hello all! i've been working on and off on tweaking and fine tuning leytalia but in the meantime i thought that i would show off the next set in the series of cards i've been working on.
So The Unknown is basically my Guildpact set, but with a color switch. That being said, its still all my own mechanics and still (hopefully) all my ideas
here are the color pairings and mechanics that are showing up for The Unknown
WU; Mechanic: Transfix (When you play this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
UR; Mechanic: Snapcast -cost- (You may cast this spell for its snapcast cost. If you do, this spell has flash.) EDITED
GB; Mechanic: Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
The set is done!! please comment and critique
White:
An Answered Prayer W
Sorcery (C)
Target creature gets +2/+2 until end of turn.
Arrest 2W
Enchantment — Aura (C)
Enchanted creature can’t attack or block and its activated abilities can’t be activated.
Binding The Lies 2W
Enchantment — Aura (C)
Enchanted creature has “T: Tap target artifact.”
Blasted From The Sky 1W
Sorcery (C)
Target creature gets +2/+1 and gains flying until end of turn.
Domino Effector 2W
Creature — Human (C)
When Domino Effector enters the battlefield, tap X permanents target player controls for each nonland permanent you tapped this turn
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/2
End of Time 3WWW
Sorcery (M)
Choose a color. For each creature with the chosen color you control, you may gain 3 life. If you gain more than 15 life this way, you may return a creature card from your graveyard to the battlefield.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
The First Guard of Kingdoms 3W
Creature — Human Knight (C)
First Strike
3/2
From The Mind 2W
Sorcery (C)
Reveal the top five cards of your library. You may put an artifact or enchantment card from them and put it into your hand. Put the rest into your graveyard.
Heaven Blast From Above 2W
Instant (R)
Destroy target attacking creature
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Keeper Of Law 2WWW
Creature — Angel (R)
Flying
When Keeper Of Law enters the battlefield, you may untap X permanents you control where X is the number of multicolored permanents you control.
5/5
Power From The Gods2W
Instant
Target creature gets +1/+1 and has flying until end of turn.
If U was paid for this cards cost, that creature is unblockable until end of turn.
Route to Destruction W
Sorcery (R)
Destroy target creature. If that creature would die this way, sacrifice a creature you control. If you can’t, return the creature destroyed by Route to Destruction back to the battlefield, it gains haste.
Starting Over W
Sorcery (U)
Shuffle your library.
Stationary Guard 2W
Creature — Human Spirit (U)
Double Strike
U: Stationary Guard loses Double strike and becomes unblockable until end of turn.
2/1
Strength of Leytalia 2WW
Creature — Human Knight (C)
Strength of Leytalia gets +1/+1 for each Knight you control.
2/2
Tyrelia’s Bodyguard 3WW
Creature — Human Knight (R)
Double Strike, Protection from Red
Whenever a creature you control dies, put a +1/+1 counter on Tyrelia’s Bodyguard
3/3
Value of Courage 4W
Enchantment — Aura (U)
When Value of Courage enters the battlefield, put a 2/2 white Knight soldier token onto the battlefield. If Value of Courage is enchanted on a Knight you control, put out another 2/2 white Knight creature token onto the battlefield.
Knight creatures you control get +1/+1
Watcher of The Æther 2W
Creature — Human Spellshaper (R)
2U, T, Discard a card: Exile target creature target player controls, then return it to the battlefield under its owners control. I’ve seen things that no one would want to see... and I make you experience it.
1/4
Watchtower Elf 2W
Creature — Elf (C)
First strike
Watchtower Elf gets +1/+1 for each Aura enchanting it.
1/1
Blue:
Binding Winds 3U
Enchantment (C)
Snapcast 4U (You may cast this spell for its snapcast cost. If you do, this spell has flash)
Sacrifice Binding Winds: Counter target spell.
Boomerang Frenzy 1UU
Instant (C)
Return target permanent to its owners hand.
Endless Knowledge 4U
Sorcery (M)
As an additional cost to cast Endless Knowledge, any player may sacrifice any number of permanents.
Draw 7 cards. Draw two less cards for each permanent sacrificed this turn.
From Within 2U
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or land from them into your hand and the rest into your graveyard.
Keeper Of Skies 3UU
Creature — Dragon (C)
Flying
When Keeper Of Skies enters the battlefield, draw a card
2/2
Lake Of Leytalia Keeper U
Creature — Merfolk Knight (C)
1/1
Leytalia Officer 4U
Creature — Human (C)
WU: Leytalia Officer gets +1/+1 for each multicolored permanent you control.
3/1
Mental Vapors 2U
Enchantment (U)
Whenever you play a card with flash, target creature gains flying until end of turn.
Seer of Æther 2UU
Creature — Merfolk (C)
Discard a card: Add one mana of any color to your mana pool. Seer of Æther gets -1/-1 until end of turn.
\1/2
Strength In Numbers 1UU
Sorcery (U)
Draw a card for each Knight you control.
Strength of Mind UU
Instant (U)
Counter target spell with flash. “Nice try”
Thought Disintigration 3U
Sorcery (U)
Draw X cards where X is the number of cards in your hand minus 3.
If R was paid for this cards cost, Thought Disintigration deals 2 damage to target creature or player for each card drawn this way.
Tidal Wave 4UUU
Sorcery (R)
Return all nonland permanents target player controls to its owners hand.
Snapcast 2UU (You may cast this spell for its snapcast cost. If you do, this spell has flash)
If you paid the snapcast cost, return up to 2 permanents instead.
Underwater Mercenary 1U
Creature — Merfolk Wizard (U)
When Underwater Mercenary enters the battlefield, tap target creature.
Snapcast 2UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
If you paid the Snapcast cost, Underwater Mercenary deals 2 damage to that creature when it enters the battlefield.
1/1
Walking Into Deception 8UU
Enchantment (R)
When Walking Into Deception enters the battlefield, choose a player.
Whenever the chosen player casts a spell with converted mana cost of five or greater, counter that spell unless they pay 3
Watcher of the World 3UU
Creature — Sphinx (R)
Flying
Whenever another blue creature enters the battlefield under your control, you may reveal the top card of your library. If it is an instant or sorcery card, you may put that card into your hand.
3/5
Whisperer of Deciet 3UU
Creature — Faerie Spellshaper (U)
Flying
2U, T, Discard a card: Counter target activated ability.
2/2
Black:
Æther Taster 1BB
Creature — Human (C)
T: Target opponent reveals cards from their hand equal to the number of multicolored permanents you control.
2/2
Command of Death 3BB
Instant (U)
Destroy target creature.
Draw a card.
Death Approaches 2B
Sorcery (C)
Target player discards two cards.
Decaying Hag BB
Creature — Hag (C)
Deathtouch
2/2
Dying Warrior 4B
Creature — Human Abomination (C)
4/3
Ever Waking Nightmare B
Creature — Nightmare (R)
At the beginning of your upkeep, sacrifice a creature. If you can’t, Ever Waking Nightmare deals 10 damage to you and you sacrifice Ever Waking Nightmare.
5/5
From The Grave 2B
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or creature card from them into your hand and the rest into your graveyard.
Inside Flesh 2BB
Enchantment (U)
Whenever a creature card leaves your graveyard, target player discards a card.
Inside The Mind of A Murderer 1B
Instant (M)
Exile the top half of target players library.
You lose 1 life for each card exiled this way.
Into A Void of Nothing 1BB
Sorcery (R)
Target player sacrifices a creature.
If that player chose the creature with the lowest power he or she controls, that player must sacrifice another creature.
Lies And Deciet BBB
Instant (U)
For each spell an opponent cast this turn, you may draw a card. “Go ahead.... make my day”
Mansion Bats 3BB
Creature — Bat (C)
Flying
When Mansion Bats enters the battlefield, target player loses 3 life.
2/2
Painful Realizations 5BB
Enchantment (U)
Enchant player
At the beginning of enchanted players upkeep, that player sacrifices a creature.
Path of Death 3BB
Sorcery (U)
Each opponent discards 3 cards.
Pit of Sewers B
Enchantment — Aura (C)
Enchant land.
Whenever enchanted land is tapped for mana, that player loses 2 life.
Raise Dead B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Shambling Walker 2BB
Creature — Zombie (C)
Deathtouch
When Shambling Walker dies, target player discards a card at random.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Signed In Viscera B
Sorcery (C)
As an additional cost to play Signed In Viscera, discard a card
Draw 2 cards and you lose 2 life.
Ultimate Denial 1B
Sorcery (C)
Look at target players hand. Choose a nonland card from it. That player discards that card.
Vigor Mortis2BB
Sorcery
Return target creature card from your graveyard to the battlefield. If G was paid for this cards cost, that creature enters the battlefield with an additional +1/+1 counter on it.
Walking Dead 2B
Creature — Zombie (U)
Deathtouch
G: Walking Dead loses deathtouch and gains trample until end of turn
3/1
Red:
Crosstown Negotiator 3R
Creature — Human (C)
Haste
3/2
Firery Chains 1R
Sorcery (C)
Target creature gets +3/-2 until end of turn and gains haste.
Snapcast 1UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
From Fury 2R
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or sorcery card from them into your hand. Put the rest into your graveyard.
Fury of War 2RR
Enchantment (U)
Creatures you control have haste
Fury Striker 1R
Creature — Goblin (U)
When Fury Striker dies, it deals 2 damage to target player.
1/1
Into Eternal Fury 3R
Enchantment (R)
Creatures you control have haste.
If you control exactly two cards named Into Eternal Fury in play, creatures you control have +1/+1.
If you control exactly three cards named Into Eternal Fury in play, creatures you control have double strike.
If you control exactly four cards named Into Eternal Fury in play, creatures you control have double strike and trample.
Lightning Summoner 1RR
Creature — Human (U)
Snapcast 3RR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
When Lightning Summoner enters the battlefield. gain control of target creature, it gets +2/+0, untap that creature, its gains haste
1/1
Odds of Madness 4RR
Enchantment (C)
Whenever a creature you control dies, flip a coin. If you win, target opponent takes damage equal to that creatures power. If you lose, you take damage equal to that creatures toughness.
Reverse Psychology R
Instant (C)
Choose target blocking or attacking creature.
Switch that creatures power and toughness until end of turn.
Seer of Several Faces 2RRR
Creature — Goblin (U)
T: Draw two cards, then discard a card at random. You take damage equal to the discarded cards converted mana cost.
4/4
Seven Gambles 4RR
Sorcery (R)
Each player sets aside the top seven cards of their library. Starting with you, take turns revealing the top card of the cards set aside. Whichever player has the highest total mana cost of cards revealed this way deals damage to target player equal to the converted mana cost of all cards set aside by Seven Gambles
Spark of Lightning 1R
Sorcery (C)
Spark of Lightning deals 3 damage to target creature. If that creature would die this turn, exile it instead.
Snapcast 2RR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
Tainted Chemist 1RR
Creature — Gremlin Chemist (C)
Snapcast 2UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
4/2
Volcanic Disruption 2RRR
Enchantment (R)
T: Put a volcano counter on Volcanic Disruption
2, T, Remove 3 volcano counters from Volcanic Disruption, Sacrifice Volcanic Disruption: Destroy target permanent.
Volcanic Shaman 1RR
Creature — Goblin Spellshaper (C)
Snapcast 1UU (You may cast this spell for its snapcast cost. If you do, this spell has flash)
When Volcanic Shaman enters the battlefield, draw 2 cards, then discard 2 cards at random.
3/1
Watchman of Fury 1R
Creature — Human Soldier (U)
Haste
At the beginning of your end step, sacrifice Watchman of Fury
3/3
Within Destruction RR
Instant (M)
Until end of turn, creatures you control have “When this creature deals combat damage to a player, this creature do 1 damage to target creature.”
Curse Within Us 4G
Enchantment (R)
Creatures you control have Memoriam
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
From Earth 2G
Sorcery (C)
Reveal the top five cards of your library. You may put a creature or land card from them into your hand. Put the rest into your graveyard.
Heir of Ival 1G
Creature — Elf (C)
T: Add B to your mana pool.
2/1
Hidden Tusks GGG
Creature — Beast (U)
4/4
Hivash Hunter GG
Creature — Human (C)
Trample
2/2
Impressionable Henchman 3G
Creature — Human (C)
Whenever a +1/+1 counter is placed on a creature you control, put a +1/+1 counter on Impressionable Henchman. I can do that too...
1/1
Inner Strength 2G
Instant (C)
Target creature becomes hexproof until end of turn.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
Kavish Walker 8GG
Creature — Plant (M)
Trample, Deathtouch.
Kavish Walker costs 1 less for each multicolored permanent you control.
7/7
Life Swallower 3G
Creature — Plant Zombie (U)
Life Swallower enters the battlefield with a +1/+1 counter on it.
Whenever another creature you don’t control dies, put a +1/+1 counter on Life Swallower.
Whenever another creatures you control dies, remove a +1/+1 counter from Life Swallower.
3/1
Mind Engorger 3GG
Creature — Human (C)
Mind Engorger’s power and toughness are equal to the number of nonland cards in your graveyard.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
*/*
Naturalize 1G
Instant (C)
Destroy target artifact or enchantment.
Shambling Memory G
Creature — Zombie (C)
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
1/1
Shot From Below 1G
Instant (C)
Destroy target creature with flying
Stalker of Silence 4G
Creature — Beast (C)
First Strike
5/3
Strength of Willpower G
Instant (C)
Put a +1/+1 counter on target creature. Untap that creature.
Through Thick and Thin G
Sorcery (C)
Search your library for a basic land card, reveal that card and put that card into your hand. Then shuffle your library
To Beyond And Now 3GG
Enchantment — Aura (C)
Flash
Whenever enchanted creature attacks, target creature gains deathtouch until end of turn.
Undead Vestige 2G
Instant (U)
Whenever Undead Vestige is put into a graveyard from anywhere, you may return it to your hand if you pay 2BG and pay 4 life.
Target creature you control gets +X/+0 where X is the total number of creature cards in your graveyard.
Within Destruction 3G
Enchantment (C)
Whenever a player discards a land card, put a +1/+1 counter on target creature you control.
Within Regrowth 1G
Sorcery (U)
As an additional cost to cast Within Regrowth, sacrifice a creature.
Return target card from your graveyard to your hand.
Multicolor:
Angels Blessing 4WU
Enchantment — Aura (R)
Enchanted creature
When Angels Blessing enters the battlefield, choose a color, or permanent type.
Enchanted creature has protection of the chosen color or permanent.
Between Judge And Jury 3WU
Sorcery (U)
Choose 1 creature you control and one creature you don’t control. Flip a coin. If you win the flip, put the creature you don’t control on the bottom of its controllers library. If you lose the flip, put your creature on the bottom of your library.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Decree of Wealth XWWU
Instant (M)
Tap X nonland permanents target player controls and draw X cards.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Dramatic Rescue WU
Instant (C)
Return target creature to its owners hand.
You gain 2 life.
Empire Servant 4WU
Creature — Human (C)
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.) “They told me that if I move for any reason, apart from saving the King, that I would be killed... so you over there, stop what you’re doing.”
4/4
Final Destination 2WU
Instant (U)
Counter target spell. You gain 3 life.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Kina, Overlord Of Leytalia 3WU
Legendary Creature — Human Cleric (M)
When you cast Kina, Overlord Of Leytalia, name up to 3 nonland cards. Target opponent can’t cast cards with the chosen names.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/5
Knight Of Justice 3WU
Creature — Human Knight (C)
Flash (You may cast this spell any time you could cast an instant.)
When Knight Of Justice enters the battlefield, draw a card.
2/4
Livala Battlemage 3WU
Creature — Human Soldier (C)
When Livala Battlemage enters the battlefield, you gain X life for each nonland permanent tapped this turn.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/4
Livala Watchguard 5WU
Creature — Human Knight (R)
Flying
When Livala Watchguard enters the battlefield, return up to 2 target permanents target player controls to its owners hand.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
4/4
Palace Skynight WU
Creature — Human Knight (U)
Flying
Palace Skynight enters the battlefield tapped.
When Palace Skynight enters the battlefield, sacrifice a creature.
3/3
Servant of Kina WWUU
Creature (U)
White creatures you control get +1/+1
Blue creatures you control get +1/+1
Strength In Power WWU
Sorcery (R)
Destroy target creature for each Knight you control.
Tiny 9WU
Creature — Leviathan (M)
Flying, Indestructible, Hexproof
When Tiny enters the battlefield, tap all creatures you control. Those creatures don’t untap for the rest of the game
If Tiny would be put into a graveyard from anywhere, shuffle it into its owners library instead.
10/10
Transfixion Tutor 1WU
Sorcery (R)
Search your library for an instant or sorcery card with converted mana cost three or less. Reveal it, then put it into your hand, then exile Transfixion Tutor.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Vensor, Ascended WWU
Planeswalker — Vensor (M)
Starting Loyalty: 3
+2: Target creature gets -4/-0 until your next upkeep.
-3: Exile target creature. That player gains life equal to that creatures toughness and may search their library for a basic land card and put it in their hand.
-8: You get an emblem with “Whenever a creature you control deals combat damage, you may draw a card.”
Electric Animation 3UR
Creature — Electric Abomination (U)
When Electric Animation enters the battlefield, creatures you control get +2/+0 until end of turn.
3/3
Fireblanded Haze UUR
Instant (R)
Counter target spell.
If that spell is countered this way, Fireblanded Haze deals damage double to that cards converted mana cost to that spells controller.
Hidden Dusk of Death UR
Sorcery (C)
Target player draws 3 cards. Then discards a card.
Snapcast 1UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
If you played the snapcast cost, draw 2 cards, then discard a card instead.
In Due Time 3UR
Sorcery (U)
In Due Time deals 5 damage to target creature or player
Snapcast 1UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
If you paid the snapcast cost, In Due Time deals 3 damage to target creature or player instead.
Insane Chemist 3UR
Creature — Goblin Spellshaper (R)
UR, T, Discard a card at random: Insane Chemist deals damage to target creature equal to the converted mana cost of the discarded card.
3/3
Keeper of Fire 1UR
Creature — Faerie (C)
Flying
When Keeper of Fire enters the battlefield, target creature gets +2/+0.
2/2
Kivara, Lord of Teneesha 2UURR
Creature — Dragon (M)
Flying, Haste
When Kivara, Lord of Teneesha enters the battlefield, tap all creatures target opponent controls.
Whenever Kivara, Lord of Teneesha attacks, it deals 1 damage to each creature target opponent controls
Whenever Kivara, Lord of Teneesha dies, put all creatures you control on the bottom of your library
4/2
Lightning Reaver 1UR
Creature (U)
Flash
Haste
T: Lightning Reaver deals 1 damage to target creature or player.
1/3
Madcap Digger 4UR
Creature — Goblin Spellshaper (U)
T, Discard a card from your hand: Put a copy of Madcap Digger onto the battlefield with “Sacrifice this creature at the beginning of your end step.” It has haste.
1/4
Mind Excession 5UR
Sorcery (M)
Shuffle all cards in all graveyards into their owners libraries. Mind Excession deals 1 damage to each player for each card put into their library from their graveyard this way. Then each player discards their hand, shuffles their library, and draw 7 cards.
Snapcast 3UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
Servant of Kivara UURR
Creature — Dragon (U)
Blue creatures you control get +1/+1
Red creatures you control get +1/+1
2/2
Teeneeshan Hover Lord URR
Creature — Dragon (M)
Flying, haste.
Whenever Teeneeshan Hover Lord becomes the target of a spell or ability, counter that spell and Teeneeshan Hover Lord deals 4 damage to itself.
4/4
Tenesha Scout 1UR
Creature — Faerie (U)
Flying
When Tenesha Scout enters the battlefield, count the number of cards in your hand. If the number of cards is 3 or less, Tenesha Scout enters the battlefield with a +1/+1 counter on it.
2/2
Turn To Primal Frog 1UR
Instant (R)
Target creature loses all abilities and becomes a 0/1 blue frog until end of turn.
Backwards Death-Spiral 3BG
Sorcery (M)
Return all permanent cards in all graveyards back into play under their owners control. Each player loses life equal to the amount of cards returned this way.
Calith Feeder BG
Creature — Zombie (C)
2, Sacrifice a creature: Put a +1/+1 counter on Calith Feeder.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
1/1
Calith Inhabitant 2BG
Creature — Zombie Soldier (C)
When Calith Inhabitant enters the battlefield, target opponent loses 2 life.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
3/3
Calith Mine Worker 1BG
Creature — Zombie (C)
When Calith Mine Worker enters the battlefield, put the top 3 cards of your library into your graveyard.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Decaying Shell 1BG
Sorcery (U)
Target player puts the top 5 cards of their library into their graveyard, then shuffles their library.
Devoured By Vermin 2BG
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -4/-4
When enchanted creature dies, its controller puts out 4 1/1 black vermin creatures with deathtouch onto the battlefield under their control.
Grave Eater 1BG
Creature — Zombie (U)
Grave Eater’s power and toughness are equal to the amount of creature cards in your graveyard plus one.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
*+1/*+1
Ival, King of The Underworld 2BGG
Legendary Creature — Zombie (M)
Deathtouch
Whenever Ival, King of The Underworld deals combat damage, destroy target creature.
2/5
Mental Disruption 2BG
Enchantment — Aura (U)
Enchant creature.
Enchanted creature gets +2/+2
Whenever enchanted creature attacks, target player puts the top 3 cards of his or her library into their graveyard
Servant of Ival BBGG
Creature (U)
Black creatures you control get +1/+1
Green creatures you control get +1/+1
Silent Screamer 3BG
Creature — Zombie (U)
As an additional cost to play Silent Screamer, draw a card.
When Silent Screamer enters the battlefield, you may destroy target creature if you drew exactly 3 cards this turn.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
3/3
Slip And Fall BG
Instant (U)
Tap target creature. That creature gets -1/-1 until end of turn.
Undead Monstrosity 1BBGG
Legendary Creature — Zombie (M)
When Undead Monstrosity enters the battlefield, it gets 2 +1/+1 counters on it for each time it entered the graveyard.
Counters do not get removed from Undead Monstrosity as it moves to any zone other than a player’s library
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
5/5
Undead Shambler 2BG
Creature — Zombie (U)
Whenever Undead Shambler dies, target creature gets +2/+2 until end of turn.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Whispering Shadow 1BG
Creature — Human Abomination (U)
Deathtouch
When Whispering Shadow enters the battlefield, put a card from your hand on top of your library.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
3/3
Hybrid:
Around The Bend W/U
Instant (C)
Tap target permanent.
Draw a card.
Through Wind 2W/UW/UW/U
Enchantment (R)
Creatures you control are unblockable.
To The End of Time W/UW/UW/U
Instant (U)
Choose one— Exile target creature you don’t control, then return that creature to the battlefield under your control; draw 3 cards, then put one card from you hand on the bottom of your library; creatures you control gain lifelink until end of turn.
Electric Shock U/RU/RU/R
Instant (U)
Choose one— Electric Shock deals 2 damage to target creature; draw 2 cards and discard 2 cards, or tap all creatures target player controls.
Electric Student 3U/R
Creature — Goblin (C)
4, T: Target player discards a card.
3/1
Fiction or Factual U/RU/RU/R
Sorcery (R)
Search your library for a red instant and a blue sorcery and reveal those cards. An opponent separates them and chooses one. That card is exiled. Put the other card into your hand.
Lightning Spark 1U/R
Instant (C)
Choose one— Lightning Spark deals 2 damage to target creature; Lightning Spark 3 damage to target player.
Midnight Gravedigging 1B/G
Sorcery (C)
Reveal the top card of your library. If its a creature card, put it into your graveyard. Otherwise, put it into your hand.
Saying Thanks B/G
Instant (C)
Regenerate target creature. You gain 3 life.
Undying Shaman B/GB/G
Creature — Zombie Shaman (R)
Protection from Red and Blue
T: Add one mana of any color to your mana pool.
2/2
Unholy Call B/GB/GB/G
Instant (U)
Choose one— Target player discards 2 cards; return target creature card from your graveyard to the graveyard with a +1/+1 counter on it; or target creature gets +3/+3 until end of turn.
Artifact:
Graveyard Shovel 1
Artifact — Equipment (C)
T: Exile target card from a graveyard.
1, T, Sacrifice Graveyard Shovel: Add one mana of any color to your mana pool.
Handheld Prism 5
Artifact (C)
T: Add one mana of any color to your mana pool.
T, Sacrifice Handheld Prism: Add WUBRG to your mana pool.
Mimic Gear 1
Artifact — Equipment (R)
Equipped creature becomes a copy of any creature on the battlefield that has the same converted mana cost as the equipped creature.
Equip WUBRG (WUBRG: Attach to target creature you control. Equip only as a sorcery.)
SacredMutt 3
Artifact Creature — Construct (R)
T: Add one mana of any color to your mana pool.
T: Target creature becomes the color or colors of your choice until end of turn.
2/3
Staff Of Truth 4
Artifact (U)
T: Untap target permanent you control
Tainted Gear 2
Artifact — Equipment (C)
Equipped creature gets +2/+2 and has first strike
Equip 3
Teleportal Stone 2
Artifact (R)
3, T: Exile target creature. That creatures controller gains 3 life and puts a 2/2 Knight Token onto the battlefield.
5 T, Sacrifice Teleportal Stone: Return all creatures exiled by Teleportal Stone to their owners hands. Any player may play this ability. Where it takes you... no one knows...
Totem of Ival 3
Artifact (U)
T: Add B or G to your mana pool
1BG: Totem of Ival becomes a 3/3 black and green Insect creature with deathtouch and has “When this creature deals combat damage to a player, return target creature card from your graveyard to your hand.” until end of turn.
Totem of Kina 3
Artifact (U)
T: Add W or U to your mana pool.
1WU: Totem of Kina becomes a 2/2 white and blue creature with unblockable and has “When this creature deals combat damage to a player, you gain 3 life.” until end of turn.
Totem of Kivara 3
Artifact (U)
T: Add U or R to your mana pool
1UR: Totem of Kivara becomes a 2/1 blue and red creature with double strike until end of turn and has “Whenever this creature deals combat damage to a player, you may draw a card, if you do discard a card.
Land:
Burning River
Land (C)
Burning River enters the battlefield tapped
T: Add U or R to your mana pool.
Glacial Fortress
Land (R)
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
T: Add W or U to your mana pool.
Graveyard of Calith
Land (U)
3BG, T, Sacrifice a permanent: Destroy target nonland permanent with converted mana cost two or less.
Kingdom of Leytalia
Land (U)
1WU, T: Draw a card. You gain 2 life.
Palace of Gold
Land (C)
Palace of Gold enters the battlefield tapped.
T: Add W or U to your mana pool
Sulfur Falls
Land (R)
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
T: Add U or R to your mana pool.
Teneesha Homeworld
Land (U)
T: Add 1 to your mana pool.
1UR, T: Tap target permanent
Underground Temple
Land (C)
Underground Temple enters the battlefield tapped.
T: Add B or G to your mana pool.
Woodland Cemetary
Land (R)
Woodland Cemetary enters tapped unless you control a Forest or a Swamp.
T: Add G or B to your mana pool.
So i've decided to go over 150,i think i'm shooting for 180
here's the updated list:
Colorless
Within Escape 3
Instant (R)
Within Escape is all colors.
Target creature you control can not be copied this turn.
White
Arrest 2W
Enchantment — Aura (C)
Enchanted creature can’t attack or block and its activated abilities can’t be activated.
Binding The Lies 2W
Enchantment — Aura (C)
Enchanted creature has “T: Tap target creature.”
Blasted From The Sky 1W
Sorcery (C)
Target creature gets +2/+1 and gains flying until end of turn.
Domino Effector 2W
Creature — Human (C)
When Domino Effector enters the battlefield, tap X permanents target player controls for each nonland permanent you tapped this turn
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/2
End of Time WWWW
Sorcery (M)
Destroy all non creature, nonland permanents.
Put all creatures on the bottom of their owners library.
The First Guard of Kingdoms 3W
Creature — Human Knight (C)
First Strike
3/2
From The Mind 2W
Sorcery (C)
Reveal the top five cards of your library. You may put an artifact or enchantment card from them and put it into your hand. Put the rest into your graveyard.
Heaven Blast From Above 3W
Instant (U)
Destroy target attacking creature
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Leytalia Kingsman 2WW
Creature — Human Knight (C)
Leytalia Kingsman gets +1/+1 for each other Knight you control.
2/2
Stationary Guard 2W
Creature — Human Spirit (U)
Double Strike
U: Stationary Guard loses Double strike and becomes unblockable until end of turn.
2/1
Tyrelia’s Bodyguard 3WW
Creature — Human Knight (R)
Double Strike, Protection from Red
Whenever a creature you control dies, put a +1/+1 counter on Tyrelia’s Bodyguard
3/3
Value of Courage 4W
Enchantment — Aura (U)
When Value of Courage enters the battlefield, put a 2/2 white Knight soldier token onto the battlefield. If Value of Courage is enchanted on a Knight you control, put out another 2/2 white Knight creature token onto the battlefield.
Knight creatures you control get +1/+1
Watcher of The Æther 2W
Creature — Human Spellshaper (R)
2U, T, Discard a card: Exile target creature target player controls, then return it to the battlefield under its owners control. I’ve seen things that no one would want to see... and I make you experience it.
1/4
Watchtower Elf 2W
Creature — Elf (C)
First strike
Watchtower Elf gets +1/+1 for each Aura enchanting it.
1/1
Whispers of Corridors 4W
Instant (U)
As an additional cost to play Whispers of Corridors, draw a card
If you drew exactly 3 cards this turn, Whispers of Corridors deals 4 damage to target attacking creature.
Wrath of The Heavens 2WWW
Sorcery (R)
Destroy all creatures. They can’t be regenerated.
Blue
Binding Winds 3U
Enchantment (U)
Snapcast 4U (You may cast this spell as if it had flash for its Snapcast cost)
Sacrifice Binding Winds: Counter target spell.
Endless Knowledge 4U
Sorcery (M)
As an additional cost to cast Endless Knowledge, any player may sacrifice any number of permanents.
Draw 10 cards. Draw one less card for each permanent sacrificed this turn.
Flash Frozen 2UU
Sorcery (R)
Exile all creatures. Return those creatures to the battlefield at the beginning of the next end phase.
Snapcast 2UURR (You may cast this spell as if it had flash for its Snapcast cost)
From Within 2U
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or land from them into your hand and the rest into your graveyard.
Keeper Of Skies 3UU
Creature — Dragon (C)
Flying
When Keeper Of Skies enters the battlefield, draw a card
2/2
Lake Of Leytalia Keeper U
Creature — Merfolk Knight (C)
1/1
Psychotic Skydiver 2U
Creature — Bird (U)
Flying
R: Psychotic Skydiver loses flying and gains double strike until end of turn.
2/1
Regretful Pasts 1U
Sorcery (C)
Return target land card from your graveyard to your hand.
Strength In Numbers 1UU
Sorcery (U)
Draw a card for each Knight you control.
Strength of Mind UU
Instant (U)
Counter target spell with flash. “Nice try”
Thought Disintigration 3U
Sorcery (U)
Draw X cards where X is the number of cards in your hand minus 3.
If R was paid for this cards cost, Thought Disintigration deals 2 damage to target creature or player for each card drawn this way.
Tidal Wave 4UUU
Sorcery (R)
Return all permanents target player controls to its owners hand.
Snapcast 2UU (You may cast this spell as if it had flash for its Snapcast cost)
If you paid the snapcast cost, return up to 2 permanents instead.
Underwater Mercenary 1U
Creature — Merfolk Wizard (U)
When Underwater Mercenary enters the battlefield, tap target creature.
Snapcast 2UR (You may cast this spell as if it had flash for its Snapcast cost)
If you paid the Snapcast cost, Underwater Mercenary deals 2 damage to that creature when it enters the battlefield instead.
1/1
Walking Into Deception 8UU
Enchantment (R)
When Walking Into Deception enters the battlefield, choose a player.
Whenever the chosen player casts a spell with converted mana cost of five or greater, counter that spell unless they pay 3
Watcher of the World 3UU
Creature — Sphinx (R)
Flying
Whenever another blue creature enters the battlefield under your control, you may reveal the top card of your library. If it is an instant or sorcery card, you may put that card into your hand.
3/5
Whisperer of Deciet 3UU
Creature — Faerie Spellshaper (U)
Flying
2U, T, Discard a card: Counter target activated ability.
2/2
Black
Command of Death 1BB
Instant (U)
Destroy target creature.
Draw a card.
Death Approaches 2B
Sorcery (C)
Target player discards two cards.
Decaying Hag BB
Creature — Hag (C)
Deathtouch
2/2
Dying Warrior 4B
Creature — Human Abomination (C)
4/3
From The Grave 2B
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or creature card from them into your hand and the rest into your graveyard.
Inside Flesh 2BB
Enchantment (U)
Whenever a creature card leaves your graveyard, you may draw a card.
Into A Void of Nothing 1BB
Sorcery (R)
Target player sacrifices a creature.
If that player chose the creature with the lowest power he or she controls, that player must sacrifice another creature.
Lies And Deciet BBB
Instant (U)
For each spell an opponent cast this turn, you may draw a card. Go ahead.... my day
Mansion Bats 3BB
Creature — Bat (C)
Flying
When Mansion Bats enters the battlefield, target player loses 3 life.
2/2
Painful Realizations 5BB
Enchantment (U)
Enchant player
At the beginning of enchanted players upkeep, that player sacrifices a creature.
Path of Death 4B
Sorcery (U)
Each opponent discards 3 cards.
Raise Dead B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Shambling Walker 2BB
Creature — Zombie (C)
Deathtouch
When Shambling Walker dies, target player discards a card at random.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Signed In Viscera B
Sorcery (C)
As an additional cost to play Signed In Viscera, discard a card
Draw 2 cards and you lose 2 life.
Ultimate Denial 1B
Sorcery (C)
Look at target players hand. Choose a nonland card from it. That player discards that card.
Vendetta B
Instant (C)
Destroy target nonblack creature. It can’t be regenerated. You lose life equal to its converted mana cost.
Walking Dead 2B
Creature — Zombie (U)
Deathtouch
G: Walking Dead loses deathtouch and gains trample until end of turn
3/1
Red
Crosstown Negotiator 3R
Creature — Human (C)
Haste
3/2
Firery Chains 1R
Sorcery (C)
Target creature gets +3/-2 until end of turn and gains haste.
Snapcast 2UR (You may cast this spell as if it had flash for its Snapcast cost)
From Fury 2R
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or sorcery card from them into your hand. Put the rest into your graveyard.
Fury of War 2R
Enchantment (U)
Creatures you control have haste
Fury Striker R
Creature — Goblin (U)
When Fury Striker dies, it deals 2 damage to target player. That player discards a card.
1/1
Into Eternal Fury 3R
Enchantment (R)
Creatures you control have haste.
If you control exactly two cards named Into Eternal Fury in play, creatures you control have +1/+1.
If you control exactly three cards named Into Eternal Fury in play, creatures you control have double strike.
If you control exactly four cards named Into Eternal Fury in play, creatures you control have double strike and trample.
Seer of Several Faces 2RRR
Creature — Goblin (U)
T: Draw two cards, then discard a card at random. You take damage equal to the discarded cards converted mana cost.
4/4
Spark of Lightning 1R
Sorcery (C)
Spark of Lightning deals 3 damage to target creature. If that creature would die this turn, exile it instead.
Snapcast 2RR (You may cast this spell as if it had flash for its Snapcast cost)
Tainted Chemist 1RR
Creature — Gremlin Chemist (C)
Snapcast 2UR (You may cast this spell as if it had flash for its Snapcast cost)
4/2
Thunder Smack R
Sorcery (C)
Thunder Smack deals 1 damage to target creature or player
Snapcast UR (You may cast this spell as if it had flash for its Snapcast cost)
True Strength 3RR
Enchantment — Aura (U)
Enchanted creature has +3/+3 and haste.
Volcanic Disruption 2RRR
Enchantment (R)
T: Put a volcano counter on Volcanic Disruption
T, Remove 3 volcano counters from Volcanic Disruption: Destroy target permanent.
Volcanic Shaman 1RR
Creature — Goblin Spellshaper (C)
Snapcast UUU (You may cast this spell as if it had flash for its Snapcast cost)
If you paid the Snapcast cost, Volcanic Shaman has first strike.
3/1
Watchman of Fury 1R
Creature — Human Soldier (U)
Haste
At the beginning of your end step, sacrifice Watchman of Fury
3/3
Within Destruction 3RR
Instant (M)
Until end of turn, creatures you control have “When this creature deals combat damage to a player, you may have this creature do 1 damage to target creature.”
Curse Within Us 4G
Enchantment (R)
Creatures you control have Memoriam
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
From Earth 2G
Sorcery (C)
Reveal the top five cards of your library. You may put a creature or land card from them into your hand. Put the rest into your graveyard.
Heir of Ival 1G
Creature — Elf (C)
T: Add B to your mana pool.
2/1
Hidden Tusks GGG
Creature — Beast (U)
4/4
Hivash Hunter GG
Creature — Human (C)
Trample
2/2
Impressionable Henchman 3G
Creature — Human (C)
When another creature enters the battlefield under your control with a +1/+1 counter, put a +1/+1 counter on Impressionable Henchman I can do that too...
2/2
Inner Strength 2G
Instant (C)
Target creature becomes hexproof until end of turn.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
Kavish Walker 8GG
Creature — Plant (M)
Trample, Deathtouch.
Kavish Walker costs 1 less for each multicolored permanent you control.
7/7
Life Swallower 3G
Creature — Plant Zombie (U)
Life Swallower enters the battlefield with a +1/+1 counter on it.
Whenever another creature you don’t control dies, put a +1/+1 counter on Life Swallower.
Whenever another creatures you control dies, remove a +1/+1 counter from Life Swallower.
3/1
Naturalize 1G
Instant (C)
Destroy target artifact or enchantment.
Shambling Memory G
Creature — Zombie (C)
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
1/1
Shot From Below 1G
Instant (C)
Destroy target non black creature with flying
Stalker of Silence 4G
Creature — Beast (C)
First Strike
5/3
Strength of Willpower 1G
Instant (C)
Put a +1/+1 counter on target creature. Untap that creature.
Through Thick and Thin G
Sorcery (C)
Search your library for a basic land card, reveal that card and put that card into your hand. Then shuffle your library
To Beyond And Now 2GGG
Enchantment — Aura (C)
Whenever enchanted creature attacks, you may search your library for a land card, reveal it, shuffle your library and then put the land card on top of it.
Undead Vestige 2G
Instant (U)
Whenever Undead Vestige is put into a graveyard from anywhere, you may return it to your hand if you pay 2BG and pay 4 life.
Target creature you control gets +X/+0 where X is the total number of creature cards in your graveyard.
Within Destruction 3G
Enchantment (C)
Whenever a player discards a land card, put a +1/+1 counter on target creature you control.
Within Regrowth 1G
Sorcery (U)
As an additional cost to cast Within Regrowth, sacrifice a creature.
Return target card from your graveyard to your hand.
Multi
Between Judge And Jury 3WU
Sorcery (U)
Choose 1 creature you control and one creature you don’t control. Flip a coin. If you win the flip, put the creature you don’t control on the bottom of its controllers library. If you lose the flip, put your creature on the bottom of your library.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Decree of Wealth XWWU
Instant (M)
Tap X nonland permanents target player controls and draw X cards.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Dramatic Rescue WU
Instant (C)
Return target creature to its owners hand.
You gain 2 life.
Empire Servant 4WU
Creature — Human (C)
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.) “They told me that if I move for any reason, apart from saving the King, that I would be killed... so you over there, stop what you’re doing.”
4/4
Final Destination 2WU
Instant (U)
Counter target spell. You gain 3 life.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Kina, Overlord Of Leytalia 3WU
Legendary Creature — Human Cleric (M)
When you cast Kina, Overlord Of Leytalia, name up to 3 nonland cards. Target opponent can’t cast cards with the chosen names.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/5
Knight Of Justice 3WU
Creature — Human Knight (C)
Flash (You may cast this spell any time you could cast an instant.)
When Knight Of Justice enters the battlefield, draw a card.
2/4
Livala Battlemage 3WU
Creature — Human Soldier (C)
When Livala Battlemage enters the battlefield, you gain X life for each nonland permanent tapped this turn.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/4
Livala Watchguard 5WU
Creature — Human Knight (R)
Flying
When Livala Watchguard enters the battlefield, return up to 2 target permanents target player controls to its owners hand.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
4/4
Palace Skynight WU
Creature — Human Knight (U)
Flying
Palace Skynight enters the battlefield tapped.
When Palace Skynight enters the battlefield, sacrifice a creature.
3/3
Servant of Kina WWUU
Creature (U)
White creatures you control get +1/+1
Blue creatures you control get +1/+1
Strength In Power WWU
Sorcery (R)
Destroy target creature for each Knight you control.
Tiny 9WU
Legendary Creature — Leviathan (M)
Flying, Trample, Hexproof, Landwalk.
When you cast Tiny, tap all creatures you control. Those creatures don’t untap for the rest of the game
If Tiny would be put into a graveyard from anywhere, shuffle it into its owners library instead.
10/10
Transfixion Tutor 1WU
Sorcery (R)
Search your library for an instant or sorcery card with converted mana cost three or less. Reveal it, then put it into your hand, then exile Transfixion Tutor.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Vensor, Ascended 1WWU
Planeswalker — Vensor (M)
Starting Loyalty: 3
+2: Target creature gets -4/-0 until your next upkeep.
-3: Put target noncreature permanent on top of its owners library.
-7: You get an emblem with “Whenever a creature you control deals combat damage, you may draw a card.”
Electric Animation 1UUR
Creature — Electric Abomination (U)
When Electric Animation enters the battlefield, it deals up to 2 damage divided as you choose among creatures and or players.
3/3
Fireblanded Haze URR
Instant (R)
Counter target spell.
If that spell is countered this way, Fireblanded Haze deals damage double to that cards converted mana cost to that spells controller.
Frenzied Hammerfall 2UR
Sorcery (C)
Tap target creature and deal 2 damage to it.
Hidden Dusk of Death 2UURR
Sorcery (R)
Hidden Dusk of Death deals 3 damage to each creature you don’t control
Snapcast 3UR (You may cast this spell as if it had flash for its Snapcast cost)
If you paid the Snapcast cost, Hidden Dusk of Death does 3 damage to each creature instead.
In Due Time 3UR
Sorcery (U)
In Due Time deals 5 damage to target creature or player
Snapcast 1UR (You may cast this spell as if it had flash for its Snapcast cost)
If you paid the snapcast cost, In Due Time deals 3 damage to target creature or player instead.
Insane Chemist 3UR
Creature — Goblin Spellshaper (R)
UR, T, Discard a card: Insane Chemist deals damage to target creature equal to the converted mana cost of the discarded card.
3/3
Keeper of Fire 1UR
Creature — Faerie (C)
Flying
When Keeper of Fire enters the battlefield, target creature gets +2/+0.
2/2
Kivara, Lord of Teneesha URR
Creature — Dragon (M)
Flying, Haste
When Kivara, Lord of Teneesha enters the battlefield, tap all creatures target opponent controls.
Whenever Kivara, Lord of Teneesha attacks, it deals 1 damage to each creature target opponent controls
Whenever Kivara, Lord of Teneesha dies, put all creatures you control on the bottom of your library
4/2
Lightning Reaver 1UR
Creature (U)
Flash
Haste
T: Lightning Reaver deals 1 damage to target creature or player.
1/3
Madcap Digger 4UR
Creature — Goblin Spellshaper (U)
T, Discard a card from your hand: Put a copy of Madcap Digger onto the battlefield with “Sacrifice this creature at the beginning of your end step.” It has haste
1/5
Mind Excession 5UR
Sorcery (M)
Shuffle all cards in all graveyards into their owners libraries. Mind Excession deals 1 damage to each player for each card put into their library from their graveyard. Discard your hand and draw 7 cards.
Snapcast 3UR (You may cast this spell as if it had flash for its Snapcast cost)
Servant of Kivara UURR
Creature — Dragon (U)
Blue creatures you control get +1/+1
Red creatures you control get +1/+1
2/2
Tenesha Scout 1UR
Creature — Faerie (U)
Flying
When Tenesha Scout enters the battlefield, count the number of cards in your hand. If the number of cards is 3 or less, Tenesha Scout enters the battlefield with a +1/+1 counter on it.
2/2
Backwards Death-Spiral 3BG
Sorcery (M)
Return all permanent cards in all graveyards back into play under their owners control. Each player loses life equal to the amount of cards returned this way.
Calith Feeder BG
Creature — Zombie (C)
2, Sacrifice a creature: Put a +1/+1 counter on Calith Feeder.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
1/1
Calith Inhabitant 2BG
Creature (C)
When Calith Inhabitant enters the battlefield, draw a card and lose 2 life.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
1/1
Calith Mine Worker 1BG
Creature — Zombie (U)
When Calith Mine Worker enters the battlefield, destroy target artifact.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Decaying Shell 1BG
Instant (U)
Destroy target artifact or creature. It can’t be regenerated. Its controller loses 3 life.
Devoured By Vermin 2BG
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -4/-4
When enchanted creature dies, its controller puts out 4 1/1 vermin creatures with deathtouch onto the battlefield under their control.
Grave Eater 3BG
Creature — Zombie (U)
Grave Eater’s power and toughness are equal to the amount of creature cards in your graveyard.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
*/*
Into The Void of Life 2BG
Sorcery (C)
Return target creature with converted mana cost three or less from your graveyard to the battlefield.
Exile Into The Void of Life
Ival, King of The Underworld 2BGG
Legendary Creature — Zombie (M)
Deathtouch
Whenever Ival, King of The Underworld deals combat damage, destroy target creature.
2/5
Mental Disruption 2BG
Enchantment — Aura (U)
Enchant creature.
Enchanted creature gets +2/+2
Whenever enchanted creature attacks, target player puts the top 3 cards of his or her library into their graveyard
Servant of Ival BBGG
Creature (U)
Black creatures you control get +1/+1
Green creatures you control get +1/+1
Undead Monstrosity 1BBGG
Legendary Creature — Zombie (M)
When Undead Monstrosity enters the battlefield, it gets 2 +1/+1 counters on it for each time it entered the graveyard.
Counters placed onto Undead Monstrosity do not get removed when it enters the graveyard.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
5/5
Undead Shambler 2BG
Creature — Zombie (U)
Whenever Undead Shambler dies, target creature gets +2/+2 until end of turn.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Whispering Shadow 1BG
Creature — Human Abomination (U)
Deathtouch
When Whispering Shadow enters the battlefield, put a card from your hand on top of your library.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/4
Hybrid
Around The Bend W/U
Instant (C)
Tap target permanent.
Draw a card.
Overwhelming Tsunami 2W/UW/UW/U
Sorcery (R)
Choose one— Destroy all creatures; Return all nonland permanents to their owners hands.
To The End of Time W/UW/UW/U
Instant (U)
Choose one— Exile target creature you don’t control, then return that creature to the battlefield under your control; draw 3 cards, then put one card from you hand on the bottom of your library; creatures you control gain lifelink until end of turn.
U/R
Instant (C)
Choose one— Draw a card; Target player discards a card.
Electric Shock U/RU/RU/R
Instant (U)
Choose one— Electric Shock deals 2 damage to target creature; draw 2 cards and discard 2 cards, or tap all creatures target player controls.
Fiction or Factual U/RU/RU/R
Sorcery (R)
Search your library for a red instant and a blue sorcery and reveal those cards. An opponent separates them and chooses one. That card is exiled. Put the other card into your hand.
Lightning Spark 1U/R
Instant (C)
Choose one— Lightning Spark deals 2 damage to target creature; Lightning Spark 3 damage to target player.
Midnight Gravedigging 1B/G
Sorcery (C)
Reveal the top card of your library. If its a creature card, put it into your graveyard. Otherwise, put it into your hand.
Saying Thanks B/G
Instant (C)
Regenerate target creature. You gain 3 life.
Undying Shaman 2B/GB/G
Creature — Zombie Shaman (R)
T: Add one mana of any color to your mana pool.
T: Destroy target tapped creature.
2/2
Unholy Call B/GB/GB/G
Instant (U)
Choose one— Target player discards 2 cards; return target creature card from your graveyard to the graveyard with a +1/+1 counter on it; or target creature gets +3/+3 until end of turn.
Artifact
Graveyard Shovel 1
Artifact — Equipment (C)
T: Exile target card from a graveyard.
1, T, Sacrifice Graveyard Shovel: Draw a card.
Handheld Prism 5
Artifact (C)
T: Add one mana of any color to your mana pool.
T, Sacrifice Handheld Prism: Add WUBRG to your mana pool.
Mimic Gear 1
Artifact — Equipment (R)
Equipped creature becomes a copy of any creature on the battlefield that has the same converted mana cost as the equipped creature.
Equip WUBRG (WUBRG: Attach to target creature you control. Equip only as a sorcery.)
Staff Of Truth 4
Artifact (U)
T: Untap target permanent you control
Tainted Gear 2
Artifact — Equipment (C)
Equipped creature gets +2/+2 and has first strike
Equip 3
Teleportal Stone 2
Artifact (R)
3, T: Exile target creature. That creatures controller gains 3 life and puts a 2/2 Knight Token onto the battlefield.
5 T, Sacrifice Teleportal Stone: Return all creatures exiled by Teleportal Stone to their owners hands. Any player may play this ability. Where it takes you... no one knows...
Totem of Ival 3
Artifact (U)
T: Add B or G to your mana pool
1BG: Totem of Ival becomes a 3/3 black and green Insect creature with deathtouch and has “When this creature deals combat damage to a player, return target creature card from your graveyard to your hand.” until end of turn.
Totem of Kina 3
Artifact (U)
T: Add W or U to your mana pool.
1WU: Totem of Kina becomes a 2/2 white and blue creature with unblockable and has “When this creature deals combat damage to a player, you gain 3 life.” until end of turn.
Totem of Kivara 3
Artifact (U)
T: Add U or R to your mana pool
1UR: Totem of Kivara becomes a 2/1 blue and red creature with double strike until end of turn and has “Whenever this creature deals combat damage to a player, you may draw a card, if you do discard a card.
Land
Burning River
Land (C)
Burning River enters the battlefield tapped
T: Add U or R to your mana pool.
Glacial Fortress
Land (R)
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
T: Add W or U to your mana pool.
Graveyard of Calith
Land (U)
3BG, T, Sacrifice a permanent: Destroy target nonland permanent with converted mana cost two or less.
Kingdom of Leytalia
Land (U)
1WU, T: Draw a card. You gain 2 life.
Palace of Gold
Land (C)
Palace of Gold enters the battlefield tapped.
T: Add W or U to your mana pool
Sulfur Falls
Land (R)
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
T: Add U or R to your mana pool.
Teneesha Homeworld
Land (U)
T: Add 1 to your mana pool.
2UR, T: The next sorcery card you play this turn has Snapcast. The snapcast cost is equal to that cards converted mana cost.
Underground Temple
Land (C)
Underground Temple enters the battlefield tapped.
T: Add B or G to your mana pool.
Woodland Cemetary
Land (R)
Woodland Cemetary enters tapped unless you control a Forest or a Swamp.
T: Add G or B to your mana pool.
It's too bad that no one else has commented on this set. The mechanics are well-balanced and are flavorful for their respective colors. With that, here is my feedback. If I don't mention a particular card, it's not that I skipped it, just that it is mechanically/aesthetically fine.
Within Escape: Maybe 'Creatures cannot become a copy of target creature until end of turn'. Something about the current wording seems off. Stationary Guard: I like the activated ability, but it seems strange, giving a stationary guard double strike and not defender. Value of Courage: Pretty wacky. Emblem of the Warmind from Future Sight did a similar thing, enchanting a creature but having a global effect, but then again, it was from Future Sight. If you decide to keep it, though, the card is fine as it is. Whispers of Corridors: The "as an additional cost..." clause is unnecessary. It should work the same way with just "draw a card" as long as it comes first. Strength of Mind: Be aware that it can't counter cards whose snapcast was paid under the current reminder text: (You may cast this spell as if it had flash for its Snapcast cost). I can't think of a way to word it differently so that it still works as intended, though. Vendetta: An anti-Swords to Plowshares. I like it! True Strength: Take a look at Primal Visitation from Gatecrash. Currently its rating is .9/5 on Gatherer. You should probably change the card. Volcanic Disruption: Red enchantment form of Lux Cannon. That was a mythic, but costs more and has a color, so I think it's safe at rare. Colossal Growth: Demonic Appetite and Unstable Mutation both had downsides, so this card should too, probably. Tiny: A few things to change here: Landwalk can be replaced with unblockable, as unblockable is more commonly used, and it will very rarely make a big difference. Flying and trample are then unnecessary, because he won't be blocked. Also, did you intend for the permanents to stay tapped for the rest of the game, or just until Tiny leaves the battlefield? I would think the second one, but that very well may not be true. Vensor, Ascended If you mean the Venser I'm thinking of, he died during the Scars of Mirrodin block. The 'ascended' part might make sense, but you would have to have an explanation for how he survived. The card itself is fine. Fireblanded Haze: You could drop the "If that spell.." segment, and jump right to the damage. Seems rather powerful, as Essence Backlash just deals damage equal to the creature's power (but then again, this card works with Cmc {But then again, a creature's power is usually close to its Cmc!}). Undead Human-Eating Plant: First of all, I love the name. Second, creatures with deathtouch usually have P/T under their converted mana cost. Last, but probably least, it could get away with being a Zombie seeing as it's undead. Undead Monstrosity: A rules monstrosity (: When creatures move to different zones, they 'forget' everything about them. If you use Flicker on a creature who you Giant Growth'ed, it will no longer receive the benefit. Try something like: "Counters do not get removed from Undead Monstrosity as it moves to any zone other than a player's library" a la Skullbriar from Commander. Fiction or Factual: I like the reference to Fact or Fiction, but it sounds rather bulky.
Hey! thank you so much for the comment. im glad someone looked at the set. but i have to say, that i believe you read the more recent post for the spoiler, but the most recent updates on the cards are actually in the initial post! i'm very bad at micromanaging apparently. i really hope that you read over again because some ore feedback would be awesome. i always feel like i get gipped over here, not too many people ever read my sets. ): thanks again for the feedback!
i dont know if i did a bad job or something, but i dont know why no one has said anything... there's been 700 views and only one person has given any input. its really discouraging. there's been 15 comments on other things with only 400 views. i spent a lot of time working on this. i know its not perfect, but it's just me thats making all of these cards.
I'm sorry that nobody is replying to your set, it sounds like you put a lot of work into it! This is my first post and I have not done much set design, so don't take my comments too seriously. With that said, here is what I have to say:
Transfix: I'm worried that this might be an underpowered mechanic, since unless you have a bunch of enchantments to tap, you have to invalidate many creatures for a turn and thus become vulnerable. Perhaps each nonland permanent could reduce the cost by 2?
The other two mechanics are good (and I like memoriam a lot, it makes sense to me).
Favorite Cards:
Ever waking nightmare: I like this card a lot, mainly because it's aggressively costed. Wizards has been doing all upside all the time, so its nice to see cards like this.
Mind Engorger: I'm wondering why this exact card hasn't been made in an official set! The one question I have is why it is at common; cards like it tend to be rare.
Kina, Overlord of Leytalia: I really like how WU this feels, and it seems interesting to choose which 3 cards to
Undead Monstrosity: The first ability is an awesome addition to a skullbriar effect! Keeping the counters in your hand seems cumbersome, though.
Fiction or factual: My #1 fave card, but that might be because of my love of UR as a color combination.
3 hybrid mana uncommon instant cycle: I like this cycle, it reminds me of the RTR charm cycle.
Other comments:
The only servant with a power or toughness stat so far is servant of Kivara, you may want to fix that.
Mind excession: not a bad card, but why would anyone cast it for its more expensive non-snap cast cost? Switch the costs and it would make sense.
End of Time: I don't quite get the flavor there. Is the creature revived at the end of time or something? Other than that, the card is fine.
Walking into deception: it seems odd that the spell only affects spells with cmc 5 or greater. At ten mana, it wouldn't hurt if it affected all spells.
Thank you very much. I'll take into consideration what you said about Transfix... maybe its generally not worth it, but at the same time, i dont want it to be too easy to knock off a lot of mana from the spells.
Appreciate the comment
Your set has lots of weak/unplayable commons for limited. While it's good to have a variety of power levels in commons, I think your set is pretty far under the curve. I could provide specific information if you'd like.
Another serious (in my mind) problem on commons is the appearance of keywords:
1 White Transfix
0 Blue Transfix
1 Blue Snapcast (except for the red one that has a pure U snapcast cost)
4 Red Snapcast (but 3 require U)
1 Black Memoriam
3 Green Memoriam
2 WU Transfix
1 UR Snapcast
3 BG Memoriam
I have not looked at your previous set, but you really want to show off your mechanics at common so they can be built around in draft, casual decks, starter decks, etc. Right now, you'd be lucky to get more than 1 card with the mechanic out of a draft pack.
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So The Unknown is basically my Guildpact set, but with a color switch. That being said, its still all my own mechanics and still (hopefully) all my ideas
here are the color pairings and mechanics that are showing up for The Unknown
WU; Mechanic: Transfix (When you play this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
UR; Mechanic: Snapcast -cost- (You may cast this spell for its snapcast cost. If you do, this spell has flash.) EDITED
GB; Mechanic: Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
The set is done!! please comment and critique
White:
Sorcery (C)
Target creature gets +2/+2 until end of turn.
Arrest 2W
Enchantment — Aura (C)
Enchanted creature can’t attack or block and its activated abilities can’t be activated.
Binding The Lies 2W
Enchantment — Aura (C)
Enchanted creature has “T: Tap target artifact.”
Blasted From The Sky 1W
Sorcery (C)
Target creature gets +2/+1 and gains flying until end of turn.
Domino Effector 2W
Creature — Human (C)
When Domino Effector enters the battlefield, tap X permanents target player controls for each nonland permanent you tapped this turn
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/2
End of Time 3WWW
Sorcery (M)
Choose a color. For each creature with the chosen color you control, you may gain 3 life. If you gain more than 15 life this way, you may return a creature card from your graveyard to the battlefield.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
The First Guard of Kingdoms 3W
Creature — Human Knight (C)
First Strike
3/2
From The Mind 2W
Sorcery (C)
Reveal the top five cards of your library. You may put an artifact or enchantment card from them and put it into your hand. Put the rest into your graveyard.
Heaven Blast From Above 2W
Instant (R)
Destroy target attacking creature
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Keeper Of Law 2WWW
Creature — Angel (R)
Flying
When Keeper Of Law enters the battlefield, you may untap X permanents you control where X is the number of multicolored permanents you control.
5/5
Leytalia Ground Keeper WW
Creature — Human Knight (C)
Vigilance
2/2
Power From The Gods 2W
Instant
Target creature gets +1/+1 and has flying until end of turn.
If U was paid for this cards cost, that creature is unblockable until end of turn.
Route to Destruction W
Sorcery (R)
Destroy target creature. If that creature would die this way, sacrifice a creature you control. If you can’t, return the creature destroyed by Route to Destruction back to the battlefield, it gains haste.
Starting Over W
Sorcery (U)
Shuffle your library.
Stationary Guard 2W
Creature — Human Spirit (U)
Double Strike
U: Stationary Guard loses Double strike and becomes unblockable until end of turn.
2/1
Strength of Leytalia 2WW
Creature — Human Knight (C)
Strength of Leytalia gets +1/+1 for each Knight you control.
2/2
Tyrelia’s Bodyguard 3WW
Creature — Human Knight (R)
Double Strike, Protection from Red
Whenever a creature you control dies, put a +1/+1 counter on Tyrelia’s Bodyguard
3/3
Value of Courage 4W
Enchantment — Aura (U)
When Value of Courage enters the battlefield, put a 2/2 white Knight soldier token onto the battlefield. If Value of Courage is enchanted on a Knight you control, put out another 2/2 white Knight creature token onto the battlefield.
Knight creatures you control get +1/+1
Watcher of The Æther 2W
Creature — Human Spellshaper (R)
2U, T, Discard a card: Exile target creature target player controls, then return it to the battlefield under its owners control.
I’ve seen things that no one would want to see... and I make you experience it.
1/4
Watchtower Elf 2W
Creature — Elf (C)
First strike
Watchtower Elf gets +1/+1 for each Aura enchanting it.
1/1
Blue:
Enchantment (C)
Snapcast 4U (You may cast this spell for its snapcast cost. If you do, this spell has flash)
Sacrifice Binding Winds: Counter target spell.
Boomerang Frenzy 1UU
Instant (C)
Return target permanent to its owners hand.
Endless Knowledge 4U
Sorcery (M)
As an additional cost to cast Endless Knowledge, any player may sacrifice any number of permanents.
Draw 7 cards. Draw two less cards for each permanent sacrificed this turn.
From Within 2U
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or land from them into your hand and the rest into your graveyard.
Keeper Of Skies 3UU
Creature — Dragon (C)
Flying
When Keeper Of Skies enters the battlefield, draw a card
2/2
Lake Of Leytalia Keeper U
Creature — Merfolk Knight (C)
1/1
Leytalia Officer 4U
Creature — Human (C)
WU: Leytalia Officer gets +1/+1 for each multicolored permanent you control.
3/1
Mental Vapors 2U
Enchantment (U)
Whenever you play a card with flash, target creature gains flying until end of turn.
Overhead Skypickers UU
Creature — Bird (C)
Flying
2/2
Psychotic Skydiver 2U
Creature — Bird (U)
Flying
R: Psychotic Skydiver loses flying and gains double strike until end of turn.
2/1
Regretful Pasts 1U
Sorcery (C)
Return target land card from your graveyard to your hand.
“I’m sorry.”
Sea Gazer UU
Creature — Merfolk (C)
Islandwalk
2/1
Seer of Æther 2UU
Creature — Merfolk (C)
Discard a card: Add one mana of any color to your mana pool. Seer of Æther gets -1/-1 until end of turn.
\1/2
Strength In Numbers 1UU
Sorcery (U)
Draw a card for each Knight you control.
Strength of Mind UU
Instant (U)
Counter target spell with flash.
“Nice try”
Thought Disintigration 3U
Sorcery (U)
Draw X cards where X is the number of cards in your hand minus 3.
If R was paid for this cards cost, Thought Disintigration deals 2 damage to target creature or player for each card drawn this way.
Tidal Wave 4UUU
Sorcery (R)
Return all nonland permanents target player controls to its owners hand.
Snapcast 2UU (You may cast this spell for its snapcast cost. If you do, this spell has flash)
If you paid the snapcast cost, return up to 2 permanents instead.
Underwater Mercenary 1U
Creature — Merfolk Wizard (U)
When Underwater Mercenary enters the battlefield, tap target creature.
Snapcast 2UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
If you paid the Snapcast cost, Underwater Mercenary deals 2 damage to that creature when it enters the battlefield.
1/1
Walking Into Deception 8UU
Enchantment (R)
When Walking Into Deception enters the battlefield, choose a player.
Whenever the chosen player casts a spell with converted mana cost of five or greater, counter that spell unless they pay 3
Watcher of the World 3UU
Creature — Sphinx (R)
Flying
Whenever another blue creature enters the battlefield under your control, you may reveal the top card of your library. If it is an instant or sorcery card, you may put that card into your hand.
3/5
Whisperer of Deciet 3UU
Creature — Faerie Spellshaper (U)
Flying
2U, T, Discard a card: Counter target activated ability.
2/2
Black:
Creature — Human (C)
T: Target opponent reveals cards from their hand equal to the number of multicolored permanents you control.
2/2
Command of Death 3BB
Instant (U)
Destroy target creature.
Draw a card.
Death Approaches 2B
Sorcery (C)
Target player discards two cards.
Decaying Hag BB
Creature — Hag (C)
Deathtouch
2/2
Dying Warrior 4B
Creature — Human Abomination (C)
4/3
Ever Waking Nightmare B
Creature — Nightmare (R)
At the beginning of your upkeep, sacrifice a creature. If you can’t, Ever Waking Nightmare deals 10 damage to you and you sacrifice Ever Waking Nightmare.
5/5
From The Grave 2B
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or creature card from them into your hand and the rest into your graveyard.
Inside Flesh 2BB
Enchantment (U)
Whenever a creature card leaves your graveyard, target player discards a card.
Inside The Mind of A Murderer 1B
Instant (M)
Exile the top half of target players library.
You lose 1 life for each card exiled this way.
Into A Void of Nothing 1BB
Sorcery (R)
Target player sacrifices a creature.
If that player chose the creature with the lowest power he or she controls, that player must sacrifice another creature.
Lies And Deciet BBB
Instant (U)
For each spell an opponent cast this turn, you may draw a card.
“Go ahead.... make my day”
Mansion Bats 3BB
Creature — Bat (C)
Flying
When Mansion Bats enters the battlefield, target player loses 3 life.
2/2
Painful Realizations 5BB
Enchantment (U)
Enchant player
At the beginning of enchanted players upkeep, that player sacrifices a creature.
Path of Death 3BB
Sorcery (U)
Each opponent discards 3 cards.
Pit of Sewers B
Enchantment — Aura (C)
Enchant land.
Whenever enchanted land is tapped for mana, that player loses 2 life.
Raise Dead B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Shambling Walker 2BB
Creature — Zombie (C)
Deathtouch
When Shambling Walker dies, target player discards a card at random.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Signed In Viscera B
Sorcery (C)
As an additional cost to play Signed In Viscera, discard a card
Draw 2 cards and you lose 2 life.
Ultimate Denial 1B
Sorcery (C)
Look at target players hand. Choose a nonland card from it. That player discards that card.
Vigor Mortis 2BB
Sorcery
Return target creature card from your graveyard to the battlefield. If G was paid for this cards cost, that creature enters the battlefield with an additional +1/+1 counter on it.
Walking Dead 2B
Creature — Zombie (U)
Deathtouch
G: Walking Dead loses deathtouch and gains trample until end of turn
3/1
Red:
Creature — Human (C)
Haste
3/2
Firery Chains 1R
Sorcery (C)
Target creature gets +3/-2 until end of turn and gains haste.
Snapcast 1UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
From Fury 2R
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or sorcery card from them into your hand. Put the rest into your graveyard.
Fury of War 2RR
Enchantment (U)
Creatures you control have haste
Fury Striker 1R
Creature — Goblin (U)
When Fury Striker dies, it deals 2 damage to target player.
1/1
Into Eternal Fury 3R
Enchantment (R)
Creatures you control have haste.
If you control exactly two cards named Into Eternal Fury in play, creatures you control have +1/+1.
If you control exactly three cards named Into Eternal Fury in play, creatures you control have double strike.
If you control exactly four cards named Into Eternal Fury in play, creatures you control have double strike and trample.
Lightning Summoner 1RR
Creature — Human (U)
Snapcast 3RR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
When Lightning Summoner enters the battlefield. gain control of target creature, it gets +2/+0, untap that creature, its gains haste
1/1
Odds of Madness 4RR
Enchantment (C)
Whenever a creature you control dies, flip a coin. If you win, target opponent takes damage equal to that creatures power. If you lose, you take damage equal to that creatures toughness.
Reverse Psychology R
Instant (C)
Choose target blocking or attacking creature.
Switch that creatures power and toughness until end of turn.
Seer of Several Faces 2RRR
Creature — Goblin (U)
T: Draw two cards, then discard a card at random. You take damage equal to the discarded cards converted mana cost.
4/4
Seven Gambles 4RR
Sorcery (R)
Each player sets aside the top seven cards of their library. Starting with you, take turns revealing the top card of the cards set aside. Whichever player has the highest total mana cost of cards revealed this way deals damage to target player equal to the converted mana cost of all cards set aside by Seven Gambles
Spark of Lightning 1R
Sorcery (C)
Spark of Lightning deals 3 damage to target creature. If that creature would die this turn, exile it instead.
Snapcast 2RR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
Tainted Chemist 1RR
Creature — Gremlin Chemist (C)
Snapcast 2UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
4/2
True Strength 3RR
Enchantment — Aura (U)
Enchanted creature gets +1/+1 and double strike
Volcanic Disruption 2RRR
Enchantment (R)
T: Put a volcano counter on Volcanic Disruption
2, T, Remove 3 volcano counters from Volcanic Disruption, Sacrifice Volcanic Disruption: Destroy target permanent.
Volcanic Shaman 1RR
Creature — Goblin Spellshaper (C)
Snapcast 1UU (You may cast this spell for its snapcast cost. If you do, this spell has flash)
When Volcanic Shaman enters the battlefield, draw 2 cards, then discard 2 cards at random.
3/1
Wall Breaking Psycho RR
Creature — Demon (C)
Haste
2/2
Watchman of Fury 1R
Creature — Human Soldier (U)
Haste
At the beginning of your end step, sacrifice Watchman of Fury
3/3
Within Destruction RR
Instant (M)
Until end of turn, creatures you control have “When this creature deals combat damage to a player, this creature do 1 damage to target creature.”
Green:
Enchantment — Aura (C)
Enchanted creature gets +3/+3
Curse Within Us 4G
Enchantment (R)
Creatures you control have Memoriam
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
From Earth 2G
Sorcery (C)
Reveal the top five cards of your library. You may put a creature or land card from them into your hand. Put the rest into your graveyard.
Heir of Ival 1G
Creature — Elf (C)
T: Add B to your mana pool.
2/1
Hidden Tusks GGG
Creature — Beast (U)
4/4
Hivash Hunter GG
Creature — Human (C)
Trample
2/2
Impressionable Henchman 3G
Creature — Human (C)
Whenever a +1/+1 counter is placed on a creature you control, put a +1/+1 counter on Impressionable Henchman.
I can do that too...
1/1
Inner Strength 2G
Instant (C)
Target creature becomes hexproof until end of turn.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
Kavish Walker 8GG
Creature — Plant (M)
Trample, Deathtouch.
Kavish Walker costs 1 less for each multicolored permanent you control.
7/7
Life Swallower 3G
Creature — Plant Zombie (U)
Life Swallower enters the battlefield with a +1/+1 counter on it.
Whenever another creature you don’t control dies, put a +1/+1 counter on Life Swallower.
Whenever another creatures you control dies, remove a +1/+1 counter from Life Swallower.
3/1
Mind Engorger 3GG
Creature — Human (C)
Mind Engorger’s power and toughness are equal to the number of nonland cards in your graveyard.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
*/*
Naturalize 1G
Instant (C)
Destroy target artifact or enchantment.
Shambling Memory G
Creature — Zombie (C)
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
1/1
Shot From Below 1G
Instant (C)
Destroy target creature with flying
Stalker of Silence 4G
Creature — Beast (C)
First Strike
5/3
Strength of Willpower G
Instant (C)
Put a +1/+1 counter on target creature. Untap that creature.
Through Thick and Thin G
Sorcery (C)
Search your library for a basic land card, reveal that card and put that card into your hand. Then shuffle your library
To Beyond And Now 3GG
Enchantment — Aura (C)
Flash
Whenever enchanted creature attacks, target creature gains deathtouch until end of turn.
Undead Vestige 2G
Instant (U)
Whenever Undead Vestige is put into a graveyard from anywhere, you may return it to your hand if you pay 2BG and pay 4 life.
Target creature you control gets +X/+0 where X is the total number of creature cards in your graveyard.
Within Destruction 3G
Enchantment (C)
Whenever a player discards a land card, put a +1/+1 counter on target creature you control.
Within Regrowth 1G
Sorcery (U)
As an additional cost to cast Within Regrowth, sacrifice a creature.
Return target card from your graveyard to your hand.
Multicolor:
Enchantment — Aura (R)
Enchanted creature
When Angels Blessing enters the battlefield, choose a color, or permanent type.
Enchanted creature has protection of the chosen color or permanent.
Between Judge And Jury 3WU
Sorcery (U)
Choose 1 creature you control and one creature you don’t control. Flip a coin. If you win the flip, put the creature you don’t control on the bottom of its controllers library. If you lose the flip, put your creature on the bottom of your library.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Decree of Wealth XWWU
Instant (M)
Tap X nonland permanents target player controls and draw X cards.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Dramatic Rescue WU
Instant (C)
Return target creature to its owners hand.
You gain 2 life.
Empire Servant 4WU
Creature — Human (C)
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
“They told me that if I move for any reason, apart from saving the King, that I would be killed... so you over there, stop what you’re doing.”
4/4
Final Destination 2WU
Instant (U)
Counter target spell. You gain 3 life.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Kina, Overlord Of Leytalia 3WU
Legendary Creature — Human Cleric (M)
When you cast Kina, Overlord Of Leytalia, name up to 3 nonland cards. Target opponent can’t cast cards with the chosen names.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/5
Knight Of Justice 3WU
Creature — Human Knight (C)
Flash (You may cast this spell any time you could cast an instant.)
When Knight Of Justice enters the battlefield, draw a card.
2/4
Livala Battlemage 3WU
Creature — Human Soldier (C)
When Livala Battlemage enters the battlefield, you gain X life for each nonland permanent tapped this turn.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/4
Livala Watchguard 5WU
Creature — Human Knight (R)
Flying
When Livala Watchguard enters the battlefield, return up to 2 target permanents target player controls to its owners hand.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
4/4
Palace Skynight WU
Creature — Human Knight (U)
Flying
Palace Skynight enters the battlefield tapped.
When Palace Skynight enters the battlefield, sacrifice a creature.
3/3
Servant of Kina WWUU
Creature (U)
White creatures you control get +1/+1
Blue creatures you control get +1/+1
Strength In Power WWU
Sorcery (R)
Destroy target creature for each Knight you control.
Tiny 9WU
Creature — Leviathan (M)
Flying, Indestructible, Hexproof
When Tiny enters the battlefield, tap all creatures you control. Those creatures don’t untap for the rest of the game
If Tiny would be put into a graveyard from anywhere, shuffle it into its owners library instead.
10/10
Transfixion Tutor 1WU
Sorcery (R)
Search your library for an instant or sorcery card with converted mana cost three or less. Reveal it, then put it into your hand, then exile Transfixion Tutor.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Vensor, Ascended WWU
Planeswalker — Vensor (M)
Starting Loyalty: 3
+2: Target creature gets -4/-0 until your next upkeep.
-3: Exile target creature. That player gains life equal to that creatures toughness and may search their library for a basic land card and put it in their hand.
-8: You get an emblem with “Whenever a creature you control deals combat damage, you may draw a card.”
Electric Animation 3UR
Creature — Electric Abomination (U)
When Electric Animation enters the battlefield, creatures you control get +2/+0 until end of turn.
3/3
Fireblanded Haze UUR
Instant (R)
Counter target spell.
If that spell is countered this way, Fireblanded Haze deals damage double to that cards converted mana cost to that spells controller.
Hidden Dusk of Death UR
Sorcery (C)
Target player draws 3 cards. Then discards a card.
Snapcast 1UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
If you played the snapcast cost, draw 2 cards, then discard a card instead.
In Due Time 3UR
Sorcery (U)
In Due Time deals 5 damage to target creature or player
Snapcast 1UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
If you paid the snapcast cost, In Due Time deals 3 damage to target creature or player instead.
Insane Chemist 3UR
Creature — Goblin Spellshaper (R)
UR, T, Discard a card at random: Insane Chemist deals damage to target creature equal to the converted mana cost of the discarded card.
3/3
Keeper of Fire 1UR
Creature — Faerie (C)
Flying
When Keeper of Fire enters the battlefield, target creature gets +2/+0.
2/2
Kivara, Lord of Teneesha 2UURR
Creature — Dragon (M)
Flying, Haste
When Kivara, Lord of Teneesha enters the battlefield, tap all creatures target opponent controls.
Whenever Kivara, Lord of Teneesha attacks, it deals 1 damage to each creature target opponent controls
Whenever Kivara, Lord of Teneesha dies, put all creatures you control on the bottom of your library
4/2
Lightning Reaver 1UR
Creature (U)
Flash
Haste
T: Lightning Reaver deals 1 damage to target creature or player.
1/3
Madcap Digger 4UR
Creature — Goblin Spellshaper (U)
T, Discard a card from your hand: Put a copy of Madcap Digger onto the battlefield with “Sacrifice this creature at the beginning of your end step.” It has haste.
1/4
Mind Excession 5UR
Sorcery (M)
Shuffle all cards in all graveyards into their owners libraries. Mind Excession deals 1 damage to each player for each card put into their library from their graveyard this way. Then each player discards their hand, shuffles their library, and draw 7 cards.
Snapcast 3UR (You may cast this spell for its snapcast cost. If you do, this spell has flash)
Servant of Kivara UURR
Creature — Dragon (U)
Blue creatures you control get +1/+1
Red creatures you control get +1/+1
2/2
Teeneeshan Hover Lord URR
Creature — Dragon (M)
Flying, haste.
Whenever Teeneeshan Hover Lord becomes the target of a spell or ability, counter that spell and Teeneeshan Hover Lord deals 4 damage to itself.
4/4
Tenesha Scout 1UR
Creature — Faerie (U)
Flying
When Tenesha Scout enters the battlefield, count the number of cards in your hand. If the number of cards is 3 or less, Tenesha Scout enters the battlefield with a +1/+1 counter on it.
2/2
Turn To Primal Frog 1UR
Instant (R)
Target creature loses all abilities and becomes a 0/1 blue frog until end of turn.
Backwards Death-Spiral 3BG
Sorcery (M)
Return all permanent cards in all graveyards back into play under their owners control. Each player loses life equal to the amount of cards returned this way.
Calith Feeder BG
Creature — Zombie (C)
2, Sacrifice a creature: Put a +1/+1 counter on Calith Feeder.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
1/1
Calith Inhabitant 2BG
Creature — Zombie Soldier (C)
When Calith Inhabitant enters the battlefield, target opponent loses 2 life.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
3/3
Calith Mansion Guard BG
Creature — Human Zombie (C)
Deathtouch
1/3
Calith Mine Worker 1BG
Creature — Zombie (C)
When Calith Mine Worker enters the battlefield, put the top 3 cards of your library into your graveyard.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Decaying Shell 1BG
Sorcery (U)
Target player puts the top 5 cards of their library into their graveyard, then shuffles their library.
Devoured By Vermin 2BG
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -4/-4
When enchanted creature dies, its controller puts out 4 1/1 black vermin creatures with deathtouch onto the battlefield under their control.
Grave Eater 1BG
Creature — Zombie (U)
Grave Eater’s power and toughness are equal to the amount of creature cards in your graveyard plus one.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
*+1/*+1
Ival, King of The Underworld 2BGG
Legendary Creature — Zombie (M)
Deathtouch
Whenever Ival, King of The Underworld deals combat damage, destroy target creature.
2/5
Mental Disruption 2BG
Enchantment — Aura (U)
Enchant creature.
Enchanted creature gets +2/+2
Whenever enchanted creature attacks, target player puts the top 3 cards of his or her library into their graveyard
Servant of Ival BBGG
Creature (U)
Black creatures you control get +1/+1
Green creatures you control get +1/+1
Silent Screamer 3BG
Creature — Zombie (U)
As an additional cost to play Silent Screamer, draw a card.
When Silent Screamer enters the battlefield, you may destroy target creature if you drew exactly 3 cards this turn.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
3/3
Slip And Fall BG
Instant (U)
Tap target creature. That creature gets -1/-1 until end of turn.
Undead Human Eating Plant 3BG
Creature — Plant (U)
Deathtouch
6/6
Undead Monstrosity 1BBGG
Legendary Creature — Zombie (M)
When Undead Monstrosity enters the battlefield, it gets 2 +1/+1 counters on it for each time it entered the graveyard.
Counters do not get removed from Undead Monstrosity as it moves to any zone other than a player’s library
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
5/5
Undead Shambler 2BG
Creature — Zombie (U)
Whenever Undead Shambler dies, target creature gets +2/+2 until end of turn.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Whispering Shadow 1BG
Creature — Human Abomination (U)
Deathtouch
When Whispering Shadow enters the battlefield, put a card from your hand on top of your library.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
3/3
Hybrid:
Instant (C)
Tap target permanent.
Draw a card.
Leytalia Skywatchter 2W/UW/U
Creature — Human Knight (C)
Flying, Vigilance
2/3
Through Wind 2W/UW/UW/U
Enchantment (R)
Creatures you control are unblockable.
To The End of Time W/UW/UW/U
Instant (U)
Choose one— Exile target creature you don’t control, then return that creature to the battlefield under your control; draw 3 cards, then put one card from you hand on the bottom of your library; creatures you control gain lifelink until end of turn.
Electric Shock U/RU/RU/R
Instant (U)
Choose one— Electric Shock deals 2 damage to target creature; draw 2 cards and discard 2 cards, or tap all creatures target player controls.
Electric Student 3U/R
Creature — Goblin (C)
4, T: Target player discards a card.
3/1
Fiction or Factual U/RU/RU/R
Sorcery (R)
Search your library for a red instant and a blue sorcery and reveal those cards. An opponent separates them and chooses one. That card is exiled. Put the other card into your hand.
Lightning Spark 1U/R
Instant (C)
Choose one— Lightning Spark deals 2 damage to target creature; Lightning Spark 3 damage to target player.
Midnight Gravedigging 1B/G
Sorcery (C)
Reveal the top card of your library. If its a creature card, put it into your graveyard. Otherwise, put it into your hand.
Saying Thanks B/G
Instant (C)
Regenerate target creature. You gain 3 life.
Undying Shaman B/GB/G
Creature — Zombie Shaman (R)
Protection from Red and Blue
T: Add one mana of any color to your mana pool.
2/2
Unholy Call B/GB/GB/G
Instant (U)
Choose one— Target player discards 2 cards; return target creature card from your graveyard to the graveyard with a +1/+1 counter on it; or target creature gets +3/+3 until end of turn.
Artifact:
Graveyard Shovel 1
Artifact — Equipment (C)
T: Exile target card from a graveyard.
1, T, Sacrifice Graveyard Shovel: Add one mana of any color to your mana pool.
Handheld Prism 5
Artifact (C)
T: Add one mana of any color to your mana pool.
T, Sacrifice Handheld Prism: Add WUBRG to your mana pool.
Mimic Gear 1
Artifact — Equipment (R)
Equipped creature becomes a copy of any creature on the battlefield that has the same converted mana cost as the equipped creature.
Equip WUBRG (WUBRG: Attach to target creature you control. Equip only as a sorcery.)
SacredMutt 3
Artifact Creature — Construct (R)
T: Add one mana of any color to your mana pool.
T: Target creature becomes the color or colors of your choice until end of turn.
2/3
Staff Of Truth 4
Artifact (U)
T: Untap target permanent you control
Tainted Gear 2
Artifact — Equipment (C)
Equipped creature gets +2/+2 and has first strike
Equip 3
Teleportal Stone 2
Artifact (R)
3, T: Exile target creature. That creatures controller gains 3 life and puts a 2/2 Knight Token onto the battlefield.
5 T, Sacrifice Teleportal Stone: Return all creatures exiled by Teleportal Stone to their owners hands. Any player may play this ability.
Where it takes you... no one knows...
Totem of Ival 3
Artifact (U)
T: Add B or G to your mana pool
1BG: Totem of Ival becomes a 3/3 black and green Insect creature with deathtouch and has “When this creature deals combat damage to a player, return target creature card from your graveyard to your hand.” until end of turn.
Totem of Kina 3
Artifact (U)
T: Add W or U to your mana pool.
1WU: Totem of Kina becomes a 2/2 white and blue creature with unblockable and has “When this creature deals combat damage to a player, you gain 3 life.” until end of turn.
Totem of Kivara 3
Artifact (U)
T: Add U or R to your mana pool
1UR: Totem of Kivara becomes a 2/1 blue and red creature with double strike until end of turn and has “Whenever this creature deals combat damage to a player, you may draw a card, if you do discard a card.
Land:
Land (C)
Burning River enters the battlefield tapped
T: Add U or R to your mana pool.
Glacial Fortress
Land (R)
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
T: Add W or U to your mana pool.
Graveyard of Calith
Land (U)
3BG, T, Sacrifice a permanent: Destroy target nonland permanent with converted mana cost two or less.
Kingdom of Leytalia
Land (U)
1WU, T: Draw a card. You gain 2 life.
Palace of Gold
Land (C)
Palace of Gold enters the battlefield tapped.
T: Add W or U to your mana pool
Sulfur Falls
Land (R)
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
T: Add U or R to your mana pool.
Teneesha Homeworld
Land (U)
T: Add 1 to your mana pool.
1UR, T: Tap target permanent
Underground Temple
Land (C)
Underground Temple enters the battlefield tapped.
T: Add B or G to your mana pool.
Woodland Cemetary
Land (R)
Woodland Cemetary enters tapped unless you control a Forest or a Swamp.
T: Add G or B to your mana pool.
here's the updated list:
Colorless
Instant (R)
Within Escape is all colors.
Target creature you control can not be copied this turn.
White
Enchantment — Aura (C)
Enchanted creature can’t attack or block and its activated abilities can’t be activated.
Binding The Lies 2W
Enchantment — Aura (C)
Enchanted creature has “T: Tap target creature.”
Blasted From The Sky 1W
Sorcery (C)
Target creature gets +2/+1 and gains flying until end of turn.
Domino Effector 2W
Creature — Human (C)
When Domino Effector enters the battlefield, tap X permanents target player controls for each nonland permanent you tapped this turn
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/2
End of Time WWWW
Sorcery (M)
Destroy all non creature, nonland permanents.
Put all creatures on the bottom of their owners library.
The First Guard of Kingdoms 3W
Creature — Human Knight (C)
First Strike
3/2
From The Mind 2W
Sorcery (C)
Reveal the top five cards of your library. You may put an artifact or enchantment card from them and put it into your hand. Put the rest into your graveyard.
Heaven Blast From Above 3W
Instant (U)
Destroy target attacking creature
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Leytalia Ground Keeper WW
Creature — Human Knight (C)
Vigilance
2/2
Leytalia Kingsman 2WW
Creature — Human Knight (C)
Leytalia Kingsman gets +1/+1 for each other Knight you control.
2/2
Stationary Guard 2W
Creature — Human Spirit (U)
Double Strike
U: Stationary Guard loses Double strike and becomes unblockable until end of turn.
2/1
Tyrelia’s Bodyguard 3WW
Creature — Human Knight (R)
Double Strike, Protection from Red
Whenever a creature you control dies, put a +1/+1 counter on Tyrelia’s Bodyguard
3/3
Value of Courage 4W
Enchantment — Aura (U)
When Value of Courage enters the battlefield, put a 2/2 white Knight soldier token onto the battlefield. If Value of Courage is enchanted on a Knight you control, put out another 2/2 white Knight creature token onto the battlefield.
Knight creatures you control get +1/+1
Watcher of The Æther 2W
Creature — Human Spellshaper (R)
2U, T, Discard a card: Exile target creature target player controls, then return it to the battlefield under its owners control.
I’ve seen things that no one would want to see... and I make you experience it.
1/4
Watchtower Elf 2W
Creature — Elf (C)
First strike
Watchtower Elf gets +1/+1 for each Aura enchanting it.
1/1
Whispers of Corridors 4W
Instant (U)
As an additional cost to play Whispers of Corridors, draw a card
If you drew exactly 3 cards this turn, Whispers of Corridors deals 4 damage to target attacking creature.
Wrath of The Heavens 2WWW
Sorcery (R)
Destroy all creatures. They can’t be regenerated.
Blue
Enchantment (U)
Snapcast 4U (You may cast this spell as if it had flash for its Snapcast cost)
Sacrifice Binding Winds: Counter target spell.
Endless Knowledge 4U
Sorcery (M)
As an additional cost to cast Endless Knowledge, any player may sacrifice any number of permanents.
Draw 10 cards. Draw one less card for each permanent sacrificed this turn.
Flash Frozen 2UU
Sorcery (R)
Exile all creatures. Return those creatures to the battlefield at the beginning of the next end phase.
Snapcast 2UURR (You may cast this spell as if it had flash for its Snapcast cost)
From Within 2U
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or land from them into your hand and the rest into your graveyard.
Keeper Of Skies 3UU
Creature — Dragon (C)
Flying
When Keeper Of Skies enters the battlefield, draw a card
2/2
Lake Of Leytalia Keeper U
Creature — Merfolk Knight (C)
1/1
Overhead Skypickers UU
Creature — Bird (C)
Flying
2/2
Psychotic Skydiver 2U
Creature — Bird (U)
Flying
R: Psychotic Skydiver loses flying and gains double strike until end of turn.
2/1
Regretful Pasts 1U
Sorcery (C)
Return target land card from your graveyard to your hand.
Strength In Numbers 1UU
Sorcery (U)
Draw a card for each Knight you control.
Strength of Mind UU
Instant (U)
Counter target spell with flash.
“Nice try”
Thought Disintigration 3U
Sorcery (U)
Draw X cards where X is the number of cards in your hand minus 3.
If R was paid for this cards cost, Thought Disintigration deals 2 damage to target creature or player for each card drawn this way.
Tidal Wave 4UUU
Sorcery (R)
Return all permanents target player controls to its owners hand.
Snapcast 2UU (You may cast this spell as if it had flash for its Snapcast cost)
If you paid the snapcast cost, return up to 2 permanents instead.
Underwater Mercenary 1U
Creature — Merfolk Wizard (U)
When Underwater Mercenary enters the battlefield, tap target creature.
Snapcast 2UR (You may cast this spell as if it had flash for its Snapcast cost)
If you paid the Snapcast cost, Underwater Mercenary deals 2 damage to that creature when it enters the battlefield instead.
1/1
Walking Into Deception 8UU
Enchantment (R)
When Walking Into Deception enters the battlefield, choose a player.
Whenever the chosen player casts a spell with converted mana cost of five or greater, counter that spell unless they pay 3
Watcher of the World 3UU
Creature — Sphinx (R)
Flying
Whenever another blue creature enters the battlefield under your control, you may reveal the top card of your library. If it is an instant or sorcery card, you may put that card into your hand.
3/5
Whisperer of Deciet 3UU
Creature — Faerie Spellshaper (U)
Flying
2U, T, Discard a card: Counter target activated ability.
2/2
Black
Instant (U)
Destroy target creature.
Draw a card.
Death Approaches 2B
Sorcery (C)
Target player discards two cards.
Decaying Hag BB
Creature — Hag (C)
Deathtouch
2/2
Dying Warrior 4B
Creature — Human Abomination (C)
4/3
From The Grave 2B
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or creature card from them into your hand and the rest into your graveyard.
Inside Flesh 2BB
Enchantment (U)
Whenever a creature card leaves your graveyard, you may draw a card.
Into A Void of Nothing 1BB
Sorcery (R)
Target player sacrifices a creature.
If that player chose the creature with the lowest power he or she controls, that player must sacrifice another creature.
Lies And Deciet BBB
Instant (U)
For each spell an opponent cast this turn, you may draw a card.
Go ahead.... my day
Mansion Bats 3BB
Creature — Bat (C)
Flying
When Mansion Bats enters the battlefield, target player loses 3 life.
2/2
Painful Realizations 5BB
Enchantment (U)
Enchant player
At the beginning of enchanted players upkeep, that player sacrifices a creature.
Path of Death 4B
Sorcery (U)
Each opponent discards 3 cards.
Raise Dead B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Shambling Walker 2BB
Creature — Zombie (C)
Deathtouch
When Shambling Walker dies, target player discards a card at random.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Signed In Viscera B
Sorcery (C)
As an additional cost to play Signed In Viscera, discard a card
Draw 2 cards and you lose 2 life.
Ultimate Denial 1B
Sorcery (C)
Look at target players hand. Choose a nonland card from it. That player discards that card.
Vendetta B
Instant (C)
Destroy target nonblack creature. It can’t be regenerated. You lose life equal to its converted mana cost.
Walking Dead 2B
Creature — Zombie (U)
Deathtouch
G: Walking Dead loses deathtouch and gains trample until end of turn
3/1
Red
Creature — Human (C)
Haste
3/2
Firery Chains 1R
Sorcery (C)
Target creature gets +3/-2 until end of turn and gains haste.
Snapcast 2UR (You may cast this spell as if it had flash for its Snapcast cost)
From Fury 2R
Sorcery (C)
Reveal the top five cards of your library. You may put an instant or sorcery card from them into your hand. Put the rest into your graveyard.
Fury of War 2R
Enchantment (U)
Creatures you control have haste
Fury Striker R
Creature — Goblin (U)
When Fury Striker dies, it deals 2 damage to target player. That player discards a card.
1/1
Into Eternal Fury 3R
Enchantment (R)
Creatures you control have haste.
If you control exactly two cards named Into Eternal Fury in play, creatures you control have +1/+1.
If you control exactly three cards named Into Eternal Fury in play, creatures you control have double strike.
If you control exactly four cards named Into Eternal Fury in play, creatures you control have double strike and trample.
Seer of Several Faces 2RRR
Creature — Goblin (U)
T: Draw two cards, then discard a card at random. You take damage equal to the discarded cards converted mana cost.
4/4
Spark of Lightning 1R
Sorcery (C)
Spark of Lightning deals 3 damage to target creature. If that creature would die this turn, exile it instead.
Snapcast 2RR (You may cast this spell as if it had flash for its Snapcast cost)
Tainted Chemist 1RR
Creature — Gremlin Chemist (C)
Snapcast 2UR (You may cast this spell as if it had flash for its Snapcast cost)
4/2
Thunder Smack R
Sorcery (C)
Thunder Smack deals 1 damage to target creature or player
Snapcast UR (You may cast this spell as if it had flash for its Snapcast cost)
True Strength 3RR
Enchantment — Aura (U)
Enchanted creature has +3/+3 and haste.
Volcanic Disruption 2RRR
Enchantment (R)
T: Put a volcano counter on Volcanic Disruption
T, Remove 3 volcano counters from Volcanic Disruption: Destroy target permanent.
Volcanic Shaman 1RR
Creature — Goblin Spellshaper (C)
Snapcast UUU (You may cast this spell as if it had flash for its Snapcast cost)
If you paid the Snapcast cost, Volcanic Shaman has first strike.
3/1
Wall Breaking Psycho RR
Creature — Demon (C)
Haste
2/2
Watchman of Fury 1R
Creature — Human Soldier (U)
Haste
At the beginning of your end step, sacrifice Watchman of Fury
3/3
Within Destruction 3RR
Instant (M)
Until end of turn, creatures you control have “When this creature deals combat damage to a player, you may have this creature do 1 damage to target creature.”
Green
Enchantment — Aura (C)
Enchanted creature gets +3/+3
Curse Within Us 4G
Enchantment (R)
Creatures you control have Memoriam
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
From Earth 2G
Sorcery (C)
Reveal the top five cards of your library. You may put a creature or land card from them into your hand. Put the rest into your graveyard.
Heir of Ival 1G
Creature — Elf (C)
T: Add B to your mana pool.
2/1
Hidden Tusks GGG
Creature — Beast (U)
4/4
Hivash Hunter GG
Creature — Human (C)
Trample
2/2
Impressionable Henchman 3G
Creature — Human (C)
When another creature enters the battlefield under your control with a +1/+1 counter, put a +1/+1 counter on Impressionable Henchman
I can do that too...
2/2
Inner Strength 2G
Instant (C)
Target creature becomes hexproof until end of turn.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
Kavish Walker 8GG
Creature — Plant (M)
Trample, Deathtouch.
Kavish Walker costs 1 less for each multicolored permanent you control.
7/7
Life Swallower 3G
Creature — Plant Zombie (U)
Life Swallower enters the battlefield with a +1/+1 counter on it.
Whenever another creature you don’t control dies, put a +1/+1 counter on Life Swallower.
Whenever another creatures you control dies, remove a +1/+1 counter from Life Swallower.
3/1
Naturalize 1G
Instant (C)
Destroy target artifact or enchantment.
Shambling Memory G
Creature — Zombie (C)
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
1/1
Shot From Below 1G
Instant (C)
Destroy target non black creature with flying
Stalker of Silence 4G
Creature — Beast (C)
First Strike
5/3
Strength of Willpower 1G
Instant (C)
Put a +1/+1 counter on target creature. Untap that creature.
Through Thick and Thin G
Sorcery (C)
Search your library for a basic land card, reveal that card and put that card into your hand. Then shuffle your library
To Beyond And Now 2GGG
Enchantment — Aura (C)
Whenever enchanted creature attacks, you may search your library for a land card, reveal it, shuffle your library and then put the land card on top of it.
Undead Vestige 2G
Instant (U)
Whenever Undead Vestige is put into a graveyard from anywhere, you may return it to your hand if you pay 2BG and pay 4 life.
Target creature you control gets +X/+0 where X is the total number of creature cards in your graveyard.
Within Destruction 3G
Enchantment (C)
Whenever a player discards a land card, put a +1/+1 counter on target creature you control.
Within Regrowth 1G
Sorcery (U)
As an additional cost to cast Within Regrowth, sacrifice a creature.
Return target card from your graveyard to your hand.
Multi
Between Judge And Jury 3WU
Sorcery (U)
Choose 1 creature you control and one creature you don’t control. Flip a coin. If you win the flip, put the creature you don’t control on the bottom of its controllers library. If you lose the flip, put your creature on the bottom of your library.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Decree of Wealth XWWU
Instant (M)
Tap X nonland permanents target player controls and draw X cards.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Dramatic Rescue WU
Instant (C)
Return target creature to its owners hand.
You gain 2 life.
Empire Servant 4WU
Creature — Human (C)
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
“They told me that if I move for any reason, apart from saving the King, that I would be killed... so you over there, stop what you’re doing.”
4/4
Final Destination 2WU
Instant (U)
Counter target spell. You gain 3 life.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Kina, Overlord Of Leytalia 3WU
Legendary Creature — Human Cleric (M)
When you cast Kina, Overlord Of Leytalia, name up to 3 nonland cards. Target opponent can’t cast cards with the chosen names.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/5
Knight Of Justice 3WU
Creature — Human Knight (C)
Flash (You may cast this spell any time you could cast an instant.)
When Knight Of Justice enters the battlefield, draw a card.
2/4
Livala Battlemage 3WU
Creature — Human Soldier (C)
When Livala Battlemage enters the battlefield, you gain X life for each nonland permanent tapped this turn.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
2/4
Livala Watchguard 5WU
Creature — Human Knight (R)
Flying
When Livala Watchguard enters the battlefield, return up to 2 target permanents target player controls to its owners hand.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
4/4
Palace Skynight WU
Creature — Human Knight (U)
Flying
Palace Skynight enters the battlefield tapped.
When Palace Skynight enters the battlefield, sacrifice a creature.
3/3
Servant of Kina WWUU
Creature (U)
White creatures you control get +1/+1
Blue creatures you control get +1/+1
Strength In Power WWU
Sorcery (R)
Destroy target creature for each Knight you control.
Tiny 9WU
Legendary Creature — Leviathan (M)
Flying, Trample, Hexproof, Landwalk.
When you cast Tiny, tap all creatures you control. Those creatures don’t untap for the rest of the game
If Tiny would be put into a graveyard from anywhere, shuffle it into its owners library instead.
10/10
Transfixion Tutor 1WU
Sorcery (R)
Search your library for an instant or sorcery card with converted mana cost three or less. Reveal it, then put it into your hand, then exile Transfixion Tutor.
Transfix (When you cast this spell, tap any amount of untapped nonland permanents you control. This spell costs 1 less to play for each permanent tapped this way. Those permanents don’t untap during your next untap step.)
Vensor, Ascended 1WWU
Planeswalker — Vensor (M)
Starting Loyalty: 3
+2: Target creature gets -4/-0 until your next upkeep.
-3: Put target noncreature permanent on top of its owners library.
-7: You get an emblem with “Whenever a creature you control deals combat damage, you may draw a card.”
Electric Animation 1UUR
Creature — Electric Abomination (U)
When Electric Animation enters the battlefield, it deals up to 2 damage divided as you choose among creatures and or players.
3/3
Fireblanded Haze URR
Instant (R)
Counter target spell.
If that spell is countered this way, Fireblanded Haze deals damage double to that cards converted mana cost to that spells controller.
Frenzied Hammerfall 2UR
Sorcery (C)
Tap target creature and deal 2 damage to it.
Hidden Dusk of Death 2UURR
Sorcery (R)
Hidden Dusk of Death deals 3 damage to each creature you don’t control
Snapcast 3UR (You may cast this spell as if it had flash for its Snapcast cost)
If you paid the Snapcast cost, Hidden Dusk of Death does 3 damage to each creature instead.
In Due Time 3UR
Sorcery (U)
In Due Time deals 5 damage to target creature or player
Snapcast 1UR (You may cast this spell as if it had flash for its Snapcast cost)
If you paid the snapcast cost, In Due Time deals 3 damage to target creature or player instead.
Insane Chemist 3UR
Creature — Goblin Spellshaper (R)
UR, T, Discard a card: Insane Chemist deals damage to target creature equal to the converted mana cost of the discarded card.
3/3
Keeper of Fire 1UR
Creature — Faerie (C)
Flying
When Keeper of Fire enters the battlefield, target creature gets +2/+0.
2/2
Kivara, Lord of Teneesha URR
Creature — Dragon (M)
Flying, Haste
When Kivara, Lord of Teneesha enters the battlefield, tap all creatures target opponent controls.
Whenever Kivara, Lord of Teneesha attacks, it deals 1 damage to each creature target opponent controls
Whenever Kivara, Lord of Teneesha dies, put all creatures you control on the bottom of your library
4/2
Lightning Reaver 1UR
Creature (U)
Flash
Haste
T: Lightning Reaver deals 1 damage to target creature or player.
1/3
Madcap Digger 4UR
Creature — Goblin Spellshaper (U)
T, Discard a card from your hand: Put a copy of Madcap Digger onto the battlefield with “Sacrifice this creature at the beginning of your end step.” It has haste
1/5
Mind Excession 5UR
Sorcery (M)
Shuffle all cards in all graveyards into their owners libraries. Mind Excession deals 1 damage to each player for each card put into their library from their graveyard. Discard your hand and draw 7 cards.
Snapcast 3UR (You may cast this spell as if it had flash for its Snapcast cost)
Servant of Kivara UURR
Creature — Dragon (U)
Blue creatures you control get +1/+1
Red creatures you control get +1/+1
2/2
Tenesha Scout 1UR
Creature — Faerie (U)
Flying
When Tenesha Scout enters the battlefield, count the number of cards in your hand. If the number of cards is 3 or less, Tenesha Scout enters the battlefield with a +1/+1 counter on it.
2/2
Backwards Death-Spiral 3BG
Sorcery (M)
Return all permanent cards in all graveyards back into play under their owners control. Each player loses life equal to the amount of cards returned this way.
Calith Feeder BG
Creature — Zombie (C)
2, Sacrifice a creature: Put a +1/+1 counter on Calith Feeder.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
1/1
Calith Inhabitant 2BG
Creature (C)
When Calith Inhabitant enters the battlefield, draw a card and lose 2 life.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
1/1
Calith Mansion Guard BG
Creature — Human Zombie (C)
Deathtouch
1/3
Calith Mine Worker 1BG
Creature — Zombie (U)
When Calith Mine Worker enters the battlefield, destroy target artifact.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Decaying Shell 1BG
Instant (U)
Destroy target artifact or creature. It can’t be regenerated. Its controller loses 3 life.
Devoured By Vermin 2BG
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -4/-4
When enchanted creature dies, its controller puts out 4 1/1 vermin creatures with deathtouch onto the battlefield under their control.
Grave Eater 3BG
Creature — Zombie (U)
Grave Eater’s power and toughness are equal to the amount of creature cards in your graveyard.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
*/*
Into The Void of Life 2BG
Sorcery (C)
Return target creature with converted mana cost three or less from your graveyard to the battlefield.
Exile Into The Void of Life
Ival, King of The Underworld 2BGG
Legendary Creature — Zombie (M)
Deathtouch
Whenever Ival, King of The Underworld deals combat damage, destroy target creature.
2/5
Mental Disruption 2BG
Enchantment — Aura (U)
Enchant creature.
Enchanted creature gets +2/+2
Whenever enchanted creature attacks, target player puts the top 3 cards of his or her library into their graveyard
Servant of Ival BBGG
Creature (U)
Black creatures you control get +1/+1
Green creatures you control get +1/+1
Undead Human Eating Plant 3BG
Creature — Plant (U)
Deathtouch
6/6
Undead Monstrosity 1BBGG
Legendary Creature — Zombie (M)
When Undead Monstrosity enters the battlefield, it gets 2 +1/+1 counters on it for each time it entered the graveyard.
Counters placed onto Undead Monstrosity do not get removed when it enters the graveyard.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
5/5
Undead Shambler 2BG
Creature — Zombie (U)
Whenever Undead Shambler dies, target creature gets +2/+2 until end of turn.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/2
Whispering Shadow 1BG
Creature — Human Abomination (U)
Deathtouch
When Whispering Shadow enters the battlefield, put a card from your hand on top of your library.
Memoriam (When this card is put into the graveyard from play, you may put cards from the top of your library equal to this cards converted mana cost into your graveyard. If you do, put this card back into your hand.)
2/4
Hybrid
Instant (C)
Tap target permanent.
Draw a card.
Leytalia Skywatchter 2W/UW/U
Creature — Human Knight (C)
Flying, Vigilance
2/3
Overwhelming Tsunami 2W/UW/UW/U
Sorcery (R)
Choose one— Destroy all creatures; Return all nonland permanents to their owners hands.
To The End of Time W/UW/UW/U
Instant (U)
Choose one— Exile target creature you don’t control, then return that creature to the battlefield under your control; draw 3 cards, then put one card from you hand on the bottom of your library; creatures you control gain lifelink until end of turn.
U/R
Instant (C)
Choose one— Draw a card; Target player discards a card.
Electric Shock U/RU/RU/R
Instant (U)
Choose one— Electric Shock deals 2 damage to target creature; draw 2 cards and discard 2 cards, or tap all creatures target player controls.
Fiction or Factual U/RU/RU/R
Sorcery (R)
Search your library for a red instant and a blue sorcery and reveal those cards. An opponent separates them and chooses one. That card is exiled. Put the other card into your hand.
Lightning Spark 1U/R
Instant (C)
Choose one— Lightning Spark deals 2 damage to target creature; Lightning Spark 3 damage to target player.
Midnight Gravedigging 1B/G
Sorcery (C)
Reveal the top card of your library. If its a creature card, put it into your graveyard. Otherwise, put it into your hand.
Saying Thanks B/G
Instant (C)
Regenerate target creature. You gain 3 life.
Undying Shaman 2B/GB/G
Creature — Zombie Shaman (R)
T: Add one mana of any color to your mana pool.
T: Destroy target tapped creature.
2/2
Unholy Call B/GB/GB/G
Instant (U)
Choose one— Target player discards 2 cards; return target creature card from your graveyard to the graveyard with a +1/+1 counter on it; or target creature gets +3/+3 until end of turn.
Artifact
Artifact — Equipment (C)
T: Exile target card from a graveyard.
1, T, Sacrifice Graveyard Shovel: Draw a card.
Handheld Prism 5
Artifact (C)
T: Add one mana of any color to your mana pool.
T, Sacrifice Handheld Prism: Add WUBRG to your mana pool.
Mimic Gear 1
Artifact — Equipment (R)
Equipped creature becomes a copy of any creature on the battlefield that has the same converted mana cost as the equipped creature.
Equip WUBRG (WUBRG: Attach to target creature you control. Equip only as a sorcery.)
Staff Of Truth 4
Artifact (U)
T: Untap target permanent you control
Tainted Gear 2
Artifact — Equipment (C)
Equipped creature gets +2/+2 and has first strike
Equip 3
Teleportal Stone 2
Artifact (R)
3, T: Exile target creature. That creatures controller gains 3 life and puts a 2/2 Knight Token onto the battlefield.
5 T, Sacrifice Teleportal Stone: Return all creatures exiled by Teleportal Stone to their owners hands. Any player may play this ability.
Where it takes you... no one knows...
Totem of Ival 3
Artifact (U)
T: Add B or G to your mana pool
1BG: Totem of Ival becomes a 3/3 black and green Insect creature with deathtouch and has “When this creature deals combat damage to a player, return target creature card from your graveyard to your hand.” until end of turn.
Totem of Kina 3
Artifact (U)
T: Add W or U to your mana pool.
1WU: Totem of Kina becomes a 2/2 white and blue creature with unblockable and has “When this creature deals combat damage to a player, you gain 3 life.” until end of turn.
Totem of Kivara 3
Artifact (U)
T: Add U or R to your mana pool
1UR: Totem of Kivara becomes a 2/1 blue and red creature with double strike until end of turn and has “Whenever this creature deals combat damage to a player, you may draw a card, if you do discard a card.
Land
Land (C)
Burning River enters the battlefield tapped
T: Add U or R to your mana pool.
Glacial Fortress
Land (R)
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
T: Add W or U to your mana pool.
Graveyard of Calith
Land (U)
3BG, T, Sacrifice a permanent: Destroy target nonland permanent with converted mana cost two or less.
Kingdom of Leytalia
Land (U)
1WU, T: Draw a card. You gain 2 life.
Palace of Gold
Land (C)
Palace of Gold enters the battlefield tapped.
T: Add W or U to your mana pool
Sulfur Falls
Land (R)
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
T: Add U or R to your mana pool.
Teneesha Homeworld
Land (U)
T: Add 1 to your mana pool.
2UR, T: The next sorcery card you play this turn has Snapcast. The snapcast cost is equal to that cards converted mana cost.
Underground Temple
Land (C)
Underground Temple enters the battlefield tapped.
T: Add B or G to your mana pool.
Woodland Cemetary
Land (R)
Woodland Cemetary enters tapped unless you control a Forest or a Swamp.
T: Add G or B to your mana pool.
Stationary Guard: I like the activated ability, but it seems strange, giving a stationary guard double strike and not defender.
Value of Courage: Pretty wacky. Emblem of the Warmind from Future Sight did a similar thing, enchanting a creature but having a global effect, but then again, it was from Future Sight. If you decide to keep it, though, the card is fine as it is.
Whispers of Corridors: The "as an additional cost..." clause is unnecessary. It should work the same way with just "draw a card" as long as it comes first.
Strength of Mind: Be aware that it can't counter cards whose snapcast was paid under the current reminder text: (You may cast this spell as if it had flash for its Snapcast cost). I can't think of a way to word it differently so that it still works as intended, though.
Vendetta: An anti-Swords to Plowshares. I like it!
True Strength: Take a look at Primal Visitation from Gatecrash. Currently its rating is .9/5 on Gatherer. You should probably change the card.
Volcanic Disruption: Red enchantment form of Lux Cannon. That was a mythic, but costs more and has a color, so I think it's safe at rare.
Colossal Growth: Demonic Appetite and Unstable Mutation both had downsides, so this card should too, probably.
Tiny: A few things to change here: Landwalk can be replaced with unblockable, as unblockable is more commonly used, and it will very rarely make a big difference. Flying and trample are then unnecessary, because he won't be blocked. Also, did you intend for the permanents to stay tapped for the rest of the game, or just until Tiny leaves the battlefield? I would think the second one, but that very well may not be true.
Vensor, Ascended If you mean the Venser I'm thinking of, he died during the Scars of Mirrodin block. The 'ascended' part might make sense, but you would have to have an explanation for how he survived. The card itself is fine.
Fireblanded Haze: You could drop the "If that spell.." segment, and jump right to the damage. Seems rather powerful, as Essence Backlash just deals damage equal to the creature's power (but then again, this card works with Cmc {But then again, a creature's power is usually close to its Cmc!}).
Undead Human-Eating Plant: First of all, I love the name. Second, creatures with deathtouch usually have P/T under their converted mana cost. Last, but probably least, it could get away with being a Zombie seeing as it's undead.
Undead Monstrosity: A rules monstrosity (: When creatures move to different zones, they 'forget' everything about them. If you use Flicker on a creature who you Giant Growth'ed, it will no longer receive the benefit. Try something like: "Counters do not get removed from Undead Monstrosity as it moves to any zone other than a player's library" a la Skullbriar from Commander.
Fiction or Factual: I like the reference to Fact or Fiction, but it sounds rather bulky.
Transfix: I'm worried that this might be an underpowered mechanic, since unless you have a bunch of enchantments to tap, you have to invalidate many creatures for a turn and thus become vulnerable. Perhaps each nonland permanent could reduce the cost by 2?
The other two mechanics are good (and I like memoriam a lot, it makes sense to me).
Favorite Cards:
Ever waking nightmare: I like this card a lot, mainly because it's aggressively costed. Wizards has been doing all upside all the time, so its nice to see cards like this.
Mind Engorger: I'm wondering why this exact card hasn't been made in an official set! The one question I have is why it is at common; cards like it tend to be rare.
Kina, Overlord of Leytalia: I really like how WU this feels, and it seems interesting to choose which 3 cards to
Undead Monstrosity: The first ability is an awesome addition to a skullbriar effect! Keeping the counters in your hand seems cumbersome, though.
Fiction or factual: My #1 fave card, but that might be because of my love of UR as a color combination.
3 hybrid mana uncommon instant cycle: I like this cycle, it reminds me of the RTR charm cycle.
Other comments:
The only servant with a power or toughness stat so far is servant of Kivara, you may want to fix that.
Mind excession: not a bad card, but why would anyone cast it for its more expensive non-snap cast cost? Switch the costs and it would make sense.
End of Time: I don't quite get the flavor there. Is the creature revived at the end of time or something? Other than that, the card is fine.
Walking into deception: it seems odd that the spell only affects spells with cmc 5 or greater. At ten mana, it wouldn't hurt if it affected all spells.
That's all I have to say. Nice job overall!
Appreciate the comment
Another serious (in my mind) problem on commons is the appearance of keywords:
1 White Transfix
0 Blue Transfix
1 Blue Snapcast (except for the red one that has a pure U snapcast cost)
4 Red Snapcast (but 3 require U)
1 Black Memoriam
3 Green Memoriam
2 WU Transfix
1 UR Snapcast
3 BG Memoriam
I have not looked at your previous set, but you really want to show off your mechanics at common so they can be built around in draft, casual decks, starter decks, etc. Right now, you'd be lucky to get more than 1 card with the mechanic out of a draft pack.