a bunch in the main.
If you're running looting and casting multiple spells a turn, phoenixes may be an option g2/3 out of the board alongside stuff like gutshot. Basically a more combo version of the deck?
4 Electrodominance
4 Ancestral Vision
4 Faithless Looting
4 Manamorphose
3 Gut Shot
4 Dreadhorde Arcanist
4 Arclight Phoenix
2 Lightning Axe
4 Fiery Islet
2 island
2 mountain
4 Serum Visions
4 Shivan Reef
4 scalding tarn
4 steam vents
You are absolutely correct about faithless looting; among other effects it allows you to go faithless looting, arcamist, looting for free t3 to almost ensure a combo.
Phoenix goes really well with the 0 cost enablers, playing a 0 cost off of electro is 2 spells cast so any of the other cards and it brings the phoenix back. Getting 14 power on t2 is theoretically possible, not likely but possible.
Also, I don't advise to play borderposts in a karn meta.