So, given we have a lot of threads that specifically deal with individual eldrazi decks and feeling like we may need to start early on this if we want to keep our deck competitive, we should probably put our collective thought together on what to do if we can't use Eye of Ugin anymore in eldrazi. So far my thoughts are to push green as a primary color and go for raw land ramp with wastes, as it helps protect against being blown out by blood moon, along with some search cards to pull the ones we need to get the engine rolling.
The other part of the deck that needs to be pushed is the tribal advantage. Eldrazi are great because they often have powerful abilities tied to them, and it's often tied to casting it rather than entering the battlefield. That said, it hurts to have to pay for a card and only get half the goodies out of it, which is why running Cavern of Souls may be critical in the future. At least as a sideboard.
Also, despite eldrazi being colorless they do have mana symbols in their names, so it is plausible to do a devotion build and make use of Nykthos, Shrine to Nyx to get somewhere with bigger creatures. This would be splicing eldrazi with other types of non-eldrazi creatures, which means putting less emphasis on temple and more on universal lands.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Explore works well with Ghost Quarter if you're going green. It helps break the asymmetry of sacrificing a land while the opponent stays even. It's also a cantrip of sorts and it accelerates in the right situation.
Things we know we have and have discussed in some threads are Ancient Stirrings, Mind stone, Search for Tomorrow, and possibly caravan vigil since many eldrazi cards can spawn tokens that can be sacrificed for mana. Obviously, this would mean going strongly green and probably push more focus onto the mid and high cost creatures like Thought-Knot Seer, Reality Smasher, Drowner of Hope, etc.
The other part of the deck that needs to be pushed is the tribal advantage. Eldrazi are great because they often have powerful abilities tied to them, and it's often tied to casting it rather than entering the battlefield. That said, it hurts to have to pay for a card and only get half the goodies out of it, which is why running Cavern of Souls may be critical in the future. At least as a sideboard.
Also, despite eldrazi being colorless they do have mana symbols in their names, so it is plausible to do a devotion build and make use of Nykthos, Shrine to Nyx to get somewhere with bigger creatures. This would be splicing eldrazi with other types of non-eldrazi creatures, which means putting less emphasis on temple and more on universal lands.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Its the card that presents the least collateral damage.
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Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant