This is awesome. You can't beat confidence. And where it applies, looks like it's going well. However, there may be those among the casual passerby who might care to tell you just one more time that this isn't "the most consistent, most awesomest deck ever, where I just win, win, win." It's not important that anyone do so, but there is a thing where the scientific method of mutual consent applies to these decks. People do crazy detailed deck primers on here. Maybe take a look at them.
Though they dodge Fatal Pushes, the White Shield Crusaders are almost certainly too slow. You would have to play ALL one-drop creatures other than the Selfless Spirits, which should be four. This helps your Windbrisk Heights by max power.
I would play 4 Judge's Familiars for sure, might not be too far off.
What's notable with White at this time is of course that it has a Mox:
4 Legion's Landing
3 Isamaru, Hound of Konda
3 Kytheon, Hero of Akros
3 Rhys the Redeemed
3 Gideon's Lawkeeper
3 Goldmeadow Harrier
4 Judge's Familiar
4 Thalia, Guardian of Thraben
4 Mox Amber (this is somewhat of a nonbo, but actually this is hardly bad, you pay 1 for a Mox and most are creatures.)
1 Thalia, Heretic Cathar
4 Selfless Spirit
1 Spear of Heliod (color, anthem, kill anything. Ramp into it makes it better on both ends)
1 Godsend (color; relevant ability if you come up against Vengevines or Hollow One)
4 Path to Exile (Those just-mentioned cards are way too scary not to play 4)
4 Lodestone Golem (really painful as a de facto 3cmc play, and an awfully large creature combined with Thalia... gotta have a reason to play your mox. Flipping a one mana ramp spell also helps with it. Would be bad except 8 slots faster here, you get compound danger and can just tap down their threats... classic Winter Orb beatdown play)
2 Thorn of Amethyst (a miser's duplicate)
2 Weatherlight (The overall puzzle of scooping out the middle and just smashing power cards and lock pieces here is strong)
4 Windbrisk Heights
1 Eiganjo Castle
1 Flagstones of Trokair
4 Ghost Quarter (as already you have, etc.)
etc. Other flex slots/strategic ideas.
Try this out, might improve the results. Enjoy.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Warning: Um, warning. This is going to be a game state violation. And a taking extra turns and drawing extra cards violation, pretty much, a whole bunch of violations. Look at me, I'm the DCI."
Actually, the above random collection of cardboard is unplayed, untested and just bad.
There were a number of other rude posts, until moderators deleted them.
My Army was way different
It beats a number of Tier 1 decks.
So I got fed up, and left.
Good against decks that don't run any or just a few removal spells, most of the time it activates on turn 3. His slot can be better off with a creature that leaves a body even if it dies like Doomed Traveler.
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/811913-my-army-of-teeg-white-weenie-with-a-splash-of
I got tired of dealing with the spam, insults and off-topic decklists.
A starting decklist from long ago :
2x Isamaru
3x Kytheon
1x Legion's Landing
4x Soldier of the Pantheon
3x Thalia, Gaurdian of Thraben
3x Selfless Spirit
3x White Shield Crusader
2x Mirran Crusader
3x Stillmoon Cavalier
2x Thalia, Heretic Cathar
4x Spectral Procession
1x Eiganjo Castle
1x Horizon Canopy
1x Shefet Dunes
2x Kataki, War's Wage
1x Thalia, Heretic Cathar
1x Stillmon Cavalier
1x Mirran Crusader
2x Devout Lightcaster
2x Path to Exile
2x Martyr of Sands
2x Ensaring Bridge
2x Wrath of God
This is awesome. You can't beat confidence. And where it applies, looks like it's going well. However, there may be those among the casual passerby who might care to tell you just one more time that this isn't "the most consistent, most awesomest deck ever, where I just win, win, win." It's not important that anyone do so, but there is a thing where the scientific method of mutual consent applies to these decks. People do crazy detailed deck primers on here. Maybe take a look at them.
Though they dodge Fatal Pushes, the White Shield Crusaders are almost certainly too slow. You would have to play ALL one-drop creatures other than the Selfless Spirits, which should be four. This helps your Windbrisk Heights by max power.
I would play 4 Judge's Familiars for sure, might not be too far off.
What's notable with White at this time is of course that it has a Mox:
4 Legion's Landing
3 Isamaru, Hound of Konda
3 Kytheon, Hero of Akros
3 Rhys the Redeemed
3 Gideon's Lawkeeper
3 Goldmeadow Harrier
4 Judge's Familiar
4 Thalia, Guardian of Thraben
4 Mox Amber (this is somewhat of a nonbo, but actually this is hardly bad, you pay 1 for a Mox and most are creatures.)
1 Thalia, Heretic Cathar
4 Selfless Spirit
1 Spear of Heliod (color, anthem, kill anything. Ramp into it makes it better on both ends)
1 Godsend (color; relevant ability if you come up against Vengevines or Hollow One)
4 Path to Exile (Those just-mentioned cards are way too scary not to play 4)
4 Lodestone Golem (really painful as a de facto 3cmc play, and an awfully large creature combined with Thalia... gotta have a reason to play your mox. Flipping a one mana ramp spell also helps with it. Would be bad except 8 slots faster here, you get compound danger and can just tap down their threats... classic Winter Orb beatdown play)
2 Thorn of Amethyst (a miser's duplicate)
2 Weatherlight (The overall puzzle of scooping out the middle and just smashing power cards and lock pieces here is strong)
4 Windbrisk Heights
1 Eiganjo Castle
1 Flagstones of Trokair
4 Ghost Quarter (as already you have, etc.)
etc. Other flex slots/strategic ideas.
Try this out, might improve the results. Enjoy.
.
Why be all shouty when you haven't built, played, defeated or thought about Wallop?
There were a number of other rude posts, until moderators deleted them.
My Army was way different
It beats a number of Tier 1 decks.
So I got fed up, and left.
Good against decks that don't run any or just a few removal spells, most of the time it activates on turn 3. His slot can be better off with a creature that leaves a body even if it dies like Doomed Traveler.