This is the plane of Hexis. Like others, it is a small world, afterall (couldn't resist the urge to print that) Hexis has your usual spread of races; Humans make up the white mana race (no pun intended), Goblins for red, Merfolk for blue, etc.
But Hexis has one major difference from other planes...
For one week each year, demons, zombies and horrors are free to rule the streets. This time, called the Carnival, is held sacred among those creatures. Because of the "priveledge" of being able to walk the surface, the demons and others who emerge follow a lone rule held high above all others, set forth by the planeswalker who watches over Hexis:
Thou shall not harm.
Becaus this sole rule was put into action, the planeswalker (as of yet unnamed) granted the creatures immortality during this week so they could fully "enjoy" (as far as heartless creatures can) the pleasures of the surfaceworld. Thus, they can't die during the Carnival.
But when the evil planeswalker Nicol Bolas casts a spell that overthrows the rulings of the planeswalker, the demons and beasts are compelled to attack. Because the creatures are still granted immortality, they are currnelty invincible, and there is little to nothing the people can do to stop the demons.
Backstory aside, here are the cards and ideas so far.
MECHANICS
Carnival (cost) (If this would be put into a graveyard, exile it instead. You may cast this from exile by paying its carnival cost in addition to its mana cost.
Carnival will be seen exclusively on the creatures that roam the surface during the Carnival itself.
CARDS:
Cover cards (The ones on the booster packs)
Flevar, Keeper of Veins 4BR
Legendary Creature—Zombie Horror (Mythic)
Carnival 2BR
Whenever you cast a creature spell from exile, put a +1/+1 counter on it.
[5/3]
Demoduke Eligor 3B
Legendary Creature—Demon Knight (Mythic)
Carnival 2BBBB
As ~ enters the battlefield, you may return any number creatures you own from exile to the battlefield. Return those creatures to exile at end of turn.
“Legend has it that on the last night of the Carnival, he rides into the village with an endless trail of demons and zombies behind him.”
[4/4]
CARDS:
WHITE
NONE YET
BLUE
NONE YET
BLACK
Demoduke Eligor 3B
Legendary Creature—Demon Knight (Mythic)
Carnival 2BBBB
As ~ enters the battlefield, you may return any number creatures you own from exile to the battlefield. Return those creatures to exile at end of turn.
“Legend has it that on the last night of the Carnival, he rides into the village with an endless trail of demons and zombies behind him.”
[4/4]
RED
NONE YET
GREEN
NONE YET
MULTI / HYBRID
Flevar, Keeper of Veins 4BR
Legendary Creature—Zombie Horror (Mythic)
Carnival 2BR
Whenever you cast a creature spell from exile, put a +1/+1 counter on it.
[5/3]
ARTIFACT
Nightlight 1
Artifcat (Common)
1, T: Add BB to your mana pool.
Vinelight 1
Artifact (Common)
1, T: Add GG to your mana pool.
Skylight 1
Artifact (Common)
1, T: Add UU to your mana pool
Blazelight 1
Artifact (Common)
1, T: Add RR to your mana pool
Peacelight 1
Artifact (Common)
1, T: Add WW to your mana pool
Carnival - I really like the mechanic, but the name just makes no sense. I get that it works within this world, but perhaps a less specific name would be better?
Flevar - A 5/3 doesn't needs deathtouch. Also, the second ability could work as a static ability: "Demon creature spells and Zombies creature spells you cast from exile enter the battlefield with a +1/+1 counter on them." However, for an expensive multicolour legend, he may as well just affect every creature spell cast from exile. If you're only going to have demons and zombies be carnival-able, why bother mention tribes?
Eligor - See above. This guy is way too expensive to recast. Maybe he could be cheaper normally and do something with saccing creatures, allowing them all to ride in from carnival together?
This set sounds rather funky. Can't wait to see what else lies in store.
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Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Thanks! Flevar is fixed, and I'm working on editing the costs for Eligor.
On the other hand, the mechanic name of Carnival is staying in place. I took a firm affinity to that name, and I'm working on a cycle of cards that effect exiling creatures with names like Ferris Wheel, etc.
Added some new cards!
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But Hexis has one major difference from other planes...
For one week each year, demons, zombies and horrors are free to rule the streets. This time, called the Carnival, is held sacred among those creatures. Because of the "priveledge" of being able to walk the surface, the demons and others who emerge follow a lone rule held high above all others, set forth by the planeswalker who watches over Hexis:
Thou shall not harm.
Becaus this sole rule was put into action, the planeswalker (as of yet unnamed) granted the creatures immortality during this week so they could fully "enjoy" (as far as heartless creatures can) the pleasures of the surfaceworld. Thus, they can't die during the Carnival.
But when the evil planeswalker Nicol Bolas casts a spell that overthrows the rulings of the planeswalker, the demons and beasts are compelled to attack. Because the creatures are still granted immortality, they are currnelty invincible, and there is little to nothing the people can do to stop the demons.
Backstory aside, here are the cards and ideas so far.
MECHANICS
Carnival (cost) (If this would be put into a graveyard, exile it instead. You may cast this from exile by paying its carnival cost in addition to its mana cost.
Carnival will be seen exclusively on the creatures that roam the surface during the Carnival itself.
CARDS:
Cover cards (The ones on the booster packs)
Flevar, Keeper of Veins 4BR
Legendary Creature—Zombie Horror (Mythic)
Carnival 2BR
Whenever you cast a creature spell from exile, put a +1/+1 counter on it.
[5/3]
Demoduke Eligor 3B
Legendary Creature—Demon Knight (Mythic)
Carnival 2BBBB
As ~ enters the battlefield, you may return any number creatures you own from exile to the battlefield. Return those creatures to exile at end of turn.
“Legend has it that on the last night of the Carnival, he rides into the village with an endless trail of demons and zombies behind him.”
[4/4]
CARDS:
WHITE
BLUE
BLACK
Legendary Creature—Demon Knight (Mythic)
Carnival 2BBBB
As ~ enters the battlefield, you may return any number creatures you own from exile to the battlefield. Return those creatures to exile at end of turn.
“Legend has it that on the last night of the Carnival, he rides into the village with an endless trail of demons and zombies behind him.”
[4/4]
RED
GREEN
MULTI / HYBRID
Legendary Creature—Zombie Horror (Mythic)
Carnival 2BR
Whenever you cast a creature spell from exile, put a +1/+1 counter on it.
[5/3]
ARTIFACT
Artifcat (Common)
1, T: Add BB to your mana pool.
Vinelight 1
Artifact (Common)
1, T: Add GG to your mana pool.
Skylight 1
Artifact (Common)
1, T: Add UU to your mana pool
Blazelight 1
Artifact (Common)
1, T: Add RR to your mana pool
Peacelight 1
Artifact (Common)
1, T: Add WW to your mana pool
LAND
Flevar - A 5/3 doesn't needs deathtouch. Also, the second ability could work as a static ability: "Demon creature spells and Zombies creature spells you cast from exile enter the battlefield with a +1/+1 counter on them." However, for an expensive multicolour legend, he may as well just affect every creature spell cast from exile. If you're only going to have demons and zombies be carnival-able, why bother mention tribes?
Eligor - See above. This guy is way too expensive to recast. Maybe he could be cheaper normally and do something with saccing creatures, allowing them all to ride in from carnival together?
This set sounds rather funky. Can't wait to see what else lies in store.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
On the other hand, the mechanic name of Carnival is staying in place. I took a firm affinity to that name, and I'm working on a cycle of cards that effect exiling creatures with names like Ferris Wheel, etc.
Added some new cards!