The Sequel set to Servien.
Returning Keywords:
Landfall
Scry
New Keywords:
Landbond - As long as you control four or more lands, ability. This is similar to Metalcraft, but focuses on lands.
Stun (When this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.)
Morale - Morale X (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +X/+X until end of turn.)
White - 32 cards
Bravery1WW
Enchantment (R)
Plainsbond — Creatures you control get +1/+2 and have Vigilance, as long as you control four or more Plains.
Courageous Warrior3W
Creature — Human Warrior (U)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Whenever Courageous Warrior attacks, other creatures you control get +1/+1 and have First Strike until end of turn.
2/3
Defense Bolsterer1W
Creature — Human Soldier (C)
Whenever another creature you control blocks, that creature gets +0/+1 until end of turn.
1/2
Diligent Swordsman2W
Creature — Human Soldier (C)
Vigilance
: Target creature gets +1/+2 until end of turn.
2/2
Emeric the Purity Sage2WW
Legendary Creature — Human Wizard (M)
Whenever Emeric the Purity Sage blocks or becomes blocked, creatures you control get +0/+1 for each Plains you control.
At the beginning of each end step, gain life equal to the number of creatures you control.
3/3
Endurance of Eternity2WW
Enchantment (M)
Players have no maximum hand size.
At the beginning of your end step, gain 1 life for each card in each player’s hand.
Eternity’s Blessing1W
Enchantment — Aura (C)
Enchant land
When Eternity’s Blessing enters the battlefield, gain 2 life.
Enchanted land is a Plains.
Hope Inspirer2W
Creature — Human Soldier (C) WW : Hope Inspirer gains lifelink until end of turn.
Plainsbond — Hope Inspirer gets +0/+3 as long as you control four or more Plains.
2/2
Human
Creature - Human (C)
1/1
Kelian Militia1WW
Creature — Human Soldier (U)
First Strike
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Kelian Noble3W
Creature — Human Soldier (U)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature gain lifelink until end of turn.
3/3
Kelian Recruiter1W
Creature — Human Soldier (R)
Vigilance
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Plainsbond — At the beginning of your precombat main phase, as long as you control four or more Plains, you may put a 1/1 white Human creature token onto the battlefield.
2/3
Major of Warfare1WW
Creature — Human Soldier (R)
Other Humans you control get +0/+1 and have Vigilance.
Plainsbond — : As long as you control four or more Plains put a 1/1 white Human creature token onto the battlefield. You may only play this ability once each turn.
2/2
Martyr’s Sacrifice2W
Instant (U)
All damage that would be dealt to you this turn is dealt to target creature you control instead.
Plainsbond — As long as you control four or more Plains, gain life equal to the amount of damage dealt to target creature this turn.
Peace Offering1WW
Instant (U)
Exile target creature, it’s controller draws a card.
Renewing Aurora1W
Sorcery (U)
You gain 2 life for each Swamp target opponent controls.
Resist Flame1WW
Sorcery (U)
Creatures you control get +1/+1 and have Protection from Red until end of turn.
Resolved Knight1W
Creature — Human Knight (C)
Landfall — Whenever a land enters the battlefield under your control, you may have Resolved Knight gain First Strike until end of turn.
2/2
Revoke 1W
Sorcery (C)
Exile target artifact or enchantment.
Plainsbond — As long as you control four or more Plains, gain life equal to the exiled artifact or enchantment’s converted mana cost.
Sacred Balm1W
Instant (C)
Gain 5 life.
Plainsbond — As long as you control four or more Plains, gain 7 life.
Skyfolk AspirerW
Creature — Skyfolk (C) WW : Skyfolk Aspirer gets +1/+1 and gains flying until end of turn. Activate this ability no more than twice each turn.
1/1
Skyfolk Divebomber1W
Creature — Skyfolk (C)
Flying WW : Skyfolk Divebomber gains "Whenever Skyfolk Divebomber attacks, tap target creature defending player controls." until end of turn. Activate this ability only once each turn.
1/2
Skyfolk of the Dawn1WW
Creature — Skyfolk (U)
Flying WW : Skyfolk of the Dawn gains Protection from Black and Red until end of turn.
2/4
Skyfolk Warcaller3WW
Creature — Skyfolk (U)
Flying
Whenever Skyfolk Warcaller attacks, other creatures you control gain First Strike until end of turn.
3/3
Stand in Defiance1W
Instant (R)
Untap all creatures you control, those creatures get +2/+4 and have First Strike until end of turn.
Stifling Incarceration2W
Sorcery (C)
Tap up to three target creatures.
Plainsbond — As long as you control four or more Plains those creature’s don’t untap during their controller’s next untap step.
Sunglow Skyfolk3WW
Creature — Skyfolk (U)
Flying
Landfall — Whenever a land enters the battlefield under your control, Sunglow Skyfolk gains protection from the color of your choice until end of turn.
3/3
Swooping Screecher1WW
Creature — Skyfolk (C)
Flying
Plainsbond — Whenever Swooping Screecher attacks, as long as you control four or more Plains, you may tap target creature.
2/2
War of Attrition2WW
Enchantment (U)
Creatures can’t attack you unless their controller taps an untapped creature he or she controls.
Windeen Crusader1WW
Creature — Skyfolk (R)
Flying
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
Plainsbond — At the beginning of your precombat main phase, as long as you control four or more Plains, Windeen Crusader has Vigilance and First Strike.
2/3
Windeen Faithful2W
Creature — Skyfolk (C)
Flying
Landfall — Whenever a land enters the battlefield under your control, Windeen Faithful gains Lifelink until end of turn.
2/2
Windeen Greatwing2W
Creature — Skyfolk (R)
Flying, Vigilance
Plainsbond — : Other creatures you control gain protection from the color of your choice until end of turn. Activate this ability as long as you control four or more Plains, and only once each turn.
2/3
Blue - 30 Cards
Brilliance1UU
Enchantment (R)
Islandbond — Creatures you control have “T: Draw a card”, as long as you control four or more Islands.
Dallben the Inspired Sage2UU
Legendary Creature — Human Wizard (M)
Whenever you draw a card, you may tap or untap target permanent.
At the beginning of each end step, draw a card, then look at the top X cards of your library where X is equal to the number of Islands you control. You may put those cards back in any order.
3/3
Deep Water Undulator2U
Creature — Serpent (U)
Islandwalk
Islandbond — At the beginning of your precombat main phase, if you control four or more Islands, put the top three cards of target player’s library into their graveyard.
2/2
Depths Dweller3U
Creature — Serpent (C)
Hexproof 1U : Depths Dweller gains Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.) until end of turn.
2/4
Disciple of Yeziv3U
Creature — Merfolk (U)
Landfall — Whenever a land enters the battlefield under your control, you may draw a card.
1/3
Drowner Serpent3U
Creature — Serpent (C)
Landfall — Whenever a land enters the battlefield under your control, you may have target land become an Island in addition to its other types until end of turn.
2/4
Ensnare1U
Instant (C)
Tap target permanent.
Islandbond — Tap up to two target permanents as long as you control four or more Islands.
Forbidding Force1UU
Instant (R)
Tap all creatures target opponent controls.
Spells or abilities that target you or permanents you control cost an additional 2 to cast this turn.
Future Formulation1U
Sorcery (C)
Scry 2
Islandbond — As long as you control four or more Islands, draw two cards.
Future GlimpserUU
Creature — Merfolk (C)
Whenever a Merfolk you control attacks, you may Scry 1.
1/1
Inkheart MerrowUU
Creature — Merfolk (U)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Islandwalk
2/2
Matriarch of UndoniaUU
Creature — Merfolk (R)
Tap another Merfolk creature you control: Scry 1.
Islandbond — T: Draw a card. Activate this ability only if you control four or more Islands.
2/2
Mental Exhaustion1UU
Instant (U)
Counter target spell.
Islandbond — Counter target spell. That player skips his or her next untap step instead as long as you control four or more Islands.
Merrow Wayfinder2U
Creature — Merfolk (U)
When Merrow Wayfinder enters the battlefield, return target non land permanent to the top of it’s owners library.
2/2
Mind Collapsing1UU
Instant (U)
Return target creature to its owner’s hand. Then put the top X cards of that player’s library into their graveyard where X is the converted mana cost of the creature.
Mindpicker Merrow1U
Creature — Merfolk (C) UU : Look at the top card of each player’s library.
Islandbond — : As long as you control four or more Islands, look at the top four cards of your library, then put them back in any order.
1/1
Ocean Mover2UU
Creature — Serpent (U)
When Ocean Mover attacks, tap or untap target permanent.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
3/3
Reflection Shapers1U
Creature — Merfolk (C)
Landfall — Whenever a land enters the battlefield under your control, choose a creature type: Target creature’s type becomes the chosen type in addition to it’s other types until end of turn.
1/1
RetrogradeUU
Sorcery (U)
Return target non land permanent to the top of its controller’s library.
Sea’s Fountain1U
Enchantment — Aura (C)
Enchant land
When Sea’s Fountain enters the battlefield, Scry 2.
Enchanted land is an Island.
Shore Snapper1UU
Creature — Serpent (C)
When Shore Snapper attacks, you may tap or untap target Island.
2/3
Thought EraseUU
Sorcery (U)
Put the top six cards of target player’s library into his or her graveyard.
Islandbond — As long as you control four or more Islands, put the top ten cards of target player’s library into his or her graveyard instead.
Thought GlimpsingUU
Sorcery (C)
Look at each opponent’s hand, then draw a card for each opponent.
Tidal Rager3UU
Creature — Serpent (R)
Whenever a Serpent you control attacks, you may tap or untap target permanent.
Islandbond — : Put the top X cards of target player’s library into his or her graveyard where X is the power of target Serpent you control. Activate this ability only if you control four or more Islands.
5/7
Undertow’s Pull3UU
Enchantment (U)
Creatures you don’t control don’t untap during their controllers’ untap steps.
At the beginning of each opponent’s upkeep, that player may choose any number of tapped creatures he or she controls and pay 2 for each creature chosen this way. If the player does, untap those creatures.
Merrow Archiver1U
Creature — Merfolk (R)
Hexproof
Islandbond — At the beginning of your precombat main phase, as long as you control four or more Islands, draw a card.
1/2
Wake Gouger3U
Creature — Serpent (U)
Whenever Wake Gouger dies, put the top X cards of target player’s library into their graveyard, where X is equal to Wake Gouger’s power.
6/4
Wavebreak Serpent2U
Creature — Serpent (C)
When Wavebreak Serpent enters the battlefield, put the top three cards of target player’s library into his or her graveyard.
Islandbond — When Wavebreak Serpent enters the battlefield, if you control four or more Islands, put the top six cards of target player’s library into his or her graveyard instead.
2/2
Whirlpool Swimmer2UU
Creature — Serpent (R)
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
Landfall — Whenever a land enters the battlefield under your control, you may untap target permanent you control.
3/3
Black - 31 Cards
Basher Ogre3B
Creature — Ogre (U)
Deathtouch
Consume (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
4/3
Blood SyphonB
Sorcery (U)
Target player loses 2 life and you gain 2 life.
Swampbond — Target player loses 4 life and you gain 4 life as long as you control four or more Swamps.
Body CountB
Sorcery (C)
Destroy target creature with power less than the number of creature cards in that player’s graveyard.
Brain SpoilBB
Sorcery (U)
Target player discards two cards.
Swampbond — Target player discards two cards at random as long as you control four or more Swamps.
Churning DarknessB
Instant (R)
Until end of turn, Swamps you control have “T: Target creature gets -1/-1 until end of turn.”
Commander of Grox’ll4BB
Creature — Ogre (R)
Other Ogres you control get +2/+2 and have Deathtouch.
Swampbond — : Target player loses 1 life for each creature card in their graveyard, as long as you control four or more Swamps.
4/4
Corpse Unearthing2BB
Enchantment (U)
Whenever a creature you control dies you may pay 3 life, if you do, instead return that creature to your hand.
Corruption1BB
Enchantment (R)
Swampbond — Creatures you control gain “ : Target player loses 1 life and you gain 1 life” as long as you control four or more Swamps.
Deathly OrdersBB
Sorcery (C)
Each opponent sacrifices a creature and gains 3 life.
Deathmarch Ogre3BB
Creature — Ogre (U)
Whenever Deathmarch Ogre attacks you may have target creature get +2/+1 until end of turn.
Landfall — Whenever a land enters the battlefield under your control, you may have Deathmarch Ogre gain Deathtouch until end of turn.
3/3
Fearsome Ogre3B
Creature — Ogre (C)
Whenever Fearsome Ogre attacks, you may pay B, if you do, exile the top card of target player’s graveyard.
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
3/3
Ferocious Horror2B
Creature — Horror (C) 2 , , Exile a creature card from target graveyard: Target creature gets +1/+0 until end of turn.
3/1
Grox’ll Essenceripper3B
Creature — Ogre (C) 1BB , : Target player loses 1 life for each creature you control.
2/2
Grox’ll Meatgrinder3B
Creature — Ogre (R) 2B : Exile a creature card from target player’s graveyard. That player loses life equal to that card’s converted mana cost.
3/2
Herald of Death2BB
Creature — Horror (R)
Whenever an opponent sacrifices a creature, target creature you control gets +2/+1 and has Intimidate until end of turn.
Swampbond — : Target player sacrifices a creature as long as you control four or more Swamps.
2/2
Horror Within1B
Instant (C)
Target creature gets -2/-2 until end of turn.
Swampbond — Target creature gets -4/-4 until end of turn instead as long as you control four or more Swamps.
Khadgar the Gloom Sage2BB
Legendary Creature — Human Wizard (M)
Whenever a creature you control deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
At the beginning of each opponents end step, that player loses 1 life for each creature card in his or her graveyard.
3/3
Mental Anguish1BB
Instant (U)
Target opponent loses life equal to the number of cards they have discarded this turn.
Necromantic Tethers1BB
Enchantment (M)
Swampbond — At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. Activate this ability only if you control four or more Swamps.
Night’s Corruption1B
Enchantment — Aura (C)
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Revolting Bloodspiller4BB
Creature — Horror (U)
Landfall — Whenever a land enters the battlefield under you control, you may have target player sacrifice a creature.
2/2
Ri'Grik Bloodcraver2B
Creature — Ogre (U)
Deathtouch
Swampbond — At the beginning of your precombat main phase, as long as you control four or more Swamps, target player loses 1 life.
2/2
Ri'Grik Lifebleeder2BB
Creature — Ogre (C)
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 1 life.
3/2
Savage Horror2B
Creature — Horror (R)
Whenever a creature an opponent controls dies, Savage Horror gets +1/+1 until end of turn.
Swampbond — Savage Horror gets +2/+1 as long as you control four or more Swamps.
3/2
Souldrinker Ogre2B
Creature — Ogre (C)
When Souldrinker Ogre enters the battlefield, target player loses 2 life.
Swampbond — As long as you control four or more Swamps, Souldrinker Ogre has deathtouch.
2/2
Strength SeeperBB
Creature — Horror (U)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
2/1
Terrifying Horror2BB
Creature — Horror (C)
Whenever Terrifying Horror attacks, target player discards a card.
2/1
Uktara Delver1BB
Creature — Horror (U)
B: Regenerate Uktara Delver.
Swampbond — At the beginning of your precombat main phase, as long as you control four or more Swamps, you may have target creature get -2/-2 until end of turn.
2/1
Uktara Fiend3B
Creature — Horror (C)
When Uktara Fiend enters the battlefield, loses 1 life and discards a card.
2/1
Uktara Menace2BB
Creature — Horror (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) B : Regenerate Uktara Menace.
2/1
Vicious Strike2B
Instant (U)
Destroy target creature that was dealt damage this turn.
Swampbond — As long as you control four or more Swamps, destroy target creature that was dealt damage this turn it can’t be regenerated. It’s controller loses life equal to it’s converted mana cost.
Red - 31 Cards
Adash Bargainer3R
Creature - Goblin (U)
When Adahsh Bargainer enters the battlefield, unless target player has Adahsh Bargainer deal 5 damage to them, gain control of target creature that player controls until end of turn. Untap that creature. It gains haste until end of turn.
2/2
Adash Infantry1R
Creature - Goblin (U)
When Adahsh Infantry enters the battlefield, target creature gets +4/+0 until end of turn.
Mountainbond — Adahsh Infantry gets +1/+0 as long as you control four or more Mountains.
2/2
Crag Commando2R
Creature — Goblin Berserker (U)
Mountainwalk
Crag Commando attacks each turn if able.
2/2
Crag Rouser1RR
Creature — Goblin Berserker (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) R : Crag Rouser gets +1/+0 until end of turn.
1/1
Crag Swarming1RR
Sorcery (U)
Put two 1/1 red Goblin creature tokens with Haste onto the battlefield.
Mountainbond — Put five 1/1 red Goblin creature tokens with haste onto the battlefield as long as you control four or more Mountains.
Flamespreader Minotaur1RR
Creature — Minotaur (R)
Whenever Flamespreader Minotaur attacks, you may have it deal 2 damage to target creature or player.
Mountainbond — At the beginning of your upkeep Flamespreader Minotaur deals 1 damage to target creature or player. Activate this ability as long as you control four or more Mountains.
2/2
Fury1RR
Enchantment (R)
Mountainbond — As long as you control four or more Mountains, double all damage creatures you control would deal.
Fury of the Mountain4RR
Enchantment (U)
Lands your opponent’s control enter the battlefield tapped and don’t untap unless that player has Fury of the Mountain deal them 1 damage for each land they untap.
Goblin Ambusher2R
Creature — Goblin (C)
Whenever Goblin Ambusher becomes blocked by a creature, it deals 1 damage to that creature’s controller.
2/2
Goblin Antagonizer1RR
Creature — Goblin (R)
Whenever Goblin Antagonizer attacks, other attacking Goblin creatures you control +X/+0 where X is equal to Goblin Antagonizer's power.
Mountainbond — As long as you control four or more Mountains, other Goblins you control get +2/+0.
2/2
Goblin
Creature - Goblin (C)
Haste
1/1
Ignotus the Fury Sage2RR
Legendary Creature — Human Wizard (M)
Whenever a creature you control attacks, you may have that creature deal 1 damage to target creature or player.
At the beginning of each end step, you may deal X damage divided among any number of target creatures, where X is equal to the number of Mountains you control.
3/3
Lava’s Fury1R
Enchantment — Aura (C)
Enchant Land
When Lava’s Fury enters the battlefield, target creature can’t block this turn.
Enchanted land is a Mountain.
Lava Wake1RR
Sorcery (U)
Lava Wake deals 2 damage to target player and each creature he or she controls.
Ledge Ambusher1RR
Creature — Minotaur (U)
Ledge Ambusher attacks each turn if able.
Ledge Ambusher can’t be blocked except by two or more creatures.
2/2
Melting PotRR
Sorcery (C)
Destroy target artifact. Add RR to your mana pool.
Minotaur Commando1RR
Creature — Minotaur (U)
Haste
Whenever Minotaur Commando attacks, other attacking creatures you control get +1/+0 until end of turn.
2/2
Minotaur Warmonger1RR
Creature — Minotaur (C)
Haste
Minotaur Warmonger attacks each turn if able.
4/2
Mountain’s Roar1R
Instant (U)
Deal 2 damage to target creature or player.
Mountainbond — Mountain’s Roar deals 4 damage to target creature or player instead as long as you control four or more Mountains.
Muster Ferocity1R
Instant (C)
Red creatures you control get +1/+0 until end of turn.
Mountainbond — Red creatures you control get +2/+0 until end of turn as long as you control four or more Mountains.
Quick Uprising1R
Instant (R)
Up to X target creatures you control get +4/+0 and have First Strike until end of turn, where X is the number of Mountains you control.
Savage Fury1R
Sorcery (C)
Target creature gets +2/+0 and has First Strike until end of turn.
Mountainbond — Target creature gets +4/+0 and has First Strike until end of turn instead as long as you control four or more Mountains.
Spellburn1R
Instant (U)
Spellburn deals 3 damage to target player for each Instant spell he or she cast this turn.
Spire Brawler 1R
Creature — Goblin (R)
Landfall — Whenever a land enters the battlefield under your control, Crag Brawler gets +X/+0 until end of turn where X is it’s power.
3/2
Spire Rocksliders1R
Creature — Goblin (C)
Landfall — Whenever a land enters the battlefield under your control, Spire Rocksliders gains First Strike until end of turn.
2/1
Summit Slicer1R
Creature — Goblin (C)
Haste
Mountainbond — Summit Slicer gets +2/+0 as long as you control four or more Mountains.
2/1
Tauren Firespitter2RR
Creature — Minotaur (U)
Landfall — Whenever a land enters the battlefield under your control, you may have Tauren Firespitter deal 2 damage to target creature or 1 damage to target player.
2/2
Tauren Igniter3R
Creature — Minotaur (R) RR: Taruen Igniter deals 1 damage to target creature or player. Activate this ability no more than twice each turn.
Mountainbond — At the beginning of your precombat main phase, as long as you control four or more Mountains, you may have Tauren Igniter deal 1 damage to target player.
4/3
Tauren Maniac2R
Creature — Minotaur (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) 1R : Target creature can’t block Tauren Maniac this turn.
2/1
Trumpets of War2RR
Enchantment (M) x : Creatures you control gain Morale X (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +X/+X until end of turn.) until end of turn.
Zisag Aggressor2R
Creature — Minotaur (C)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get +1/+0 and gain Haste until end of turn.
2/2
Zisag Ripper1RR
Creature — Minotaur (C)
When Zisag Ripper enters the battlefield, target creature can’t block this turn.
Mountainbond — When Zisag Ripper enters the battlefield, if you control four or more Mountains, up to three target creatures can’t block this turn instead.
2/2
Green - 31 Cards
Acorn Dropper2GG
Creature — Treefolk (C)
Reach Defender
Whenever Acorn Dropper blocks, put a 1/1 green Saproling creature token onto the battlefield.
2/4
Alinar the Nature Sage2GG
Legendary Creature — Human Wizard (M)
Whenever a creature you control attacks, put a +1/+1 counter on that creature.
At the beginning of each end step, untap a permanent for each Forest you control.
3/3
Amberleaf Hermit1G
Creature — Elf (U)
: Target Creature or Land is Hexproof until end of turn.
Forestbond — Amberleaf Hermit has Hexproof as long as you control four or more Forests.
1/2
Amberleaf Ranger1GG
Creature — Elf (C)
When Amberleaf Ranger enters the battlefield, you may have target creature gain Forestwalk until end of turn.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.) They will show you the way through the woods once, but only once.
2/3
Amberleaf StrengthG
Sorcery (C)
Put a +1/+1 counter on target creature.
Forestbond — Put two +1/+1 counters on target creature as long as you control four or more Forests.
Elven Leaftreader2G
Creature — Elf (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) 2G : Regenerate Elven Leaftreader.
2/1
Everbloom HarvesterG
Creature — Elf Druid (R)
: Add G to your mana pool.
Forestbond — At the beginning of your precombat main phase, as long as you control four or more Forests, you may add one mana of the color of your choice to your mana pool. G : Regenerate Everbloom Harvester.
1/2
Ferocity of Wild1G
Instant (U)
Target creature gets +2/+2 and gains trample until end of turn.
Forestbond — Target creature gets +4/+4 and gains trample until end of turn as long as you control four or more Forests.
Leafturner Treefolk2G
Creature — Treefolk (R)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature become Indestructible until end of turn.
Whenever Leafturner Treefolk attacks, other creatures you control gain Forestwalk until end of turn.
2/5
Nature’s Blossom1G
Enchantment — Aura (C)
Enchant land
When Nature’s Blossom enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Enchanted land is a Forest.
Nature’s Commune1GG
Sorcery (U)
Tap any number of untapped creatures you control. For each creature tapped this way you may untap a land.
Needle Shooter1G
Creature — Treefolk (U)
Reach
Landfall — Whenever a land enters the battlefield under your control, you may have Needle Shooter deal 1 damage to target creature with Flying.
1/4
Planting Season1G
Sorcery (U)
Search your library for a basic land card, reveal it and put it onto the battlefield tapped.
Forestbond — Search your library for up to two basic land cards, reveal them and put them onto the battlefield tapped as long as you control four or more Forests.
Primal MightG
Instant (R)
Put X +1/+1 counters on target creature, where X is that creature’s power. That creature gains Trample until end of turn.
Qawut Cloudripper3G
Creature — Treefolk (U)
Whenever Qawut Cloudripper attacks, you may have it deal 2 damage to target creature with Flying.
3/4
Revitalize1G
Instant (U)
You gain 1 life for each creature you control.
Forestbond — You gain 2 life for each creature you control, then Regenerate those creatures as long as you control four or more Forests.
Rootspreader Treefolk3GG
Creature — Treefolk (C)
Reach
Whenever Rootspreader Treefolk attacks, as long as you control four or more Forests, put a 1/1 green Saproling creature token onto the battlefield.
1/4
Roquewood Elder1G
Creature — Treefolk (U)
Reach
Forestbond — At the beginning of your precombat main phase, as long as you control four or more Forests, Roquewood Elder is Indestructible.
1/3
Roquewood Skyclawer2G
Creature — Treefolk (C)
Defender
Whenever Roquewood Skyclawer blocks, you may have target creature with flying get -2/-2 until end of turn.
1/3
Saproling
Creature - Saproling (C)
1/1
Servant of Roquewood2G
Creature — Treefolk (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/3
Simple LivingG
Sorcery (C)
Each opponent sacrifices an enchantment.
Spruce Sprouter1GG
Creature — Treefolk (R)
Other Treefolk you control get +0/+2 and have Reach.
Forestbond — : Put X 1/1 green Saproling creature tokens onto the battlefield, where X is Spruce Sprouter’s toughness. Activate this ability as long as you control four or more Forests.
1/4
Strength1GG
Enchantment (R)
Forestbond — Creatures you control have “Whenever this creature attacks, you may put a +1/+1 counter on it”, as long as you control four or more Forests.
Tanglewood Herald2G
Creature — Elf (U)
Trample
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Tanglewood Hunter1G
Creature — Elf (C) GG : Tanglewood Hunter gains deathtouch until end of turn.
2/2
Tasesia MightweaverGG
Creature — Elf (R)
Forestbond — At the beginning of your upkeep, as long as you control four or more Forests, you may put a +1/+1 counter on target creature you control.
Other Elves you control have “G: Regenerate this creature.”
2/2
Tasesia Troopers1GG
Creature — Elf (U)
Hexproof
Landfall — Whenever a land enters the battlefield under your control, you may Regenerate target creature.
2/2
Touch of the Mighty3G
Enchantment (U)
Each nontoken creature you control enters the battlefield with an additional +1/+1 counter on it.
Tranquil Verse1G
Instant (C)
Destroy target enchantment, gain life equal to it’s converted mana cost.
Vine RacerG
Creature — Elf (C)
Landfall — Whenever a land enters the battlefield under you control, you may have Vine Racer gain Forestwalk until end of turn.
2/1
Artifacts - 2 Cards
Crown of Chaos2
Legendary Artifact (M)
If equipped creature would deal combat damage, it deals double that damage instead. If a source would deal damage to equipped creature, it deals half that damage rounded down to equipped creature instead.
Equipped creature is unblockable as long as it is legendary.
Equip 4
Mox Quartz 0
Legendary Artifact (M)
Landbond — : Add one mana of any color to your mana pool. Activate this ability only as long as you control one of each basic land type.
Lands - 10 Cards
Amberleaf Woodlands
Land (U)
Amberleaf Woodlands enters the battlefield tapped.
: Add G to your mana pool.
Forestbond — At the beginning of your precombat main phase target creature gets +1/+1. Activate this ability as long as you control four or more Forests.
City of Kelian
Land (U)
City of Kelian enters the battlefield tapped.
: Add W to your mana pool.
Plainsbond — At the beginning of your precombat main phase gain 2 life. Activate this ability as long as you control four or more Plains.
Contaminated Reaches
Land (R)
As Contaminated Reaches enters the battlefield, you may reveal a basic Plains or basic Swamp card from your hand. If you don’t, Contaminated Reaches enters the battlefield tapped.
: Add W or B to your mana pool.
Damp Weald
Land (R)
As Damp Weald enters the battlefield, you may reveal a basic Forest or basic Island card from your hand. If you don’t, Damp Weald enters the battlefield tapped.
: Add G or U to your mana pool.
Quag Thicket
Land (R)
As Quag Thicket enters the battlefield, you may reveal a basic Swamp or basic Forest card from your hand. If you don’t, Quag Thicket enters the battlefield tapped.
: Add B or G to your mana pool.
Sloped Pasture
Land (R)
As Sloped Pasture enters the battlefield, you may reveal a basic Mountain or basic Plains card from your hand. If you don’t, Sloped Pasture enters the battlefield tapped.
: Add R or W to your mana pool.
Submerged Pike
Land — Island Mountain (R)
As Submerged Pike enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don’t, Submerged Pike enters the battlefield tapped.
: Add U or R to your mana pool.
The Crags
Land (U)
The Crags enters the battlefield tapped.
: Add R to your mana pool.
Mountainbond — At the beginning of your precombat main phase target creature can’t block this turn. Activate this ability as long as you control four or more Mountains.
The Underdark
Land (U)
The Underdark enters the battlefield tapped.
: Add B to your mana pool.
Swampbond — At the beginning of your precombat main phase exile a card from target player’s graveyard. Activate this ability as long as you control four or more Swamps.
Undonia, Lair of Merrow
Land (U)
Undonia, Lair of Merrow enters the battlefield tapped.
: Add U to your mana pool.
Islandbond — At the beginning of your precombat main phase Scry 1. Activate this ability only as long as you control four or more Islands.
The second set in my custom block, the sequel to Servien. The story line of this is after the Ancients are defeated by Chaos at a great cost. The death of the Ancients releases the power of the pure magic of mana that was used to create them. Five wizards are able to utilize this magic and reshape their world.
New Keywords:
Landbond - As long as you control four or more lands, ability. This is similar to Metalcraft, but focuses on lands.
Stun (When this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.)
Morale - Morale X (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +X/+X until end of turn.)
White - 32 cards
Bravery1WW
Enchantment (R)
[i]Plainsbond[/i] — Creatures you control get +1/+2 and have vigilance, as long as you control four or more Plains.
Courageous Warrior3W
Creature — Human Warrior (U)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
Whenever Courageous Warrior attacks, other creatures you control get +1/+1 and have first strike until end of turn.
2/3
Defense Bolsterer1W
Creature — Human Soldier (C)
Whenever another creature you control blocks, that creature gets +0/+1 until end of turn.
1/2
Diligent Swordsman2W
Creature — Human Soldier (C)
Vigilance
: Target creature gets +1/+2 until end of turn.
2/2
Emeric the Purity Sage2WW
Legendary Creature — Human Wizard (M)
Whenever Emeric the Purity Sage blocks or becomes blocked, creatures you control get +0/+1 for each Plains you control.
At the beginning of each end step, gain life equal to the number of creatures you control.
3/3
Endurance of Eternity2WW
Enchantment (M)
Players have no maximum hand size.
At the beginning of your end step, gain 1 life for each card in each player’s hand.
Eternity’s Blessing1W
Enchantment — Aura (C)
Enchant land
When Eternity’s Blessing enters the battlefield, gain 2 life.
Enchanted land is a Plains.
Hope Inspirer2W
Creature — Human Soldier (C) WW : Hope Inspirer gains lifelink until end of turn.
[i]Plainsbond[/i] — Hope Inspirer gets +0/+3 as long as you control four or more Plains.
2/2
Human
Creature - Human (C)
1/1
Kelian Militia1WW
Creature — Human Soldier (U)
First Strike
Stun [i](When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)[/i]
2/3
Kelian Noble3W
Creature — Human Soldier (U)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have target creature gain lifelink until end of turn.
3/3
Kelian Recruiter1W
Creature — Human Soldier (R)
Vigilance
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
[i]Plainsbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Plains, you may put a 1/1 white Human creature token onto the battlefield.
2/3
Major of Warfare1WW
Creature — Human Soldier (R)
Other Humans you control get +0/+1 and have Vigilance.
[i]Plainsbond[/i] — : As long as you control four or more Plains put a 1/1 white Human creature token onto the battlefield. You may only play this ability once each turn.
2/2
Martyr’s Sacrifice2W
Instant (U)
All damage that would be dealt to you this turn is dealt to target creature you control instead.
[i]Plainsbond[/i] — As long as you control four or more Plains, gain life equal to the amount of damage dealt to target creature this turn.
Peace Offering1WW
Instant (U)
Exile target creature, it’s controller draws a card.
Renewing Aurora1W
Sorcery (U)
You gain 2 life for each Swamp target opponent controls.
Resist Flame1WW
Sorcery (U)
Creatures you control get +1/+1 and have Protection from Red until end of turn.
Resolved Knight1W
Creature — Human Knight (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have Resolved Knight gain First Strike until end of turn.
2/2
Revoke 1W
Sorcery (C)
Exile target artifact or enchantment.
Plainsbond — As long as you control four or more Plains, gain life equal to the exiled artifact or enchantment’s converted mana cost.
Rynalia Rallycaller 1W
Creature — Human Soldier :rare:
Vigilance
Plainsbond — At the beginning of your precombat main phase, as long as you control four or more Plains, you may have Human creatures you control gain Morale 2 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)[/i] until end of turn.
2/3
Sacred Balm1W
Instant (C)
Gain 5 life.
[i]Plainsbond[/i] — As long as you control four or more Plains, gain 7 life.
Skyfolk AspirerW
Creature — Skyfolk Soldier (C) WW : Skyfolk Aspirer gets +1/+1 and gains flying until end of turn. Activate this ability no more than twice each turn.
1/1
Skyfolk Divebomber1W
Creature — Skyfolk Warrior (C)
Flying WW : Skyfolk Divebomber gains "Whenever Skyfolk Divebomber attacks, tap target creature defending player controls." until end of turn. Activate this ability only once each turn.
1/2
Skyfolk of the Dawn1WW
Creature — Skyfolk Warrior (U)
Flying WW : Skyfolk of the Dawn gains Protection from Black and Red until end of turn.
2/4
Stand in Defiance1W
Instant (R)
Untap all creatures you control, those creatures get +2/+4 and have First Strike until end of turn.
Stifling Incarceration2W
Sorcery (C)
Tap up to three target creatures.
[i]Plainsbond[/i] — As long as you control four or more Plains those creature’s don’t untap during their controller’s next untap step.
Sunglow Skyfolk3WW
Creature — Skyfolk Monk (U)
Flying
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, Sunglow Skyfolk gains protection from the color of your choice until end of turn.
3/3
Swooping Screecher1WW
Creature — Skyfolk Soldier (C)
Flying
[i]Plainsbond[/i] — Whenever Swooping Screecher attacks, as long as you control four or more Plains, you may tap target creature.
2/2
Voralia Greatwing2W
Creature — Skyfolk Monk (R)
Flying, vigilance
[i]Plainsbond[/i] — : Other creatures you control gain protection from the color of your choice until end of turn. Activate this ability as long as you control four or more Plains, and only once each turn.
2/3
Voralia Warcaller3WW
Creature — Skyfolk Soldier (U)
Flying
Whenever Voralia Warcaller attacks, other creatures you control gain first strike until end of turn.
3/3
War of Attrition2WW
Enchantment (U)
Creatures can’t attack you unless their controller taps an untapped creature he or she controls.
Windeen Crusader1WW
Creature — Skyfolk Warrior (R)
Flying
Morale 2 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)[/i]
[i]Plainsbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Plains, Windeen Crusader has Vigilance and First Strike.
2/3
Windeen Faithful2W
Creature — Skyfolk (C)
Flying
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, Windeen Faithful gains Lifelink until end of turn.
2/2
Blue - 30 Cards
Brilliance1UU
Enchantment (R)
[i]Islandbond[/i] — Creatures you control have “T: Draw a card”, as long as you control four or more Islands.
Dallben the Inspired Sage2UU
Legendary Creature — Human Wizard (M)
Whenever you draw a card, you may tap or untap target permanent.
At the beginning of each end step, draw a card, then look at the top X cards of your library where X is equal to the number of Islands you control. You may put those cards back in any order.
3/3
Deep Water Undulator2U
Creature — Serpent (U)
Islandwalk
[i]Islandbond[/i] — At the beginning of your precombat main phase, if you control four or more Islands, put the top three cards of target player’s library into their graveyard.
2/2
Depths Dweller3U
Creature — Serpent (C)
Hexproof 1U : Depths Dweller gains Stun [i](When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)[/i] until end of turn.
2/4
Disciple of Yeziv3U
Creature — Merfolk Wizzrd (U)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may draw a card.
1/3
Drowner Serpent3U
Creature — Serpent (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have target land become an Island in addition to its other types until end of turn.
2/4
Ensnare1U
Instant (C)
Tap target permanent.
[i]Islandbond[/i] — Tap up to two target permanents as long as you control four or more Islands.
Forbidding Force1UU
Instant (R)
Tap all creatures target opponent controls.
Spells or abilities that target you or permanents you control cost an additional 2 to cast this turn.
Future Formulation1U
Sorcery (C)
Scry 2
[i]Islandbond[/i] — As long as you control four or more Islands, draw two cards.
Future GlimpserUU
Creature — Merfolk Wuzard (C)
Whenever a Merfolk you control attacks, you may Scry 1.
1/1
Inkheart MerrowUU
Creature — Merfolk Warrior (U)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
Islandwalk
2/2
Matriarch of UndoniaUU
Creature — Merfolk Wizard (R)
Tap another Merfolk creature you control: Scry 1.
[i]Islandbond[/i] — : Draw a card. Activate this ability only if you control four or more Islands.
2/2
Mental Exhaustion1UU
Instant (U)
Counter target spell.
[i]Islandbond[/i] — Counter target spell. That player skips his or her next untap step instead as long as you control four or more Islands.
Merrow Wayfinder2U
Creature — Merfolk Scout (U)
When Merrow Wayfinder enters the battlefield, return target non land permanent to the top of it’s owners library.
2/2
Mind Collapsing1UU
Instant (U)
Return target creature to its owner’s hand. Then put the top X cards of that player’s library into their graveyard where X is the converted mana cost of the creature.
Mindpicker Merrow1U
Creature — Merfolk Shaman (C) UU : Look at the top card of each player’s library.
[i]Islandbond[/i] — : As long as you control four or more Islands, look at the top four cards of your library, then put them back in any order.
1/1
Ocean Mover2UU
Creature — Serpent (U)
When Ocean Mover attacks, tap or untap target permanent.
Stun [i](When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)[/i]
3/3
Reflection Shapers1U
Creature — Merfolk Wizard (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, choose a creature type: Target creature’s type becomes the chosen type in addition to it’s other types until end of turn.
1/1
RetrogradeUU
Sorcery (U)
Return target non land permanent to the top of its controller’s library.
Sea’s Fountain1U
Enchantment — Aura (C)
Enchant land
When Sea’s Fountain enters the battlefield, Scry 2.
Enchanted land is an Island.
Shore Snapper1UU
Creature — Serpent (C)
When Shore Snapper attacks, you may tap or untap target Island.
2/3
Thought EraseUU
Sorcery (U)
Put the top six cards of target player’s library into his or her graveyard.
[i]Islandbond[/i] — As long as you control four or more Islands, put the top ten cards of target player’s library into his or her graveyard instead.
Thought GlimpsingUU
Sorcery (C)
Look at each opponent’s hand, then draw a card for each opponent.
Tidal Rager3UU
Creature — Serpent (R)
Whenever a Serpent you control attacks, you may tap or untap target permanent.
[i]Islandbond[/i] — : Put the top X cards of target player’s library into his or her graveyard where X is the power of target Serpent you control. Activate this ability only if you control four or more Islands.
5/7
Undertow’s Pull3UU
Enchantment (U)
Creatures you don’t control don’t untap during their controllers’ untap steps.
At the beginning of each opponent’s upkeep, that player may choose any number of tapped creatures he or she controls and pay 2 for each creature chosen this way. If the player does, untap those creatures.
Undonia Archiver1U
Creature — Merfolk Wizard (R)
Hexproof
[i]Islandbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Islands, draw a card.
1/2
Wake Gouger3U
Creature — Serpent (U)
Whenever Wake Gouger dies, put the top X cards of target player’s library into their graveyard, where X is equal to Wake Gouger’s power.
6/4
Wavebreak Serpent2U
Creature — Serpent (C)
When Wavebreak Serpent enters the battlefield, put the top three cards of target player’s library into his or her graveyard.
[i]Islandbond[/i] — When Wavebreak Serpent enters the battlefield, if you control four or more Islands, put the top six cards of target player’s library into his or her graveyard instead.
2/2
Whirlpool Swimmer2UU
Creature — Serpent (R)
Morale 2 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)[/i]
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may untap target permanent you control.
3/3
Black - 31 Cards
Basher Ogre3B
Creature — Ogre Berserker (U)
Deathtouch
Whenever a creature dealt damage by Basher Ogre this turn dies, put a +1/+1 counter on this creature.)[/i]
4/3
Blood SyphonB
Sorcery (U)
Target player loses 2 life and you gain 2 life.
[i]Swampbond[/i] — Target player loses 4 life and you gain 4 life as long as you control four or more Swamps.
Body CountB
Sorcery (C)
Destroy target creature with power less than the number of creature cards in that player’s graveyard.
Brain SpoilBB
Sorcery (U)
Target player discards two cards.
[i]Swampbond[/i] — Target player discards two cards at random as long as you control four or more Swamps.
Churning DarknessB
Instant (R)
Until end of turn, Swamps you control have “T: Target creature gets -1/-1 until end of turn.”
Commander of Grox’ll4BB
Creature — Ogre Shaman (R)
Other Ogres you control get +2/+2 and have Deathtouch.
[i]Swampbond[/i] — : Target player loses 1 life for each creature card in their graveyard. Activate this ability as long as you control four or more Swamps.
4/4
Corpse Unearthing2BB
Enchantment (U)
Whenever a creature you control dies you may pay 3 life, if you do, instead return that creature to your hand.
Corruption1BB
Enchantment (R)
[i]Swampbond[/i] — Creatures you control gain “ : Target player loses 1 life and you gain 1 life” as long as you control four or more Swamps.
Deathly OrdersBB
Sorcery (C)
Each opponent sacrifices a creature and gains 3 life.
Deathmarch Ogre3BB
Creature — Ogre Berserker (U)
Whenever Deathmarch Ogre attacks you may have target creature get +2/+1 until end of turn.
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have Deathmarch Ogre gain Deathtouch until end of turn.
3/3
Fearsome Ogre3B
Creature — Ogre Warrior (C)
Whenever Fearsome Ogre attacks, you may pay B, if you do, exile the top card of target player’s graveyard.
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
3/3
Ferocious Horror2B
Creature — Horror Shaman (C) 2 , , Exile a creature card from target graveyard: Target creature gets +1/+0 until end of turn.
3/1
Grox’ll Essenceripper3B
Creature — Ogre Shaman (C) 1BB , : Target player loses 1 life for each creature you control.
2/2
Grox’ll Meatgrinder3B
Creature — Ogre Shaman (R) 2B : Exile a creature card from target player’s graveyard. That player loses life equal to that card’s converted mana cost.
3/2
Herald of Death2BB
Creature — Horror Berserker (R)
Whenever an opponent sacrifices a creature, target creature you control gets +2/+1 and has Intimidate until end of turn.
[i]Swampbond[/i] — : Target player sacrifices a creature as long as you control four or more Swamps.
2/2
Horror Within1B
Instant (C)
Target creature gets -2/-2 until end of turn.
[i]Swampbond[/i] — Target creature gets -4/-4 until end of turn instead as long as you control four or more Swamps.
Khadgar the Gloom Sage2BB
Legendary Creature — Human Wizard (M)
Whenever a creature you control deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
At the beginning of each opponents end step, that player loses 1 life for each creature card in his or her graveyard.
3/3
Mental Anguish1BB
Instant (U)
Target opponent loses life equal to the number of cards they have discarded this turn.
Necromantic Tethers1BB
Enchantment (M)
[i]Swampbond[/i] — At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. Activate this ability only if you control four or more Swamps.
Night’s Corruption1B
Enchantment — Aura (C)
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Revolting Bloodspiller4BB
Creature — Horror (U)
[i]Landfall[/i] — Whenever a land enters the battlefield under you control, you may have target player sacrifice a creature.
2/2
Ri'Grik Bloodcraver2B
Creature — Ogre Shaman (U)
Deathtouch
[i]Swampbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Swamps, target player loses 1 life.
2/2
Ri'Grik Lifebleeder2BB
Creature — Ogre Shaman (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have target player lose 1 life.
3/2
Savage Horror3B
Creature — Horror Berserker (R)
Whenever a creature an opponent controls dies, Savage Horror gets +1/+1 until end of turn.
[i]Swampbond[/i] — Savage Horror gets +2/+1 as long as you control four or more Swamps.
3/2
Souldrinker Ogre2B
Creature — Ogre Warrior (C)
When Souldrinker Ogre enters the battlefield, target player loses 2 life.
[i]Swampbond[/i] — As long as you control four or more Swamps, Souldrinker Ogre has deathtouch.
2/2
Strength SeeperBB
Creature — Horror (U)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
2/1
Terrifying Horror2BB
Creature — Horror Warrior (C)
Whenever Terrifying Horror attacks, target player discards a card.
2/1
Uktara Delver1BB
Creature — Horror Shaman (U) B: Regenerate Uktara Delver.
[i]Swampbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Swamps, you may have target creature get -2/-2 until end of turn.
2/1
Uktara Fiend3B
Creature — Horror (C)
When Uktara Fiend enters the battlefield, loses 1 life and discards a card.
2/1
Uktara Menace2BB
Creature — Horror Warrior (C)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i] B : Regenerate Uktara Menace.
2/1
Vicious Strike2B
Instant (U)
Destroy target creature that was dealt damage this turn.
[i]Swampbond[/i] — As long as you control four or more Swamps, destroy target creature that was dealt damage this turn it can’t be regenerated. It’s controller loses life equal to it’s converted mana cost.
Red - 31 Cards
Adash Bargainer3R
Creature - Goblin (U)
When Adahsh Bargainer enters the battlefield, unless target player has Adahsh Bargainer deal 5 damage to them, gain control of target creature that player controls until end of turn. Untap that creature. It gains haste until end of turn.
2/2
Adash Infantry1R
Creature - Goblin Warrior (U)
When Adahsh Infantry enters the battlefield, target creature gets +4/+0 until end of turn.
Mountainbond — Adahsh Infantry gets +1/+0 as long as you control four or more Mountains.
2/2
Crag Commando2R
Creature — Goblin Berserker (U)
Mountainwalk
Crag Commando attacks each turn if able.
2/2
Crag Rouser1RR
Creature — Goblin Berserker (C)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i] R : Crag Rouser gets +1/+0 until end of turn.
1/1
Crag Swarming1RR
Sorcery (U)
Put two 1/1 red Goblin creature tokens with Haste onto the battlefield.
[i]Mountainbond[/i] — Put five 1/1 red Goblin creature tokens with haste onto the battlefield as long as you control four or more Mountains.
Flamespreader Minotaur1RR
Creature — Minotaur Shaman (R)
Whenever Flamespreader Minotaur attacks, you may have it deal 2 damage to target creature or player.
[i]Mountainbond[/i] — At the beginning of your upkeep Flamespreader Minotaur deals 1 damage to target creature or player. Activate this ability as long as you control four or more Mountains.
2/2
Fury1RR
Enchantment (R)
[i]Mountainbond[/i] — As long as you control four or more Mountains, double all damage creatures you control would deal.
Fury of the Mountain4RR
Enchantment (U)
Lands your opponent’s control enter the battlefield tapped and don’t untap unless that player has Fury of the Mountain deal them 1 damage for each land they untap.
Goblin Ambusher2R
Creature — Goblin Rogue (C)
Whenever Goblin Ambusher becomes blocked by a creature, it deals 1 damage to that creature’s controller.
2/2
Goblin Antagonizer1RR
Creature — Goblin Berserker (R)
Whenever Goblin Antagonizer attacks, other attacking Goblin creatures you control +X/+0 where X is equal to Goblin Antagonizer's power.
[i]Mountainbond[/i] — As long as you control four or more Mountains, other Goblins you control get +2/+0.
2/2
Goblin
Creature - Goblin (C)
Haste
1/1
Ignotus the Fury Sage2RR
Legendary Creature — Human Wizard (M)
Whenever a creature you control attacks, you may have that creature deal 1 damage to target creature or player.
At the beginning of each end step, you may deal X damage divided among any number of target creatures, where X is equal to the number of Mountains you control.
3/3
Lava’s Fury1R
Enchantment — Aura (C)
Enchant land
When Lava’s Fury enters the battlefield, target creature can’t block this turn.
Enchanted land is a Mountain.
Lava Wake1RR
Sorcery (U)
Lava Wake deals 2 damage to target player and each creature he or she controls.
Ledge Ambusher1RR
Creature — Minotaur Berserker (U)
Ledge Ambusher attacks each turn if able.
Ledge Ambusher can’t be blocked except by two or more creatures.
2/2
Melting PotRR
Sorcery (C)
Destroy target artifact. Add RR to your mana pool.
Minotaur Commando1RR
Creature — Minotaur Warrior (U)
Haste
Whenever Minotaur Commando attacks, other attacking creatures you control get +1/+0 until end of turn.
2/2
Minotaur Warmonger1RR
Creature — Minotaur Berserker (C)
Haste
Minotaur Warmonger attacks each turn if able.
4/2
Mountain’s Roar1R
Instant (U)
Deal 2 damage to target creature or player.
[i]Mountainbond[/i] — Mountain’s Roar deals 4 damage to target creature or player instead as long as you control four or more Mountains.
Muster Ferocity1R
Instant (C)
Red creatures you control get +1/+0 until end of turn.
[i]Mountainbond[/i] — Red creatures you control get +2/+0 until end of turn as long as you control four or more Mountains.
Quick Uprising1R
Instant (R)
Up to X target creatures you control get +4/+0 and have First Strike until end of turn, where X is the number of Mountains you control.
Savage Fury1R
Sorcery (C)
Target creature gets +2/+0 and has First Strike until end of turn.
[i]Mountainbond[/i] — Target creature gets +4/+0 and has First Strike until end of turn instead as long as you control four or more Mountains.
Spellburn1R
Instant (U)
Spellburn deals 3 damage to target player for each Instant spell he or she cast this turn.
Spire Brawler 1R
Creature — Goblin Warrior (R)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, Crag Brawler gets +X/+0 until end of turn where X is it’s power.
3/2
Spire Rocksliders1R
Creature — Goblin (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, Spire Rocksliders gains First Strike until end of turn.
2/1
Summit Slicer1R
Creature — Goblin Warrior (C)
Haste
[i]Mountainbond[/i] — Summit Slicer gets +2/+0 as long as you control four or more Mountains.
2/1
Tauren Firespitter2RR
Creature — Minotaur Shaman (U)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have Tauren Firespitter deal 2 damage to target creature or 1 damage to target player.
2/2
Tauren Igniter3R
Creature — Minotaur Shaman (R) RR: Taruen Igniter deals 1 damage to target creature or player. Activate this ability no more than twice each turn.
[i]Mountainbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Mountains, you may have Tauren Igniter deal 1 damage to target player.
4/3
Tauren Maniac2R
Creature — Minotaur Berserker (C)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i] 1R : Target creature can’t block Tauren Maniac this turn.
2/1
Trumpets of War2RR
Enchantment (M) x : Creatures you control gain Morale X [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +X/+X until end of turn.)[/i] until end of turn.
Zisag Aggressor2R
Creature — Minotaur Warrior (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have target creature get +1/+0 and gain Haste until end of turn.
2/2
Zisag Ripper1RR
Creature — Minotaur Warrior (C)
When Zisag Ripper enters the battlefield, target creature can’t block this turn.
[i]Mountainbond[/i] — When Zisag Ripper enters the battlefield, if you control four or more Mountains, up to three target creatures can’t block this turn instead.
2/2
Green - 31 Cards
Acorn Dropper2GG
Creature — Treefolk (C)
Reach Defender
Whenever Acorn Dropper blocks, put a 1/1 green Saproling creature token onto the battlefield.
2/4
Alinar the Nature Sage2GG
Legendary Creature — Human Wizard (M)
Whenever a creature you control attacks, put a +1/+1 counter on that creature.
At the beginning of each end step, untap a permanent for each Forest you control.
3/3
Amberleaf Hermit1G
Creature — Elf Druid (U)
: Target Creature or Land is Hexproof until end of turn.
[i]Forestbond[/i] — Amberleaf Hermit has Hexproof as long as you control four or more Forests.
1/2
Amberleaf Ranger1GG
Creature — Elf Scout (C)
When Amberleaf Ranger enters the battlefield, you may have target creature gain Forestwalk until end of turn.
Stun [i](When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)[/i]
[i]They will show you the way through the woods once, but only once.[/i]
2/3
Amberleaf StrengthG
Sorcery (C)
Put a +1/+1 counter on target creature.
Forestbond — Put two +1/+1 counters on target creature as long as you control four or more Forests.
Elven Leaftreader2G
Creature — Elf (C)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i] 2G : Regenerate Elven Leaftreader.
2/1
Everbloom HarvesterG
Creature — Elf Druid (R)
: Add G to your mana pool.
[i]Forestbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Forests, you may add one mana of the color of your choice to your mana pool. G : Regenerate Everbloom Harvester.
1/2
Ferocity of Wild1G
Instant (U)
Target creature gets +2/+2 and gains trample until end of turn.
[i]Forestbond[/i] — Target creature gets +4/+4 and gains trample until end of turn as long as you control four or more Forests.
Leafturner Treefolk2G
Creature — Treefolk Shaman (R)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature become Indestructible until end of turn.
Whenever Leafturner Treefolk attacks, other creatures you control gain Forestwalk until end of turn.
2/5
Nature’s Blossom1G
Enchantment — Aura (C)
Enchant land
When Nature’s Blossom enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Enchanted land is a Forest.
Nature’s Commune1GG
Sorcery (U)
Tap any number of untapped creatures you control. For each creature tapped this way you may untap a land.
Needle Shooter1G
Creature — Treefolk (U)
Reach
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have Needle Shooter deal 1 damage to target creature with Flying.
1/4
Planting Season1G
Sorcery (U)
Search your library for a basic land card, reveal it and put it onto the battlefield tapped.
Forestbond — Search your library for up to two basic land cards, reveal them and put them onto the battlefield tapped as long as you control four or more Forests.
Primal MightG
Instant (R)
Put X +1/+1 counters on target creature, where X is that creature’s power. That creature gains Trample until end of turn.
Qawut Cloudripper3G
Creature — Treefolk Warrior (U)
Whenever Qawut Cloudripper attacks, you may have it deal 2 damage to target creature with Flying.
3/4
Revitalize1G
Instant (U)
You gain 1 life for each creature you control.
[i]Forestbond[/i] — You gain 2 life for each creature you control, then Regenerate those creatures as long as you control four or more Forests.
Rootspreader Treefolk3GG
Creature — Treefolk Shaman (C)
Reach
Whenever Rootspreader Treefolk attacks, as long as you control four or more Forests, put a 1/1 green Saproling creature token onto the battlefield.
1/4
Roquewood Elder1G
Creature — Treefolk (U)
Reach
[i]Forestbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Forests, Roquewood Elder is Indestructible.
1/3
Roquewood Skyclawer2G
Creature — Treefolk (C)
Defender
Whenever Roquewood Skyclawer blocks, you may have target creature with flying get -2/-2 until end of turn.
1/3
Saproling
Creature - Saproling (C)
1/1
Servant of Roquewood2G
Creature — Treefolk Warrior (C)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
2/3
Simple LivingG
Sorcery (C)
Each opponent sacrifices an enchantment.
Spruce Sprouter1GG
Creature — Treefolk Shaman (R)
Other Treefolk you control get +0/+2 and have Reach.
[i]Forestbond[/i] — : Put X 1/1 green Saproling creature tokens onto the battlefield, where X is Spruce Sprouter’s toughness. Activate this ability as long as you control four or more Forests.
1/4
Strength1GG
Enchantment (R)
[i]Forestbond[/i] — Creatures you control have “Whenever this creature attacks, you may put a +1/+1 counter on it”, as long as you control four or more Forests.
Tanglewood Herald2G
Creature — Elf Warrior (U)
Trample
Stun [i](When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)[/i]
2/3
Tanglewood Hunter1G
Creature — Elf (C) GG : Tanglewood Hunter gains deathtouch until end of turn.
2/2
Tasesia MightweaverGG
Creature — Elf Shaman (R)
[i]Forestbond[/i] — At the beginning of your upkeep, as long as you control four or more Forests, you may put a +1/+1 counter on target creature you control.
Other Elves you control have “ G : Regenerate this creature.”
2/2
Tasesia Troopers1GG
Creature — Elf (U)
Hexproof
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may Regenerate target creature.
2/2
Touch of the Mighty3G
Enchantment (U)
Each nontoken creature you control enters the battlefield with an additional +1/+1 counter on it.
Tranquil Verse1G
Instant (C)
Destroy target enchantment, gain life equal to it’s converted mana cost.
Vine RacerG
Creature — Elf (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under you control, you may have Vine Racer gain Forestwalk until end of turn.
2/1
Artifacts - 2 Cards
Crown of Chaos2
Legendary Artifact (M)
If equipped creature would deal combat damage, it deals double that damage instead. If a source would deal damage to equipped creature, it deals half that damage rounded down to equipped creature instead.
Equipped creature is unblockable as long as it is legendary.
Equip 4
Mox Quartz 0
Legendary Artifact (M)
[i]Landbond[/i] — : Add one mana of any color to your mana pool. Activate this ability only as long as you control one of each basic land type.
Lands - 10 Cards
Amberleaf Woodlands
Land (U)
Amberleaf Woodlands enters the battlefield tapped.
: Add G to your mana pool.
[i]Forestbond[/i] — At the beginning of your precombat main phase target creature gets +1/+1. Activate this ability as long as you control four or more Forests.
City of Kelian
Land (U)
City of Kelian enters the battlefield tapped.
: Add W to your mana pool.
[i]Plainsbond[/i] — At the beginning of your precombat main phase gain 2 life. Activate this ability as long as you control four or more Plains.
Contaminated Reaches
Land (R)
As Contaminated Reaches enters the battlefield, you may reveal a basic Plains or basic Swamp card from your hand. If you don’t, Contaminated Reaches enters the battlefield tapped.
: Add W or B to your mana pool.
Damp Weald
Land (R)
As Damp Weald enters the battlefield, you may reveal a basic Forest or basic Island card from your hand. If you don’t, Damp Weald enters the battlefield tapped.
: Add G or U to your mana pool.
Quag Thicket
Land (R)
As Quag Thicket enters the battlefield, you may reveal a basic Swamp or basic Forest card from your hand. If you don’t, Quag Thicket enters the battlefield tapped.
: Add B or G to your mana pool.
Sloped Pasture
Land (R)
As Sloped Pasture enters the battlefield, you may reveal a basic Mountain or basic Plains card from your hand. If you don’t, Sloped Pasture enters the battlefield tapped.
: Add R or W to your mana pool.
Submerged Pike
Land — Island Mountain (R)
As Submerged Pike enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don’t, Submerged Pike enters the battlefield tapped.
: Add U or R to your mana pool.
The Crags
Land (U)
The Crags enters the battlefield tapped.
: Add R to your mana pool.
[i]Mountainbond[/i] — At the beginning of your precombat main phase target creature can’t block this turn. Activate this ability as long as you control four or more Mountains.
The Underdark
Land (U)
The Underdark enters the battlefield tapped.
: Add B to your mana pool.
[i]Swampbond[/i] — At the beginning of your precombat main phase exile a card from target player’s graveyard. Activate this ability as long as you control four or more Swamps.
Undonia, Lair of Merrow
Land (U)
Undonia, Lair of Merrow enters the battlefield tapped.
: Add U to your mana pool.
[i]Islandbond[/i] — At the beginning of your precombat main phase Scry 1. Activate this ability only as long as you control four or more Islands.
Returning Keywords:
Landfall
Scry
New Keywords:
Landbond - As long as you control four or more lands, ability. This is similar to Metalcraft, but focuses on lands.
Stun (When this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.)
Morale - Morale X (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +X/+X until end of turn.)
White - 32 cards
Bravery 1WW
Enchantment (R)
Plainsbond — Creatures you control get +1/+2 and have Vigilance, as long as you control four or more Plains.
Courageous Warrior 3W
Creature — Human Warrior (U)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Whenever Courageous Warrior attacks, other creatures you control get +1/+1 and have First Strike until end of turn.
2/3
Defense Bolsterer 1W
Creature — Human Soldier (C)
Whenever another creature you control blocks, that creature gets +0/+1 until end of turn.
1/2
Diligent Swordsman 2W
Creature — Human Soldier (C)
Vigilance
: Target creature gets +1/+2 until end of turn.
2/2
Emeric the Purity Sage 2WW
Legendary Creature — Human Wizard (M)
Whenever Emeric the Purity Sage blocks or becomes blocked, creatures you control get +0/+1 for each Plains you control.
At the beginning of each end step, gain life equal to the number of creatures you control.
3/3
Endurance of Eternity 2WW
Enchantment (M)
Players have no maximum hand size.
At the beginning of your end step, gain 1 life for each card in each player’s hand.
Eternity’s Blessing 1W
Enchantment — Aura (C)
Enchant land
When Eternity’s Blessing enters the battlefield, gain 2 life.
Enchanted land is a Plains.
Hope Inspirer 2W
Creature — Human Soldier (C)
WW : Hope Inspirer gains lifelink until end of turn.
Plainsbond — Hope Inspirer gets +0/+3 as long as you control four or more Plains.
2/2
Human
Creature - Human (C)
1/1
Kelian Militia 1WW
Creature — Human Soldier (U)
First Strike
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Kelian Noble 3W
Creature — Human Soldier (U)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature gain lifelink until end of turn.
3/3
Kelian Recruiter 1W
Creature — Human Soldier (R)
Vigilance
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Plainsbond — At the beginning of your precombat main phase, as long as you control four or more Plains, you may put a 1/1 white Human creature token onto the battlefield.
2/3
Major of Warfare 1WW
Creature — Human Soldier (R)
Other Humans you control get +0/+1 and have Vigilance.
Plainsbond — : As long as you control four or more Plains put a 1/1 white Human creature token onto the battlefield. You may only play this ability once each turn.
2/2
Martyr’s Sacrifice 2W
Instant (U)
All damage that would be dealt to you this turn is dealt to target creature you control instead.
Plainsbond — As long as you control four or more Plains, gain life equal to the amount of damage dealt to target creature this turn.
Peace Offering 1WW
Instant (U)
Exile target creature, it’s controller draws a card.
Renewing Aurora 1W
Sorcery (U)
You gain 2 life for each Swamp target opponent controls.
Resist Flame 1WW
Sorcery (U)
Creatures you control get +1/+1 and have Protection from Red until end of turn.
Resolved Knight 1W
Creature — Human Knight (C)
Landfall — Whenever a land enters the battlefield under your control, you may have Resolved Knight gain First Strike until end of turn.
2/2
Revoke 1W
Sorcery (C)
Exile target artifact or enchantment.
Plainsbond — As long as you control four or more Plains, gain life equal to the exiled artifact or enchantment’s converted mana cost.
Sacred Balm 1W
Instant (C)
Gain 5 life.
Plainsbond — As long as you control four or more Plains, gain 7 life.
Skyfolk Aspirer W
Creature — Skyfolk (C)
WW : Skyfolk Aspirer gets +1/+1 and gains flying until end of turn. Activate this ability no more than twice each turn.
1/1
Skyfolk Divebomber 1W
Creature — Skyfolk (C)
Flying
WW : Skyfolk Divebomber gains "Whenever Skyfolk Divebomber attacks, tap target creature defending player controls." until end of turn. Activate this ability only once each turn.
1/2
Skyfolk of the Dawn 1WW
Creature — Skyfolk (U)
Flying
WW : Skyfolk of the Dawn gains Protection from Black and Red until end of turn.
2/4
Skyfolk Warcaller 3WW
Creature — Skyfolk (U)
Flying
Whenever Skyfolk Warcaller attacks, other creatures you control gain First Strike until end of turn.
3/3
Stand in Defiance 1W
Instant (R)
Untap all creatures you control, those creatures get +2/+4 and have First Strike until end of turn.
Stifling Incarceration 2W
Sorcery (C)
Tap up to three target creatures.
Plainsbond — As long as you control four or more Plains those creature’s don’t untap during their controller’s next untap step.
Sunglow Skyfolk 3WW
Creature — Skyfolk (U)
Flying
Landfall — Whenever a land enters the battlefield under your control, Sunglow Skyfolk gains protection from the color of your choice until end of turn.
3/3
Swooping Screecher 1WW
Creature — Skyfolk (C)
Flying
Plainsbond — Whenever Swooping Screecher attacks, as long as you control four or more Plains, you may tap target creature.
2/2
War of Attrition 2WW
Enchantment (U)
Creatures can’t attack you unless their controller taps an untapped creature he or she controls.
Windeen Crusader 1WW
Creature — Skyfolk (R)
Flying
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
Plainsbond — At the beginning of your precombat main phase, as long as you control four or more Plains, Windeen Crusader has Vigilance and First Strike.
2/3
Windeen Faithful 2W
Creature — Skyfolk (C)
Flying
Landfall — Whenever a land enters the battlefield under your control, Windeen Faithful gains Lifelink until end of turn.
2/2
Windeen Greatwing 2W
Creature — Skyfolk (R)
Flying, Vigilance
Plainsbond — : Other creatures you control gain protection from the color of your choice until end of turn. Activate this ability as long as you control four or more Plains, and only once each turn.
2/3
Blue - 30 Cards
Brilliance 1UU
Enchantment (R)
Islandbond — Creatures you control have “T: Draw a card”, as long as you control four or more Islands.
Dallben the Inspired Sage 2UU
Legendary Creature — Human Wizard (M)
Whenever you draw a card, you may tap or untap target permanent.
At the beginning of each end step, draw a card, then look at the top X cards of your library where X is equal to the number of Islands you control. You may put those cards back in any order.
3/3
Deep Water Undulator 2U
Creature — Serpent (U)
Islandwalk
Islandbond — At the beginning of your precombat main phase, if you control four or more Islands, put the top three cards of target player’s library into their graveyard.
2/2
Depths Dweller 3U
Creature — Serpent (C)
Hexproof
1U : Depths Dweller gains Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.) until end of turn.
2/4
Disciple of Yeziv 3U
Creature — Merfolk (U)
Landfall — Whenever a land enters the battlefield under your control, you may draw a card.
1/3
Drowner Serpent 3U
Creature — Serpent (C)
Landfall — Whenever a land enters the battlefield under your control, you may have target land become an Island in addition to its other types until end of turn.
2/4
Ensnare 1U
Instant (C)
Tap target permanent.
Islandbond — Tap up to two target permanents as long as you control four or more Islands.
Forbidding Force 1UU
Instant (R)
Tap all creatures target opponent controls.
Spells or abilities that target you or permanents you control cost an additional 2 to cast this turn.
Future Formulation 1U
Sorcery (C)
Scry 2
Islandbond — As long as you control four or more Islands, draw two cards.
Future Glimpser UU
Creature — Merfolk (C)
Whenever a Merfolk you control attacks, you may Scry 1.
1/1
Inkheart Merrow UU
Creature — Merfolk (U)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Islandwalk
2/2
Matriarch of Undonia UU
Creature — Merfolk (R)
Tap another Merfolk creature you control: Scry 1.
Islandbond — T: Draw a card. Activate this ability only if you control four or more Islands.
2/2
Mental Exhaustion 1UU
Instant (U)
Counter target spell.
Islandbond — Counter target spell. That player skips his or her next untap step instead as long as you control four or more Islands.
Merrow Waverunner 2U
Creature — Merfolk (C)
Hexproof, Islandwalk
1/2
Merrow Wayfinder 2U
Creature — Merfolk (U)
When Merrow Wayfinder enters the battlefield, return target non land permanent to the top of it’s owners library.
2/2
Mind Collapsing 1UU
Instant (U)
Return target creature to its owner’s hand. Then put the top X cards of that player’s library into their graveyard where X is the converted mana cost of the creature.
Mindpicker Merrow 1U
Creature — Merfolk (C)
UU : Look at the top card of each player’s library.
Islandbond — : As long as you control four or more Islands, look at the top four cards of your library, then put them back in any order.
1/1
Ocean Mover 2UU
Creature — Serpent (U)
When Ocean Mover attacks, tap or untap target permanent.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
3/3
Reflection Shapers 1U
Creature — Merfolk (C)
Landfall — Whenever a land enters the battlefield under your control, choose a creature type: Target creature’s type becomes the chosen type in addition to it’s other types until end of turn.
1/1
Retrograde UU
Sorcery (U)
Return target non land permanent to the top of its controller’s library.
Sea’s Fountain 1U
Enchantment — Aura (C)
Enchant land
When Sea’s Fountain enters the battlefield, Scry 2.
Enchanted land is an Island.
Shore Snapper 1UU
Creature — Serpent (C)
When Shore Snapper attacks, you may tap or untap target Island.
2/3
Thought Erase UU
Sorcery (U)
Put the top six cards of target player’s library into his or her graveyard.
Islandbond — As long as you control four or more Islands, put the top ten cards of target player’s library into his or her graveyard instead.
Thought Glimpsing UU
Sorcery (C)
Look at each opponent’s hand, then draw a card for each opponent.
Tidal Rager 3UU
Creature — Serpent (R)
Whenever a Serpent you control attacks, you may tap or untap target permanent.
Islandbond — : Put the top X cards of target player’s library into his or her graveyard where X is the power of target Serpent you control. Activate this ability only if you control four or more Islands.
5/7
Undertow’s Pull 3UU
Enchantment (U)
Creatures you don’t control don’t untap during their controllers’ untap steps.
At the beginning of each opponent’s upkeep, that player may choose any number of tapped creatures he or she controls and pay 2 for each creature chosen this way. If the player does, untap those creatures.
Merrow Archiver 1U
Creature — Merfolk (R)
Hexproof
Islandbond — At the beginning of your precombat main phase, as long as you control four or more Islands, draw a card.
1/2
Wake Gouger 3U
Creature — Serpent (U)
Whenever Wake Gouger dies, put the top X cards of target player’s library into their graveyard, where X is equal to Wake Gouger’s power.
6/4
Wavebreak Serpent 2U
Creature — Serpent (C)
When Wavebreak Serpent enters the battlefield, put the top three cards of target player’s library into his or her graveyard.
Islandbond — When Wavebreak Serpent enters the battlefield, if you control four or more Islands, put the top six cards of target player’s library into his or her graveyard instead.
2/2
Whirlpool Swimmer 2UU
Creature — Serpent (R)
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
Landfall — Whenever a land enters the battlefield under your control, you may untap target permanent you control.
3/3
Black - 31 Cards
Basher Ogre 3B
Creature — Ogre (U)
Deathtouch
Consume (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
4/3
Blood Syphon B
Sorcery (U)
Target player loses 2 life and you gain 2 life.
Swampbond — Target player loses 4 life and you gain 4 life as long as you control four or more Swamps.
Body Count B
Sorcery (C)
Destroy target creature with power less than the number of creature cards in that player’s graveyard.
Brain Spoil BB
Sorcery (U)
Target player discards two cards.
Swampbond — Target player discards two cards at random as long as you control four or more Swamps.
Churning Darkness B
Instant (R)
Until end of turn, Swamps you control have “T: Target creature gets -1/-1 until end of turn.”
Commander of Grox’ll 4BB
Creature — Ogre (R)
Other Ogres you control get +2/+2 and have Deathtouch.
Swampbond — : Target player loses 1 life for each creature card in their graveyard, as long as you control four or more Swamps.
4/4
Corpse Unearthing 2BB
Enchantment (U)
Whenever a creature you control dies you may pay 3 life, if you do, instead return that creature to your hand.
Corruption 1BB
Enchantment (R)
Swampbond — Creatures you control gain “ : Target player loses 1 life and you gain 1 life” as long as you control four or more Swamps.
Deathly Orders BB
Sorcery (C)
Each opponent sacrifices a creature and gains 3 life.
Deathmarch Ogre 3BB
Creature — Ogre (U)
Whenever Deathmarch Ogre attacks you may have target creature get +2/+1 until end of turn.
Landfall — Whenever a land enters the battlefield under your control, you may have Deathmarch Ogre gain Deathtouch until end of turn.
3/3
Fearsome Ogre 3B
Creature — Ogre (C)
Whenever Fearsome Ogre attacks, you may pay B, if you do, exile the top card of target player’s graveyard.
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
3/3
Ferocious Horror 2B
Creature — Horror (C)
2 , , Exile a creature card from target graveyard: Target creature gets +1/+0 until end of turn.
3/1
Grox’ll Essenceripper3B
Creature — Ogre (C)
1BB , : Target player loses 1 life for each creature you control.
2/2
Grox’ll Meatgrinder 3B
Creature — Ogre (R)
2B : Exile a creature card from target player’s graveyard. That player loses life equal to that card’s converted mana cost.
3/2
Herald of Death 2BB
Creature — Horror (R)
Whenever an opponent sacrifices a creature, target creature you control gets +2/+1 and has Intimidate until end of turn.
Swampbond — : Target player sacrifices a creature as long as you control four or more Swamps.
2/2
Horror Within 1B
Instant (C)
Target creature gets -2/-2 until end of turn.
Swampbond — Target creature gets -4/-4 until end of turn instead as long as you control four or more Swamps.
Khadgar the Gloom Sage 2BB
Legendary Creature — Human Wizard (M)
Whenever a creature you control deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
At the beginning of each opponents end step, that player loses 1 life for each creature card in his or her graveyard.
3/3
Mental Anguish 1BB
Instant (U)
Target opponent loses life equal to the number of cards they have discarded this turn.
Necromantic Tethers 1BB
Enchantment (M)
Swampbond — At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. Activate this ability only if you control four or more Swamps.
Night’s Corruption 1B
Enchantment — Aura (C)
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Revolting Bloodspiller 4BB
Creature — Horror (U)
Landfall — Whenever a land enters the battlefield under you control, you may have target player sacrifice a creature.
2/2
Ri'Grik Bloodcraver 2B
Creature — Ogre (U)
Deathtouch
Swampbond — At the beginning of your precombat main phase, as long as you control four or more Swamps, target player loses 1 life.
2/2
Ri'Grik Lifebleeder 2BB
Creature — Ogre (C)
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 1 life.
3/2
Savage Horror 2B
Creature — Horror (R)
Whenever a creature an opponent controls dies, Savage Horror gets +1/+1 until end of turn.
Swampbond — Savage Horror gets +2/+1 as long as you control four or more Swamps.
3/2
Souldrinker Ogre 2B
Creature — Ogre (C)
When Souldrinker Ogre enters the battlefield, target player loses 2 life.
Swampbond — As long as you control four or more Swamps, Souldrinker Ogre has deathtouch.
2/2
Strength Seeper BB
Creature — Horror (U)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
2/1
Terrifying Horror 2BB
Creature — Horror (C)
Whenever Terrifying Horror attacks, target player discards a card.
2/1
Uktara Delver 1BB
Creature — Horror (U)
B: Regenerate Uktara Delver.
Swampbond — At the beginning of your precombat main phase, as long as you control four or more Swamps, you may have target creature get -2/-2 until end of turn.
2/1
Uktara Fiend 3B
Creature — Horror (C)
When Uktara Fiend enters the battlefield, loses 1 life and discards a card.
2/1
Uktara Menace 2BB
Creature — Horror (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
B : Regenerate Uktara Menace.
2/1
Vicious Strike 2B
Instant (U)
Destroy target creature that was dealt damage this turn.
Swampbond — As long as you control four or more Swamps, destroy target creature that was dealt damage this turn it can’t be regenerated. It’s controller loses life equal to it’s converted mana cost.
Red - 31 Cards
Adash Bargainer 3R
Creature - Goblin (U)
When Adahsh Bargainer enters the battlefield, unless target player has Adahsh Bargainer deal 5 damage to them, gain control of target creature that player controls until end of turn. Untap that creature. It gains haste until end of turn.
2/2
Adash Infantry 1R
Creature - Goblin (U)
When Adahsh Infantry enters the battlefield, target creature gets +4/+0 until end of turn.
Mountainbond — Adahsh Infantry gets +1/+0 as long as you control four or more Mountains.
2/2
Crag Commando 2R
Creature — Goblin Berserker (U)
Mountainwalk
Crag Commando attacks each turn if able.
2/2
Crag Rouser 1RR
Creature — Goblin Berserker (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
R : Crag Rouser gets +1/+0 until end of turn.
1/1
Crag Swarming 1RR
Sorcery (U)
Put two 1/1 red Goblin creature tokens with Haste onto the battlefield.
Mountainbond — Put five 1/1 red Goblin creature tokens with haste onto the battlefield as long as you control four or more Mountains.
Flamespreader Minotaur 1RR
Creature — Minotaur (R)
Whenever Flamespreader Minotaur attacks, you may have it deal 2 damage to target creature or player.
Mountainbond — At the beginning of your upkeep Flamespreader Minotaur deals 1 damage to target creature or player. Activate this ability as long as you control four or more Mountains.
2/2
Fury 1RR
Enchantment (R)
Mountainbond — As long as you control four or more Mountains, double all damage creatures you control would deal.
Fury of the Mountain 4RR
Enchantment (U)
Lands your opponent’s control enter the battlefield tapped and don’t untap unless that player has Fury of the Mountain deal them 1 damage for each land they untap.
Goblin Ambusher 2R
Creature — Goblin (C)
Whenever Goblin Ambusher becomes blocked by a creature, it deals 1 damage to that creature’s controller.
2/2
Goblin Antagonizer 1RR
Creature — Goblin (R)
Whenever Goblin Antagonizer attacks, other attacking Goblin creatures you control +X/+0 where X is equal to Goblin Antagonizer's power.
Mountainbond — As long as you control four or more Mountains, other Goblins you control get +2/+0.
2/2
Goblin
Creature - Goblin (C)
Haste
1/1
Ignotus the Fury Sage 2RR
Legendary Creature — Human Wizard (M)
Whenever a creature you control attacks, you may have that creature deal 1 damage to target creature or player.
At the beginning of each end step, you may deal X damage divided among any number of target creatures, where X is equal to the number of Mountains you control.
3/3
Lava’s Fury 1R
Enchantment — Aura (C)
Enchant Land
When Lava’s Fury enters the battlefield, target creature can’t block this turn.
Enchanted land is a Mountain.
Lava Wake 1RR
Sorcery (U)
Lava Wake deals 2 damage to target player and each creature he or she controls.
Ledge Ambusher 1RR
Creature — Minotaur (U)
Ledge Ambusher attacks each turn if able.
Ledge Ambusher can’t be blocked except by two or more creatures.
2/2
Melting Pot RR
Sorcery (C)
Destroy target artifact. Add RR to your mana pool.
Minotaur Commando 1RR
Creature — Minotaur (U)
Haste
Whenever Minotaur Commando attacks, other attacking creatures you control get +1/+0 until end of turn.
2/2
Minotaur Warmonger 1RR
Creature — Minotaur (C)
Haste
Minotaur Warmonger attacks each turn if able.
4/2
Mountain’s Roar 1R
Instant (U)
Deal 2 damage to target creature or player.
Mountainbond — Mountain’s Roar deals 4 damage to target creature or player instead as long as you control four or more Mountains.
Muster Ferocity 1R
Instant (C)
Red creatures you control get +1/+0 until end of turn.
Mountainbond — Red creatures you control get +2/+0 until end of turn as long as you control four or more Mountains.
Quick Uprising 1R
Instant (R)
Up to X target creatures you control get +4/+0 and have First Strike until end of turn, where X is the number of Mountains you control.
Savage Fury 1R
Sorcery (C)
Target creature gets +2/+0 and has First Strike until end of turn.
Mountainbond — Target creature gets +4/+0 and has First Strike until end of turn instead as long as you control four or more Mountains.
Spellburn 1R
Instant (U)
Spellburn deals 3 damage to target player for each Instant spell he or she cast this turn.
Spire Brawler 1R
Creature — Goblin (R)
Landfall — Whenever a land enters the battlefield under your control, Crag Brawler gets +X/+0 until end of turn where X is it’s power.
3/2
Spire Rocksliders 1R
Creature — Goblin (C)
Landfall — Whenever a land enters the battlefield under your control, Spire Rocksliders gains First Strike until end of turn.
2/1
Summit Slicer 1R
Creature — Goblin (C)
Haste
Mountainbond — Summit Slicer gets +2/+0 as long as you control four or more Mountains.
2/1
Tauren Firespitter 2RR
Creature — Minotaur (U)
Landfall — Whenever a land enters the battlefield under your control, you may have Tauren Firespitter deal 2 damage to target creature or 1 damage to target player.
2/2
Tauren Igniter 3R
Creature — Minotaur (R)
RR: Taruen Igniter deals 1 damage to target creature or player. Activate this ability no more than twice each turn.
Mountainbond — At the beginning of your precombat main phase, as long as you control four or more Mountains, you may have Tauren Igniter deal 1 damage to target player.
4/3
Tauren Maniac 2R
Creature — Minotaur (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
1R : Target creature can’t block Tauren Maniac this turn.
2/1
Trumpets of War 2RR
Enchantment (M)
x : Creatures you control gain Morale X (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +X/+X until end of turn.) until end of turn.
Zisag Aggressor 2R
Creature — Minotaur (C)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get +1/+0 and gain Haste until end of turn.
2/2
Zisag Ripper 1RR
Creature — Minotaur (C)
When Zisag Ripper enters the battlefield, target creature can’t block this turn.
Mountainbond — When Zisag Ripper enters the battlefield, if you control four or more Mountains, up to three target creatures can’t block this turn instead.
2/2
Green - 31 Cards
Acorn Dropper 2GG
Creature — Treefolk (C)
Reach Defender
Whenever Acorn Dropper blocks, put a 1/1 green Saproling creature token onto the battlefield.
2/4
Alinar the Nature Sage 2GG
Legendary Creature — Human Wizard (M)
Whenever a creature you control attacks, put a +1/+1 counter on that creature.
At the beginning of each end step, untap a permanent for each Forest you control.
3/3
Amberleaf Hermit 1G
Creature — Elf (U)
: Target Creature or Land is Hexproof until end of turn.
Forestbond — Amberleaf Hermit has Hexproof as long as you control four or more Forests.
1/2
Amberleaf Ranger 1GG
Creature — Elf (C)
When Amberleaf Ranger enters the battlefield, you may have target creature gain Forestwalk until end of turn.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
They will show you the way through the woods once, but only once.
2/3
Amberleaf Strength G
Sorcery (C)
Put a +1/+1 counter on target creature.
Forestbond — Put two +1/+1 counters on target creature as long as you control four or more Forests.
Elven Leaftreader 2G
Creature — Elf (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2G : Regenerate Elven Leaftreader.
2/1
Everbloom Harvester G
Creature — Elf Druid (R)
: Add G to your mana pool.
Forestbond — At the beginning of your precombat main phase, as long as you control four or more Forests, you may add one mana of the color of your choice to your mana pool.
G : Regenerate Everbloom Harvester.
1/2
Ferocity of Wild 1G
Instant (U)
Target creature gets +2/+2 and gains trample until end of turn.
Forestbond — Target creature gets +4/+4 and gains trample until end of turn as long as you control four or more Forests.
Leafturner Treefolk 2G
Creature — Treefolk (R)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature become Indestructible until end of turn.
Whenever Leafturner Treefolk attacks, other creatures you control gain Forestwalk until end of turn.
2/5
Nature’s Blossom 1G
Enchantment — Aura (C)
Enchant land
When Nature’s Blossom enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Enchanted land is a Forest.
Nature’s Commune 1GG
Sorcery (U)
Tap any number of untapped creatures you control. For each creature tapped this way you may untap a land.
Needle Shooter 1G
Creature — Treefolk (U)
Reach
Landfall — Whenever a land enters the battlefield under your control, you may have Needle Shooter deal 1 damage to target creature with Flying.
1/4
Planting Season 1G
Sorcery (U)
Search your library for a basic land card, reveal it and put it onto the battlefield tapped.
Forestbond — Search your library for up to two basic land cards, reveal them and put them onto the battlefield tapped as long as you control four or more Forests.
Primal Might G
Instant (R)
Put X +1/+1 counters on target creature, where X is that creature’s power. That creature gains Trample until end of turn.
Qawut Cloudripper 3G
Creature — Treefolk (U)
Whenever Qawut Cloudripper attacks, you may have it deal 2 damage to target creature with Flying.
3/4
Revitalize 1G
Instant (U)
You gain 1 life for each creature you control.
Forestbond — You gain 2 life for each creature you control, then Regenerate those creatures as long as you control four or more Forests.
Rootspreader Treefolk 3GG
Creature — Treefolk (C)
Reach
Whenever Rootspreader Treefolk attacks, as long as you control four or more Forests, put a 1/1 green Saproling creature token onto the battlefield.
1/4
Roquewood Elder 1G
Creature — Treefolk (U)
Reach
Forestbond — At the beginning of your precombat main phase, as long as you control four or more Forests, Roquewood Elder is Indestructible.
1/3
Roquewood Skyclawer 2G
Creature — Treefolk (C)
Defender
Whenever Roquewood Skyclawer blocks, you may have target creature with flying get -2/-2 until end of turn.
1/3
Saproling
Creature - Saproling (C)
1/1
Servant of Roquewood 2G
Creature — Treefolk (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/3
Simple Living G
Sorcery (C)
Each opponent sacrifices an enchantment.
Spruce Sprouter 1GG
Creature — Treefolk (R)
Other Treefolk you control get +0/+2 and have Reach.
Forestbond — : Put X 1/1 green Saproling creature tokens onto the battlefield, where X is Spruce Sprouter’s toughness. Activate this ability as long as you control four or more Forests.
1/4
Strength 1GG
Enchantment (R)
Forestbond — Creatures you control have “Whenever this creature attacks, you may put a +1/+1 counter on it”, as long as you control four or more Forests.
Tanglewood Herald 2G
Creature — Elf (U)
Trample
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Tanglewood Hunter 1G
Creature — Elf (C)
GG : Tanglewood Hunter gains deathtouch until end of turn.
2/2
Tasesia Mightweaver GG
Creature — Elf (R)
Forestbond — At the beginning of your upkeep, as long as you control four or more Forests, you may put a +1/+1 counter on target creature you control.
Other Elves you control have “G: Regenerate this creature.”
2/2
Tasesia Troopers 1GG
Creature — Elf (U)
Hexproof
Landfall — Whenever a land enters the battlefield under your control, you may Regenerate target creature.
2/2
Touch of the Mighty 3G
Enchantment (U)
Each nontoken creature you control enters the battlefield with an additional +1/+1 counter on it.
Tranquil Verse 1G
Instant (C)
Destroy target enchantment, gain life equal to it’s converted mana cost.
Vine Racer G
Creature — Elf (C)
Landfall — Whenever a land enters the battlefield under you control, you may have Vine Racer gain Forestwalk until end of turn.
2/1
Artifacts - 2 Cards
Crown of Chaos 2
Legendary Artifact (M)
If equipped creature would deal combat damage, it deals double that damage instead. If a source would deal damage to equipped creature, it deals half that damage rounded down to equipped creature instead.
Equipped creature is unblockable as long as it is legendary.
Equip 4
Mox Quartz 0
Legendary Artifact (M)
Landbond — : Add one mana of any color to your mana pool. Activate this ability only as long as you control one of each basic land type.
Lands - 10 Cards
Amberleaf Woodlands
Land (U)
Amberleaf Woodlands enters the battlefield tapped.
: Add G to your mana pool.
Forestbond — At the beginning of your precombat main phase target creature gets +1/+1. Activate this ability as long as you control four or more Forests.
City of Kelian
Land (U)
City of Kelian enters the battlefield tapped.
: Add W to your mana pool.
Plainsbond — At the beginning of your precombat main phase gain 2 life. Activate this ability as long as you control four or more Plains.
Contaminated Reaches
Land (R)
As Contaminated Reaches enters the battlefield, you may reveal a basic Plains or basic Swamp card from your hand. If you don’t, Contaminated Reaches enters the battlefield tapped.
: Add W or B to your mana pool.
Damp Weald
Land (R)
As Damp Weald enters the battlefield, you may reveal a basic Forest or basic Island card from your hand. If you don’t, Damp Weald enters the battlefield tapped.
: Add G or U to your mana pool.
Quag Thicket
Land (R)
As Quag Thicket enters the battlefield, you may reveal a basic Swamp or basic Forest card from your hand. If you don’t, Quag Thicket enters the battlefield tapped.
: Add B or G to your mana pool.
Sloped Pasture
Land (R)
As Sloped Pasture enters the battlefield, you may reveal a basic Mountain or basic Plains card from your hand. If you don’t, Sloped Pasture enters the battlefield tapped.
: Add R or W to your mana pool.
Submerged Pike
Land — Island Mountain (R)
As Submerged Pike enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don’t, Submerged Pike enters the battlefield tapped.
: Add U or R to your mana pool.
The Crags
Land (U)
The Crags enters the battlefield tapped.
: Add R to your mana pool.
Mountainbond — At the beginning of your precombat main phase target creature can’t block this turn. Activate this ability as long as you control four or more Mountains.
The Underdark
Land (U)
The Underdark enters the battlefield tapped.
: Add B to your mana pool.
Swampbond — At the beginning of your precombat main phase exile a card from target player’s graveyard. Activate this ability as long as you control four or more Swamps.
Undonia, Lair of Merrow
Land (U)
Undonia, Lair of Merrow enters the battlefield tapped.
: Add U to your mana pool.
Islandbond — At the beginning of your precombat main phase Scry 1. Activate this ability only as long as you control four or more Islands.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
168 Total cards
Commons - 60
Uncommons - 60
Rares - 35
Mythics - 10
Tokens - 3
Returning Keywords:
Landfall
Scry
New Keywords:
Landbond - As long as you control four or more lands, ability. This is similar to Metalcraft, but focuses on lands.
Stun (When this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.)
Morale - Morale X (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +X/+X until end of turn.)
White - 32 cards
Bravery 1WW
Enchantment (R)
[i]Plainsbond[/i] — Creatures you control get +1/+2 and have vigilance, as long as you control four or more Plains.
Courageous Warrior 3W
Creature — Human Warrior (U)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
Whenever Courageous Warrior attacks, other creatures you control get +1/+1 and have first strike until end of turn.
2/3
Defense Bolsterer 1W
Creature — Human Soldier (C)
Whenever another creature you control blocks, that creature gets +0/+1 until end of turn.
1/2
Diligent Swordsman 2W
Creature — Human Soldier (C)
Vigilance
: Target creature gets +1/+2 until end of turn.
2/2
Emeric the Purity Sage 2WW
Legendary Creature — Human Wizard (M)
Whenever Emeric the Purity Sage blocks or becomes blocked, creatures you control get +0/+1 for each Plains you control.
At the beginning of each end step, gain life equal to the number of creatures you control.
3/3
Endurance of Eternity 2WW
Enchantment (M)
Players have no maximum hand size.
At the beginning of your end step, gain 1 life for each card in each player’s hand.
Eternity’s Blessing 1W
Enchantment — Aura (C)
Enchant land
When Eternity’s Blessing enters the battlefield, gain 2 life.
Enchanted land is a Plains.
Hope Inspirer 2W
Creature — Human Soldier (C)
WW : Hope Inspirer gains lifelink until end of turn.
[i]Plainsbond[/i] — Hope Inspirer gets +0/+3 as long as you control four or more Plains.
2/2
Human
Creature - Human (C)
1/1
Kelian Militia 1WW
Creature — Human Soldier (U)
First Strike
Stun [i](When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)[/i]
2/3
Kelian Noble 3W
Creature — Human Soldier (U)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have target creature gain lifelink until end of turn.
3/3
Kelian Recruiter 1W
Creature — Human Soldier (R)
Vigilance
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
[i]Plainsbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Plains, you may put a 1/1 white Human creature token onto the battlefield.
2/3
Major of Warfare 1WW
Creature — Human Soldier (R)
Other Humans you control get +0/+1 and have Vigilance.
[i]Plainsbond[/i] — : As long as you control four or more Plains put a 1/1 white Human creature token onto the battlefield. You may only play this ability once each turn.
2/2
Martyr’s Sacrifice 2W
Instant (U)
All damage that would be dealt to you this turn is dealt to target creature you control instead.
[i]Plainsbond[/i] — As long as you control four or more Plains, gain life equal to the amount of damage dealt to target creature this turn.
Peace Offering 1WW
Instant (U)
Exile target creature, it’s controller draws a card.
Renewing Aurora 1W
Sorcery (U)
You gain 2 life for each Swamp target opponent controls.
Resist Flame 1WW
Sorcery (U)
Creatures you control get +1/+1 and have Protection from Red until end of turn.
Resolved Knight 1W
Creature — Human Knight (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have Resolved Knight gain First Strike until end of turn.
2/2
Revoke 1W
Sorcery (C)
Exile target artifact or enchantment.
Plainsbond — As long as you control four or more Plains, gain life equal to the exiled artifact or enchantment’s converted mana cost.
Rynalia Rallycaller 1W
Creature — Human Soldier :rare:
Vigilance
Plainsbond — At the beginning of your precombat main phase, as long as you control four or more Plains, you may have Human creatures you control gain Morale 2 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)[/i] until end of turn.
2/3
Sacred Balm 1W
Instant (C)
Gain 5 life.
[i]Plainsbond[/i] — As long as you control four or more Plains, gain 7 life.
Skyfolk Aspirer W
Creature — Skyfolk Soldier (C)
WW : Skyfolk Aspirer gets +1/+1 and gains flying until end of turn. Activate this ability no more than twice each turn.
1/1
Skyfolk Divebomber 1W
Creature — Skyfolk Warrior (C)
Flying
WW : Skyfolk Divebomber gains "Whenever Skyfolk Divebomber attacks, tap target creature defending player controls." until end of turn. Activate this ability only once each turn.
1/2
Skyfolk of the Dawn 1WW
Creature — Skyfolk Warrior (U)
Flying
WW : Skyfolk of the Dawn gains Protection from Black and Red until end of turn.
2/4
Stand in Defiance 1W
Instant (R)
Untap all creatures you control, those creatures get +2/+4 and have First Strike until end of turn.
Stifling Incarceration 2W
Sorcery (C)
Tap up to three target creatures.
[i]Plainsbond[/i] — As long as you control four or more Plains those creature’s don’t untap during their controller’s next untap step.
Sunglow Skyfolk 3WW
Creature — Skyfolk Monk (U)
Flying
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, Sunglow Skyfolk gains protection from the color of your choice until end of turn.
3/3
Swooping Screecher 1WW
Creature — Skyfolk Soldier (C)
Flying
[i]Plainsbond[/i] — Whenever Swooping Screecher attacks, as long as you control four or more Plains, you may tap target creature.
2/2
Voralia Greatwing 2W
Creature — Skyfolk Monk (R)
Flying, vigilance
[i]Plainsbond[/i] — : Other creatures you control gain protection from the color of your choice until end of turn. Activate this ability as long as you control four or more Plains, and only once each turn.
2/3
Voralia Warcaller 3WW
Creature — Skyfolk Soldier (U)
Flying
Whenever Voralia Warcaller attacks, other creatures you control gain first strike until end of turn.
3/3
War of Attrition 2WW
Enchantment (U)
Creatures can’t attack you unless their controller taps an untapped creature he or she controls.
Windeen Crusader 1WW
Creature — Skyfolk Warrior (R)
Flying
Morale 2 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)[/i]
[i]Plainsbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Plains, Windeen Crusader has Vigilance and First Strike.
2/3
Windeen Faithful 2W
Creature — Skyfolk (C)
Flying
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, Windeen Faithful gains Lifelink until end of turn.
2/2
Blue - 30 Cards
Brilliance 1UU
Enchantment (R)
[i]Islandbond[/i] — Creatures you control have “T: Draw a card”, as long as you control four or more Islands.
Dallben the Inspired Sage 2UU
Legendary Creature — Human Wizard (M)
Whenever you draw a card, you may tap or untap target permanent.
At the beginning of each end step, draw a card, then look at the top X cards of your library where X is equal to the number of Islands you control. You may put those cards back in any order.
3/3
Deep Water Undulator 2U
Creature — Serpent (U)
Islandwalk
[i]Islandbond[/i] — At the beginning of your precombat main phase, if you control four or more Islands, put the top three cards of target player’s library into their graveyard.
2/2
Depths Dweller 3U
Creature — Serpent (C)
Hexproof
1U : Depths Dweller gains Stun [i](When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)[/i] until end of turn.
2/4
Disciple of Yeziv 3U
Creature — Merfolk Wizzrd (U)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may draw a card.
1/3
Drowner Serpent 3U
Creature — Serpent (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have target land become an Island in addition to its other types until end of turn.
2/4
Ensnare 1U
Instant (C)
Tap target permanent.
[i]Islandbond[/i] — Tap up to two target permanents as long as you control four or more Islands.
Forbidding Force 1UU
Instant (R)
Tap all creatures target opponent controls.
Spells or abilities that target you or permanents you control cost an additional 2 to cast this turn.
Future Formulation 1U
Sorcery (C)
Scry 2
[i]Islandbond[/i] — As long as you control four or more Islands, draw two cards.
Future Glimpser UU
Creature — Merfolk Wuzard (C)
Whenever a Merfolk you control attacks, you may Scry 1.
1/1
Inkheart Merrow UU
Creature — Merfolk Warrior (U)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
Islandwalk
2/2
Matriarch of Undonia UU
Creature — Merfolk Wizard (R)
Tap another Merfolk creature you control: Scry 1.
[i]Islandbond[/i] — : Draw a card. Activate this ability only if you control four or more Islands.
2/2
Mental Exhaustion 1UU
Instant (U)
Counter target spell.
[i]Islandbond[/i] — Counter target spell. That player skips his or her next untap step instead as long as you control four or more Islands.
Merrow Waverunner 2U
Creature — Merfolk Scout (C)
Hexproof, islandwalk
1/2
Merrow Wayfinder 2U
Creature — Merfolk Scout (U)
When Merrow Wayfinder enters the battlefield, return target non land permanent to the top of it’s owners library.
2/2
Mind Collapsing 1UU
Instant (U)
Return target creature to its owner’s hand. Then put the top X cards of that player’s library into their graveyard where X is the converted mana cost of the creature.
Mindpicker Merrow 1U
Creature — Merfolk Shaman (C)
UU : Look at the top card of each player’s library.
[i]Islandbond[/i] — : As long as you control four or more Islands, look at the top four cards of your library, then put them back in any order.
1/1
Ocean Mover 2UU
Creature — Serpent (U)
When Ocean Mover attacks, tap or untap target permanent.
Stun [i](When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)[/i]
3/3
Reflection Shapers 1U
Creature — Merfolk Wizard (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, choose a creature type: Target creature’s type becomes the chosen type in addition to it’s other types until end of turn.
1/1
Retrograde UU
Sorcery (U)
Return target non land permanent to the top of its controller’s library.
Sea’s Fountain 1U
Enchantment — Aura (C)
Enchant land
When Sea’s Fountain enters the battlefield, Scry 2.
Enchanted land is an Island.
Shore Snapper 1UU
Creature — Serpent (C)
When Shore Snapper attacks, you may tap or untap target Island.
2/3
Thought Erase UU
Sorcery (U)
Put the top six cards of target player’s library into his or her graveyard.
[i]Islandbond[/i] — As long as you control four or more Islands, put the top ten cards of target player’s library into his or her graveyard instead.
Thought Glimpsing UU
Sorcery (C)
Look at each opponent’s hand, then draw a card for each opponent.
Tidal Rager 3UU
Creature — Serpent (R)
Whenever a Serpent you control attacks, you may tap or untap target permanent.
[i]Islandbond[/i] — : Put the top X cards of target player’s library into his or her graveyard where X is the power of target Serpent you control. Activate this ability only if you control four or more Islands.
5/7
Undertow’s Pull 3UU
Enchantment (U)
Creatures you don’t control don’t untap during their controllers’ untap steps.
At the beginning of each opponent’s upkeep, that player may choose any number of tapped creatures he or she controls and pay 2 for each creature chosen this way. If the player does, untap those creatures.
Undonia Archiver 1U
Creature — Merfolk Wizard (R)
Hexproof
[i]Islandbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Islands, draw a card.
1/2
Wake Gouger 3U
Creature — Serpent (U)
Whenever Wake Gouger dies, put the top X cards of target player’s library into their graveyard, where X is equal to Wake Gouger’s power.
6/4
Wavebreak Serpent 2U
Creature — Serpent (C)
When Wavebreak Serpent enters the battlefield, put the top three cards of target player’s library into his or her graveyard.
[i]Islandbond[/i] — When Wavebreak Serpent enters the battlefield, if you control four or more Islands, put the top six cards of target player’s library into his or her graveyard instead.
2/2
Whirlpool Swimmer 2UU
Creature — Serpent (R)
Morale 2 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)[/i]
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may untap target permanent you control.
3/3
Black - 31 Cards
Basher Ogre 3B
Creature — Ogre Berserker (U)
Deathtouch
Whenever a creature dealt damage by Basher Ogre this turn dies, put a +1/+1 counter on this creature.)[/i]
4/3
Blood Syphon B
Sorcery (U)
Target player loses 2 life and you gain 2 life.
[i]Swampbond[/i] — Target player loses 4 life and you gain 4 life as long as you control four or more Swamps.
Body Count B
Sorcery (C)
Destroy target creature with power less than the number of creature cards in that player’s graveyard.
Brain Spoil BB
Sorcery (U)
Target player discards two cards.
[i]Swampbond[/i] — Target player discards two cards at random as long as you control four or more Swamps.
Churning Darkness B
Instant (R)
Until end of turn, Swamps you control have “T: Target creature gets -1/-1 until end of turn.”
Commander of Grox’ll 4BB
Creature — Ogre Shaman (R)
Other Ogres you control get +2/+2 and have Deathtouch.
[i]Swampbond[/i] — : Target player loses 1 life for each creature card in their graveyard. Activate this ability as long as you control four or more Swamps.
4/4
Corpse Unearthing 2BB
Enchantment (U)
Whenever a creature you control dies you may pay 3 life, if you do, instead return that creature to your hand.
Corruption 1BB
Enchantment (R)
[i]Swampbond[/i] — Creatures you control gain “ : Target player loses 1 life and you gain 1 life” as long as you control four or more Swamps.
Deathly Orders BB
Sorcery (C)
Each opponent sacrifices a creature and gains 3 life.
Deathmarch Ogre 3BB
Creature — Ogre Berserker (U)
Whenever Deathmarch Ogre attacks you may have target creature get +2/+1 until end of turn.
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have Deathmarch Ogre gain Deathtouch until end of turn.
3/3
Fearsome Ogre 3B
Creature — Ogre Warrior (C)
Whenever Fearsome Ogre attacks, you may pay B, if you do, exile the top card of target player’s graveyard.
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
3/3
Ferocious Horror 2B
Creature — Horror Shaman (C)
2 , , Exile a creature card from target graveyard: Target creature gets +1/+0 until end of turn.
3/1
Grox’ll Essenceripper3B
Creature — Ogre Shaman (C)
1BB , : Target player loses 1 life for each creature you control.
2/2
Grox’ll Meatgrinder 3B
Creature — Ogre Shaman (R)
2B : Exile a creature card from target player’s graveyard. That player loses life equal to that card’s converted mana cost.
3/2
Herald of Death 2BB
Creature — Horror Berserker (R)
Whenever an opponent sacrifices a creature, target creature you control gets +2/+1 and has Intimidate until end of turn.
[i]Swampbond[/i] — : Target player sacrifices a creature as long as you control four or more Swamps.
2/2
Horror Within 1B
Instant (C)
Target creature gets -2/-2 until end of turn.
[i]Swampbond[/i] — Target creature gets -4/-4 until end of turn instead as long as you control four or more Swamps.
Khadgar the Gloom Sage 2BB
Legendary Creature — Human Wizard (M)
Whenever a creature you control deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
At the beginning of each opponents end step, that player loses 1 life for each creature card in his or her graveyard.
3/3
Mental Anguish 1BB
Instant (U)
Target opponent loses life equal to the number of cards they have discarded this turn.
Necromantic Tethers 1BB
Enchantment (M)
[i]Swampbond[/i] — At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. Activate this ability only if you control four or more Swamps.
Night’s Corruption 1B
Enchantment — Aura (C)
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Revolting Bloodspiller 4BB
Creature — Horror (U)
[i]Landfall[/i] — Whenever a land enters the battlefield under you control, you may have target player sacrifice a creature.
2/2
Ri'Grik Bloodcraver 2B
Creature — Ogre Shaman (U)
Deathtouch
[i]Swampbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Swamps, target player loses 1 life.
2/2
Ri'Grik Lifebleeder 2BB
Creature — Ogre Shaman (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have target player lose 1 life.
3/2
Savage Horror 3B
Creature — Horror Berserker (R)
Whenever a creature an opponent controls dies, Savage Horror gets +1/+1 until end of turn.
[i]Swampbond[/i] — Savage Horror gets +2/+1 as long as you control four or more Swamps.
3/2
Souldrinker Ogre 2B
Creature — Ogre Warrior (C)
When Souldrinker Ogre enters the battlefield, target player loses 2 life.
[i]Swampbond[/i] — As long as you control four or more Swamps, Souldrinker Ogre has deathtouch.
2/2
Strength Seeper BB
Creature — Horror (U)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
2/1
Terrifying Horror 2BB
Creature — Horror Warrior (C)
Whenever Terrifying Horror attacks, target player discards a card.
2/1
Uktara Delver 1BB
Creature — Horror Shaman (U)
B: Regenerate Uktara Delver.
[i]Swampbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Swamps, you may have target creature get -2/-2 until end of turn.
2/1
Uktara Fiend 3B
Creature — Horror (C)
When Uktara Fiend enters the battlefield, loses 1 life and discards a card.
2/1
Uktara Menace 2BB
Creature — Horror Warrior (C)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
B : Regenerate Uktara Menace.
2/1
Vicious Strike 2B
Instant (U)
Destroy target creature that was dealt damage this turn.
[i]Swampbond[/i] — As long as you control four or more Swamps, destroy target creature that was dealt damage this turn it can’t be regenerated. It’s controller loses life equal to it’s converted mana cost.
Red - 31 Cards
Adash Bargainer 3R
Creature - Goblin (U)
When Adahsh Bargainer enters the battlefield, unless target player has Adahsh Bargainer deal 5 damage to them, gain control of target creature that player controls until end of turn. Untap that creature. It gains haste until end of turn.
2/2
Adash Infantry 1R
Creature - Goblin Warrior (U)
When Adahsh Infantry enters the battlefield, target creature gets +4/+0 until end of turn.
Mountainbond — Adahsh Infantry gets +1/+0 as long as you control four or more Mountains.
2/2
Crag Commando 2R
Creature — Goblin Berserker (U)
Mountainwalk
Crag Commando attacks each turn if able.
2/2
Crag Rouser 1RR
Creature — Goblin Berserker (C)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
R : Crag Rouser gets +1/+0 until end of turn.
1/1
Crag Swarming 1RR
Sorcery (U)
Put two 1/1 red Goblin creature tokens with Haste onto the battlefield.
[i]Mountainbond[/i] — Put five 1/1 red Goblin creature tokens with haste onto the battlefield as long as you control four or more Mountains.
Flamespreader Minotaur 1RR
Creature — Minotaur Shaman (R)
Whenever Flamespreader Minotaur attacks, you may have it deal 2 damage to target creature or player.
[i]Mountainbond[/i] — At the beginning of your upkeep Flamespreader Minotaur deals 1 damage to target creature or player. Activate this ability as long as you control four or more Mountains.
2/2
Fury 1RR
Enchantment (R)
[i]Mountainbond[/i] — As long as you control four or more Mountains, double all damage creatures you control would deal.
Fury of the Mountain 4RR
Enchantment (U)
Lands your opponent’s control enter the battlefield tapped and don’t untap unless that player has Fury of the Mountain deal them 1 damage for each land they untap.
Goblin Ambusher 2R
Creature — Goblin Rogue (C)
Whenever Goblin Ambusher becomes blocked by a creature, it deals 1 damage to that creature’s controller.
2/2
Goblin Antagonizer 1RR
Creature — Goblin Berserker (R)
Whenever Goblin Antagonizer attacks, other attacking Goblin creatures you control +X/+0 where X is equal to Goblin Antagonizer's power.
[i]Mountainbond[/i] — As long as you control four or more Mountains, other Goblins you control get +2/+0.
2/2
Goblin
Creature - Goblin (C)
Haste
1/1
Ignotus the Fury Sage 2RR
Legendary Creature — Human Wizard (M)
Whenever a creature you control attacks, you may have that creature deal 1 damage to target creature or player.
At the beginning of each end step, you may deal X damage divided among any number of target creatures, where X is equal to the number of Mountains you control.
3/3
Lava’s Fury 1R
Enchantment — Aura (C)
Enchant land
When Lava’s Fury enters the battlefield, target creature can’t block this turn.
Enchanted land is a Mountain.
Lava Wake 1RR
Sorcery (U)
Lava Wake deals 2 damage to target player and each creature he or she controls.
Ledge Ambusher 1RR
Creature — Minotaur Berserker (U)
Ledge Ambusher attacks each turn if able.
Ledge Ambusher can’t be blocked except by two or more creatures.
2/2
Melting Pot RR
Sorcery (C)
Destroy target artifact. Add RR to your mana pool.
Minotaur Commando 1RR
Creature — Minotaur Warrior (U)
Haste
Whenever Minotaur Commando attacks, other attacking creatures you control get +1/+0 until end of turn.
2/2
Minotaur Warmonger 1RR
Creature — Minotaur Berserker (C)
Haste
Minotaur Warmonger attacks each turn if able.
4/2
Mountain’s Roar 1R
Instant (U)
Deal 2 damage to target creature or player.
[i]Mountainbond[/i] — Mountain’s Roar deals 4 damage to target creature or player instead as long as you control four or more Mountains.
Muster Ferocity 1R
Instant (C)
Red creatures you control get +1/+0 until end of turn.
[i]Mountainbond[/i] — Red creatures you control get +2/+0 until end of turn as long as you control four or more Mountains.
Quick Uprising 1R
Instant (R)
Up to X target creatures you control get +4/+0 and have First Strike until end of turn, where X is the number of Mountains you control.
Savage Fury 1R
Sorcery (C)
Target creature gets +2/+0 and has First Strike until end of turn.
[i]Mountainbond[/i] — Target creature gets +4/+0 and has First Strike until end of turn instead as long as you control four or more Mountains.
Spellburn 1R
Instant (U)
Spellburn deals 3 damage to target player for each Instant spell he or she cast this turn.
Spire Brawler 1R
Creature — Goblin Warrior (R)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, Crag Brawler gets +X/+0 until end of turn where X is it’s power.
3/2
Spire Rocksliders 1R
Creature — Goblin (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, Spire Rocksliders gains First Strike until end of turn.
2/1
Summit Slicer 1R
Creature — Goblin Warrior (C)
Haste
[i]Mountainbond[/i] — Summit Slicer gets +2/+0 as long as you control four or more Mountains.
2/1
Tauren Firespitter 2RR
Creature — Minotaur Shaman (U)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have Tauren Firespitter deal 2 damage to target creature or 1 damage to target player.
2/2
Tauren Igniter 3R
Creature — Minotaur Shaman (R)
RR: Taruen Igniter deals 1 damage to target creature or player. Activate this ability no more than twice each turn.
[i]Mountainbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Mountains, you may have Tauren Igniter deal 1 damage to target player.
4/3
Tauren Maniac 2R
Creature — Minotaur Berserker (C)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
1R : Target creature can’t block Tauren Maniac this turn.
2/1
Trumpets of War 2RR
Enchantment (M)
x : Creatures you control gain Morale X [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +X/+X until end of turn.)[/i] until end of turn.
Zisag Aggressor 2R
Creature — Minotaur Warrior (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have target creature get +1/+0 and gain Haste until end of turn.
2/2
Zisag Ripper 1RR
Creature — Minotaur Warrior (C)
When Zisag Ripper enters the battlefield, target creature can’t block this turn.
[i]Mountainbond[/i] — When Zisag Ripper enters the battlefield, if you control four or more Mountains, up to three target creatures can’t block this turn instead.
2/2
Green - 31 Cards
Acorn Dropper 2GG
Creature — Treefolk (C)
Reach Defender
Whenever Acorn Dropper blocks, put a 1/1 green Saproling creature token onto the battlefield.
2/4
Alinar the Nature Sage 2GG
Legendary Creature — Human Wizard (M)
Whenever a creature you control attacks, put a +1/+1 counter on that creature.
At the beginning of each end step, untap a permanent for each Forest you control.
3/3
Amberleaf Hermit 1G
Creature — Elf Druid (U)
: Target Creature or Land is Hexproof until end of turn.
[i]Forestbond[/i] — Amberleaf Hermit has Hexproof as long as you control four or more Forests.
1/2
Amberleaf Ranger 1GG
Creature — Elf Scout (C)
When Amberleaf Ranger enters the battlefield, you may have target creature gain Forestwalk until end of turn.
Stun [i](When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)[/i]
[i]They will show you the way through the woods once, but only once.[/i]
2/3
Amberleaf Strength G
Sorcery (C)
Put a +1/+1 counter on target creature.
Forestbond — Put two +1/+1 counters on target creature as long as you control four or more Forests.
Elven Leaftreader 2G
Creature — Elf (C)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
2G : Regenerate Elven Leaftreader.
2/1
Everbloom Harvester G
Creature — Elf Druid (R)
: Add G to your mana pool.
[i]Forestbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Forests, you may add one mana of the color of your choice to your mana pool.
G : Regenerate Everbloom Harvester.
1/2
Ferocity of Wild 1G
Instant (U)
Target creature gets +2/+2 and gains trample until end of turn.
[i]Forestbond[/i] — Target creature gets +4/+4 and gains trample until end of turn as long as you control four or more Forests.
Leafturner Treefolk 2G
Creature — Treefolk Shaman (R)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature become Indestructible until end of turn.
Whenever Leafturner Treefolk attacks, other creatures you control gain Forestwalk until end of turn.
2/5
Nature’s Blossom 1G
Enchantment — Aura (C)
Enchant land
When Nature’s Blossom enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Enchanted land is a Forest.
Nature’s Commune 1GG
Sorcery (U)
Tap any number of untapped creatures you control. For each creature tapped this way you may untap a land.
Needle Shooter 1G
Creature — Treefolk (U)
Reach
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may have Needle Shooter deal 1 damage to target creature with Flying.
1/4
Planting Season 1G
Sorcery (U)
Search your library for a basic land card, reveal it and put it onto the battlefield tapped.
Forestbond — Search your library for up to two basic land cards, reveal them and put them onto the battlefield tapped as long as you control four or more Forests.
Primal Might G
Instant (R)
Put X +1/+1 counters on target creature, where X is that creature’s power. That creature gains Trample until end of turn.
Qawut Cloudripper 3G
Creature — Treefolk Warrior (U)
Whenever Qawut Cloudripper attacks, you may have it deal 2 damage to target creature with Flying.
3/4
Revitalize 1G
Instant (U)
You gain 1 life for each creature you control.
[i]Forestbond[/i] — You gain 2 life for each creature you control, then Regenerate those creatures as long as you control four or more Forests.
Rootspreader Treefolk 3GG
Creature — Treefolk Shaman (C)
Reach
Whenever Rootspreader Treefolk attacks, as long as you control four or more Forests, put a 1/1 green Saproling creature token onto the battlefield.
1/4
Roquewood Elder 1G
Creature — Treefolk (U)
Reach
[i]Forestbond[/i] — At the beginning of your precombat main phase, as long as you control four or more Forests, Roquewood Elder is Indestructible.
1/3
Roquewood Skyclawer 2G
Creature — Treefolk (C)
Defender
Whenever Roquewood Skyclawer blocks, you may have target creature with flying get -2/-2 until end of turn.
1/3
Saproling
Creature - Saproling (C)
1/1
Servant of Roquewood 2G
Creature — Treefolk Warrior (C)
Morale 1 [i](Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)[/i]
2/3
Simple Living G
Sorcery (C)
Each opponent sacrifices an enchantment.
Spruce Sprouter 1GG
Creature — Treefolk Shaman (R)
Other Treefolk you control get +0/+2 and have Reach.
[i]Forestbond[/i] — : Put X 1/1 green Saproling creature tokens onto the battlefield, where X is Spruce Sprouter’s toughness. Activate this ability as long as you control four or more Forests.
1/4
Strength 1GG
Enchantment (R)
[i]Forestbond[/i] — Creatures you control have “Whenever this creature attacks, you may put a +1/+1 counter on it”, as long as you control four or more Forests.
Tanglewood Herald 2G
Creature — Elf Warrior (U)
Trample
Stun [i](When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)[/i]
2/3
Tanglewood Hunter 1G
Creature — Elf (C)
GG : Tanglewood Hunter gains deathtouch until end of turn.
2/2
Tasesia Mightweaver GG
Creature — Elf Shaman (R)
[i]Forestbond[/i] — At the beginning of your upkeep, as long as you control four or more Forests, you may put a +1/+1 counter on target creature you control.
Other Elves you control have “ G : Regenerate this creature.”
2/2
Tasesia Troopers 1GG
Creature — Elf (U)
Hexproof
[i]Landfall[/i] — Whenever a land enters the battlefield under your control, you may Regenerate target creature.
2/2
Touch of the Mighty 3G
Enchantment (U)
Each nontoken creature you control enters the battlefield with an additional +1/+1 counter on it.
Tranquil Verse 1G
Instant (C)
Destroy target enchantment, gain life equal to it’s converted mana cost.
Vine Racer G
Creature — Elf (C)
[i]Landfall[/i] — Whenever a land enters the battlefield under you control, you may have Vine Racer gain Forestwalk until end of turn.
2/1
Artifacts - 2 Cards
Crown of Chaos 2
Legendary Artifact (M)
If equipped creature would deal combat damage, it deals double that damage instead. If a source would deal damage to equipped creature, it deals half that damage rounded down to equipped creature instead.
Equipped creature is unblockable as long as it is legendary.
Equip 4
Mox Quartz 0
Legendary Artifact (M)
[i]Landbond[/i] — : Add one mana of any color to your mana pool. Activate this ability only as long as you control one of each basic land type.
Lands - 10 Cards
Amberleaf Woodlands
Land (U)
Amberleaf Woodlands enters the battlefield tapped.
: Add G to your mana pool.
[i]Forestbond[/i] — At the beginning of your precombat main phase target creature gets +1/+1. Activate this ability as long as you control four or more Forests.
City of Kelian
Land (U)
City of Kelian enters the battlefield tapped.
: Add W to your mana pool.
[i]Plainsbond[/i] — At the beginning of your precombat main phase gain 2 life. Activate this ability as long as you control four or more Plains.
Contaminated Reaches
Land (R)
As Contaminated Reaches enters the battlefield, you may reveal a basic Plains or basic Swamp card from your hand. If you don’t, Contaminated Reaches enters the battlefield tapped.
: Add W or B to your mana pool.
Damp Weald
Land (R)
As Damp Weald enters the battlefield, you may reveal a basic Forest or basic Island card from your hand. If you don’t, Damp Weald enters the battlefield tapped.
: Add G or U to your mana pool.
Quag Thicket
Land (R)
As Quag Thicket enters the battlefield, you may reveal a basic Swamp or basic Forest card from your hand. If you don’t, Quag Thicket enters the battlefield tapped.
: Add B or G to your mana pool.
Sloped Pasture
Land (R)
As Sloped Pasture enters the battlefield, you may reveal a basic Mountain or basic Plains card from your hand. If you don’t, Sloped Pasture enters the battlefield tapped.
: Add R or W to your mana pool.
Submerged Pike
Land — Island Mountain (R)
As Submerged Pike enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don’t, Submerged Pike enters the battlefield tapped.
: Add U or R to your mana pool.
The Crags
Land (U)
The Crags enters the battlefield tapped.
: Add R to your mana pool.
[i]Mountainbond[/i] — At the beginning of your precombat main phase target creature can’t block this turn. Activate this ability as long as you control four or more Mountains.
The Underdark
Land (U)
The Underdark enters the battlefield tapped.
: Add B to your mana pool.
[i]Swampbond[/i] — At the beginning of your precombat main phase exile a card from target player’s graveyard. Activate this ability as long as you control four or more Swamps.
Undonia, Lair of Merrow
Land (U)
Undonia, Lair of Merrow enters the battlefield tapped.
: Add U to your mana pool.
[i]Islandbond[/i] — At the beginning of your precombat main phase Scry 1. Activate this ability only as long as you control four or more Islands.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling