So, just messing around with the new Snow cards. Not sure any of it is good enough, but I'm going to make an attempt and tweak as we go.
Assuming we have seen all the snow cards and there isnt a huge creature pay off just yet, the main draw is Ice-Fang Coatl and Dead of Winter. Oh, and a Delirium sub-theme because I want Hymn to Tourach in Modern.
How confident are you in your ability to enable delirium here? Instant, sorcery, and land will come easily enough, but you only have thirteen other ways to get that fourth card type in the 'yard. Vraska and Spellbomb can get the right card in your graveyard easily enough, but the other eleven cards either require an obliging opponent, a lucky Lili hit, or card disadvantage via minus-ing Lili to 0 or killing your own creature. I just feel like the card balance you've chosen is going to make delirium inconsistent.
Also, you might want to invest in a little more midrange muscle. Your list banks pretty hard on its planeswalkers to actually win the game.
Yep, very true on all points. I was thinking of replacing Opts with Thoughtscours, and the lack of a meaningful win con is for sure the issue. I'll probably get a Creeping Tar pit in, and Clique/Nimble Obstructionist with some fiddling around.
EDIT: I mean really. Abominable Treefolk is probably serviceable. 4 Mana Creatures have been the win con for midrange before.
Assuming we have seen all the snow cards and there isnt a huge creature pay off just yet, the main draw is Ice-Fang Coatl and Dead of Winter. Oh, and a Delirium sub-theme because I want Hymn to Tourach in Modern.
4 Prismatic Vista
2 Polluted Delta
2 Misty Rainforest
3 Snow-Covered Island
3 Snow-Covered Swamp
2 Snow-Covered Forest
1 Waterlogged Grove
1 Nurturing Peatland
2 Watery Grave
1 Overgrown Tomb
1 Scrying Sheets
//Creature
4 Snapcaster Mage
4 Ice-Fang Coatl
4 Arcum's Astrolabe
1 Nihil Spellbomb
//Instant
4 Opt
//Sorc
3 Inquisition of Kozilek
2 Traverse the Ulvenwald
2 Whispers of Emrakul
//Removal
3 Fatal Push
1 Liliana's Triumph
2 Abrupt Decay
2 Dead of Winter
//Counter
2 Countersquall
//Walker
3 Liliana, the Last Hope
1 Vraska, Golgari Queen
2 Surgical Extraction
2 Fulminator Mage
2 Reclamation Sage
2 Eternal Witness
2 Unearth
1 The Elderspell
1 Weather the Storm
2 Ceremonious Rejection
1 Engineered Explosives
Spirits
Also, you might want to invest in a little more midrange muscle. Your list banks pretty hard on its planeswalkers to actually win the game.
EDIT: I mean really. Abominable Treefolk is probably serviceable. 4 Mana Creatures have been the win con for midrange before.
Spirits
4 Prismatic Vista
2 Polluted Delta
2 Misty Rainforest
3 Snow-Covered Island
3 Snow-Covered Swamp
2 Snow-Covered Forest
1 Waterlogged Grove
1 Nurturing Peatland
2 Watery Grave
1 Overgrown Tomb
1 Creeping Tar Pit
//Creature
2 Icehide Golem
3 Snapcaster Mage
4 Ice-Fang Coatl
2 Abominable Treefolk
2 Arcum's Astrolabe
//Instant
4 Opt
//Sorc
3 Inquisition of Kozilek
1 Traverse the Ulvenwald
2 Whispers of Emrakul
//Removal
3 Fatal Push
1 Liliana's Triumph
2 Abrupt Decay
2 Dead of Winter
//Counter
2 Countersquall
//Enchant
2 Bitterblossom
//Walker
2 Liliana, the Last Hope
1 Vraska, Golgari Queen
2 Surgical Extraction
2 Fulminator Mage
2 Reclamation Sage
2 Eternal Witness
3 Nihil Spellbomb
1 The Elderspell
1 Weather the Storm
2 Ceremonious Rejection
Spirits