2. Sealing opponent's life quickly through sudden boom of poison counter(which initially injected by Inkmoth Nexus with proliferation(the less awesome scenario)
3. just beating down your opponent with pumped Arcbound Ravagers or Sarkhan's or tezzeret's Tokens
-Chromatic Star. Mana fixing engine which would draw cards for free and has good synergy with Throne of Geth, Tezzeret or Arcbound Ravager
-Elsewhere Task more or less similar with Chromatic Star.
-Mycosynth Wellspring was even more awesome for it would replenish your hand for basic lands and ensuring your mana will not screwed
-Sarkhan the Mad is card drawer machine here, with ToGs pumpings and lowcurve costed cards his first ability he will everlasting in the field. however, just watchout if he hits Spine of Ish Sah
-Tezzeret, Agent of Bolas probably more superior than Sarkhan in this deck as he really has very good synergy with artifacts and proliferation gaining.
-Ral Zarek is inferior than Sarkhan & Tezzeret. but the fast counter gains could gave you unlimited extra turns. his first ability was also sweet for untapping ToGs for additional counter proliferating while also tapping opponent's blocker creatures...
in all he could gaint +3 loyalty counters in ONE TURN! potentially abusing his ultimate abilites repatedly
Black Sun's Zenith for sweeping Heavy Token creatures like Junds, Junks decks or R/W Aggros
I inserting Volt Charge here too as a tech cards while not the best removal but its proliferate ability was real business here.
Ghost Quarter and Tectonic Edge would stalling land dependent decks and many troublesome nonbasic lands such as Urza lands, or else. although not so commited
Our primary weapons for late game boardstalling is Spine of Ish Sah. Dooming the bigger Planeswalkers like Karn or Jace. in Late game it was very desired big gun rather than dead weight: destroying every threat on the tables even a land and could be sacrificed by arcbound ravagers or ToGs repeatedly due to its refusal to stay in the graveyard
Tormod's crypt exist here for sweeping opponents with graveyard based deck like reanimators, dredge, or Jund. while its not being used it was never dead draw as it was an artifact, which means if you didnt use it to sweeping graveyard you could sacrifice it for ToGs
same with Chrome mox... never been a dead card as its existance as artifact. and can help you fill your mana in any color for accelerator
the access to blue mana here means it had access for awesome counter spell like spell pierce
the main Idea was proliferation deck consisting UBR for 3 route goals:
1. Abusing Sarkhan the Mad, Tezzeret, Agent of Bolas, & Ral Zarek ultis repeatedly using Throne of Geth as the main engine(the best scenario)
2. Sealing opponent's life quickly through sudden boom of poison counter(which initially injected by Inkmoth Nexus with proliferation(the less awesome scenario)
3. just beating down your opponent with pumped Arcbound Ravagers or Sarkhan's or tezzeret's Tokens
3 Arcbound Ravager
4 Myr Retriever
Artifacts
4 Chromatic Star
3 Elsewhere Flask
2 Engineered Explosives
3 Mycosynth Wellspring
1 Spine of Ish Sah
4 Throne of Geth
Instant
3 Volt Charge
Planeswalker
1 Ral Zarek
3 Sarkhan the Mad
2 Tezzeret, Agent of Bolas
Sorcery
3 Black Sun's Zenith
1 Academy Ruins
3 Blood Crypt
1 Darksteel Citadel
1 Drowned Catacomb
2 Ghost Quarter
4 Inkmoth Nexus
1 Island
2 Mountain
2 Polluted Delta
2 Swamp
1 Tectonic Edge
1 Temple of Deceit
2 Temple of Malice
1 Watery Grave
3 Galvanic Blast
2 Hero's Downfall
1 Mox Opal
2 Ral Zarek
1 Red Sun's Zenith
2 Spell Pierce
1 Sword of the Meek
2 Thopter Foundry
-Chromatic Star. Mana fixing engine which would draw cards for free and has good synergy with Throne of Geth, Tezzeret or Arcbound Ravager
-Elsewhere Task more or less similar with Chromatic Star.
-Mycosynth Wellspring was even more awesome for it would replenish your hand for basic lands and ensuring your mana will not screwed
-Sarkhan the Mad is card drawer machine here, with ToGs pumpings and lowcurve costed cards his first ability he will everlasting in the field. however, just watchout if he hits Spine of Ish Sah
-Tezzeret, Agent of Bolas probably more superior than Sarkhan in this deck as he really has very good synergy with artifacts and proliferation gaining.
-Ral Zarek is inferior than Sarkhan & Tezzeret. but the fast counter gains could gave you unlimited extra turns. his first ability was also sweet for untapping ToGs for additional counter proliferating while also tapping opponent's blocker creatures...
in all he could gaint +3 loyalty counters in ONE TURN! potentially abusing his ultimate abilites repatedly
Black Sun's Zenith for sweeping Heavy Token creatures like Junds, Junks decks or R/W Aggros
Engineered Explosives for sweeping undesirables undercosted beaters like Tarmogoyf, Loxodon Smiter or Hexproofs creatures. could hit undercosted planeswalkers like Liliana of the Veil too.
I inserting Volt Charge here too as a tech cards while not the best removal but its proliferate ability was real business here.
Ghost Quarter and Tectonic Edge would stalling land dependent decks and many troublesome nonbasic lands such as Urza lands, or else. although not so commited
Our primary weapons for late game boardstalling is Spine of Ish Sah. Dooming the bigger Planeswalkers like Karn or Jace. in Late game it was very desired big gun rather than dead weight: destroying every threat on the tables even a land and could be sacrificed by arcbound ravagers or ToGs repeatedly due to its refusal to stay in the graveyard
Tormod's crypt exist here for sweeping opponents with graveyard based deck like reanimators, dredge, or Jund. while its not being used it was never dead draw as it was an artifact, which means if you didnt use it to sweeping graveyard you could sacrifice it for ToGs
same with Chrome mox... never been a dead card as its existance as artifact. and can help you fill your mana in any color for accelerator
the access to blue mana here means it had access for awesome counter spell like spell pierce
for creatures heavy or PWs heavy decks, there's additional removal in red sun's Zenith, Hero's downfall and Galvanic blasts
comments and suggestion are welcome