Clear the Mind
Enchantment (C)
Each opponent’s maximum hand size is reduced by one. Empty your mind. Be formless. Shapeless.
Gnomish Mystic
Creature — Gnome Mystic (C)
: Target player exiles the top card of his or her library face down.
0/1
Headspace
Instant (C)
Target player’s maximum hand size is reduced by two until end of turn. Pouring my guest a cup of tea, he shouted: “No more will go in! It is overfull.” I replied, that “Like this cup, you are full of your own beliefs. How can I show you anything unless you first empty your cup?”
Instant Karma
Instant (C)
Target creature gains karma until end of turn. (Whenever a source deals damage to that creature, that source’s controller loses that much life.) Treat others as you wish to be treated.
Karmic Reflection
Creature — Reflection (C)
Karma (Whenever a source deals damage to this creature, that source’s controller loses that much life.)
0/1
Ki Blast
Instant (C)
Target creature gets +1/+1 until end of turn.
Koan
Sorcery (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Target player exiles the top seven cards of his or her library face down.
Let Go
Sorcery (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Exile target artifact or enchantment face down. “Less is more.”
Mantra
Sorcery (C)
Target player exiles the top three cards of his or her library face down.
Master's Gaze
Enchantment - Aura (C)
Enchant creature
Enchanted creature’s base power is 0.
Whenever enchanted creature attacks, defending player exiles the top three cards of his or her library face down.
Meditation Seal
Enchantment (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Sacrifice Meditation Seal: Target player exiles the top five cards of his or her library face down.
Mirror Seal
Enchantment (C)
Sacrifice Mirror Seal: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. “Breaking it is seven years good luck.”
Mystical Moonfolk
Creature — Moonfolk Mystic (C)
If Mystical Moonfolk is in your opening hand you may begin the game with it on the battlefield.
0/1
Once Returner
Creature — Human Monk (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
When Once Returner dies, return it to the battlefield face down under its owner’s control. (Its a 2/2 creature.)
1/1
Planar Eye
Creature — Eye (C)
Sense (Effects that say this creature can’t block another creature don’t apply.)
0/1
Prismage
Creature — Moonfolk Wizard (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Prismage gets +1/+1 for each color among creatures you control.
1/1
Selfless Spirit
Creature — Spirit (C)
Flash (You may cast this spell any time you could cast an instant.)
0/1
Sunya Slinger
Creature — Moonfolk Wizard (C)
Vigilance (Attacking doesn’t cause this creature to tap.)
Whenever Sunya Slinger attacks, defending player exiles the top three cards of his or her library face down.
0/1
Warp Seal
Enchantment (C)
Sacrifice Warp Seal: Choose graveyard, hand or exile. If target permanent would leave the battlefield this turn, its owner moves it to the chosen zone instead.
Zen Master
Creature — Human Advisor (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
When Zen Master enters the battlefield, turn target nontoken creature you control face down. (Its a 2/2 creature.)
1/1
Ego Death
Sorcery (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Turn target nontoken creature face down. (Its a 2/2 creature.) “Persona means ‘mask’.”
Enlightened Soratami
Creature — Moonfolk Mystic (U)
Enlightened Soratami is all colors (even if this card isn't in play).
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Vigilance
1/1
Fractal Reflection
Creature — Reflection (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
: The next 1 damage that would be dealt to Fractal Reflection this turn is dealt to target creature you control instead.
1/1
Introvert
Creature — Human Nomad (U)
: Turn Introvert face down. (Its a 2/2 creature.) “When the whole world is in disarray, the only direction to run is in.”
0/1
Jannah Gnome
Creature — Gnome Mystic (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
When Jannah Gnome enters the battlefield, you may return target multicolored card from your graveyard to your hand.
1/1
Ki-Fist
Creature — Human Monk (U)
Flash
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
When Ki-Fistenters the battlefield, target creature gets +1/+1 until end of turn.
1/1
Kigong Master
Creature — Human Monk (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
: Target creature gets +1/+1 until end of turn. Activate this ability only once each turn.
1/1
Pure Potential
Creature — Reflection (U) “Zero is the only number you can add to infinity.” — Ancient Shandalar Secret
0/0
Seventh Seal
Enchantment (U)
Sacrifice Seventh Seal: Exile all cards from target player’s graveyard face down. All mana will return to whence it came.
Shaolin Monk
Creature — Human Monk (U)
Flash
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Sense (Effects that say this creature can’t block another creature don’t apply.)
Vigilance
1/1
Silent Seal
Enchantment (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Sacrifice Silent Seal: Each creature’s base power becomes 0 until end of turn.
Spell Seal
Enchantment (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Sacrifice Spell Seal: Return target spell to its owner’s hand.
Zen Tutor
Sorcery (U)
Search your library for a card with converted mana cost 0 and reveal that card. Shuffle your library, then put the card on top of it. “That is the difficulty with all that is great: if you try, you miss. It comes effortlessly or not at all.”
Black Hole
Sorcery (M)
Choose graveyard, hand or exile. Each player moves all nonland permanents he or she owns to the chosen zone. You skip your next turn. Do not fear to approach it. How do you know the side you’re on isn’t better than the one to come?
Bodhidharma
Legendary Creature — Human Monk (R)
: Target creature gets +1/+1 until end of turn. Activate this ability only once each turn. “Those who remain unmoved by the wind of joy silently follow the Path.”
1/1
Common Sense
Enchantment (R)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Creatures you control have sense. (Effects that say creatures you control can’t block other creatures don’t apply.)
Dexterity
Instant (R)
The next card you cast this turn can be cast as though it had flash. Effortlessness comes after effort, not before.
Eternity
Creature — Avatar (R)
Eternity can’t be put into a graveyard from the battlefield for having 0 or less toughness and can’t be destroyed by lethal damage. “You exist in time, but you belong to me.”
0/0
Gnostic Gnome
Creature — Gnome Mystic (R)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
At the beginning of your upkeep, choose target face-down exiled card and turn it face-up. You may play it this turn.
1/1
Gravity Seal
Enchantment (R)
Sacrifice Gravity Seal: Choose graveyard, hand or exile. The owner of target permanent moves it to the chosen zone. You skip your next turn. Neither time nor death escape the void.
Karmic Protector
Creature — Spirit (R)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Karma (Whenever a source deals damage to this creature, that source’s controller loses that much life.)
Other creatures you control have karma.
1/1
Manaforge Mystic
Creature — Moonfolk Mystic (R)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Whenever you cast a white, blue, black, red or green spell, put a +1/+1 counter on Manaforge Mystic.
1/1
Master Beleren
Planeswalker — Jace (M)
Starting Loyalty: 1
+1: Target player exiles the top card of his or her library face down.
0: Target player exiles the top three cards of his or her library face down.
-1: Target player exiles the top X cards of his or her library face down, where X is equal to the number of face down exiled cards the or she owns.
Mysterious Chimera
Creature — Chimera (M)
Simplicity
Flying
Mysterious Chimera’s power and toughness are each equal to the number of exiled cards. Made up of both dreams and nightmares.
*/*
Satori
Instant (R)
Target player who searched his or her library this turn exiles the top thirteen cards of his or her library face down. “It is one thing to see the peak from the valley. Another to ascend to the peak, another all together to become the peak!”
PURPLE
PARADOX 0 INTEGRATION
Paradox
Synthesis
Emptiness
Purple mages rather than using mana to fight their battles are self-reliant and physical, using ancient martial arts techniques and the power of emptiness. Just as we blow glass into a cup, it is the hollow of the cup that allows us to drink. There is usefulness in emptiness. The Purple mage draws from this resource. When a Purple mage fights, they will force opponents to defeat themselves, drawing portals that reflect attacks back to where they came from, sometimes even tearing rifts open into the blind eternities themselves, the space between planes.
Simplicity, dexterity and awareness are the signature of the Purple mage.
For Purple mages, what goes around comes around. So it chooses to remain still, neither coming nor going. Thus came, thus gone. The Purple mage uses the forces of gravity and magnetism to make the world seek Purple out rather than Purple seeking it. Purple’s style is that of no-style. Its world view is no-world view. The art of fighting without fighting. By remaining undefined it is open to all possibilities. By not giving them anything to oppose, eventually Purple wins by allowing the enemy to defeat itself.
Examples of Purple spells include ki-blasts, reversal of energetic forces and sovereignty over space to tear open rifts and portals into the blind eternities!
Purple-aligned creatures use their keen senses and skillfulness to subdue enemies without fighting them. Purple-aligned creatures seek to relinquish their opponents from their own limitations and inner conflicts and do this by coaxing them to drop their own world-views. Letting go of what they were, they become what they might be. Purple mages call reflections of their opponents forth that they may be forced to confront their own shadows. Brotherhoods of honorable Monks come to the aid of their fellow Purple mages. For between all Purple mages, there is no distance, either of time or of space.
I like the concept here but I don't really get the entire every card costs zero thing. Is there a specific reasoning behind this you can explain. I feel like functionally it makes certain cards extremely overpowered and other ones useless.
Yeah, the 0, in addition to acting as another color without adding anything extra to the game like a basic land or rules for an extra color, sells the flavor of the "Purple" faction as their major attributes are no-thingness or empty Space. I added a short flavor bit in the OP.
I think this a magnificent idea. I feel it's the only viable way to add a 6th color without including basic lands.I would also include cards that interact with the color purple.
Since when purple was announced as a "new color" to then result in simply being timeshifted cards, I was pretty disappointed. I was always trying to figure out ways of adding a new color but always ended up going about it the wrong way. However, I feel that your approach is the perfect way to do it. Some cards could be more balanced than others or you could even add more cards to the set. That being said, I would love to help you out with ideas for this set - or even incorporate the essence into a whole new set or block.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I think this a magnificent idea. I feel it's the only viable way to add a 6th color without including basic lands.I would also include cards that interact with the color purple.
Since when purple was announced as a "new color" to then result in simply being timeshifted cards, I was pretty disappointed. I was always trying to figure out ways of adding a new color but always ended up going about it the wrong way. However, I feel that your approach is the perfect way to do it. Some cards could be more balanced than others or you could even add more cards to the set. That being said, I would love to help you out with ideas for this set - or even incorporate the essence into a whole new set or block.
Wow thanks! Yeah this is definitely a project I've been planning on getting back to the more I can 'embody' Purple as an individual and create greater gaps in flavor between it and the other colors. I'm just finishing up a 4-color set now, but after that I had intended on coming back to the Purple thing. I'll let you know when I start undergoing it again!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I don't think zero-cost cards have enough viable design space to make an entire colour based on them. It's a good idea in theory, perhaps. But I do not think it would work in practice, which is the case with much design. Playtesting a mono-purple deck with these cards would show you how broken it is, alternating between terrible and overpowered.
To be honest, a lot of these are repeats of existing cards and/or each other. For example:
- Koan, Mantra, and Meditiation Seal are all one-shot milling effects. Koan might be a bit overpowered, Mantra is pretty much useless, and Meditiation Seal is just Koan but weaker. Gnomish Mystic and Master Beleren are effectively the same, but slower.
- Mystical Moonfolk, Planar Eye, Sunya Singer, and Selfless Spirit are all Kobolds with abilities varying from "nearly useless" to "completely useless".
- Master's Gaze is Pin to the Earth or Chant of the Skifsang for free.
- Fractal Reflection is Nomads en-Kor
- Kigong Master and Bodhidharma vary by one ability and one supertype. Bodhidharma is a free Isamaru, and Kigong Master is not much weaker than Isamaru either.
- Ki-Fist and Shaolin Monk are both Memnites with flash and an extra ability. Their downside doesn't really matter since you can just cast them during your opponent's turn when you're probably not casting anything anyways.
- Silent Seal is Fog for free.
- Eternity is Fog Bank for free.
- Satori is Archive Trap.
- Seventh Seal is Tormod's Crypt.
- Headspace has a good chance of being a free Mind Rot if it's in your opening hand and you're on the play.
- Ego Death is a bit too weird to be a common.
- Pure Potential is completely pointless
- Zen Tutor is broken. In most formats, it can tutor any land and a few utility cards. In Vintage and Commander, it can tutor broken mana accelerators.
- Black Hole's downside is pretty small because it's free. You can just follow it up with something to keep yourself safe for those two turns, and since your opponent just lost their board, you're not in any immediate danger.
- Gnostic Gnome is crazy good when combined with some of the other stuff here. It makes Mantra about as strong as Ancestral Recall, and that's one of the more balanced things you can do with it.
- Manaforge Mystic is probably the best 1-drop ever.
- Mysterious Chimera is easily going to be swinging for 7+ damage as early as turn 3, and in any format with fetchlands it can easily be swinging for 20(!) that early.
Overall, these cards tend to end up as either totally useless or crazy broken. Simplicity feels kinda clumsy and seems like a way to achieve the same effect that mana costs have without using mana costs.
Gameplay-wise, I can see a few strategies:
- Play as many 0-cost creatures as possible. Play most of your hand turn 1. Swing for lots.
- Play draw-go with some powerful Simplicity cards.
- Slot the strongest cards into existing decks. Now your aggro decks have free flash creatures and your control decks have a free Perilous Vault.
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FULL IMAGE SPOILERS
Clear the Mind
Enchantment (C)
Each opponent’s maximum hand size is reduced by one.
Empty your mind. Be formless. Shapeless.
Gnomish Mystic
Creature — Gnome Mystic (C)
: Target player exiles the top card of his or her library face down.
0/1
Headspace
Instant (C)
Target player’s maximum hand size is reduced by two until end of turn.
Pouring my guest a cup of tea, he shouted: “No more will go in! It is overfull.” I replied, that “Like this cup, you are full of your own beliefs. How can I show you anything unless you first empty your cup?”
Instant Karma
Instant (C)
Target creature gains karma until end of turn. (Whenever a source deals damage to that creature, that source’s controller loses that much life.)
Treat others as you wish to be treated.
Karmic Reflection
Creature — Reflection (C)
Karma (Whenever a source deals damage to this creature, that source’s controller loses that much life.)
0/1
Ki Blast
Instant (C)
Target creature gets +1/+1 until end of turn.
Koan
Sorcery (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Target player exiles the top seven cards of his or her library face down.
Let Go
Sorcery (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Exile target artifact or enchantment face down.
“Less is more.”
Mantra
Sorcery (C)
Target player exiles the top three cards of his or her library face down.
Master's Gaze
Enchantment - Aura (C)
Enchant creature
Enchanted creature’s base power is 0.
Whenever enchanted creature attacks, defending player exiles the top three cards of his or her library face down.
Meditation Seal
Enchantment (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Sacrifice Meditation Seal: Target player exiles the top five cards of his or her library face down.
Mirror Seal
Enchantment (C)
Sacrifice Mirror Seal: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
“Breaking it is seven years good luck.”
Mystical Moonfolk
Creature — Moonfolk Mystic (C)
If Mystical Moonfolk is in your opening hand you may begin the game with it on the battlefield.
0/1
Once Returner
Creature — Human Monk (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
When Once Returner dies, return it to the battlefield face down under its owner’s control. (Its a 2/2 creature.)
1/1
Planar Eye
Creature — Eye (C)
Sense (Effects that say this creature can’t block another creature don’t apply.)
0/1
Prismage
Creature — Moonfolk Wizard (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Prismage gets +1/+1 for each color among creatures you control.
1/1
Selfless Spirit
Creature — Spirit (C)
Flash (You may cast this spell any time you could cast an instant.)
0/1
Sunya Slinger
Creature — Moonfolk Wizard (C)
Vigilance (Attacking doesn’t cause this creature to tap.)
Whenever Sunya Slinger attacks, defending player exiles the top three cards of his or her library face down.
0/1
Warp Seal
Enchantment (C)
Sacrifice Warp Seal: Choose graveyard, hand or exile. If target permanent would leave the battlefield this turn, its owner moves it to the chosen zone instead.
Zen Master
Creature — Human Advisor (C)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
When Zen Master enters the battlefield, turn target nontoken creature you control face down. (Its a 2/2 creature.)
1/1
Ego Death
Sorcery (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Turn target nontoken creature face down. (Its a 2/2 creature.)
“Persona means ‘mask’.”
Enlightened Soratami
Creature — Moonfolk Mystic (U)
Enlightened Soratami is all colors (even if this card isn't in play).
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Vigilance
1/1
Fractal Reflection
Creature — Reflection (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
: The next 1 damage that would be dealt to Fractal Reflection this turn is dealt to target creature you control instead.
1/1
Introvert
Creature — Human Nomad (U)
: Turn Introvert face down. (Its a 2/2 creature.)
“When the whole world is in disarray, the only direction to run is in.”
0/1
Jannah Gnome
Creature — Gnome Mystic (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
When Jannah Gnome enters the battlefield, you may return target multicolored card from your graveyard to your hand.
1/1
Ki-Fist
Creature — Human Monk (U)
Flash
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
When Ki-Fistenters the battlefield, target creature gets +1/+1 until end of turn.
1/1
Kigong Master
Creature — Human Monk (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
: Target creature gets +1/+1 until end of turn. Activate this ability only once each turn.
1/1
Pure Potential
Creature — Reflection (U)
“Zero is the only number you can add to infinity.” — Ancient Shandalar Secret
0/0
Seventh Seal
Enchantment (U)
Sacrifice Seventh Seal: Exile all cards from target player’s graveyard face down.
All mana will return to whence it came.
Shaolin Monk
Creature — Human Monk (U)
Flash
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Sense (Effects that say this creature can’t block another creature don’t apply.)
Vigilance
1/1
Silent Seal
Enchantment (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Sacrifice Silent Seal: Each creature’s base power becomes 0 until end of turn.
Spell Seal
Enchantment (U)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Sacrifice Spell Seal: Return target spell to its owner’s hand.
Zen Tutor
Sorcery (U)
Search your library for a card with converted mana cost 0 and reveal that card. Shuffle your library, then put the card on top of it.
“That is the difficulty with all that is great: if you try, you miss. It comes effortlessly or not at all.”
Black Hole
Sorcery (M)
Choose graveyard, hand or exile. Each player moves all nonland permanents he or she owns to the chosen zone. You skip your next turn.
Do not fear to approach it. How do you know the side you’re on isn’t better than the one to come?
Bodhidharma
Legendary Creature — Human Monk (R)
: Target creature gets +1/+1 until end of turn. Activate this ability only once each turn.
“Those who remain unmoved by the wind of joy silently follow the Path.”
1/1
Common Sense
Enchantment (R)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Creatures you control have sense. (Effects that say creatures you control can’t block other creatures don’t apply.)
Dexterity
Instant (R)
The next card you cast this turn can be cast as though it had flash.
Effortlessness comes after effort, not before.
Eternity
Creature — Avatar (R)
Eternity can’t be put into a graveyard from the battlefield for having 0 or less toughness and can’t be destroyed by lethal damage.
“You exist in time, but you belong to me.”
0/0
Gnostic Gnome
Creature — Gnome Mystic (R)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
At the beginning of your upkeep, choose target face-down exiled card and turn it face-up. You may play it this turn.
1/1
Gravity Seal
Enchantment (R)
Sacrifice Gravity Seal: Choose graveyard, hand or exile. The owner of target permanent moves it to the chosen zone. You skip your next turn.
Neither time nor death escape the void.
Karmic Protector
Creature — Spirit (R)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Karma (Whenever a source deals damage to this creature, that source’s controller loses that much life.)
Other creatures you control have karma.
1/1
Manaforge Mystic
Creature — Moonfolk Mystic (R)
Simplicity (Cast this spell only if its the first you cast this turn. You can’t cast other spells this turn.)
Whenever you cast a white, blue, black, red or green spell, put a +1/+1 counter on Manaforge Mystic.
1/1
Master Beleren
Planeswalker — Jace (M)
Starting Loyalty: 1
+1: Target player exiles the top card of his or her library face down.
0: Target player exiles the top three cards of his or her library face down.
-1: Target player exiles the top X cards of his or her library face down, where X is equal to the number of face down exiled cards the or she owns.
Mysterious Chimera
Creature — Chimera (M)
Simplicity
Flying
Mysterious Chimera’s power and toughness are each equal to the number of exiled cards.
Made up of both dreams and nightmares.
*/*
Satori
Instant (R)
Target player who searched his or her library this turn exiles the top thirteen cards of his or her library face down.
“It is one thing to see the peak from the valley. Another to ascend to the peak, another all together to become the peak!”
PURPLE
PARADOX 0 INTEGRATION
Paradox
Synthesis
Emptiness
Purple mages rather than using mana to fight their battles are self-reliant and physical, using ancient martial arts techniques and the power of emptiness. Just as we blow glass into a cup, it is the hollow of the cup that allows us to drink. There is usefulness in emptiness. The Purple mage draws from this resource. When a Purple mage fights, they will force opponents to defeat themselves, drawing portals that reflect attacks back to where they came from, sometimes even tearing rifts open into the blind eternities themselves, the space between planes.
Simplicity, dexterity and awareness are the signature of the Purple mage.
For Purple mages, what goes around comes around. So it chooses to remain still, neither coming nor going. Thus came, thus gone. The Purple mage uses the forces of gravity and magnetism to make the world seek Purple out rather than Purple seeking it. Purple’s style is that of no-style. Its world view is no-world view. The art of fighting without fighting. By remaining undefined it is open to all possibilities. By not giving them anything to oppose, eventually Purple wins by allowing the enemy to defeat itself.
Examples of Purple spells include ki-blasts, reversal of energetic forces and sovereignty over space to tear open rifts and portals into the blind eternities!
Purple-aligned creatures use their keen senses and skillfulness to subdue enemies without fighting them. Purple-aligned creatures seek to relinquish their opponents from their own limitations and inner conflicts and do this by coaxing them to drop their own world-views. Letting go of what they were, they become what they might be. Purple mages call reflections of their opponents forth that they may be forced to confront their own shadows. Brotherhoods of honorable Monks come to the aid of their fellow Purple mages. For between all Purple mages, there is no distance, either of time or of space.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Since when purple was announced as a "new color" to then result in simply being timeshifted cards, I was pretty disappointed. I was always trying to figure out ways of adding a new color but always ended up going about it the wrong way. However, I feel that your approach is the perfect way to do it. Some cards could be more balanced than others or you could even add more cards to the set. That being said, I would love to help you out with ideas for this set - or even incorporate the essence into a whole new set or block.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Wow thanks! Yeah this is definitely a project I've been planning on getting back to the more I can 'embody' Purple as an individual and create greater gaps in flavor between it and the other colors. I'm just finishing up a 4-color set now, but after that I had intended on coming back to the Purple thing. I'll let you know when I start undergoing it again!
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
- Koan, Mantra, and Meditiation Seal are all one-shot milling effects. Koan might be a bit overpowered, Mantra is pretty much useless, and Meditiation Seal is just Koan but weaker. Gnomish Mystic and Master Beleren are effectively the same, but slower.
- Mystical Moonfolk, Planar Eye, Sunya Singer, and Selfless Spirit are all Kobolds with abilities varying from "nearly useless" to "completely useless".
- Master's Gaze is Pin to the Earth or Chant of the Skifsang for free.
- Fractal Reflection is Nomads en-Kor
- Kigong Master and Bodhidharma vary by one ability and one supertype. Bodhidharma is a free Isamaru, and Kigong Master is not much weaker than Isamaru either.
- Ki-Fist and Shaolin Monk are both Memnites with flash and an extra ability. Their downside doesn't really matter since you can just cast them during your opponent's turn when you're probably not casting anything anyways.
- Silent Seal is Fog for free.
- Eternity is Fog Bank for free.
- Satori is Archive Trap.
- Seventh Seal is Tormod's Crypt.
- Headspace has a good chance of being a free Mind Rot if it's in your opening hand and you're on the play.
- Ego Death is a bit too weird to be a common.
- Pure Potential is completely pointless
- Zen Tutor is broken. In most formats, it can tutor any land and a few utility cards. In Vintage and Commander, it can tutor broken mana accelerators.
- Black Hole's downside is pretty small because it's free. You can just follow it up with something to keep yourself safe for those two turns, and since your opponent just lost their board, you're not in any immediate danger.
- Gnostic Gnome is crazy good when combined with some of the other stuff here. It makes Mantra about as strong as Ancestral Recall, and that's one of the more balanced things you can do with it.
- Manaforge Mystic is probably the best 1-drop ever.
- Mysterious Chimera is easily going to be swinging for 7+ damage as early as turn 3, and in any format with fetchlands it can easily be swinging for 20(!) that early.
Overall, these cards tend to end up as either totally useless or crazy broken. Simplicity feels kinda clumsy and seems like a way to achieve the same effect that mana costs have without using mana costs.
Gameplay-wise, I can see a few strategies:
- Play as many 0-cost creatures as possible. Play most of your hand turn 1. Swing for lots.
- Play draw-go with some powerful Simplicity cards.
- Slot the strongest cards into existing decks. Now your aggro decks have free flash creatures and your control decks have a free Perilous Vault.