Welcome to Delrasa! This is an ongoing project with the eventual objective to have a full set of cards that make for a fun multiplayer experience. I started out by spewing a set's worth of cards from my head, but that was very rough around the edges. Since then I've reworked almost all of the mechanics and themes into the form you can see below.
The Criral Giants have established a vast empire across the face of Delrasa. A more civilized breed of Giants than their extraplanar counterparts, the Criral have constructed small cities across the plane. They have domesticated or befriended a large portion of the plane's denizens - humans, dwarfs, elfs, centaurs, to name a few. Many who would normally be fierce rivals have struck upon common ground. Though the Delrasians are used to having plentiful mana at their disposal, recently there has been a sharp downturn in the plane's natural production of mana. Alarmed, many have demanded the a solution to return the mana to its previous abundance.
Achos Militia (WBR):
The Giants have established a standing guard known as the Achos Militia, though over time many of its officers have grown corrupt. Occasional inter-city disputes arise, causing battalions of Achos forces to march against one another. Often, a Fomori scribe can be found scurrying after a battalion of Achos soldiers, archiving the events that the army witnesses. The Achos have an arrangement with the Orhald botanists - the army protects the botanists, while the botanists make the most of the Achos' fallen.
Galiel, an angel from a pocket plane called Valkyrstrum, leads the forces of Achos fiercely onwards. Galiel has provoked a purging of the horrors that lurk in the wild regions known as Scarland. Some of the greater demons of the land have organized to resist him, while others have hidden themselves from his wrath.
Sina Philosophy House (URG):
Many of Delrasa's outposts have established a place for learned folk to discuss and dream of their passions and ideals. Those blessed with the capacity to control mana can even summon some of their primitive dreamings to reality. Known as dreamsmiths, the most adept spellshapers mold reality to their will. Creatures born from dreams often have a reflective sheen about them. Magic affects these creatures differently than the normal denizens of the plane. Though they tend to avoid conflict, Sina philosophers can be stubborn enough to have conflict brought to them. They frequently read the fables in the Fomori archives as inspiration for their constructions. Other, darker apparitions are created by studying the form of ancient and terrible creatures outside of the civilized areas protected by the Achos, such as Scarland or Oldhaven.
The most prodigal of dreamsmiths, Edene has had visions of a murder of ravens whispering terrors of the mana-drought and of an ancient civilization rising from its ashes. Troubled by such dreams, Edene has redoubled her efforts to end the drought.
Orhald Bio-Domes (BGW):
On Delrasa, food and many other commodities are subsidized and produced by the botanists. With the surrounding lands and atmosphere so tattered by the Achos' constant war, the botanists have created gigantic bio-domes to house their expansive gardens. They often grow fungal familiars in their spare time, and some truly dedicated botanists even infuse themselves with such fungi. Although they appear innocent in their dealings with others, the botanists have a devious plan to slay those on Delrasa who are not worthy of the order and balance they will create. Though the Achos protect them and their gardens from harm, the botanists have secret dealings with the Magasi to help put their plan into action.
Abara is the foremost botanist on Delrasa, and forces his underlings to work even past their deaths. Fairly unique to Delrasa, Abara is a Leonine giant. Abara is the one who concocted the plan to take over Delrasa and return its battered lands to fertility.
Fomori Library (RWU):
Delrasa is a plane rich with history, and is fortunate enough to have scribes dedicated to archiving its major events. With library fortresses atop clouded plateaus, the Fomori historians have chronicled many myths, legends, and fables from Delrasa's past. They often join in the military expeditions of the Achos, in order to maintain records of battles or scouting information. Though their secluded doors are open to all who can reach them, their most frequent visitors are aspiring Sina dreamsmiths looking for new material to fuel their visions.
An elder scribe named Herlash has recently noticed a sharp increase in the number of oddities reported during expeditions. As he continues to look into these reports, his expert knowledge of the scrolls in the library's archives, a dark secret of Delrasa's past skirts the edges of his mind.
Magasi Oldhaven (GUB):
A word whispered outside of alleyways and spoken cautiously by all, Magasi are the untouchables of Criral society. Their headquarters are past Scarland, in an ancient lodging known as Oldhaven. Little is known of the Magasi, as they tend to avoid interaction with the rest of Delrasa whenever possible. Often, they count themselves superior to the other factions. Despite their mutated bodies, twisted by magic, they are formidable in both body and mind. Some wily Magasi sneak into the civilized regions to communicate with the Orhald botanists and advance their plot to usurp the continent. Others prefer to kidnap over-eager Sina dreamsmiths as they venture into Magasi territory.
The most powerful mutant among the Magasi ranks is Dregu. As Scion, he has used evolutionary magic to advance his body and mind to a powerful degree. While he admires Abara's plan to conquer the plane, he can sense that another major player is about to change the dynamics of power on Delrasa. He can sense that the mana-drought across the plane is no accident, and that celestial forces are at work.
Unbeknownst to the Delrasians, a forgotten Thran bastion deep underground has survived Yawgmoth's wrath and the Mending, and is now undergoing steps to return their civilization to its prior glory. This plan requires a massive amount of mana, which they have been drawing from the plane... and they have no intentions of stopping.
Giants aren't the only species on Delrasa - just the one that rules the plane. Other races include:
Humans
Centaurs
Merfolk
Vampires
Dwarfs
Elves
Achos (WBR): Provoke (Returning mechanic)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Sina (URG): Reflect (New mechanic) Reflect(Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Orhald (BGW): Symbiote # (New mechanic)
Symbiote # (When this creature dies, put # 1/1 green Saproling creature tokens onto the battlefield.)
Fomori (RWU): Fable (New mechanic)
Fable (When you cast this spell, you may exile target instant or sorcery card in your graveyard that costs less. If you do, copy that spell.)
Magasi (GUB):
"Mill" (Not keyworded), "Growth" (Not keyworded)
The Magasi like to exile cards from player's libraries and to make themselves bigger over time with +1/+1 counters.
All factions:
"Team and Teammate." The word team appears many times explicitly, as on Imperial Mask. There are also many cards that interact with various players, allowing teams to work in conjunction and support each other more effectively than normal sets permit.
Current To-Do list:
1. Edit
Full Spoiler List for Delrasa
Set by Piar
Cards by Piar, mikeyG, Oculus, TransmutionOrchestra
White: 35/35
Blinding Cleric :1mana::symw:
Creature — Human Cleric (C)
:1mana:, :symtap:: Prevent the next 2 damage target creature would deal this turn. The sands of time can heal any wound, but with some creative manipulation they can prevent them as well.
1/2
Bulwark of Stiefshire :4mana::symw:
Creature — Giant Cleric (U)
Tap an untapped creature you control with X toughness: Bulwark of Stiefshire gets +0/+X and can block an additional creature until end of turn. Stiefshire is blessed to have such devout defenders.
3/3
Caracole
Sorcery (C)
Target creature gains vigilance until end of turn.
Draw a card. The Halfjord Cavalry train their horses to perfection.
Clawing Griffin :3mana::symw:
Creature — Griffin (C)
Flying
When Clawing Griffin dies, you gain 3 life. The griffins of Delrasa perform every task with fierce loyalty.
3/1
Cowled Monk :2mana::symw:
Creature — Human Monk Cleric (C)
Vigilance
:symw:, :symtap:: Prevent the next 1 damage that would be dealt to target creature or player this turn. I shall bear witness, that others may know what happened here.
2/1
Duskhoof Cavalry :3mana::symw:
Creature — Centaur Soldier (U)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Whenever Duskhoof Cavalry becomes blocked, put a 1/1 white Soldier creature token onto the battlefield.
2/3
Duskhoof Gardener :2mana::symw:
Creature — Centaur Soldier (C)
Symbiote 2 (When this creature dies, put two 1/1 green Saproling creature tokens onto the battlefield.) “The discipline of the Duskhoof tribe is incredible. Even the gardeners follow a strict practice to get the most out of their seedlings.” — Fomori Almanac
2/2
Duskhoof Smokebringer :3mana::symw:
Creature — Centaur Shaman (U)
:2mana::symu:, :symtap:, Discard a card: Exile target creature. Return it to the battlefield at end of turn. “I don’t wish to deal with you right now.” — Gerhardt, Smokebringer
2/4
Flashstep Blitz :2mana::symw:
Instant (C)
Target creature gains first strike until end of turn.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.) “With an energetic burst, Katja felled the giant and freed her people.” — History of New Kir
Flimsy Cuffs
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t attack or block unless it has a +1/+1 counter on it. The zealots of New Kir forbid any passage through their territory that does not bear its regal banner.
Fomori Cleric :2mana::symw:
Creature — Human Cleric (C)
Prevent the first 1 damage dealt to each player on your team each turn. “This world has long since succumbed to its own lust for battle, but some measure of hope still rises above the chaos and depravity to lead and inspire.” — Eithne, Cleric Scribe
2/2
Galiel’s Lament :4mana::symw:
Instant (U)
Whenever target creature deals damage this turn, it deals that much damage to itself.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Halfjord Screecher :4mana::symw:
Creature — Griffin (C)
Flying The bannerets cease their screeching warsong only long enough to ensure it will continue to intimidate the skies.
4/2
Halfjord Valkyrie :3mana::symw::symw:
Creature — Angel (R)
Flying
Creatures your team controls have protection from the card types of cards in your graveyard. “Squeeze every last bit of power from this charred earth.” — Valkyrie’s Charge
4/4
Hallowed Hero :1mana::symw:
Creature — Human Soldier (R)
Hallowed Hero is indestructible. As long as Zophon continues to bless my blade, I shall ever persist in defending this world.
2/1
Hold Them Off :1mana::symw:
Instant (C)
Target creature can block any number of creatures this turn. “With the noblest of sacrifices, Vaner bought the time for Katja’s escape to be made good.” — History of New Kir
Impassable Storm :5mana::symw:
Creature — Elemental (C)
Flying, defender
Impassable Storm can block up to three creatures. “We’ve been waiting for weeks, and it hasn’t let up. I fear we’ll run out of supplies before it does.” — Abandoned Journal
0/9
Improvised Purification
Instant (C)
Destroy all artifacts and enchantments attached to target attacking or blocking creature. “Crop shortages will be the least of our concerns if the Children of Madronis are not stopped here and now.” — Galiel
Instigator Patrol :2mana::symw:
Creature — Human Soldier (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) “Only a fool would start a fight he can’t win.” — Private Vild, last words
1/4
Jerahm’s Reckoning :5mana::symw::symw:
Sorcery (R)
Exile all nonland permanents. You gain life equal to the number of permanents exiled in this way. “The sky opened and swallowed the entire city. We know not the cause or the outcome, only that it has never returned.” — Legend of Jerahm’s Fall
Marblize
Enchantment — Aura (C)
Enchant creature
Enchanted creature’s power is 0. “Though the basilisk’s gaze turned him to stone, his name still echoes through our history.” — Tale of Sir Taruk
Mirrorling :3mana::symw::symw:
Creature — Shapeshifter (M)
:symw:: Mirrorling gains vigilance until end of turn.
:symw:: Mirrorling gains lifelink until end of turn.
:symw:: Mirrorling gains protection from the color of your choice until end of turn.
:1mana:: Mirrorling gets +1/-1 or -1/+1 until end of turn.
3/3
New Life :1mana::symw:
Instant (C)
You gain 3 life. Put a 1/1 green Saproling creature token onto the battlefield. Visits to Stiefshire always bring fresh breath to the lips and a spring to the step.
Pangs of Guilt :2mana::symw:
Instant (C)
Target attacking or blocking creature deals damage to itself equal to its power. “After performing his tour, young Taruk questioned his actions and vowed to take a different path.” — Tale of Sir Taruk
Proactive Priest :1mana::symw:
Creature — Human Cleric (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Whenever a creature blocks Proactive Priest, you may gain 3 life. The word of Zophon will always spread.
0/3
Reform to Ashes :1mana::symw:
Instant (C)
Destroy target artifact or enchantment. Each player adds :symw::symw: to his or her mana pool. “The magi wiped clean the remnants of Certief assault, bringing prosperity to their town.” — Legend of Stiefshire
Stand Apart
Instant (U)
Target creature gains protection from all colors it is not until end of turn. (For example, a white creature would gain protection from blue, black, red, and green)
Stiefshire Bowyer :1mana::symw:
Creature — Human Archer (C)
Whenever Stiefshire Bowyer becomes blocked by a creature, it deals 1 damage to target blocking creature. The Scarland mutants shall not pass my bow unscathed.
1/2
Surging Spirit :2mana::symw:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Whenever a creature your team controls becomes blocked, you may attach Surging Spirit to it.
Tale of Three Troops :4mana::symw::symw:
Sorcery (R)
Put three 1/1 white Soldier creature tokens onto the battlefield.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.) Do not mistake the passive for the weak.
Taruk’s Rise :3mana::symw:
Instant (C)
Untap target creature. It must block this turn if able.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Valkyrstrum :4mana::symw::symw:
Enchantment (R)
Whenever a player casts a white spell, that player puts a 4/4 white Angel creature token with flying onto the battlefield. In truly dire times, the Valkyries will return from their haven and rain fire upon their enemies.
Valorous Pikeman :2mana::symw:
Creature — Human Scout (C)
First strike “The Kingdom of Jerahm patrolled its borders ruthlessly, routing any who dared approach. The city is gone, but its patrols yet remain.” — Legend of Jerahm’s Fall
2/2
Warrior’s Edict :1mana::symw::symw:
Instant (U)
Target player sacrifices an attacking creature.
Prevent all combat damage that would be dealt to you and your teammates this turn. The Quorum’s orders were clear: destroy everything that would not bear its influence.
Blue: 35/35
Abazigal’s Denial :2mana::symu::symu:
Instant (R)
Counter target spell, activated ability, or triggered ability.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.) Of all the possible answers, the one that Abazigal didn’t account for was “no.”
Ambitious Amoeba :2mana::symu:
Creature — Shapeshifter (R)
You may have Ambitious Amoeba enter the battlefield as a copy of any creature on the battlefield with power 4 or more. Naught but the strongest forms catch the amoeba’s attention.
0/0
Anatomic Reversion
Instant (C)
Return target creature to its owner’s hand. That player puts a 1/1 green Saproling creature token onto the battlefield. Felec felt his body shifting in unexpected ways, but the spell had already begun.
Aura Theft :2mana::symu:
Instant (C)
Attach target aura to another permanent it could enchant. (This effect does not end at end of turn.) The barbarian’s runes are no longer a concern.
Borden, Merchantile Master :2mana::symu::symu:
Planeswalker — Borden (M)
Starting Loyalty: 3
+1: Each player untaps a permanent he or she controls.
-1: Exchange control of target creature you control and target creature an opponent controls with the same converted mana cost.
-X: Gain control of any number of target nonland permanents with total converted mana cost X or less.
Collective Research :1mana::symu:
Sorcery (U)
Each player may search his or her library for a card and put it in his or her hand. Each player who does shuffles his or her library. “When their work came to fruition, the council battled for control of the results, undoing all their work.” — Tale of the Floodtide Catastrophe
Crown of Ice :3mana::symu::symu:
Enchantment (R)
Whenever you cast an instant or sorcery spell, copy that spell. You may choose new targets for it. “With such a powerful gem, I have no need for minions or allies.” — Myth of the Scarland Queen
Deterrent Drake :3mana::symu:
Creature — Drake (U)
Flying
:1mana::symu:: Target creature blocking or being blocked by Deterrent Drake gets -2/-0 until end of turn. The northlands are cold enough without drake’s breath.
3/2
Dream Wren :2mana::symu:
Creature — Bird (C)
Flying Summoned from the dreams of Sina philosophers, the wrens have taken to the Delrasian seas with mystifying ease.
2/2
Dreamdasher :1mana::symu:
Creature — Merfolk Warrior (C)
If an opponent’s team controls more creatures than you do, Dreamdasher is unblockable. He flits through dreams, often unnoticed.
2/1
Dreamworld Apparition :3mana::symu:
Creature — Illusion Horror (C)
When Dreamworld Apparition attacks or blocks, sacrifice it at end of combat. Fledgling philosophers new to dreamsmithing often lack the discipline to avoid their nightmares.
6/6
Drowsiness :1mana::symu:
Enchantment — Aura (C)
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step. “Zephyr slept, and her mind revealed a prophecy most foul.” — Footnote, Myth of the Scarland Queen
Emanation Serpent :5mana::symu:
Creature — Serpent (U)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Emanation Serpent can’t attack unless a teammate controls an island.
5/5
Farfetched Plan
Sorcery (C)
Draw a card, then each player puts the top two cards of his or her library into his or her graveyard. “It was a longshot, but Zephyr had to take the chance.” — Tale of the Floodtide Catastrophe
Felec’s Folly :3mana::symu:
Sorcery (U)
Put target permanent you control and target permanent you don’t control on top of their owners’ libraries.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.) Felec followed the magi’s every command, even the one that would prove to be his last.
Floodtide Elemental :2mana::symu:
Creature — Elemental (C)
Whenever Floodtide Elemental attacks or blocks, target land becomes an island until end of turn. “The elementals responsible were cast back into the ocean, quelling the conflict.” — Tale of the Floodtide Catastrophe
2/2
Gathering of Wings :1mana::symu:
Instant (C)
Untap all creatures with flying you control.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.) “Even a favorable breeze is enough to sway the tides of battle.” — Zephyr, Air Magi
Hornclaw Hatchling :1mana::symu:
Creature — Drake (C)
As long as your team controls a Giant creature, Hornclaw Hatchling gets +1/+1 and has flying. Newborn hornclaws need a high perch to launch from.
2/1
Long-Term Investor :1mana::symu:
Creature — Human Wizard (C)
When Long-Term Investor enters the battlefield, exile a card from your hand face-down.
When Long-Term Investor dies, return the exiled card to your hand and draw a card.
2/1
Magasi Hezzmage :2mana::symu:
Creature — Mutant Wizard (U)
:1mana::symg:, :symtap:: Target creature gets +2/+2 until end of turn.
:1mana::symb:, :symtap:: Target creature gets -2/-2 until end of turn. The Magasi are a clan of freaks, born from the outskirts and raised with their own twisted beliefs.
2/2
Marginalize :2mana::symu:
Enchantment — Aura (C)
Enchant creature
Enchanted creature loses all abilities and is 1/1. Suddenly the gnasher seemed much less threatening.
Merfolk Oracle :2mana::symu:
Creature — Merfolk Wizard (R)
:5mana::symg:, :symtap:, Discard two cards: Target player draws four cards. “Our world has endured many trials, but the worst is yet to come.” — Lisoo, Foxfin Oracle
1/3
Merfolk Refresher :2mana::symu:
Creature — Merfolk Rogue (U)
:symtap:: Draw a card, then discard a card. She is there for the moments when you forget the next word, but it lies on the tip of your tongue.
1/3
Merfolk Temptress
Creature — Merfolk Wizard (C)
:symr:, :symtap:: Target creature attacks this turn if able. Her passion is matched only by her scheming.
1/1
Octopod Mindmelter :4mana::symu:
Creature — Octopus Mutant (C)
:3mana::symu:, :symtap:, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard. “Such monsters are commonplace when venturing past the regions cleansed by Galiel.” — Fomori Almanac
1/4
Out-think :2mana::symu:
Instant (C)
Counter target spell with converted mana cost less than or equal to the number of cards in your hand. Guess how many reasons I have that you’re wrong.
Rectify :1mana::symu::symu:
Instant (C)
Counter target spell. Each player puts the top two cards of his or her library into his or her graveyard. If you really wanted such a flimsy idea to take hold, you shouldn’t have made the bubble so easy to pop.
Refresh
Sorcery (C)
Untap target permanent you don’t control.
Draw a card. “In a final attempt to safeguard her revelation, Zephyr split herself into a flock of ravens, that they might one day return to tell her tale.” — Tale of Zephyr the Oracle
Rising Tide :6mana::symu::symu:
Creature — Leviathan (R)
Islandwalk
Rising Tide’s power and toughness are equal to the number of Islands on the battlefield.
At the beginning of each player’s upkeep, that player puts a flood counter on a land he or she controls. That land is an Island for as long as it has a flood counter on it.
*/*
Scolding Sneak :1mana::symu:
Creature — Human Rogue (C)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Scolding Sneak is unblockable. Tsk tsk, you ought to know better.
1/1
Strehle’s Diplomacy :3mana::symu:
Instant (C)
Each creature’s power is 0 until end of turn.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.) “Though temporary, Strehle’s treaty made all the difference.” — Legend of Firesong
Tidewater :1mana::symu:
Enchantment — Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, it doesn’t untap during its controller’s next untap step. “The consortium’s shortsightedness caused the floodtide to spill out across the world, ravaging its soil.” — Tale of the Floodtide Catastrophe
Vexing Siren :4mana::symu:
Creature — Siren (U)
At the beginning of combat on each opponent’s turn, you may have target creature that player controls attack this turn if able. If you do, untap Vexing Siren and it must block this turn if able. Her song has marked the death of many poor sailors, and will surely mark many more.
2/5
Zephyr’s Embrace :2mana::symu:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Zephyr’s Embrace enters the battlefield, draw a card. Truly a prodigy amongst her kind, Zephyr’s philosophies were brilliant and beautiful.
Zoa Trapper :1mana::symu:
Creature — Merfolk Wizard (C)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
:symtap:: Tap target blocking creature. It doesn’t untap during its controller’s next untap step. She is immune to the ‘zoa venom. Her victims are not as lucky.
1/1
Black: 35/35
Achos Hezzmage :2mana::symb:
Creature — Vampire Wizard (U)
:1mana::symw:, :symtap:: Target creature can’t attack or block this turn.
:1mana::symr:, :symtap:: Target creature must attack or block this turn if able. Though the army employs few magi, they are every bit as ruthless as the barbarians and disciplined as the knights.
2/2
Arrogant End :1mana::symb:
Instant (C)
Destroy target creature if its controller has more life than you. “You honestly thought you were going to win this battle? How man!” — Balgor, Lord of Darkness
Back-Alley Extortionist :2mana::symb:
Creature — Human Mercenary (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Whenever a creature you control becomes blocked, target player loses 1 life and you gain 1 life.
2/2
Barbed Barrier :1mana::symb::symb:
Creature — Wall (C)
Defender, deathtouch Once it latches on, there is no escape.
1/4
Bloodscent Reaper :2mana::symb:
Creature — Vampire Soldier (C)
Whenever a creature dies, if Bloodscent Reaper is tapped, put a +1/+1 counter on it. In the moments following a battle, there is ample blood to be consumed.
2/2
Cameo Appearance :2mana::symb:
Sorcery (U)
Search target player’s library for a creature or planeswalker card. That player shuffles his or her library. Put that card on the battlefield under your control. Exile it at end of turn. “For a brief moment, the onlookers noticed a familiar face.” — Battle for New Kir
Careless Extraction :4mana::symb:
Sorcery (R)
Search target player’s library for up to four cards and exile them. That player shuffles one of the exiled cards at random into his or her library. “I shall rip the memories from your head as though it were one of the Fomori’s petty scrolls!” — Lith, Achos Hezzmage
Churchyard Cardinal :3mana::symb:
Creature — Vampire Cleric (C)
Symbiote 2 (When this creature dies, put two 1/1 green Saproling creature tokens onto the battlefield.)
Sacrifice a creature: Churchyard Cardinal gains lifelink until end of turn. The Orhald belief system is complex and corrupt. If they weren’t so adept with biology, they would not be so welcome.” — Fomori Almanac
2/2
Corpse Burning :3mana::symb:
Sorcery (C)
Exile target creature. Exile target creature card in a graveyard. “From time to time, Galiel purges the horrors of the Scarlands, that they remember not to venture into the civilized realms.” — Achos campfire tale
Corrupted Flesh :1mana::symb:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/-1 and can’t block. Dyrack’s body trembled and twitched, a macabre puppet twisted by a foul puppeteer.
Crypt Bat
Creature — Bat (C)
Flying
When Crypt Bat enters the battlefield, you and each teammate each lose 1 life. “Such a simple creature to have such a taste for blood.” — Dalk, Achos Bateer
1/1
Day of Rot
Sorcery (C)
Target land is a Swamp until end of turn.
Draw a card. “Today our world begins its atrophy to dust.” — Balgor, Lord of Darkness
Devour the Earth :4mana::symb:
Sorcery (C)
Destroy target land.
Put a +1/+1 counter on target creature. “The earth-magi raise his arms, and the ground erupted into shards and dust.” — Cataclysm of Dyrack’s Reign
Dregu’s Contempt :3mana::symb:
Instant (R)
Target player loses life equal to the number of cards in exile he or she owns. The monuments of those who have wronged us shall fall to the mana- drought just as we suffered for decades.
Fearsome Facade :1mana::symb:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+0 and has intimidate.
Whenever enchanted creature blocks or becomes blocked, return Fearsome Facade to its owner’s hand.
Fleshmuncher :2mana::symb:
Creature — Horror (C)
Discard a card: Fleshmuncher gets +2/+2 until end of turn. The Scarlands are not some child’s playground. Such a realm is sure death for all but the most valiant of warriors.
2/2
Ghron, Plaguebreather :2mana::symb::symb:
Planeswalker — Ghron (M)
Starting Loyalty: 3
+1: Each player sacrifices a creature.
-2: Put target creature card in your graveyard onto the battlefield tapped.
-7: You get an emblem with “Whenever a creature dies, return it to the battlefield under your control at end of turn.”
Giant Slayer :2mana::symb:
Creature — Vampire Assassin (U)
When Giant Slayer enters the battlefield, destroy target creature with power 4 or greater. Why murder easy targets when you can prove you’re capable of the hard ones?
1/1
Giantleecher :1mana::symb:
Creature — Vampire Soldier (C)
As long as your team controls a Giant creature, Giantleecher gets +3/+3 and can’t block. Some members of the purge-squads are more comfortable with a Giant to lead them. Others are only comfortable with a Giant at the head.
2/1
Gloomblossom :3mana::symb:
Enchantment — Aura (C)
Enchant permanent
Enchanted permanent has “:symtap:: Target player discards a card. Activate this ability only during a main phase.” “Our twisted land has brought the seed of demise to the rash bloodshed of the Achos and that audacious Valkyrie.” — Ghron
Grimerot :2mana::symb:
Enchantment (R)
At the beginning of each player’s end step, that player sacrifices a nontoken creature and puts a 1/1 green Saproling creature token onto the battlefield. If he or she can’t, sacrifice Grimerot. “The beauty of life is that it always moves forward.” — Abara, Titan
Horrific Confrontation
Instant (C)
Target creature gets -1/-1 until end of turn. That creature can’t block this turn. The beast roared, and Taruk froze where he stood. All sense of honor was forgotten, replaced with abject terror.
Kir Creeper :1mana::symb:
Creature — Horror (C)
Swampwalk “From that day on, it is said that the fallen bodies took on the spirit of the marsh, and sought revenge.” — Cleansing of the Nizroch Wastes
2/1
Midnight’s Visitor :1mana::symb::symb:
Creature — Vampire (U)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Midnight’s Visitor can’t be blocked by more than one creature. “I beheld by light of midnight’s moon a death that came an age too soon.”
3/2
Nizroch Scorpion :3mana::symb:
Creature — Scorpion (C)
Deathtouch, provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) “Outside the palisades, Dyrack faced the beast and surprised even his master when he lived.” — Tale of the Dwarf King’s Rise
1/3
Rotting Giant :1mana::symb:
Creature — Zombie Giant (C)
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. “Perhaps he is not the most graceful of minions, but he shall wear a hole in the Achos defenses.” — Ghron
3/3
Sanity Split
Sorcery (U)
Target opponent splits his or her hand into two face down piles. Look at the cards in one pile and choose a nonland card from it. That player discards that card. Such a curse, to remember only half of every thought.
Soul’s Shadow
Creature — Horror (U)
Soul’s Shadow gets -1/-1 for each card in your hand.
Symbiote 1 (When this creature dies, put a 1/1 green Saproling creature token onto the battlefield.) The Scarlands produce excellent genetic subjects, when Galiel hasn’t scorched them first.
4/4
Tear Through the Crypts :1mana::symb:
Instant (C)
Exile any number of target cards in graveyards.
Put a +1/+1 counter on target creature. “The beast erupted from the hallowed ground with great ferocity, and Dyrack could do naught but ready himself.” — Tale of the Dwarf King’s Rise
Thought-thief Demon :3mana::symb::symb:
Creature — Demon (R)
Whenever a creature with a +1/+1 counter on it deals damage to an opponent, that player exiles that many cards from the top of his or her library.
:symx::symb::symb:, :symtap:: Put X +1/+1 counters on target creature. The eyes may be the gateway to the soul, but I beg you to avoid looking into his.
4/4
Thresher of Souls :5mana::symb::symb:
Creature — Demon (R)
Flying, trample
Whenever an opponent loses life, you gain life equal to the total life lost. (Damage causes loss of life.) The few demons that survived Galiel’s century-long purge have become masters at ensuring their own survival at all costs.
6/6
Tormeted Visions
Sorcery (C)
Target player discards a card. If a land card is discarded this way, put a 1/1 green Saproling creature token onto the battlefield. “Zephyr’s last days were filled with unparalleled dread over an unspeakable terror.” — Tale of Zephyr the Oracle
Undead Servent :2mana::symb:
Creature — Zombie (C)
Undead Servent enters the battlefield tapped. When temperamental Giants are everywhere, subservience is a survival skill.
3/3
Violent Gigas :4mana::symb:
Creature — Giant Knight (U)
Whenever a creature dealt damage by Violent Gigas dies, you may return target creature card from a teammate’s graveyard to its owner’s hand. When a Gigas Knight says he’ll take a life for a life, he means it literally.
4/4
Zombie Thresher :1mana::symb:
Creature — Zombie (C)
Whenever Zombie Thresher blocks or becomes blocked, you may exile the top card of target player’s library. Let it touch and it’ll take your flesh; let it close and it’ll take your mind.
2/1
Red: 35/35
Angler Beetle :2mana::symr:
Creature — Insect (C)
Angler Beetle must be blocked if able.
:symr:: Target creature can’t block Angler Beetle this turn. The light of its barb is like a beacon atop the peaks.
2/2
Battlefury :2mana::symr:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +3/+0 and has reflect. (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Battleseethe :2mana::symr:
Enchantment (R)
At the beginning of your postcombat main phase, add to your mana pool for each creature that attacked this turn.
:2mana::symr::symr:: Copy target instant or sorcery spell. You may choose new targets for the copy.
Blind-Spot Giant :2mana::symr:
Creature — Giant Warrior (C)
Blind-Spot Giant can’t attack or block unless you control another Giant. With such a large figure, you can’t really blame him...
4/3
Bloodmaul Flamebirther :2mana::symr:
Creature — Goblin Shaman (C)
:2mana::symr:, :symtap:, Discard a card: Put a 3/1 red Elemental creature token onto the battlefield. Flamebirthing is an ancient and powerful art practiced only by those wise enough to temper it or those foolish enough to try.
2/2
Bloodmaul Inciter :4mana::symr:
Creature — Minotaur Shaman (C)
At the beginning of each player’s combat phase, untap target creature that player controls. That creature attacks this turn if able. The bloodmaul only do two things of note: start fights, and finish them.
4/3
Body Lobber :3mana::symr::symr:
Creature — Giant (R)
Intimidate
Whenever Body Lobber attacks, a player on your team must sacrifice a creature. If a player does, Body Lobber deals damage to target creature or player equal to the sacrificed creature’s power. Oomph!
4/4
Burning of Utvara :3mana::symr:
Sorcery (C)
Destroy target artifact.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.) The barbarian outpost held many priceless trinkets, never to be recovered.
Catalytic Explosion :2mana::symr:
Sorcery (U)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Catalytic Explosion deals 3 damage to each creature. With the perfect mix of materials, knowledge, and recklessness, its easier than you’d think.
Crush the Meek :1mana::symr:
Instant (C)
Crush the Meek deals 2 damage divided as you choose among any number of target creatures and/or players. The Children of Madronis suffer little, least of all cowardice.
Deathgrin Dragon :6mana::symr::symr:
Creature — Dragon (M)
Flying, trample
:3mana::symr:: Deathgrin Dragon get +3/+0 until end of turn. Deathgrin Dragon deals 3 damage to target creature. If you see its grin, it means your death. If it sees you, well... it’ll be grinning after dinner.
6/6
Dwarven Firegazer :3mana::symr:
Creature — Dwarf Soldier (C)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.) Not all dwarves are meant for war, but some get stuck with it anyways.
3/2
Dwarven Firesquad :3mana::symr:
Creature — Dwarf Shaman (R)
:4mana::symr:, :symtap:, Discard two cards: Dwarven Firesquad deals 6 damage divided as you choose among up to two target creatures and/or players.
3/3
Ever-rage Barbarian :1mana::symr:
Creature — Dwarf Barbarian (C)
Whenever Ever-rage Barbarian deals damage, put a +1/+1 counter on it. “No consequences suffered when victory is at hand.” — Bloodmaul Creed
1/1
Firesong Leech :3mana::symr:
Creature — Leech (U)
Whenever a teammate adds to his or her mana pool, add to your mana pool. As many volcanic crevasses purge themselves in rhythmic fire and stone, the leeches respond with similar bursts of light, a rumbling song in concert with nature itself.
2/2
Firesong Shaman :1mana::symr:
Creature — Dwarf Shaman (C)
:symu:, :symtap:, Discard a card: Return target nonbasic land to its owner’s hand. “An age of rage for those who seek, to wage a war and cage the weak.” — Firesong, second verse
1/1
Fists of the Firesong :4mana::symr:
Sorcery (U)
Two target creatures each get +3/+0 until end of turn.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.) “Chandra bestowed upon him glowing fists with elemental might.” — Legend of Firesong
Flame Sludge :2mana::symr:
Sorcery (C)
Flame Sludge deals 3 damage to target creature or player. One of many dangers of traversing the Scarlands is the sludge-pits; they become alight with the slightest contact.
Heat the Ground
Instant (C)
Heat the Ground deals 1 damage to each blocking creature. “If your enemy goes to ground, leave no ground to stand on.” — Galiel
Jalum’s Gamble :1mana::symr:
Sorcery (C)
Discard up to two cards, then draw that many cards.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Magma Giant :5mana::symr::symr:
Creature — Giant (U)
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. With mana harder to come by than ever, every drop has to count.
5/5
Prized Beetle :4mana::symr:
Creature — Insect (C)
First strike, provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) “Of all the monsters of Scarland to repurpose, I find that the beetles are the most productive.” — Galiel, Valkyrie
3/1
Rage Inverter :2mana::symr:
Creature — Lizard (C)
Whenever Rage Inverter becomes the target of a spell or ability, switch its power and toughness until end of turn. A fierce predator in its own right, its aggression can turn to preservation in a heartbeat.
4/1
Scarland Confederacy :2mana::symr:
Instant (C)
Untap target creature you control. Target teammate gains control of that creature until end of turn. Until end of turn, it has haste. With our numbers whittled, we must stick together.
Sina Hezzmage :2mana::symr:
Creature — Elf Wizard (U)
:1mana::symu:, :symtap:: Discard a card, then draw a card.
:1mana::symg:, :symtap:: Target spell or ability can’t be countered. Her runed cloak was crafted by dreamsmiths to protect body and mind during trances.
2/2
Sina Lightthrower :1mana::symr:
Creature — Human Wizard (C)
:symtap:: Deal 1 damage to target creature without flying. As simple as a daydream, as deadly as a spear.
2/1
Skyburner Shaman :1mana::symr::symr:
Creature — Bird Shaman (R)
Flying, haste
Whenever Skyburner Shaman attacks, add :symr::symr: to your mana pool. When the ground below became too scarred to channel mana from, brazen sorcerers turned their eyes upward.
2/2
Spark Braids :2mana::symr:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Spark Braids is put into a graveyard from the battlefield, it deals 2 damage to target creature.
Spirited Warcaller :3mana::symr:
Creature — Human Barbarian (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) When fierce battles are fought, one can bet that a warcaller is wrecking the frontlines.
4/1
Teasing Goblin
Creature — Goblin Warrior (U)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Sacrifice Teasing Goblin: Untap target creature. It must block this turn if able.
1/1
Terrarhythm :6mana::symr::symr:
Sorcery (R)
Each player’s life total becomes the number of lands he or she controls.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Ugum Bandit :2mana::symr:
Creature — Human Barbarian (C)
Mountainwalk The bandits are almost as dangerous an ally as they are a foe.
3/1
Uphill Battle :2mana::symr:
Enchantment (U)
Creatures enter the battlefield tapped. “The mountain pass was arduous, but it meant a new chance for the people of Utvara.” — Archive; Trail of New Hope
Utvara Brutes :2mana::symr:
Creature — Dwarf Warrior (C)
Utvara Brutes attacks or blocks each turn if able. A gleaming axe survives long battles; so does its wielder.
3/3
Whip Into Action
Instant (C)
Target creature gains haste until end of turn and must attack this turn if able.
Draw a card. Put your back into it!
Green: 35/35
Battleborne Elf :1mana::symg:
Creature — Elf Warrior (U)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
If two or more creatures attacked this turn, Battleborne Elf enters the battlefield with a +1/+1 counter on it.
2/2
Crumbrusk :2mana::symg:
Creature — Bird Mutant (C)
Trample
:1mana::symr:: Crumbrusk gets +2/+0 until end of turn. “I wonder sometimes if the Scarlands or the Sina’s dreamchambers are more grotesque.
2/2
Drink From the Spring :1mana::symg:
Instant (C)
Gain four life. Choose four target cards in graveyards. Their owners shuffle them into their libraries. A sound body and a sound mind.
Farseek Gigas :3mana::symg::symg:
Creature — Giant Scout (U)
When Farseek Gigas enters the battlefield, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library. Many seek to solve the mana-drought altogether. He only wants a plot to call home.
4/4
Fertile Swell :2mana::symg:
Sorcery (C)
Search your library for a basic land card and put that card on the battlefield tapped. Shuffle your library, then put a 1/1 green Saproling creature token onto the battlefield. If these lands will no longer fuel our magic, we shall find ones that will.
Furtive Gnasher :3mana::symg:
Creature — Beast (C)
Furtive Gnasher can’t be blocked except by two or more creatures. Catching a gnasher is dangerous enough with a pack of warriors. How do you expect to net one with one man?
3/3
Gakk Launcher :1mana::symg:
Creature — Elemental (C)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Reach They are little more than a nuisance, but a nuisance they most certainly are.
0/3
Gardener Giant :4mana::symg:
Creature — Giant Shaman (C)
Whenever a creature dealt damage by Gardener Giant dies, put a 1/1 green Saproling creature token onto the battlefield. Whether tending fungi or flora, the botanists devote every action to their work.
3/4
Glitterbloom
Enchantment — Aura (C)
Enchant permanent
Enchanted permanent has “:symtap:: Add one mana of any color to your mana pool.” “The botanists have truly outdone themselves. Our drought may be a short one.” — Edene, Lucid Philosopher
Glitterfield :2mana::symg::symg:
Enchantment (R)
Permanents you control have “:symtap:: Add one mana of any color to your mana pool.” “With so many blooms at our disposal, we can remove our dependence on these fickle lands entirely!” — Abara, Titan
Gnasher Tusks :2mana::symg:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has intimidate. The tusks are prized both for their material and for their might.
Magasi Reclaimer :1mana::symg:
Creature — Human Wizard (R)
:1mana::symg:: Put target card from your graveyard on top of your library. Fear not; I have remembered everything; I shall make this world right again.
2/1
Manglemantis :3mana::symg:
Creature — Insect (C)
Deathtouch “Mangled by a mantis.” — Oldhaven expression for “the worst possible death.”
2/3
Mushroom King :5mana::symg::symg:
Creature — Fungus Mutant (R)
Trample
Symbiote 7 (When this creature dies, put seven 1/1 green Saproling creature tokens onto the battlefield.)
7/7
Nature’s Impetus :2mana::symg:
Enchantment (R)
At the beginning of each player’s upkeep, you may put a 1/1 green Saproling creature token onto the battlefield. “Our world will continue to expand whether we do or not.” — Abara, Titan
Nettle Elf :2mana::symg:
Creature — Elf Warrior Shaman (U)
:symr:, :symtap:, Discard a card: Nettle Elf deals 3 damage to target creature with flying. Death shall come with leaves of razors.
2/3
Oldhaven Keeper
Creature — Elf Druid (C)
:symtap:: Add to your mana pool. If a creature attacked this turn, add or to your mana pool instead. Dark times call for dark measures.
1/1
Oldhaven Serpent :1mana::symg:
Creature — Snake (C)
:symu:, :symtap:: Target creature doesn’t untap during its controller’s next untap step. “Frenya turned the corner and was face to face with a serpent. Though he escaped, the serpent’s venom nearly subdued him.” — Myth of Frenya the Explorer.
2/1
Orhald Hezzmage :2mana::symg:
Creature — Human Wizard (U)
:1mana::symb:, :symtap:: Target creature gains deathtouch until end of turn.
:1mana::symw:, :symtap:: Target creature gains lifelink until end of turn. With the blessings of life and death, what else is there to fear?
2/2
Qual’dra, Twin-spawn :2mana::symg::symg:
Planeswalker — Qual’dra (M)
Starting Loyalty: 3
+1: Put a +1/+1 counter on each of up to two target creatures.
-1: Put two 1/1 green Saproling creature tokens onto the battlefield.
-7: Put a copy of each token you control onto the battlefield. Double the number of counters on each permanent you control.
Root in Strength :3mana::symg:
Enchantment (U)
Whenever a creature enters the battlefield under your team’s control, its controller may pay 1. If he or she does, put a +1/+1 counter on that creature. From dirt we are all born, and from it we draw strength.
Scarred Centaur :3mana::symg:
Creature — Centaur Mutant (U)
:symg:, Tap an untapped creature you control: Scarred Centaur gains trample until end of turn. It has survived many battles. It demands respect, or it’ll have survived another one.
4/3
Shiftskin Rhox :5mana::symg:
Creature — Rhino (C)
Trample
Symbiote 3 (When this creature dies, put three 1/1 green Saproling creature tokens onto the battlefield.) What the rhox lacks in subtlety it more than makes up for in brute strength.
5/5
Silver Wolf :2mana::symg:
Creature — Wolf (C)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.) Its coat’s sheen is so smooth that it can appear to glow in the right light.
2/2
Sina Archer :1mana::symg:
Creature — Human Warrior (C)
:symtap:: Deal 1 damage to target creature with flying. Don’t take her lightly because of her features. Her dreams are of arrows that pierce her enemies’ hearts.
2/1
Skittering Fungus
Creature — Fungus (U)
Whenever you play a land, you may return Skittering Fungus to its owner’s hand. If you do, put a 1/1 green Saproling creature token onto the battlefield. “It plants the seeds of new growth wherever it treads.” — Fomori Almanac
1/1
Spatter Spawning :4mana::symg:
Instant (C)
Choose target creature your team controls. Whenever that creature deals combat damage to a player or planeswalker this turn, put that many 1/1 green Saproling creature tokens onto the battlefield. From every crevice, the fungus creeps onward.
Strength of the Pack :3mana::symg::symg:
Enchantment — Aura (R)
Enchant creature
Enchanted creature gets +1/+1 for each untapped creature you control.
Whenever enchanted creature becomes tapped, untap all other creatures you control.
Swift Growth
Sorcery (C)
Look at the top four cards of your library. You may reveal a Forest card from them. If you do, put it onto the battlefield tapped. Put the rest on the bottom of your library in any order. The meticulously maintained gardens hide the ulterior motives of the Orhald in plain sight.
Teeth of Itanor :2mana::symg:
Instant (C)
Regenerate target creature. It gains deathtouch until end of turn. Evolution’s path is harsh and swift, and it has left you behind.
Thicket Spirits :1mana::symg:
Creature — Spirit (C)
Defender
Whenever a creature an opponent controls becomes tapped, Thicket Spirits gets +0/+1 until end of turn. The troop had planned to strike at dawn, but the spirits of the forest had other plans.
0/2
Thicket Sproutfist :4mana::symg:
Creature — Giant Shaman (C)
:symg:, :symtap:, Discard a card: Put a +1/+1 counter on target creature. His magic may be primitive, but it gets the job done.
3/3
Trap Spider :4mana::symg:
Creature — Spider (C)
Flash, reach “As his eyes adjusted to the darkness, Frenya could just make out eight glowing eyes staring eerily back at him.” — Myth of Frenya the Explorer
3/4
Vigorous Repreive :2mana::symg:
Instant (C)
Prevent all combat damage that would be dealt this turn. Put a +1/+1 counter on each creature your team controls. A break might be just what we need.
Weathered Wall :1mana::symg:
Creature — Wall (C)
Defender
:4mana::symb:: Regenerate Weathered Wall. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.) Oldhaven’s barricades have stood the test of time. It will continue to protect its inhabitants.
0/4
Delusional Brawler :2mana::symw::symu:
Creature — Giant Warrior (C)
Whenever Delusional Brawler deals damage to a creature, if that creature is still on the battlefield, return that creature to its owner’s hand. After the aether swallowed a soldier, the rest turned tail.
3/3
Fomori Mistmage :symw::symu:
Creature — Human Wizard (R)
Flash
When Fomori Mistmage enters the battlefield, exile another target creature. Return it to the battlefield at end of turn. The mists can be your greatest ally or your most devastating enemy.
2/2
Form of the Forgotten :3mana::symw::symu:
Creature — Shapeshifter (R)
You may have Form of the Forgotten enter the battlefield as a copy of any creature card in exile. Its memory of the past is unnerving.
1/1
Helos Marchant :4mana::symw::symu:
Planeswalker — Helos (M)
Starting Loyalty: 4
+2: The next spell target player casts costs 2 more to cast.
-4: Gain control of target creature with power 4 or less. (This effect lasts indefinitely.)
-8: Cast up to eight spells from your hand without paying their mana costs.
Strangling Mist :1mana::symw::symu:
Instant (C)
Prevent all combat damage that would be dealt this turn. Target player puts the top X cards of his or her library into his or her graveyard, where X is the amount of damage prevented this way. The mists of Delrasa are inebriating.
Time Sweep :2mana::symw::symu:
Instant (U)
Put target permanent on top of its owner’s library third from the top. “Now is not your time.” — Zephyr
Black-market Dealer :1mana::symu::symb:
Creature — Vampire Advisor (R)
Whenever you draw a card, target teammate draws a card.
Whenever you discard a card, target opponent discards a card. When your product is information, you always make a profit.
1/3
Cryptic Specter :1mana::symu::symb:
Creature — Specter (R)
Flying
Whenever Cryptic Specter deals combat damage to a player, that player draws a card, then discards two cards. Its riddle provides the briefest moment of clarity before obsession descends.
2/2
Derange :symx::symu::symb:
Instant (C)
Destroy target creature with toughness X. Target player puts the top X cards of his or her library into his or her graveyard. “The militia builds vast forts to protect their bodies, but they have neglected to protect their minds.” — Multosh, Magasi Emperor
Doomherald Centaur :1mana::symu::symb:
Creature — Centar Zombie (U)
When Doomherald Centaur enters the battlefield, target player exiles the top three cards of his or her library. Put a +1/+1 counter on Doomherald Centaur for each creature card exiled this way. “Our forces will never stand up to the threat we shall face.” — Dregu
2/1
Factotum Skaab :4mana::symu::symb:
Creature — Giant Zombie (C)
When Factotum Skaab enters the battlefield, each player may search his or her library for a creature card and puts it in his or her graveyard. Each player who does shuffles his or her library. The lab needs a constant stream of corpses.
4/4
Balgor, the Dark One :5mana::symb::symr:
Planeswalker — Balgor (M)
Starting Loyalty: 5
+1: Balgor deals damage to target creature equal to the number of loyalty counters on Balgor.
-2: Put a card you own from outside the game into your hand. You lose life equal to the number of loyalty counters on Balgor.
-7: You gain an emblem with “Pay 1 life: Draw a card.”
Dwarven Mortarsquad :1mana::symb::symr:
Creature — Dwarf Soldier (U)
:symtap:: Dwarven Mortarsquad deals 1 damage to target creature. That creature can’t block this turn.
1/1
Scarland Hellraiser :2mana::symb::symr:
Creature — Demon (R)
Flying
At the beginning of each end step, if three or more creatures blocked this turn, you lose 6 life.
6/6
Scarland Rager :symb::symr:
Creature — Giant Mutant (C)
Scarland Rager can’t block. The Scarlands are filled with grotesque monstrosities that have been cast out of Delrasa’s favor.
3/3
Sickening Rampage :symb::symr:
Instant (C)
As an additional cost to cast Sickening Rampage, sacrifice a creature.
Target creature gets +4/+4 and gains deathtouch and trample until end of turn.
Warpgazer :symb::symr:
Creature — Human Wizard (R)
Protection from white
At the beginning of your upkeep, if you have no cards in hand, draw a card. Every time he gazes into the maelstrom, he sees a small part of himself, and wishes fiercely that he could reclaim it.
2/1
Bloodsport :symr::symg::symg:
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +3/+3 and has first strike. “It was amazing. I was a hero, and the forest cheered me on.” — Adriek, Dwarven Dreamsmith
Courageous Battle :2mana::symr::symg:
Sorcery (C)
Target creature gets +3/+3 and gains trample until end of turn. “They battled with great pride. Their passion was inspiring.” — Chandra, Legend of Firesong
Crumchuck :symr::symg:
Creature — Elemental (C)
Haste The dreamsmiths crafted it with a nimble frame, allowing it to get by all but the swiftest defenses.
2/2
Frijhold, Bearer of Burdens :1mana::symr::symg:
Legendary Creature — Centaur Shaman (R)
Trample
If a counter would be put on another creature, it is put on Frijhold, Bearer of Burdens instead. I shall wear my scars with pride.
3/2
Sudden Summons :1mana::symr::symg:
Instant (R)
Choose a card at random from your hand. If the chosen card is a land card, put it onto the battlefield. Otherwise, cast it without paying its mana cost. “The creature wasn’t sure how it arrived there, but it knew its mission.” — Myth of the Scarland Queen
Beastcaller :3mana::symg::symw:
Creature — Elf Shaman (U)
When Beastcaller enters the battlefield, each player puts a 3/3 green Beast creature token onto the battlefield.
Token creatures your team controls get +1/+1. As long as you’re with me, it won’t bite.
1/1
Biodome Druid :1mana::symg::symw:
Creature — Elf Druid (C)
When Biodome Druid enters the battlefield, put a +1/+1 counter on target creature. The garden domes are its home, and their inhabitants its family.
2/2
Craftmaster’s Chord :1mana::symg::symw:
Enchantment (R)
Each creature you control get +1/+1 for each of its colors. The winds carry a song of true power, if only you can make out the tune.
Fragmenter Giant :1mana::symg::symw:
Creature — Giant Warrior (C)
When Fragmenter Giant dies, destroy target artifact or enchantment. Faithful to the last bash.
3/3
Meadow Stag :2mana::symg::symw:
Creature — Elk (R)
Meadow Stag has protection from blue, black, and red. “Such majestic creations are rare, and make excellent wildlife for the gardens domes.” — Fomori Almanac
3/3
Butchered Angel :4mana::symw::symb:
Creature — Angel (R)
Sacrifice a creature: Butchered Angel gets +2/+1 and gains flying until end of turn.
Sacrifice Butchered Angel: Creatures you control get +2/+1 and gain flying until end of turn. It gave up one wing to a Scarland demon. Since then, it has claimed hundreds of theirs.
3/3
Corrupted Enforcer :2mana::symw::symb:
Creature — Human Soldier (U)
When Corrupted Enforcer enters the battlefield, destroy target untapped creature. You will bow to me or you will die!
3/2
Grievous Wounds :symw::symb:
Instant (C)
Destroy target creature that dealt or was dealt damage this turn. Even the smallest of wounds can become one’s demise.
Twilight’s Boon :3mana::symw::symb:
Enchantment (R)
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1. Dawn and dusk have long been considered the best time to strike, but twilight has its own advantages.
Valkyrie’s Judgment :2mana::symw::symb:
Sorcery (C)
Exile target creature. “You waste your breath with every word of defiance, waste your form with every act of rebellion. Is it any wonder then, with these blessed gifts so wasted, that I would scorn you justly?” — Galiel
Wingsprout :2mana::symw::symb:
Creature — Fungus (U)
Flying
Token creatures you control have flying. We have conquered the ground. Soon, we shall own the skies as well.
2/2
Arae, the Ice Wing :4mana::symu::symr:
Legendary Creature — Dragon (R)
Flying
Whenever a permanent becomes tapped, it doesn’t untap during its controller’s next untap step.
:symtap:: Untap all other permanents you control.
4/4
Dream Guide :3mana::symu::symr:
Creature — Human Shaman (U)
Whenever Dream Guide attacks, exile target creature you control and own. After blockers are declared, return it to the battlefield tapped and attacking. “I shall hold you in my mind, and unleash you at the perfect moment.”
2/2
Duplicate Results :1mana::symu::symr:
Sorcery (R)
Reveal a card from your hand. If it shares a mana cost with a permanent on the battlefield, put it onto the battlefield. (Mana cost includes color.) Our findings are strangely similar, but I don’t think they’re necessarily consistent.
Frost Blast :1mana::symu::symr:
Instant (U)
Frost Blast deals 3 damage to target creature.
Draw a card. A jet of frost, a spate of facts.
Visions of Power :symu::symr:
Instant (C)
Target creature gets -3/-0.
Target creature gets +3/+0. “This power is mine to wield, and yours to relinquish.” — Chandra, Legend of Firesong
Zerthox :symu::symr:
Creature — Elemental (C)
Whenever you cast a blue spell, Zerthox gets +1/+0 and gains flying until end of turn.
Whenever you cast a red spell, Zerthox gets +1/+0 and gains first strike until end of turn. Born by dreamsmiths, wielded by scribes.
1/1
Chloroplasm :symb::symg::symg:
Creature — Bear Mutant (U)
Whenever a creature card is put into an opponent’s graveyard from anywhere, you may put a +1/+1 counter on Chloroplasm. It can sense new corpses from miles away, and is emboldened by its survival.
1/1
Fungal Decay :2mana::symb::symg:
Enchantment (U)
At the beginning of each end step, you may exile target creature card in a graveyard. If you do, put a 1/1 green Saproling creature token onto the battlefield. Though the garden domes are closed at night, that is when they serve their true purpose.
Magasi Dryad :1mana::symb::symg:
Creature — Dryad (C)
When Magasi Dryad enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
When Magasi Dryad dies, put a +1/+1 counter on target creature. With the aid of dryads, Oldhaven shall withstand the onslaught of aggressors just as it always has.
1/1
Pernicious Pulse :3mana::symb::symg:
Sorcery (R)
Destroy target nonland permanent and each nonland permanent with the same converted mana cost. “A wave of destruction rippled forth, and wreaked havoc upon the platoons of Achos soldiers.” — History of Meski’s Betrayal
Territorial Gnasher :2mana::symb::symg:
Creature — Beast (R)
Trample
Whenever a land enters the battlefield under your team’s control, put a +1/+1 counter on Territorial Gnasher and on another target creature. With an ever-growing population, the gnashers are lashing out against each other as well.
2/2
Undying Roach :symb::symg:
Creature — Insect (C)
Whenever another creature dies, you may return Undying Roach from your graveyard to the battlefield tapped. “I swear we killed these things yesterday, but apparently it didn’t stick.” — Diary of Evon, Achos Soldier
1/1
Battleharden :2mana::symr::symw:
Instant (U)
Creatures your team controls get +2/+2 until end of turn. “With several battles under their belt, the troops were underestimated and survived the conflict.” — Tale of Three Troops
Galti Weaponsmith :1mana::symr::symw:
Creature — Dwarf Soldier (C)
As long as Galti Weaponsmith is equipped, it has first strike and vigilance. “Give me a weapon and I’ll win you a war.” — Chandra, Legend of Firesong
2/2
Heavenly Design :4mana::symr::symw:
Enchantment (R)
:3mana::symr::symw:: You choose which creatures attack this turn. You choose how each creature blocks this turn. “I am the conduit by which our Maker’s will is done. He has a plan and I am the instrument guiding the pieces.” — Galiel
Hidden Weapon :1mana::symr::symw:
Instant (U)
Search your library for an equipment card and put it onto the battlefield attached to target creature. Shuffle your library. Exile that card at the beginning of the next end step. Just because I’m a scribe does not mean I am defenseless. I am not a fool.
Internal Combustion :3mana::symr::symw:
Instant (C)
Internal Combustion deals 5 damage to target creature or player. If a creature damaged this way would die this turn, exile it instead. “The girl’s song echoed from the peaks, her body grew red as flame, and she vanished in an instant.” — Legend of Firesong
Rageshaper :symr::symw:
Creature — Human Shaman (R)
Haste
:symr:, :symtap:, Discard a card: Rageshaper deals 2 damage to target creature or player.
:symw:, :symtap:, Discard a card: Prevent the next 2 damage that a source of your choice would deal this turn.
2/1
Ebbed Growth :1mana::symg::symu:
Instant (U)
Return target creature to its owner’s hand.
Put a +1/+1 counter on target creature. Merfolk are taught at an early age that all things have an ebb and flow.
Edene’s Pupil :1mana::symg::symu:
Creature — Human Druid (R)
:symtap:: Draw two cards, then put a card from your hand on the bottom of your library. I am by no means as skilled as my master, but I am lucid enough to summon your greatest weakness.
2/1
Enhanced Duplicate :4mana::symg::symu:
Sorcery (R)
Put a token that’s a copy of target creature onto the battlefield. Put a +1/+1 counter on that token. You expected I would just allow your beast to continue unimpeded? I’ve crafted my own. And its better than yours.
Imagination Sap :3mana::symg::symu:
Instant (U)
Tap or untap two target creatures.
Draw two cards. When dreamsmiths prepare to summon something new, they use the sap to calm their nerves and quell their nightmares.
Nibrasu :3mana::symg::symu:
Creature — Elemental (C)
Flying, hexproof (This permanent can’t be the target of spells or abilities your opponents control.) Though their Scarland forms are enough to make anyone panic, dreamsmiths make visits to study their form.
3/3
Vaculoid :symg::symu:
Creature — Frog (C)
Whenever another creature you control becomes untapped, untap Vaculoid. Vaculoids are often the first living summon beginner dreamsmiths attempt.
1/2
Abara, Leonine Titan :3mana::symb::symg::symw:
Legendary Creature — Cat Giant Warrior (R)
Whenever a token is put into a graveyard from the battlefield, you may put a copy of that token onto the battlefield under your control at end of turn. Death is not an acceptable resignation.
7/4
Abara’s Call :symb::symg::symw:
Sorcery (R)
Return target creature card from your graveyard to the battlefield. “Life is part of a cycle; It is never ending.” — Abara, Titan
Achos Charm :symw::symb::symr:
Instant (U)
Choose one — Put target creature on top of its owner’s library; or target player discards two cards; or destroy target artifact.
Dregu, Magasi Scion :5mana::symg::symu::symb:
Legendary Creature — Demon Avatar (M)
Flying, trample, deathtouch
Whenever Dregu, Magasi Scion deals combat damage to a player, that player puts X cards from the top of his or her library into his or her graveyard, where X is his or her life total. “I have seen all, and we must be rid of you if we are to persevere.” — Dregu, to Galiel
5/5
Edene, Lucid Philosopher :3mana::symu::symr::symg:
Legendary Creature — Elf Wizard (M)
:symx:, :symtap:: Reveal the bottom card of your library. If it is a permanent card with converted mana cost X or less, put it onto the battlefield.
If a card would be put into your library from anywhere, put it on the bottom of your library instead. She can reach into the deepest subconscious.
2/2
Fomori Charm :symr::symw::symu:
Instant (U)
Choose one — Fomori Charm deals 4 damage to target creature; or destroy target enchantment; or draw two cards.
Galiel the Valkyrie :4mana::symw::symb::symr:
Legendary Creature — Angel (M)
Flying, first strike, vigilance
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
After each precombat main phase there is an additional combat phase. “With great pride, I cleanse these lands.” — Galiel
5/5
Guided Passage :symu::symr::symg:
Sorcery (R)
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. I dreamed of a man, a mountain, and music. When I awoke they were at my disposal.
Herlash, Historian Scribe :symr::symw::symu:
Legendary Creature — Human Wizard (R)
:symx::symr::symw::symu:, :symtap:, Discard a card: You may cast an instant or sorcery card in your graveyard with converted mana cost X. If you do, exile it as it resolves. With an expert knowledge of the past, I can repeat just the parts I wish.
2/2
Magasi Charm :symg::symu::symb:
Instant (U)
Choose one — Put two +1/+1 counters on target creature; or tap all creatures; or exile all cards in graveyards.
Mortuary Creeper :symb::symg::symw:
Creature — Insect Horror (M)
:symb::symg::symw:, Exile a creature card from your graveyard: Return Mortuary Creeper from your graveyard to the battlefield. “We require a great many creepers to move forward. Please see to it that a breeding lab is established.” — Abara, Titan
3/3
Oldhaven Gigas :3mana::symg::symu::symb:
Creature — Giant (R)
Whenever Oldhaven Gigas enters the battlefield or attacks, put a +1/+1 counter on each creature your team controls.
4/4
Orhald Charm :symb::symg::symw:
Instant (U)
Choose one — Target player sacrifices a creature; or return target card from your graveyard to your hand; or put two 1/1 white Soldier creature tokens onto the battlefield.
Overflowing Minds :symg::symu::symb:
Sorcery (R)
Each player draws cards equal to half his or her life total, rounded up.
Raseh, Blessed Barrier :symr::symw::symu:
Legendary Creature — Human Wizard (M)
Play with the top card of your library revealed. Players can’t play cards that share a card type with the revealed card.
3/3
Rashish, Achos General :symw::symb::symr:
Legendary Creature — Giant Soldier (R)
First strike
Whenever Rashish attacks, other attacking creatures gain first strike until end of turn. “Military strategy is much easier from a higher vantage point.” — Rashish
3/3
Rashish’s Outburst :symw::symb::symr:
Sorcery (R)
Destroy all creatures.
Record of the Firesong :symr::symw::symu:
Instant (R)
Search your library for a sorcery, enchantment, or instant card, reveal it, and put it into your hand. Shuffle your library.
Sina Charm :symu::symr::symg:
Instant (U)
Choose one — Counter target colored spell; or Sina Charm deals 2 damage to each creature; or target creature gets +4/+4.
Trance of Edene :2mana::symu::symr::symg:
Enchantment (R)
You may discard two cards rather than pay the mana cost of blue, red, and/or green spells you cast. There is no need for mana if we live within our own minds.
Achos Attendant
Artifact Creature — Golem (C)
:symtap:: Add :symw:, :symb:, or to your mana pool.
:symtap:, Sacrifice Achos Attendant: Add :symw::symb::symr: to your mana pool.
3/3
Diabolic Shackles
Artifact (R)
You may choose not to untap Diabolic Shackles during your untap step.
:2mana:, :symtap:: Put target creature card in a graveyard onto the battlefield if its converted mana cost is less than or equal to the number of basic land types among lands you control for as long as Diabolic Shackles remains tapped.
Divination Talisman
Artifact (U)
:1mana:, :symtap:: Look at the top two cards of your library. Put one on the bottom of your library and the rest on top.
Fighter’s Cloak
Artifact — Equipment (C)
Prevent all combat damage that would be dealt to equipped creature.
Equip 2 Veterans always use protection.
Fomori Attendant
Artifact Creature — Golem (C)
:symtap:: Add :symr:, :symw:, or to your mana pool.
:symtap:, Sacrifice Fomori Attendant: Add :symr::symw::symu: to your mana pool.
3/3
Gleaming Blade
Artifact — Equipment (C)
Equipped creature gets +1/+0 for each of its colors.
Equip 2 The Screlk dwarfs filled a commission for five-score blades in just five weeks.
Golden Breastplate
Artifact — Equipment (C)
Equipped creature has haste and vigilance.
Equip 1 Forged by the dwarfs of the Screlk Mountains, the armor provide impressive speed and visibility.
Hezzmage Staff
Artifact — Equipment (U)
Equipped creature gets +1/+1 and has “:1mana:, Unattach Hezzmage Staff: Untap this creature.”
Equip 2 Hezzmages train in many varieties of magics, but all use the same staff.
Hordemaster’s Maul
Artifact — Equipment (U)
Equipped creature gets +3/-1.
At the beginning of each end step, if equipped creature didn’t deal damage this turn, you lose 1 life.
Equip 1 (:1mana:: Attach to target creature you control. Equip only as a sorcery.)
Lilarcor, Insulting Blade
Legendary Artifact — Equipment (R)
Equipped creature gets +2/+2 and has provoke.
At the beginning of your end step, if equipped creature didn’t attack this turn, unattach Lilarcor.
Equip 2 I don’t know what you were expecting, but as a sword I’m pretty one-dimensional in what I want.
Magasi Attendant
Artifact Creature — Golem (C)
:symtap:: Add :symg:, :symu:, or to your mana pool.
:symtap:, Sacrifice Magasi Attendant: Add :symg::symu::symb: to your mana pool.
3/3
Orhald Attendant
Artifact Creature — Golem (C)
:symtap:: Add :symb:, :symg:, or to your mana pool.
:symtap:, Sacrifice Orhald Attendant: Add :symb::symg::symw: to your mana pool.
3/3
Philosopher’s Well
Artifact (R)
At the beginning of your upkeep, if there are at least twice as many cards you own in exile as in your library, you win the game. After trying so long to provide meaning and purpose to this battle, I realized there is none.
Shield of Maple and Marble
Artifact — Equipment (M)
Equipped creature gets +2/+2 and has protection from green and white.
Whenever equipped creature deals damage to a creature, you gain 3 life.
Equip 2
Shield of Sulfur and Brimstone
Artifact — Equipment (M)
Equipped creature gets +2/+2 and has protection from black and red.
Whenever equipped creature deals damage to a creature, that creature’s controller loses 3 life.
Equip 2
Sina Attendant
Artifact Creature — Golem (C)
:symtap:: Add :symu:, :symr:, or to your mana pool.
:symtap:, Sacrifice Sina Attendant: Add :symu::symr::symg: to your mana pool.
3/3
Spectral Searchlight
Artifact (C)
:symtap:: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. Expeditions to the Scarlands always bring along searchlights for when party-members go missing.
Tempest Vial
Artifact (U)
At the beginning of your upkeep, you may put a charge counter on Tempest Vial.
:symtap:: You may reveal from your hand an instant card with converted mana cost equal to the number of charge counters on Tempest Vial and cast it without paying its mana cost.
Thran Manasink
Artifact (M)
:symtap:: Exile a card you own outside the game face down.
:symx:, :symtap:, Sacrifice Thran Manasink: Reveal all cards exiled by Thran Manasink. Cast all spells with converted mana cost X revealed this way without paying their mana costs.
Thran Prism
Artifact (C)
Thran Prism enters the battlefield tapped.
:symtap:, Reveal a card from your hand: Add one mana to your mana pool of any color of the revealed card. Deep underground, the Thran filter the mana of the surface towards rekindling their city.
Thran Scout
Artifact Creature — Construct (C)
Whenever Thran Scout blocks or becomes blocked by a creature, look at a card at random from that creature’s controller’s hand. “A curious device followed us, seeming intent on learning our purpose. Surely the Magasi are behind it.” — Diary of Evon, Achos Soldier
1/1
Torchspear Chariot
Artifact Creature — Construct (C)
Torchspear Chariot attacks each turn if able.
Torchspear Chariot can’t be blocked by token creatures.
3/1
Biodome Garden
Land (U)
Biodome Garden enters the battlefield tapped.
:symtap:: Add :symb:, :symg:, or to your mana pool.
Bloodstained Spires
Land (U)
Bloodstained Spires enters the battlefield tapped.
:symtap:: Add :symw:, or to your mana pool.
City Ruins
Land (C)
City Ruins enters the battlefield tapped.
When City Ruins enters the battlefield, add one mana of any color to your mana pool.
:symtap:: Add 1 to your mana pool. I still remember when the city was vibrant and glorious, but those days are long gone.
Hall of Dreams
Land (U)
Hall of Dreams enters the battlefield tapped.
:symtap:: Add :symu:, :symr:, or to your mana pool.
Mistbrush Morass
Land (U)
Mistbrush Morass enters the battlefield tapped.
:symtap:: Add :symg:, :symu:, or to your mana pool.
Paradise Cove
Land (C)
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast blue spells.
Paradise Field
Land (C)
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast white spells.
Paradise Jungle
Land (C)
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast green spells.
Paradise Moor
Land (C)
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast black spells.
Paradise Peak
Land (C)
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast red spells.
Plentiful Plantation
Land (U)
:symtap:: Add 1 to your mana pool and to each of your teammates’ mana pools. It takes many hands to bring in the harvest.
Towering Library
Land (U)
Towering Library enters the battlefield tapped.
:symtap:: Add :symr:, :symw:, or to your mana pool.
Good point; I forgot to mention them in the lore section. I added a section referring to that, but the nontraditional races I'm considering are Centaurs and Dwarves.
I like the idea of both Centaurs and Dwarves, and of lowly vampires. This seems like it could be the right place for Orcs to return instead of Goblins...
Sphinx is really good. Control will play it and be able to protect him just fine, hes a much better finisher then Jwar Isle and thats saying a lot considering how good he alone is. Bazzar Trader.dec now has 16 threaten effects. Thats really, really, really,really good. Really good.
When I made Manaflow Channelers I was thinking of Birds of Paradise and other "golden" mana producers like Gemhide Sliver. Birds is still rare because it has flying, which is not something green gets much/any of, and I think if Utopia Tree were made in a recent set, it would cost G if it were to stay rare. Its good to hear input
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Battle Cry isnt deep or interesting enough for an entire society to be based on it. "Cares about attacking and blocking, ft. Battle Cry"
Affinity for blah is a very iffy mechanic. It is incredibly linear and the power level of the cards scale with each other to a dangerous degree. It also might be somewhat out of place in URG.
Consume suffers from the same problem as dredge: repetitive gameplay. Beating your opponents random 4/4 for the fourth time is incredibly unfun. I think this mechanic is interesting enough to merit exactly one card: A legend for Commander.
Hypothesis is cool. I am leery of it's ability to support itself in limited, and I wonder what other benefits you're planning. I'm also slightly miffed, as a scientist, of what happens when I have two of these guys in play, real tricky hypothesis second guy!
Leprosy is ridiculous in limited. If you have a 3/3 leper and I have a 4/4, you can chump him for 4 turns. Also, nice red removal spells bro.
I get that you're going for a neat interplay of mechanics: make tokens, battle cry them, sac them to consume. But the mechanics themselves feel forced. The neatest one is the one that doesn't fit with the others.
Tokens will be happening enough to support the BGW wedge, or at least that's the plan. I chose Affinity for tokens for a few reasons, but I'd be interested in hearing your retort/response. Affinity as a word has a flavor fit in each of the Sina wedge's colors. Mechanically, I wanted a mechanic that could go onto instants and sorceries, because like you say blue and red both use those more than creatures.
In my mind, I've reframed affinity for tokens from a token mechanic to a spell mechanic. Having Affinity doesn't make blue/red create tokens; cards that convey the Sina idealistic summoning do. (Its no accident that the Sina and Magasi wedges, that both use tokens, share two colors). And like I said, every wedge that needs tokens will have access to them.
Single card thoughts:
Reword Giant Ego such that disenchant effects beat it.
Dream enchantment might want a new creature type with illusions having a core set mechanic.
Fanged Recruit is a red card, and not vampirey.
If you keep affinity for tokenz, i'd make fungal dreams a sorcery.
Abara might not be legendary-cool. But is a cool general. Idunno.
Wilfroe might be the best combo enabler ever. Consume at instant speed? ugh.
Big fan of Herlash.
I kinda want dregu to reverse proliferate, but maybe thats just crazy.
Two headed colonel is sweet, Rashish is ok. Two headed feels more legendary to me though. And neither of these cards make sense in black. Black is really not into helping the community. Maybe this wedge needs to be rethought.
After considering some of the feedback in this thread, I'm jumping ahead a bit to my third to-do item; fine-tuning mechanics and themes.
BGW should be the token wedge, so I am seeking a token generating mechanic and am most likely nixing Consume, with maybe a couple cards writing Consume out.
WBR needs a different idea than just battlecry, because that mechanic doesn't represent black's color slice at all. In general, this wedge cares the most about combat. Currently considering: Blitz(Whenever this creature attacks it gets +1/+0 until end of turn for each attacking creature.)
Very similar, and can still fit the red/white military theme, but it embraces black's selfishness.
GUB's leprosy in all forms I have tried is too wordy to fit comfortably on a card, and is very powerful. I'm considering re-working the lore so that GUB has a more prominent place in the plane's landscape. Diseases fit the conflict that black and green share, but when blue gets involved it becomes more ... engineered. So, I'm going to be looking to implement a Pathogen mechanic in some form.
URG: I'm not completely satisfied with Affinity for tokens, and would like a way to better represent the Philosopher's methods. I'm considering developing some kind of Trance mechanic, where the trance envisions different creations... maybe this can play with/synergize with the more analytical Hypothesis.
Updated OP with full set info. Still needs major testing and feedback. If you wouldn't mind posting any kind of critiques, even if its just a few cards, I'd really appreciate it!
No real rhyme or reason to the critiques other than what piqued my interest.
Divination Dradle: Pretty sure it's spelled dreidel, if that was the reference you were going for. Intereseting variation on Crystal Ball.
Crafted Machete: So is the point to create an equipment that says: “1: Tap target creature your opponent controls”? I'm a bit confused otherwise.
Gleaming Blade: Nice, simple but useful. Weak on mono, but since this is a wedge block it could end up being strong.
Thran Manasink: Still think this is broken, what with Ancestral Visions, Hypergenesis, and the like in the sideboard.
Paradise Land Cycle: Very useful in this block, and could conditionally wind up being better than dual lands (wow). Better analogy is Pillar of the Paruns, which I loved.
Rashish’s Outburst: I guess this is balanced because of tricolor?
Raseh, Blessed Barrier: Doesn't feel WRB to me, really. More like WUB. Also potentially really, really annoying when you can't play the creature you topdecked because there's another creature there now.
Vaculoid: Seems like a lot of fun, if you can put some sort of tap effect on it somehow. The triggers stack, like Myr Servitor, so you can use a tap effect a lot if you have a bunch of untapping creatures.
Mana Flues: Better than Training Grounds, but harder to get into play.
Planar Tear: Not sure I get this one. I guess you'd use it to clear your creatures out of the way, and try to sweep your opponents.
Galti Medic: Why's it red-white? Seems straight white to me.
Undying Roach: Goes infinite with another copy and a sac outlet. Worried about that a little.
Pernicious Pulse: Better version of Pernicious Deed? I think this is undercosted.
Sudden Summons: I really like the idea, but I think it might be a little weak in duels. Really fun in free-for-all multiplayer games with someone who is helping you deal with a strong opponent (just pull out a Dragonstorm or something).
Frost Blast: Electrolyze? This is stronger removal on a single target.
Dream Guide: Give a creature you played that turn haste and unblockable, while this guy probably dies. Fun.
Delusional Brawler: My gut tells me this should only be a 2/3, though I can't really articulate why.
Underbelly Rat: Fun card.
Lavaborne Horror: Nice. RB madness, anyone?
Grievous Wounds: Rather have Terminate. Not too bad, though.
Dwarven Mortarsquad: Cool.
Lairwatch Giant: Nasty blocker in limited.
Null Zone: Odd effect. Really odd. I kind of like despite that, though.
Æther Turbulance: Could cost less? It's card disadvantage as it is.
Out-think: Clever, I like this.
Shield the Lucid: Can't ever see why this would be played compared to Refute. Well, bad cards are needed in Limited, so I'll let it pass.
Staged Brawl: Doesn't really feel blue?
Fight Your Own Battles: Hey, this is neat. The name sounds like an Archenemy scheme rather than an enchantment, but this effect is cool. Might need rules changes, because players don't deal damage (I think), but I could see this or a modified version actually seeing print.
Flay Soul: Nice.
Ghron, Plaguebreather: Nasty strong in the right build, i.e. creatureless or creature light. And since you can recur your dead creatures anyway... Maybe overpowered.
Charmbreak: Odd flavor for red.
Forge Titan: Good card. Like Godo, Bandit Warlord, but better in a lot of ways. I wish sometimes Wizards hadn't printed Batterskull.
Galti Instigator: Kills itself on an empty field. Intentional?
Jalum’s Gamble: Nice, I really like this one. Potential problem in multiplayer: They put all three cards in one pile on purpose, you get them (does that work?).
Shiftskin Baloth: This is too good at common. Seriously? Should be a 4/4 with Symbiote 4 at the biggest, and probably cost 4GG or more. Maybe a lower Symbiote number than that, too.
Pocketwatch, I never thanked you for your critiques, so thank you for looking over my cards and giving feedback. I have been working on this set for quite a while and made some major changes based on some critiques I've gotten from designer friends. I've been keeping my revisions mostly under wraps, but I think its about time to start posting them again. I've done a lot of story work and the mechanics are pretty much entirely revamped, but it evokes the atmosphere of the world I was originally shooting for much better than the rough sketch I had in the first post. I'm at work now, but I'll try to find time to update throughout the day.
EDIT: Sorry I haven't posted since this. I've been focused on getting the set ready to playtest over thanksgiving, so I haven't had as much time to get opinions here. Hopefully I'll find the time soon.
I finally found time to change the first post to reflect the changes I made to the set. There are a lot of big changes, and any criticism you have I will happily hear. I think the mechanics are in a much better place now. I also feel like the distribution of effects and interactions is better than the original version.
Private Mod Note
():
Rollback Post to RevisionRollBack
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The Criral Giants have established a vast empire across the face of Delrasa. A more civilized breed of Giants than their extraplanar counterparts, the Criral have constructed small cities across the plane. They have domesticated or befriended a large portion of the plane's denizens - humans, dwarfs, elfs, centaurs, to name a few. Many who would normally be fierce rivals have struck upon common ground. Though the Delrasians are used to having plentiful mana at their disposal, recently there has been a sharp downturn in the plane's natural production of mana. Alarmed, many have demanded the a solution to return the mana to its previous abundance.
Achos Militia (WBR):
The Giants have established a standing guard known as the Achos Militia, though over time many of its officers have grown corrupt. Occasional inter-city disputes arise, causing battalions of Achos forces to march against one another. Often, a Fomori scribe can be found scurrying after a battalion of Achos soldiers, archiving the events that the army witnesses. The Achos have an arrangement with the Orhald botanists - the army protects the botanists, while the botanists make the most of the Achos' fallen.
Galiel, an angel from a pocket plane called Valkyrstrum, leads the forces of Achos fiercely onwards. Galiel has provoked a purging of the horrors that lurk in the wild regions known as Scarland. Some of the greater demons of the land have organized to resist him, while others have hidden themselves from his wrath.
Sina Philosophy House (URG):
Many of Delrasa's outposts have established a place for learned folk to discuss and dream of their passions and ideals. Those blessed with the capacity to control mana can even summon some of their primitive dreamings to reality. Known as dreamsmiths, the most adept spellshapers mold reality to their will. Creatures born from dreams often have a reflective sheen about them. Magic affects these creatures differently than the normal denizens of the plane. Though they tend to avoid conflict, Sina philosophers can be stubborn enough to have conflict brought to them. They frequently read the fables in the Fomori archives as inspiration for their constructions. Other, darker apparitions are created by studying the form of ancient and terrible creatures outside of the civilized areas protected by the Achos, such as Scarland or Oldhaven.
The most prodigal of dreamsmiths, Edene has had visions of a murder of ravens whispering terrors of the mana-drought and of an ancient civilization rising from its ashes. Troubled by such dreams, Edene has redoubled her efforts to end the drought.
Orhald Bio-Domes (BGW):
On Delrasa, food and many other commodities are subsidized and produced by the botanists. With the surrounding lands and atmosphere so tattered by the Achos' constant war, the botanists have created gigantic bio-domes to house their expansive gardens. They often grow fungal familiars in their spare time, and some truly dedicated botanists even infuse themselves with such fungi. Although they appear innocent in their dealings with others, the botanists have a devious plan to slay those on Delrasa who are not worthy of the order and balance they will create. Though the Achos protect them and their gardens from harm, the botanists have secret dealings with the Magasi to help put their plan into action.
Abara is the foremost botanist on Delrasa, and forces his underlings to work even past their deaths. Fairly unique to Delrasa, Abara is a Leonine giant. Abara is the one who concocted the plan to take over Delrasa and return its battered lands to fertility.
Fomori Library (RWU):
Delrasa is a plane rich with history, and is fortunate enough to have scribes dedicated to archiving its major events. With library fortresses atop clouded plateaus, the Fomori historians have chronicled many myths, legends, and fables from Delrasa's past. They often join in the military expeditions of the Achos, in order to maintain records of battles or scouting information. Though their secluded doors are open to all who can reach them, their most frequent visitors are aspiring Sina dreamsmiths looking for new material to fuel their visions.
An elder scribe named Herlash has recently noticed a sharp increase in the number of oddities reported during expeditions. As he continues to look into these reports, his expert knowledge of the scrolls in the library's archives, a dark secret of Delrasa's past skirts the edges of his mind.
Magasi Oldhaven (GUB):
A word whispered outside of alleyways and spoken cautiously by all, Magasi are the untouchables of Criral society. Their headquarters are past Scarland, in an ancient lodging known as Oldhaven. Little is known of the Magasi, as they tend to avoid interaction with the rest of Delrasa whenever possible. Often, they count themselves superior to the other factions. Despite their mutated bodies, twisted by magic, they are formidable in both body and mind. Some wily Magasi sneak into the civilized regions to communicate with the Orhald botanists and advance their plot to usurp the continent. Others prefer to kidnap over-eager Sina dreamsmiths as they venture into Magasi territory.
The most powerful mutant among the Magasi ranks is Dregu. As Scion, he has used evolutionary magic to advance his body and mind to a powerful degree. While he admires Abara's plan to conquer the plane, he can sense that another major player is about to change the dynamics of power on Delrasa. He can sense that the mana-drought across the plane is no accident, and that celestial forces are at work.
Unbeknownst to the Delrasians, a forgotten Thran bastion deep underground has survived Yawgmoth's wrath and the Mending, and is now undergoing steps to return their civilization to its prior glory. This plan requires a massive amount of mana, which they have been drawing from the plane... and they have no intentions of stopping.
Giants aren't the only species on Delrasa - just the one that rules the plane. Other races include:
Humans
Centaurs
Merfolk
Vampires
Dwarfs
Elves
Achos (WBR):
Provoke (Returning mechanic)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Sina (URG):
Reflect (New mechanic)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Orhald (BGW):
Symbiote # (New mechanic)
Symbiote # (When this creature dies, put # 1/1 green Saproling creature tokens onto the battlefield.)
Fomori (RWU):
Fable (New mechanic)
Fable (When you cast this spell, you may exile target instant or sorcery card in your graveyard that costs less. If you do, copy that spell.)
Magasi (GUB):
"Mill" (Not keyworded), "Growth" (Not keyworded)
The Magasi like to exile cards from player's libraries and to make themselves bigger over time with +1/+1 counters.
All factions:
"Team and Teammate." The word team appears many times explicitly, as on Imperial Mask. There are also many cards that interact with various players, allowing teams to work in conjunction and support each other more effectively than normal sets permit.
Current To-Do list:
1. Edit
Full Spoiler List for Delrasa
Set by Piar
Cards by Piar, mikeyG, Oculus, TransmutionOrchestra
White: 35/35
Blinding Cleric :1mana::symw:
Creature — Human Cleric (C)
:1mana:, :symtap:: Prevent the next 2 damage target creature would deal this turn.
The sands of time can heal any wound, but with some creative manipulation they can prevent them as well.
1/2
Bulwark of Stiefshire :4mana::symw:
Creature — Giant Cleric (U)
Tap an untapped creature you control with X toughness: Bulwark of Stiefshire gets +0/+X and can block an additional creature until end of turn.
Stiefshire is blessed to have such devout defenders.
3/3
Caracole
Sorcery (C)
Target creature gains vigilance until end of turn.
Draw a card.
The Halfjord Cavalry train their horses to perfection.
Clawing Griffin :3mana::symw:
Creature — Griffin (C)
Flying
When Clawing Griffin dies, you gain 3 life.
The griffins of Delrasa perform every task with fierce loyalty.
3/1
Cowled Monk :2mana::symw:
Creature — Human Monk Cleric (C)
Vigilance
:symw:, :symtap:: Prevent the next 1 damage that would be dealt to target creature or player this turn.
I shall bear witness, that others may know what happened here.
2/1
Duskhoof Cavalry :3mana::symw:
Creature — Centaur Soldier (U)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Whenever Duskhoof Cavalry becomes blocked, put a 1/1 white Soldier creature token onto the battlefield.
2/3
Duskhoof Gardener :2mana::symw:
Creature — Centaur Soldier (C)
Symbiote 2 (When this creature dies, put two 1/1 green Saproling creature tokens onto the battlefield.)
“The discipline of the Duskhoof tribe is incredible. Even the gardeners follow a strict practice to get the most out of their seedlings.” — Fomori Almanac
2/2
Duskhoof Smokebringer :3mana::symw:
Creature — Centaur Shaman (U)
:2mana::symu:, :symtap:, Discard a card: Exile target creature. Return it to the battlefield at end of turn.
“I don’t wish to deal with you right now.” — Gerhardt, Smokebringer
2/4
Flashstep Blitz :2mana::symw:
Instant (C)
Target creature gains first strike until end of turn.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
“With an energetic burst, Katja felled the giant and freed her people.” — History of New Kir
Flimsy Cuffs
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t attack or block unless it has a +1/+1 counter on it.
The zealots of New Kir forbid any passage through their territory that does not bear its regal banner.
Fomori Cleric :2mana::symw:
Creature — Human Cleric (C)
Prevent the first 1 damage dealt to each player on your team each turn.
“This world has long since succumbed to its own lust for battle, but some measure of hope still rises above the chaos and depravity to lead and inspire.” — Eithne, Cleric Scribe
2/2
Fomori Hezzmage :2mana::symw:
Creature — Human Wizard (U)
:1mana::symr:, :symtap:: Copy target activated ability.
:1mana::symu:, :symtap:: Counter target activated ability.
2/2
Galiel’s Lament :4mana::symw:
Instant (U)
Whenever target creature deals damage this turn, it deals that much damage to itself.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Halfjord Screecher :4mana::symw:
Creature — Griffin (C)
Flying
The bannerets cease their screeching warsong only long enough to ensure it will continue to intimidate the skies.
4/2
Halfjord Valkyrie :3mana::symw::symw:
Creature — Angel (R)
Flying
Creatures your team controls have protection from the card types of cards in your graveyard.
“Squeeze every last bit of power from this charred earth.” — Valkyrie’s Charge
4/4
Hallowed Hero :1mana::symw:
Creature — Human Soldier (R)
Hallowed Hero is indestructible.
As long as Zophon continues to bless my blade, I shall ever persist in defending this world.
2/1
Hold Them Off :1mana::symw:
Instant (C)
Target creature can block any number of creatures this turn.
“With the noblest of sacrifices, Vaner bought the time for Katja’s escape to be made good.” — History of New Kir
Impassable Storm :5mana::symw:
Creature — Elemental (C)
Flying, defender
Impassable Storm can block up to three creatures.
“We’ve been waiting for weeks, and it hasn’t let up. I fear we’ll run out of supplies before it does.” — Abandoned Journal
0/9
Improvised Purification
Instant (C)
Destroy all artifacts and enchantments attached to target attacking or blocking creature.
“Crop shortages will be the least of our concerns if the Children of Madronis are not stopped here and now.” — Galiel
Instigator Patrol :2mana::symw:
Creature — Human Soldier (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
“Only a fool would start a fight he can’t win.” — Private Vild, last words
1/4
Jerahm’s Reckoning :5mana::symw::symw:
Sorcery (R)
Exile all nonland permanents. You gain life equal to the number of permanents exiled in this way.
“The sky opened and swallowed the entire city. We know not the cause or the outcome, only that it has never returned.” — Legend of Jerahm’s Fall
Marblize
Enchantment — Aura (C)
Enchant creature
Enchanted creature’s power is 0.
“Though the basilisk’s gaze turned him to stone, his name still echoes through our history.” — Tale of Sir Taruk
Mirrorling :3mana::symw::symw:
Creature — Shapeshifter (M)
:symw:: Mirrorling gains vigilance until end of turn.
:symw:: Mirrorling gains lifelink until end of turn.
:symw:: Mirrorling gains protection from the color of your choice until end of turn.
:1mana:: Mirrorling gets +1/-1 or -1/+1 until end of turn.
3/3
New Life :1mana::symw:
Instant (C)
You gain 3 life. Put a 1/1 green Saproling creature token onto the battlefield.
Visits to Stiefshire always bring fresh breath to the lips and a spring to the step.
Pangs of Guilt :2mana::symw:
Instant (C)
Target attacking or blocking creature deals damage to itself equal to its power.
“After performing his tour, young Taruk questioned his actions and vowed to take a different path.” — Tale of Sir Taruk
Proactive Priest :1mana::symw:
Creature — Human Cleric (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Whenever a creature blocks Proactive Priest, you may gain 3 life.
The word of Zophon will always spread.
0/3
Reform to Ashes :1mana::symw:
Instant (C)
Destroy target artifact or enchantment. Each player adds :symw::symw: to his or her mana pool.
“The magi wiped clean the remnants of Certief assault, bringing prosperity to their town.” — Legend of Stiefshire
Stand Apart
Instant (U)
Target creature gains protection from all colors it is not until end of turn. (For example, a white creature would gain protection from blue, black, red, and green)
Stiefshire Bowyer :1mana::symw:
Creature — Human Archer (C)
Whenever Stiefshire Bowyer becomes blocked by a creature, it deals 1 damage to target blocking creature.
The Scarland mutants shall not pass my bow unscathed.
1/2
Surging Spirit :2mana::symw:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Whenever a creature your team controls becomes blocked, you may attach Surging Spirit to it.
Tale of Three Troops :4mana::symw::symw:
Sorcery (R)
Put three 1/1 white Soldier creature tokens onto the battlefield.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Do not mistake the passive for the weak.
Taruk’s Rise :3mana::symw:
Instant (C)
Untap target creature. It must block this turn if able.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Valkyrstrum :4mana::symw::symw:
Enchantment (R)
Whenever a player casts a white spell, that player puts a 4/4 white Angel creature token with flying onto the battlefield.
In truly dire times, the Valkyries will return from their haven and rain fire upon their enemies.
Valorous Pikeman :2mana::symw:
Creature — Human Scout (C)
First strike
“The Kingdom of Jerahm patrolled its borders ruthlessly, routing any who dared approach. The city is gone, but its patrols yet remain.” — Legend of Jerahm’s Fall
2/2
Warrior’s Edict :1mana::symw::symw:
Instant (U)
Target player sacrifices an attacking creature.
Prevent all combat damage that would be dealt to you and your teammates this turn.
The Quorum’s orders were clear: destroy everything that would not bear its influence.
Blue: 35/35
Abazigal’s Denial :2mana::symu::symu:
Instant (R)
Counter target spell, activated ability, or triggered ability.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Of all the possible answers, the one that Abazigal didn’t account for was “no.”
Ambitious Amoeba :2mana::symu:
Creature — Shapeshifter (R)
You may have Ambitious Amoeba enter the battlefield as a copy of any creature on the battlefield with power 4 or more.
Naught but the strongest forms catch the amoeba’s attention.
0/0
Anatomic Reversion
Instant (C)
Return target creature to its owner’s hand. That player puts a 1/1 green Saproling creature token onto the battlefield.
Felec felt his body shifting in unexpected ways, but the spell had already begun.
Aura Theft :2mana::symu:
Instant (C)
Attach target aura to another permanent it could enchant. (This effect does not end at end of turn.)
The barbarian’s runes are no longer a concern.
Borden, Merchantile Master :2mana::symu::symu:
Planeswalker — Borden (M)
Starting Loyalty: 3
+1: Each player untaps a permanent he or she controls.
-1: Exchange control of target creature you control and target creature an opponent controls with the same converted mana cost.
-X: Gain control of any number of target nonland permanents with total converted mana cost X or less.
Collective Research :1mana::symu:
Sorcery (U)
Each player may search his or her library for a card and put it in his or her hand. Each player who does shuffles his or her library.
“When their work came to fruition, the council battled for control of the results, undoing all their work.” — Tale of the Floodtide Catastrophe
Crown of Ice :3mana::symu::symu:
Enchantment (R)
Whenever you cast an instant or sorcery spell, copy that spell. You may choose new targets for it.
“With such a powerful gem, I have no need for minions or allies.” — Myth of the Scarland Queen
Deterrent Drake :3mana::symu:
Creature — Drake (U)
Flying
:1mana::symu:: Target creature blocking or being blocked by Deterrent Drake gets -2/-0 until end of turn.
The northlands are cold enough without drake’s breath.
3/2
Dream Wren :2mana::symu:
Creature — Bird (C)
Flying
Summoned from the dreams of Sina philosophers, the wrens have taken to the Delrasian seas with mystifying ease.
2/2
Dreamdasher :1mana::symu:
Creature — Merfolk Warrior (C)
If an opponent’s team controls more creatures than you do, Dreamdasher is unblockable.
He flits through dreams, often unnoticed.
2/1
Dreamworld Apparition :3mana::symu:
Creature — Illusion Horror (C)
When Dreamworld Apparition attacks or blocks, sacrifice it at end of combat.
Fledgling philosophers new to dreamsmithing often lack the discipline to avoid their nightmares.
6/6
Drowsiness :1mana::symu:
Enchantment — Aura (C)
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
“Zephyr slept, and her mind revealed a prophecy most foul.” — Footnote, Myth of the Scarland Queen
Emanation Serpent :5mana::symu:
Creature — Serpent (U)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Emanation Serpent can’t attack unless a teammate controls an island.
5/5
Farfetched Plan
Sorcery (C)
Draw a card, then each player puts the top two cards of his or her library into his or her graveyard.
“It was a longshot, but Zephyr had to take the chance.” — Tale of the Floodtide Catastrophe
Felec’s Folly :3mana::symu:
Sorcery (U)
Put target permanent you control and target permanent you don’t control on top of their owners’ libraries.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Felec followed the magi’s every command, even the one that would prove to be his last.
Floodtide Elemental :2mana::symu:
Creature — Elemental (C)
Whenever Floodtide Elemental attacks or blocks, target land becomes an island until end of turn.
“The elementals responsible were cast back into the ocean, quelling the conflict.” — Tale of the Floodtide Catastrophe
2/2
Gathering of Wings :1mana::symu:
Instant (C)
Untap all creatures with flying you control.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
“Even a favorable breeze is enough to sway the tides of battle.” — Zephyr, Air Magi
Hornclaw Hatchling :1mana::symu:
Creature — Drake (C)
As long as your team controls a Giant creature, Hornclaw Hatchling gets +1/+1 and has flying.
Newborn hornclaws need a high perch to launch from.
2/1
Long-Term Investor :1mana::symu:
Creature — Human Wizard (C)
When Long-Term Investor enters the battlefield, exile a card from your hand face-down.
When Long-Term Investor dies, return the exiled card to your hand and draw a card.
2/1
Magasi Hezzmage :2mana::symu:
Creature — Mutant Wizard (U)
:1mana::symg:, :symtap:: Target creature gets +2/+2 until end of turn.
:1mana::symb:, :symtap:: Target creature gets -2/-2 until end of turn.
The Magasi are a clan of freaks, born from the outskirts and raised with their own twisted beliefs.
2/2
Marginalize :2mana::symu:
Enchantment — Aura (C)
Enchant creature
Enchanted creature loses all abilities and is 1/1.
Suddenly the gnasher seemed much less threatening.
Merfolk Oracle :2mana::symu:
Creature — Merfolk Wizard (R)
:5mana::symg:, :symtap:, Discard two cards: Target player draws four cards.
“Our world has endured many trials, but the worst is yet to come.” — Lisoo, Foxfin Oracle
1/3
Merfolk Refresher :2mana::symu:
Creature — Merfolk Rogue (U)
:symtap:: Draw a card, then discard a card.
She is there for the moments when you forget the next word, but it lies on the tip of your tongue.
1/3
Merfolk Temptress
Creature — Merfolk Wizard (C)
:symr:, :symtap:: Target creature attacks this turn if able.
Her passion is matched only by her scheming.
1/1
Octopod Mindmelter :4mana::symu:
Creature — Octopus Mutant (C)
:3mana::symu:, :symtap:, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard.
“Such monsters are commonplace when venturing past the regions cleansed by Galiel.” — Fomori Almanac
1/4
Out-think :2mana::symu:
Instant (C)
Counter target spell with converted mana cost less than or equal to the number of cards in your hand.
Guess how many reasons I have that you’re wrong.
Rectify :1mana::symu::symu:
Instant (C)
Counter target spell. Each player puts the top two cards of his or her library into his or her graveyard.
If you really wanted such a flimsy idea to take hold, you shouldn’t have made the bubble so easy to pop.
Refresh
Sorcery (C)
Untap target permanent you don’t control.
Draw a card.
“In a final attempt to safeguard her revelation, Zephyr split herself into a flock of ravens, that they might one day return to tell her tale.” — Tale of Zephyr the Oracle
Rising Tide :6mana::symu::symu:
Creature — Leviathan (R)
Islandwalk
Rising Tide’s power and toughness are equal to the number of Islands on the battlefield.
At the beginning of each player’s upkeep, that player puts a flood counter on a land he or she controls. That land is an Island for as long as it has a flood counter on it.
*/*
Scolding Sneak :1mana::symu:
Creature — Human Rogue (C)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Scolding Sneak is unblockable.
Tsk tsk, you ought to know better.
1/1
Strehle’s Diplomacy :3mana::symu:
Instant (C)
Each creature’s power is 0 until end of turn.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
“Though temporary, Strehle’s treaty made all the difference.” — Legend of Firesong
Tidewater :1mana::symu:
Enchantment — Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, it doesn’t untap during its controller’s next untap step.
“The consortium’s shortsightedness caused the floodtide to spill out across the world, ravaging its soil.” — Tale of the Floodtide Catastrophe
Vexing Siren :4mana::symu:
Creature — Siren (U)
At the beginning of combat on each opponent’s turn, you may have target creature that player controls attack this turn if able. If you do, untap Vexing Siren and it must block this turn if able.
Her song has marked the death of many poor sailors, and will surely mark many more.
2/5
Zephyr’s Embrace :2mana::symu:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Zephyr’s Embrace enters the battlefield, draw a card.
Truly a prodigy amongst her kind, Zephyr’s philosophies were brilliant and beautiful.
Zoa Trapper :1mana::symu:
Creature — Merfolk Wizard (C)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
:symtap:: Tap target blocking creature. It doesn’t untap during its controller’s next untap step.
She is immune to the ‘zoa venom. Her victims are not as lucky.
1/1
Black: 35/35
Achos Hezzmage :2mana::symb:
Creature — Vampire Wizard (U)
:1mana::symw:, :symtap:: Target creature can’t attack or block this turn.
:1mana::symr:, :symtap:: Target creature must attack or block this turn if able.
Though the army employs few magi, they are every bit as ruthless as the barbarians and disciplined as the knights.
2/2
Arrogant End :1mana::symb:
Instant (C)
Destroy target creature if its controller has more life than you.
“You honestly thought you were going to win this battle? How man!” — Balgor, Lord of Darkness
Back-Alley Extortionist :2mana::symb:
Creature — Human Mercenary (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Whenever a creature you control becomes blocked, target player loses 1 life and you gain 1 life.
2/2
Barbed Barrier :1mana::symb::symb:
Creature — Wall (C)
Defender, deathtouch
Once it latches on, there is no escape.
1/4
Bloodscent Reaper :2mana::symb:
Creature — Vampire Soldier (C)
Whenever a creature dies, if Bloodscent Reaper is tapped, put a +1/+1 counter on it.
In the moments following a battle, there is ample blood to be consumed.
2/2
Cameo Appearance :2mana::symb:
Sorcery (U)
Search target player’s library for a creature or planeswalker card. That player shuffles his or her library. Put that card on the battlefield under your control. Exile it at end of turn.
“For a brief moment, the onlookers noticed a familiar face.” — Battle for New Kir
Careless Extraction :4mana::symb:
Sorcery (R)
Search target player’s library for up to four cards and exile them. That player shuffles one of the exiled cards at random into his or her library.
“I shall rip the memories from your head as though it were one of the Fomori’s petty scrolls!” — Lith, Achos Hezzmage
Churchyard Cardinal :3mana::symb:
Creature — Vampire Cleric (C)
Symbiote 2 (When this creature dies, put two 1/1 green Saproling creature tokens onto the battlefield.)
Sacrifice a creature: Churchyard Cardinal gains lifelink until end of turn.
The Orhald belief system is complex and corrupt. If they weren’t so adept with biology, they would not be so welcome.” — Fomori Almanac
2/2
Corpse Burning :3mana::symb:
Sorcery (C)
Exile target creature. Exile target creature card in a graveyard.
“From time to time, Galiel purges the horrors of the Scarlands, that they remember not to venture into the civilized realms.” — Achos campfire tale
Corrupted Flesh :1mana::symb:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/-1 and can’t block.
Dyrack’s body trembled and twitched, a macabre puppet twisted by a foul puppeteer.
Crypt Bat
Creature — Bat (C)
Flying
When Crypt Bat enters the battlefield, you and each teammate each lose 1 life.
“Such a simple creature to have such a taste for blood.” — Dalk, Achos Bateer
1/1
Day of Rot
Sorcery (C)
Target land is a Swamp until end of turn.
Draw a card.
“Today our world begins its atrophy to dust.” — Balgor, Lord of Darkness
Devour the Earth :4mana::symb:
Sorcery (C)
Destroy target land.
Put a +1/+1 counter on target creature.
“The earth-magi raise his arms, and the ground erupted into shards and dust.” — Cataclysm of Dyrack’s Reign
Dregu’s Contempt :3mana::symb:
Instant (R)
Target player loses life equal to the number of cards in exile he or she owns.
The monuments of those who have wronged us shall fall to the mana- drought just as we suffered for decades.
Fearsome Facade :1mana::symb:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+0 and has intimidate.
Whenever enchanted creature blocks or becomes blocked, return Fearsome Facade to its owner’s hand.
Fleshmuncher :2mana::symb:
Creature — Horror (C)
Discard a card: Fleshmuncher gets +2/+2 until end of turn.
The Scarlands are not some child’s playground. Such a realm is sure death for all but the most valiant of warriors.
2/2
Ghron, Plaguebreather :2mana::symb::symb:
Planeswalker — Ghron (M)
Starting Loyalty: 3
+1: Each player sacrifices a creature.
-2: Put target creature card in your graveyard onto the battlefield tapped.
-7: You get an emblem with “Whenever a creature dies, return it to the battlefield under your control at end of turn.”
Giant Slayer :2mana::symb:
Creature — Vampire Assassin (U)
When Giant Slayer enters the battlefield, destroy target creature with power 4 or greater.
Why murder easy targets when you can prove you’re capable of the hard ones?
1/1
Giantleecher :1mana::symb:
Creature — Vampire Soldier (C)
As long as your team controls a Giant creature, Giantleecher gets +3/+3 and can’t block.
Some members of the purge-squads are more comfortable with a Giant to lead them. Others are only comfortable with a Giant at the head.
2/1
Gloomblossom :3mana::symb:
Enchantment — Aura (C)
Enchant permanent
Enchanted permanent has “:symtap:: Target player discards a card. Activate this ability only during a main phase.”
“Our twisted land has brought the seed of demise to the rash bloodshed of the Achos and that audacious Valkyrie.” — Ghron
Grimerot :2mana::symb:
Enchantment (R)
At the beginning of each player’s end step, that player sacrifices a nontoken creature and puts a 1/1 green Saproling creature token onto the battlefield. If he or she can’t, sacrifice Grimerot.
“The beauty of life is that it always moves forward.” — Abara, Titan
Horrific Confrontation
Instant (C)
Target creature gets -1/-1 until end of turn. That creature can’t block this turn.
The beast roared, and Taruk froze where he stood. All sense of honor was forgotten, replaced with abject terror.
Kir Creeper :1mana::symb:
Creature — Horror (C)
Swampwalk
“From that day on, it is said that the fallen bodies took on the spirit of the marsh, and sought revenge.” — Cleansing of the Nizroch Wastes
2/1
Midnight’s Visitor :1mana::symb::symb:
Creature — Vampire (U)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Midnight’s Visitor can’t be blocked by more than one creature.
“I beheld by light of midnight’s moon a death that came an age too soon.”
3/2
Nizroch Scorpion :3mana::symb:
Creature — Scorpion (C)
Deathtouch, provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
“Outside the palisades, Dyrack faced the beast and surprised even his master when he lived.” — Tale of the Dwarf King’s Rise
1/3
Rotting Giant :1mana::symb:
Creature — Zombie Giant (C)
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
“Perhaps he is not the most graceful of minions, but he shall wear a hole in the Achos defenses.” — Ghron
3/3
Sanity Split
Sorcery (U)
Target opponent splits his or her hand into two face down piles. Look at the cards in one pile and choose a nonland card from it. That player discards that card.
Such a curse, to remember only half of every thought.
Soul’s Shadow
Creature — Horror (U)
Soul’s Shadow gets -1/-1 for each card in your hand.
Symbiote 1 (When this creature dies, put a 1/1 green Saproling creature token onto the battlefield.)
The Scarlands produce excellent genetic subjects, when Galiel hasn’t scorched them first.
4/4
Tear Through the Crypts :1mana::symb:
Instant (C)
Exile any number of target cards in graveyards.
Put a +1/+1 counter on target creature.
“The beast erupted from the hallowed ground with great ferocity, and Dyrack could do naught but ready himself.” — Tale of the Dwarf King’s Rise
Thought-thief Demon :3mana::symb::symb:
Creature — Demon (R)
Whenever a creature with a +1/+1 counter on it deals damage to an opponent, that player exiles that many cards from the top of his or her library.
:symx::symb::symb:, :symtap:: Put X +1/+1 counters on target creature.
The eyes may be the gateway to the soul, but I beg you to avoid looking into his.
4/4
Thresher of Souls :5mana::symb::symb:
Creature — Demon (R)
Flying, trample
Whenever an opponent loses life, you gain life equal to the total life lost. (Damage causes loss of life.)
The few demons that survived Galiel’s century-long purge have become masters at ensuring their own survival at all costs.
6/6
Tormeted Visions
Sorcery (C)
Target player discards a card. If a land card is discarded this way, put a 1/1 green Saproling creature token onto the battlefield.
“Zephyr’s last days were filled with unparalleled dread over an unspeakable terror.” — Tale of Zephyr the Oracle
Undead Servent :2mana::symb:
Creature — Zombie (C)
Undead Servent enters the battlefield tapped.
When temperamental Giants are everywhere, subservience is a survival skill.
3/3
Violent Gigas :4mana::symb:
Creature — Giant Knight (U)
Whenever a creature dealt damage by Violent Gigas dies, you may return target creature card from a teammate’s graveyard to its owner’s hand.
When a Gigas Knight says he’ll take a life for a life, he means it literally.
4/4
Zombie Thresher :1mana::symb:
Creature — Zombie (C)
Whenever Zombie Thresher blocks or becomes blocked, you may exile the top card of target player’s library.
Let it touch and it’ll take your flesh; let it close and it’ll take your mind.
2/1
Red: 35/35
Angler Beetle :2mana::symr:
Creature — Insect (C)
Angler Beetle must be blocked if able.
:symr:: Target creature can’t block Angler Beetle this turn.
The light of its barb is like a beacon atop the peaks.
2/2
Battlefury :2mana::symr:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +3/+0 and has reflect. (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Battleseethe :2mana::symr:
Enchantment (R)
At the beginning of your postcombat main phase, add to your mana pool for each creature that attacked this turn.
:2mana::symr::symr:: Copy target instant or sorcery spell. You may choose new targets for the copy.
Blind-Spot Giant :2mana::symr:
Creature — Giant Warrior (C)
Blind-Spot Giant can’t attack or block unless you control another Giant.
With such a large figure, you can’t really blame him...
4/3
Bloodmaul Flamebirther :2mana::symr:
Creature — Goblin Shaman (C)
:2mana::symr:, :symtap:, Discard a card: Put a 3/1 red Elemental creature token onto the battlefield.
Flamebirthing is an ancient and powerful art practiced only by those wise enough to temper it or those foolish enough to try.
2/2
Bloodmaul Inciter :4mana::symr:
Creature — Minotaur Shaman (C)
At the beginning of each player’s combat phase, untap target creature that player controls. That creature attacks this turn if able.
The bloodmaul only do two things of note: start fights, and finish them.
4/3
Body Lobber :3mana::symr::symr:
Creature — Giant (R)
Intimidate
Whenever Body Lobber attacks, a player on your team must sacrifice a creature. If a player does, Body Lobber deals damage to target creature or player equal to the sacrificed creature’s power.
Oomph!
4/4
Burning of Utvara :3mana::symr:
Sorcery (C)
Destroy target artifact.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
The barbarian outpost held many priceless trinkets, never to be recovered.
Catalytic Explosion :2mana::symr:
Sorcery (U)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Catalytic Explosion deals 3 damage to each creature.
With the perfect mix of materials, knowledge, and recklessness, its easier than you’d think.
Crush the Meek :1mana::symr:
Instant (C)
Crush the Meek deals 2 damage divided as you choose among any number of target creatures and/or players.
The Children of Madronis suffer little, least of all cowardice.
Deathgrin Dragon :6mana::symr::symr:
Creature — Dragon (M)
Flying, trample
:3mana::symr:: Deathgrin Dragon get +3/+0 until end of turn. Deathgrin Dragon deals 3 damage to target creature.
If you see its grin, it means your death. If it sees you, well... it’ll be grinning after dinner.
6/6
Dwarven Firegazer :3mana::symr:
Creature — Dwarf Soldier (C)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Not all dwarves are meant for war, but some get stuck with it anyways.
3/2
Dwarven Firesquad :3mana::symr:
Creature — Dwarf Shaman (R)
:4mana::symr:, :symtap:, Discard two cards: Dwarven Firesquad deals 6 damage divided as you choose among up to two target creatures and/or players.
3/3
Ever-rage Barbarian :1mana::symr:
Creature — Dwarf Barbarian (C)
Whenever Ever-rage Barbarian deals damage, put a +1/+1 counter on it.
“No consequences suffered when victory is at hand.” — Bloodmaul Creed
1/1
Firesong Leech :3mana::symr:
Creature — Leech (U)
Whenever a teammate adds to his or her mana pool, add to your mana pool.
As many volcanic crevasses purge themselves in rhythmic fire and stone, the leeches respond with similar bursts of light, a rumbling song in concert with nature itself.
2/2
Firesong Shaman :1mana::symr:
Creature — Dwarf Shaman (C)
:symu:, :symtap:, Discard a card: Return target nonbasic land to its owner’s hand.
“An age of rage for those who seek, to wage a war and cage the weak.” — Firesong, second verse
1/1
Fists of the Firesong :4mana::symr:
Sorcery (U)
Two target creatures each get +3/+0 until end of turn.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
“Chandra bestowed upon him glowing fists with elemental might.” — Legend of Firesong
Flame Sludge :2mana::symr:
Sorcery (C)
Flame Sludge deals 3 damage to target creature or player.
One of many dangers of traversing the Scarlands is the sludge-pits; they become alight with the slightest contact.
Heat the Ground
Instant (C)
Heat the Ground deals 1 damage to each blocking creature.
“If your enemy goes to ground, leave no ground to stand on.” — Galiel
Jalum’s Gamble :1mana::symr:
Sorcery (C)
Discard up to two cards, then draw that many cards.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Magma Giant :5mana::symr::symr:
Creature — Giant (U)
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
With mana harder to come by than ever, every drop has to count.
5/5
Prized Beetle :4mana::symr:
Creature — Insect (C)
First strike, provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
“Of all the monsters of Scarland to repurpose, I find that the beetles are the most productive.” — Galiel, Valkyrie
3/1
Rage Inverter :2mana::symr:
Creature — Lizard (C)
Whenever Rage Inverter becomes the target of a spell or ability, switch its power and toughness until end of turn.
A fierce predator in its own right, its aggression can turn to preservation in a heartbeat.
4/1
Scarland Confederacy :2mana::symr:
Instant (C)
Untap target creature you control. Target teammate gains control of that creature until end of turn. Until end of turn, it has haste.
With our numbers whittled, we must stick together.
Sina Hezzmage :2mana::symr:
Creature — Elf Wizard (U)
:1mana::symu:, :symtap:: Discard a card, then draw a card.
:1mana::symg:, :symtap:: Target spell or ability can’t be countered.
Her runed cloak was crafted by dreamsmiths to protect body and mind during trances.
2/2
Sina Lightthrower :1mana::symr:
Creature — Human Wizard (C)
:symtap:: Deal 1 damage to target creature without flying.
As simple as a daydream, as deadly as a spear.
2/1
Skyburner Shaman :1mana::symr::symr:
Creature — Bird Shaman (R)
Flying, haste
Whenever Skyburner Shaman attacks, add :symr::symr: to your mana pool.
When the ground below became too scarred to channel mana from, brazen sorcerers turned their eyes upward.
2/2
Spark Braids :2mana::symr:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Spark Braids is put into a graveyard from the battlefield, it deals 2 damage to target creature.
Spirited Warcaller :3mana::symr:
Creature — Human Barbarian (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
When fierce battles are fought, one can bet that a warcaller is wrecking the frontlines.
4/1
Teasing Goblin
Creature — Goblin Warrior (U)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Sacrifice Teasing Goblin: Untap target creature. It must block this turn if able.
1/1
Terrarhythm :6mana::symr::symr:
Sorcery (R)
Each player’s life total becomes the number of lands he or she controls.
Fable (When you cast this spell, you may exile target instant or sorcery spell in your graveyard that costs less. If you do, copy that spell.)
Ugum Bandit :2mana::symr:
Creature — Human Barbarian (C)
Mountainwalk
The bandits are almost as dangerous an ally as they are a foe.
3/1
Uphill Battle :2mana::symr:
Enchantment (U)
Creatures enter the battlefield tapped.
“The mountain pass was arduous, but it meant a new chance for the people of Utvara.” — Archive; Trail of New Hope
Utvara Brutes :2mana::symr:
Creature — Dwarf Warrior (C)
Utvara Brutes attacks or blocks each turn if able.
A gleaming axe survives long battles; so does its wielder.
3/3
Whip Into Action
Instant (C)
Target creature gains haste until end of turn and must attack this turn if able.
Draw a card.
Put your back into it!
Green: 35/35
Battleborne Elf :1mana::symg:
Creature — Elf Warrior (U)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
If two or more creatures attacked this turn, Battleborne Elf enters the battlefield with a +1/+1 counter on it.
2/2
Crumbrusk :2mana::symg:
Creature — Bird Mutant (C)
Trample
:1mana::symr:: Crumbrusk gets +2/+0 until end of turn.
“I wonder sometimes if the Scarlands or the Sina’s dreamchambers are more grotesque.
2/2
Drink From the Spring :1mana::symg:
Instant (C)
Gain four life. Choose four target cards in graveyards. Their owners shuffle them into their libraries.
A sound body and a sound mind.
Farseek Gigas :3mana::symg::symg:
Creature — Giant Scout (U)
When Farseek Gigas enters the battlefield, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
Many seek to solve the mana-drought altogether. He only wants a plot to call home.
4/4
Fertile Swell :2mana::symg:
Sorcery (C)
Search your library for a basic land card and put that card on the battlefield tapped. Shuffle your library, then put a 1/1 green Saproling creature token onto the battlefield.
If these lands will no longer fuel our magic, we shall find ones that will.
Furtive Gnasher :3mana::symg:
Creature — Beast (C)
Furtive Gnasher can’t be blocked except by two or more creatures.
Catching a gnasher is dangerous enough with a pack of warriors. How do you expect to net one with one man?
3/3
Gakk Launcher :1mana::symg:
Creature — Elemental (C)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Reach
They are little more than a nuisance, but a nuisance they most certainly are.
0/3
Gardener Giant :4mana::symg:
Creature — Giant Shaman (C)
Whenever a creature dealt damage by Gardener Giant dies, put a 1/1 green Saproling creature token onto the battlefield.
Whether tending fungi or flora, the botanists devote every action to their work.
3/4
Glitterbloom
Enchantment — Aura (C)
Enchant permanent
Enchanted permanent has “:symtap:: Add one mana of any color to your mana pool.”
“The botanists have truly outdone themselves. Our drought may be a short one.” — Edene, Lucid Philosopher
Glitterfield :2mana::symg::symg:
Enchantment (R)
Permanents you control have “:symtap:: Add one mana of any color to your mana pool.”
“With so many blooms at our disposal, we can remove our dependence on these fickle lands entirely!” — Abara, Titan
Gnasher Tusks :2mana::symg:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has intimidate.
The tusks are prized both for their material and for their might.
Magasi Reclaimer :1mana::symg:
Creature — Human Wizard (R)
:1mana::symg:: Put target card from your graveyard on top of your library.
Fear not; I have remembered everything; I shall make this world right again.
2/1
Manglemantis :3mana::symg:
Creature — Insect (C)
Deathtouch
“Mangled by a mantis.” — Oldhaven expression for “the worst possible death.”
2/3
Mushroom King :5mana::symg::symg:
Creature — Fungus Mutant (R)
Trample
Symbiote 7 (When this creature dies, put seven 1/1 green Saproling creature tokens onto the battlefield.)
7/7
Nature’s Impetus :2mana::symg:
Enchantment (R)
At the beginning of each player’s upkeep, you may put a 1/1 green Saproling creature token onto the battlefield.
“Our world will continue to expand whether we do or not.” — Abara, Titan
Nettle Elf :2mana::symg:
Creature — Elf Warrior Shaman (U)
:symr:, :symtap:, Discard a card: Nettle Elf deals 3 damage to target creature with flying.
Death shall come with leaves of razors.
2/3
Oldhaven Keeper
Creature — Elf Druid (C)
:symtap:: Add to your mana pool. If a creature attacked this turn, add or to your mana pool instead.
Dark times call for dark measures.
1/1
Oldhaven Serpent :1mana::symg:
Creature — Snake (C)
:symu:, :symtap:: Target creature doesn’t untap during its controller’s next untap step.
“Frenya turned the corner and was face to face with a serpent. Though he escaped, the serpent’s venom nearly subdued him.” — Myth of Frenya the Explorer.
2/1
Orhald Hezzmage :2mana::symg:
Creature — Human Wizard (U)
:1mana::symb:, :symtap:: Target creature gains deathtouch until end of turn.
:1mana::symw:, :symtap:: Target creature gains lifelink until end of turn.
With the blessings of life and death, what else is there to fear?
2/2
Qual’dra, Twin-spawn :2mana::symg::symg:
Planeswalker — Qual’dra (M)
Starting Loyalty: 3
+1: Put a +1/+1 counter on each of up to two target creatures.
-1: Put two 1/1 green Saproling creature tokens onto the battlefield.
-7: Put a copy of each token you control onto the battlefield. Double the number of counters on each permanent you control.
Root in Strength :3mana::symg:
Enchantment (U)
Whenever a creature enters the battlefield under your team’s control, its controller may pay 1. If he or she does, put a +1/+1 counter on that creature.
From dirt we are all born, and from it we draw strength.
Scarred Centaur :3mana::symg:
Creature — Centaur Mutant (U)
:symg:, Tap an untapped creature you control: Scarred Centaur gains trample until end of turn.
It has survived many battles. It demands respect, or it’ll have survived another one.
4/3
Shiftskin Rhox :5mana::symg:
Creature — Rhino (C)
Trample
Symbiote 3 (When this creature dies, put three 1/1 green Saproling creature tokens onto the battlefield.)
What the rhox lacks in subtlety it more than makes up for in brute strength.
5/5
Silver Wolf :2mana::symg:
Creature — Wolf (C)
Reflect (Whenever a player casts an instant or sorcery spell that targets this, copy that spell. You may choose new targets for it.)
Its coat’s sheen is so smooth that it can appear to glow in the right light.
2/2
Sina Archer :1mana::symg:
Creature — Human Warrior (C)
:symtap:: Deal 1 damage to target creature with flying.
Don’t take her lightly because of her features. Her dreams are of arrows that pierce her enemies’ hearts.
2/1
Skittering Fungus
Creature — Fungus (U)
Whenever you play a land, you may return Skittering Fungus to its owner’s hand. If you do, put a 1/1 green Saproling creature token onto the battlefield.
“It plants the seeds of new growth wherever it treads.” — Fomori Almanac
1/1
Spatter Spawning :4mana::symg:
Instant (C)
Choose target creature your team controls. Whenever that creature deals combat damage to a player or planeswalker this turn, put that many 1/1 green Saproling creature tokens onto the battlefield.
From every crevice, the fungus creeps onward.
Strength of the Pack :3mana::symg::symg:
Enchantment — Aura (R)
Enchant creature
Enchanted creature gets +1/+1 for each untapped creature you control.
Whenever enchanted creature becomes tapped, untap all other creatures you control.
Swift Growth
Sorcery (C)
Look at the top four cards of your library. You may reveal a Forest card from them. If you do, put it onto the battlefield tapped. Put the rest on the bottom of your library in any order.
The meticulously maintained gardens hide the ulterior motives of the Orhald in plain sight.
Teeth of Itanor :2mana::symg:
Instant (C)
Regenerate target creature. It gains deathtouch until end of turn.
Evolution’s path is harsh and swift, and it has left you behind.
Thicket Spirits :1mana::symg:
Creature — Spirit (C)
Defender
Whenever a creature an opponent controls becomes tapped, Thicket Spirits gets +0/+1 until end of turn.
The troop had planned to strike at dawn, but the spirits of the forest had other plans.
0/2
Thicket Sproutfist :4mana::symg:
Creature — Giant Shaman (C)
:symg:, :symtap:, Discard a card: Put a +1/+1 counter on target creature.
His magic may be primitive, but it gets the job done.
3/3
Trap Spider :4mana::symg:
Creature — Spider (C)
Flash, reach
“As his eyes adjusted to the darkness, Frenya could just make out eight glowing eyes staring eerily back at him.” — Myth of Frenya the Explorer
3/4
Vigorous Repreive :2mana::symg:
Instant (C)
Prevent all combat damage that would be dealt this turn. Put a +1/+1 counter on each creature your team controls.
A break might be just what we need.
Weathered Wall :1mana::symg:
Creature — Wall (C)
Defender
:4mana::symb:: Regenerate Weathered Wall. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Oldhaven’s barricades have stood the test of time. It will continue to protect its inhabitants.
0/4
Delusional Brawler :2mana::symw::symu:
Creature — Giant Warrior (C)
Whenever Delusional Brawler deals damage to a creature, if that creature is still on the battlefield, return that creature to its owner’s hand.
After the aether swallowed a soldier, the rest turned tail.
3/3
Fomori Mistmage :symw::symu:
Creature — Human Wizard (R)
Flash
When Fomori Mistmage enters the battlefield, exile another target creature. Return it to the battlefield at end of turn.
The mists can be your greatest ally or your most devastating enemy.
2/2
Form of the Forgotten :3mana::symw::symu:
Creature — Shapeshifter (R)
You may have Form of the Forgotten enter the battlefield as a copy of any creature card in exile.
Its memory of the past is unnerving.
1/1
Helos Marchant :4mana::symw::symu:
Planeswalker — Helos (M)
Starting Loyalty: 4
+2: The next spell target player casts costs 2 more to cast.
-4: Gain control of target creature with power 4 or less. (This effect lasts indefinitely.)
-8: Cast up to eight spells from your hand without paying their mana costs.
Strangling Mist :1mana::symw::symu:
Instant (C)
Prevent all combat damage that would be dealt this turn. Target player puts the top X cards of his or her library into his or her graveyard, where X is the amount of damage prevented this way.
The mists of Delrasa are inebriating.
Time Sweep :2mana::symw::symu:
Instant (U)
Put target permanent on top of its owner’s library third from the top.
“Now is not your time.” — Zephyr
Black-market Dealer :1mana::symu::symb:
Creature — Vampire Advisor (R)
Whenever you draw a card, target teammate draws a card.
Whenever you discard a card, target opponent discards a card.
When your product is information, you always make a profit.
1/3
Cryptic Specter :1mana::symu::symb:
Creature — Specter (R)
Flying
Whenever Cryptic Specter deals combat damage to a player, that player draws a card, then discards two cards.
Its riddle provides the briefest moment of clarity before obsession descends.
2/2
Derange :symx::symu::symb:
Instant (C)
Destroy target creature with toughness X. Target player puts the top X cards of his or her library into his or her graveyard.
“The militia builds vast forts to protect their bodies, but they have neglected to protect their minds.” — Multosh, Magasi Emperor
Doomherald Centaur :1mana::symu::symb:
Creature — Centar Zombie (U)
When Doomherald Centaur enters the battlefield, target player exiles the top three cards of his or her library. Put a +1/+1 counter on Doomherald Centaur for each creature card exiled this way.
“Our forces will never stand up to the threat we shall face.” — Dregu
2/1
Factotum Skaab :4mana::symu::symb:
Creature — Giant Zombie (C)
When Factotum Skaab enters the battlefield, each player may search his or her library for a creature card and puts it in his or her graveyard. Each player who does shuffles his or her library.
The lab needs a constant stream of corpses.
4/4
Balgor, the Dark One :5mana::symb::symr:
Planeswalker — Balgor (M)
Starting Loyalty: 5
+1: Balgor deals damage to target creature equal to the number of loyalty counters on Balgor.
-2: Put a card you own from outside the game into your hand. You lose life equal to the number of loyalty counters on Balgor.
-7: You gain an emblem with “Pay 1 life: Draw a card.”
Dwarven Mortarsquad :1mana::symb::symr:
Creature — Dwarf Soldier (U)
:symtap:: Dwarven Mortarsquad deals 1 damage to target creature. That creature can’t block this turn.
1/1
Scarland Hellraiser :2mana::symb::symr:
Creature — Demon (R)
Flying
At the beginning of each end step, if three or more creatures blocked this turn, you lose 6 life.
6/6
Scarland Rager :symb::symr:
Creature — Giant Mutant (C)
Scarland Rager can’t block.
The Scarlands are filled with grotesque monstrosities that have been cast out of Delrasa’s favor.
3/3
Sickening Rampage :symb::symr:
Instant (C)
As an additional cost to cast Sickening Rampage, sacrifice a creature.
Target creature gets +4/+4 and gains deathtouch and trample until end of turn.
Warpgazer :symb::symr:
Creature — Human Wizard (R)
Protection from white
At the beginning of your upkeep, if you have no cards in hand, draw a card.
Every time he gazes into the maelstrom, he sees a small part of himself, and wishes fiercely that he could reclaim it.
2/1
Bloodsport :symr::symg::symg:
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +3/+3 and has first strike.
“It was amazing. I was a hero, and the forest cheered me on.” — Adriek, Dwarven Dreamsmith
Courageous Battle :2mana::symr::symg:
Sorcery (C)
Target creature gets +3/+3 and gains trample until end of turn.
“They battled with great pride. Their passion was inspiring.” — Chandra, Legend of Firesong
Crumchuck :symr::symg:
Creature — Elemental (C)
Haste
The dreamsmiths crafted it with a nimble frame, allowing it to get by all but the swiftest defenses.
2/2
Frijhold, Bearer of Burdens :1mana::symr::symg:
Legendary Creature — Centaur Shaman (R)
Trample
If a counter would be put on another creature, it is put on Frijhold, Bearer of Burdens instead.
I shall wear my scars with pride.
3/2
Sudden Summons :1mana::symr::symg:
Instant (R)
Choose a card at random from your hand. If the chosen card is a land card, put it onto the battlefield. Otherwise, cast it without paying its mana cost.
“The creature wasn’t sure how it arrived there, but it knew its mission.” — Myth of the Scarland Queen
Beastcaller :3mana::symg::symw:
Creature — Elf Shaman (U)
When Beastcaller enters the battlefield, each player puts a 3/3 green Beast creature token onto the battlefield.
Token creatures your team controls get +1/+1.
As long as you’re with me, it won’t bite.
1/1
Biodome Druid :1mana::symg::symw:
Creature — Elf Druid (C)
When Biodome Druid enters the battlefield, put a +1/+1 counter on target creature.
The garden domes are its home, and their inhabitants its family.
2/2
Craftmaster’s Chord :1mana::symg::symw:
Enchantment (R)
Each creature you control get +1/+1 for each of its colors.
The winds carry a song of true power, if only you can make out the tune.
Fragmenter Giant :1mana::symg::symw:
Creature — Giant Warrior (C)
When Fragmenter Giant dies, destroy target artifact or enchantment.
Faithful to the last bash.
3/3
Meadow Stag :2mana::symg::symw:
Creature — Elk (R)
Meadow Stag has protection from blue, black, and red.
“Such majestic creations are rare, and make excellent wildlife for the gardens domes.” — Fomori Almanac
3/3
Butchered Angel :4mana::symw::symb:
Creature — Angel (R)
Sacrifice a creature: Butchered Angel gets +2/+1 and gains flying until end of turn.
Sacrifice Butchered Angel: Creatures you control get +2/+1 and gain flying until end of turn.
It gave up one wing to a Scarland demon. Since then, it has claimed hundreds of theirs.
3/3
Corrupted Enforcer :2mana::symw::symb:
Creature — Human Soldier (U)
When Corrupted Enforcer enters the battlefield, destroy target untapped creature.
You will bow to me or you will die!
3/2
Grievous Wounds :symw::symb:
Instant (C)
Destroy target creature that dealt or was dealt damage this turn.
Even the smallest of wounds can become one’s demise.
Twilight’s Boon :3mana::symw::symb:
Enchantment (R)
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.
Dawn and dusk have long been considered the best time to strike, but twilight has its own advantages.
Valkyrie’s Judgment :2mana::symw::symb:
Sorcery (C)
Exile target creature.
“You waste your breath with every word of defiance, waste your form with every act of rebellion. Is it any wonder then, with these blessed gifts so wasted, that I would scorn you justly?” — Galiel
Wingsprout :2mana::symw::symb:
Creature — Fungus (U)
Flying
Token creatures you control have flying.
We have conquered the ground. Soon, we shall own the skies as well.
2/2
Arae, the Ice Wing :4mana::symu::symr:
Legendary Creature — Dragon (R)
Flying
Whenever a permanent becomes tapped, it doesn’t untap during its controller’s next untap step.
:symtap:: Untap all other permanents you control.
4/4
Dream Guide :3mana::symu::symr:
Creature — Human Shaman (U)
Whenever Dream Guide attacks, exile target creature you control and own. After blockers are declared, return it to the battlefield tapped and attacking.
“I shall hold you in my mind, and unleash you at the perfect moment.”
2/2
Duplicate Results :1mana::symu::symr:
Sorcery (R)
Reveal a card from your hand. If it shares a mana cost with a permanent on the battlefield, put it onto the battlefield. (Mana cost includes color.)
Our findings are strangely similar, but I don’t think they’re necessarily consistent.
Frost Blast :1mana::symu::symr:
Instant (U)
Frost Blast deals 3 damage to target creature.
Draw a card.
A jet of frost, a spate of facts.
Visions of Power :symu::symr:
Instant (C)
Target creature gets -3/-0.
Target creature gets +3/+0.
“This power is mine to wield, and yours to relinquish.” — Chandra, Legend of Firesong
Zerthox :symu::symr:
Creature — Elemental (C)
Whenever you cast a blue spell, Zerthox gets +1/+0 and gains flying until end of turn.
Whenever you cast a red spell, Zerthox gets +1/+0 and gains first strike until end of turn.
Born by dreamsmiths, wielded by scribes.
1/1
Chloroplasm :symb::symg::symg:
Creature — Bear Mutant (U)
Whenever a creature card is put into an opponent’s graveyard from anywhere, you may put a +1/+1 counter on Chloroplasm.
It can sense new corpses from miles away, and is emboldened by its survival.
1/1
Fungal Decay :2mana::symb::symg:
Enchantment (U)
At the beginning of each end step, you may exile target creature card in a graveyard. If you do, put a 1/1 green Saproling creature token onto the battlefield.
Though the garden domes are closed at night, that is when they serve their true purpose.
Magasi Dryad :1mana::symb::symg:
Creature — Dryad (C)
When Magasi Dryad enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
When Magasi Dryad dies, put a +1/+1 counter on target creature.
With the aid of dryads, Oldhaven shall withstand the onslaught of aggressors just as it always has.
1/1
Pernicious Pulse :3mana::symb::symg:
Sorcery (R)
Destroy target nonland permanent and each nonland permanent with the same converted mana cost.
“A wave of destruction rippled forth, and wreaked havoc upon the platoons of Achos soldiers.” — History of Meski’s Betrayal
Territorial Gnasher :2mana::symb::symg:
Creature — Beast (R)
Trample
Whenever a land enters the battlefield under your team’s control, put a +1/+1 counter on Territorial Gnasher and on another target creature.
With an ever-growing population, the gnashers are lashing out against each other as well.
2/2
Undying Roach :symb::symg:
Creature — Insect (C)
Whenever another creature dies, you may return Undying Roach from your graveyard to the battlefield tapped.
“I swear we killed these things yesterday, but apparently it didn’t stick.” — Diary of Evon, Achos Soldier
1/1
Battleharden :2mana::symr::symw:
Instant (U)
Creatures your team controls get +2/+2 until end of turn.
“With several battles under their belt, the troops were underestimated and survived the conflict.” — Tale of Three Troops
Galti Weaponsmith :1mana::symr::symw:
Creature — Dwarf Soldier (C)
As long as Galti Weaponsmith is equipped, it has first strike and vigilance.
“Give me a weapon and I’ll win you a war.” — Chandra, Legend of Firesong
2/2
Heavenly Design :4mana::symr::symw:
Enchantment (R)
:3mana::symr::symw:: You choose which creatures attack this turn. You choose how each creature blocks this turn.
“I am the conduit by which our Maker’s will is done. He has a plan and I am the instrument guiding the pieces.” — Galiel
Hidden Weapon :1mana::symr::symw:
Instant (U)
Search your library for an equipment card and put it onto the battlefield attached to target creature. Shuffle your library. Exile that card at the beginning of the next end step.
Just because I’m a scribe does not mean I am defenseless. I am not a fool.
Internal Combustion :3mana::symr::symw:
Instant (C)
Internal Combustion deals 5 damage to target creature or player. If a creature damaged this way would die this turn, exile it instead.
“The girl’s song echoed from the peaks, her body grew red as flame, and she vanished in an instant.” — Legend of Firesong
Rageshaper :symr::symw:
Creature — Human Shaman (R)
Haste
:symr:, :symtap:, Discard a card: Rageshaper deals 2 damage to target creature or player.
:symw:, :symtap:, Discard a card: Prevent the next 2 damage that a source of your choice would deal this turn.
2/1
Ebbed Growth :1mana::symg::symu:
Instant (U)
Return target creature to its owner’s hand.
Put a +1/+1 counter on target creature.
Merfolk are taught at an early age that all things have an ebb and flow.
Edene’s Pupil :1mana::symg::symu:
Creature — Human Druid (R)
:symtap:: Draw two cards, then put a card from your hand on the bottom of your library.
I am by no means as skilled as my master, but I am lucid enough to summon your greatest weakness.
2/1
Enhanced Duplicate :4mana::symg::symu:
Sorcery (R)
Put a token that’s a copy of target creature onto the battlefield. Put a +1/+1 counter on that token.
You expected I would just allow your beast to continue unimpeded? I’ve crafted my own. And its better than yours.
Imagination Sap :3mana::symg::symu:
Instant (U)
Tap or untap two target creatures.
Draw two cards.
When dreamsmiths prepare to summon something new, they use the sap to calm their nerves and quell their nightmares.
Nibrasu :3mana::symg::symu:
Creature — Elemental (C)
Flying, hexproof (This permanent can’t be the target of spells or abilities your opponents control.)
Though their Scarland forms are enough to make anyone panic, dreamsmiths make visits to study their form.
3/3
Vaculoid :symg::symu:
Creature — Frog (C)
Whenever another creature you control becomes untapped, untap Vaculoid.
Vaculoids are often the first living summon beginner dreamsmiths attempt.
1/2
Abara, Leonine Titan :3mana::symb::symg::symw:
Legendary Creature — Cat Giant Warrior (R)
Whenever a token is put into a graveyard from the battlefield, you may put a copy of that token onto the battlefield under your control at end of turn.
Death is not an acceptable resignation.
7/4
Abara’s Call :symb::symg::symw:
Sorcery (R)
Return target creature card from your graveyard to the battlefield.
“Life is part of a cycle; It is never ending.” — Abara, Titan
Achos Charm :symw::symb::symr:
Instant (U)
Choose one — Put target creature on top of its owner’s library; or target player discards two cards; or destroy target artifact.
Dregu, Magasi Scion :5mana::symg::symu::symb:
Legendary Creature — Demon Avatar (M)
Flying, trample, deathtouch
Whenever Dregu, Magasi Scion deals combat damage to a player, that player puts X cards from the top of his or her library into his or her graveyard, where X is his or her life total.
“I have seen all, and we must be rid of you if we are to persevere.” — Dregu, to Galiel
5/5
Edene, Lucid Philosopher :3mana::symu::symr::symg:
Legendary Creature — Elf Wizard (M)
:symx:, :symtap:: Reveal the bottom card of your library. If it is a permanent card with converted mana cost X or less, put it onto the battlefield.
If a card would be put into your library from anywhere, put it on the bottom of your library instead.
She can reach into the deepest subconscious.
2/2
Fomori Charm :symr::symw::symu:
Instant (U)
Choose one — Fomori Charm deals 4 damage to target creature; or destroy target enchantment; or draw two cards.
Galiel the Valkyrie :4mana::symw::symb::symr:
Legendary Creature — Angel (M)
Flying, first strike, vigilance
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
After each precombat main phase there is an additional combat phase.
“With great pride, I cleanse these lands.” — Galiel
5/5
Guided Passage :symu::symr::symg:
Sorcery (R)
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
I dreamed of a man, a mountain, and music. When I awoke they were at my disposal.
Herlash, Historian Scribe :symr::symw::symu:
Legendary Creature — Human Wizard (R)
:symx::symr::symw::symu:, :symtap:, Discard a card: You may cast an instant or sorcery card in your graveyard with converted mana cost X. If you do, exile it as it resolves.
With an expert knowledge of the past, I can repeat just the parts I wish.
2/2
Magasi Charm :symg::symu::symb:
Instant (U)
Choose one — Put two +1/+1 counters on target creature; or tap all creatures; or exile all cards in graveyards.
Mortuary Creeper :symb::symg::symw:
Creature — Insect Horror (M)
:symb::symg::symw:, Exile a creature card from your graveyard: Return Mortuary Creeper from your graveyard to the battlefield.
“We require a great many creepers to move forward. Please see to it that a breeding lab is established.” — Abara, Titan
3/3
Oldhaven Gigas :3mana::symg::symu::symb:
Creature — Giant (R)
Whenever Oldhaven Gigas enters the battlefield or attacks, put a +1/+1 counter on each creature your team controls.
4/4
Orhald Charm :symb::symg::symw:
Instant (U)
Choose one — Target player sacrifices a creature; or return target card from your graveyard to your hand; or put two 1/1 white Soldier creature tokens onto the battlefield.
Overflowing Minds :symg::symu::symb:
Sorcery (R)
Each player draws cards equal to half his or her life total, rounded up.
Raseh, Blessed Barrier :symr::symw::symu:
Legendary Creature — Human Wizard (M)
Play with the top card of your library revealed. Players can’t play cards that share a card type with the revealed card.
3/3
Rashish, Achos General :symw::symb::symr:
Legendary Creature — Giant Soldier (R)
First strike
Whenever Rashish attacks, other attacking creatures gain first strike until end of turn.
“Military strategy is much easier from a higher vantage point.” — Rashish
3/3
Rashish’s Outburst :symw::symb::symr:
Sorcery (R)
Destroy all creatures.
Record of the Firesong :symr::symw::symu:
Instant (R)
Search your library for a sorcery, enchantment, or instant card, reveal it, and put it into your hand. Shuffle your library.
Sina Charm :symu::symr::symg:
Instant (U)
Choose one — Counter target colored spell; or Sina Charm deals 2 damage to each creature; or target creature gets +4/+4.
Trance of Edene :2mana::symu::symr::symg:
Enchantment (R)
You may discard two cards rather than pay the mana cost of blue, red, and/or green spells you cast.
There is no need for mana if we live within our own minds.
Achos Attendant
Artifact Creature — Golem (C)
:symtap:: Add :symw:, :symb:, or to your mana pool.
:symtap:, Sacrifice Achos Attendant: Add :symw::symb::symr: to your mana pool.
3/3
Diabolic Shackles
Artifact (R)
You may choose not to untap Diabolic Shackles during your untap step.
:2mana:, :symtap:: Put target creature card in a graveyard onto the battlefield if its converted mana cost is less than or equal to the number of basic land types among lands you control for as long as Diabolic Shackles remains tapped.
Divination Talisman
Artifact (U)
:1mana:, :symtap:: Look at the top two cards of your library. Put one on the bottom of your library and the rest on top.
Fighter’s Cloak
Artifact — Equipment (C)
Prevent all combat damage that would be dealt to equipped creature.
Equip 2
Veterans always use protection.
Fomori Attendant
Artifact Creature — Golem (C)
:symtap:: Add :symr:, :symw:, or to your mana pool.
:symtap:, Sacrifice Fomori Attendant: Add :symr::symw::symu: to your mana pool.
3/3
Gleaming Blade
Artifact — Equipment (C)
Equipped creature gets +1/+0 for each of its colors.
Equip 2
The Screlk dwarfs filled a commission for five-score blades in just five weeks.
Golden Breastplate
Artifact — Equipment (C)
Equipped creature has haste and vigilance.
Equip 1
Forged by the dwarfs of the Screlk Mountains, the armor provide impressive speed and visibility.
Hezzmage Staff
Artifact — Equipment (U)
Equipped creature gets +1/+1 and has “:1mana:, Unattach Hezzmage Staff: Untap this creature.”
Equip 2
Hezzmages train in many varieties of magics, but all use the same staff.
Hordemaster’s Maul
Artifact — Equipment (U)
Equipped creature gets +3/-1.
At the beginning of each end step, if equipped creature didn’t deal damage this turn, you lose 1 life.
Equip 1 (:1mana:: Attach to target creature you control. Equip only as a sorcery.)
Lilarcor, Insulting Blade
Legendary Artifact — Equipment (R)
Equipped creature gets +2/+2 and has provoke.
At the beginning of your end step, if equipped creature didn’t attack this turn, unattach Lilarcor.
Equip 2
I don’t know what you were expecting, but as a sword I’m pretty one-dimensional in what I want.
Magasi Attendant
Artifact Creature — Golem (C)
:symtap:: Add :symg:, :symu:, or to your mana pool.
:symtap:, Sacrifice Magasi Attendant: Add :symg::symu::symb: to your mana pool.
3/3
Orhald Attendant
Artifact Creature — Golem (C)
:symtap:: Add :symb:, :symg:, or to your mana pool.
:symtap:, Sacrifice Orhald Attendant: Add :symb::symg::symw: to your mana pool.
3/3
Philosopher’s Well
Artifact (R)
At the beginning of your upkeep, if there are at least twice as many cards you own in exile as in your library, you win the game.
After trying so long to provide meaning and purpose to this battle, I realized there is none.
Shield of Maple and Marble
Artifact — Equipment (M)
Equipped creature gets +2/+2 and has protection from green and white.
Whenever equipped creature deals damage to a creature, you gain 3 life.
Equip 2
Shield of Sulfur and Brimstone
Artifact — Equipment (M)
Equipped creature gets +2/+2 and has protection from black and red.
Whenever equipped creature deals damage to a creature, that creature’s controller loses 3 life.
Equip 2
Sina Attendant
Artifact Creature — Golem (C)
:symtap:: Add :symu:, :symr:, or to your mana pool.
:symtap:, Sacrifice Sina Attendant: Add :symu::symr::symg: to your mana pool.
3/3
Spectral Searchlight
Artifact (C)
:symtap:: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
Expeditions to the Scarlands always bring along searchlights for when party-members go missing.
Tempest Vial
Artifact (U)
At the beginning of your upkeep, you may put a charge counter on Tempest Vial.
:symtap:: You may reveal from your hand an instant card with converted mana cost equal to the number of charge counters on Tempest Vial and cast it without paying its mana cost.
Thran Manasink
Artifact (M)
:symtap:: Exile a card you own outside the game face down.
:symx:, :symtap:, Sacrifice Thran Manasink: Reveal all cards exiled by Thran Manasink. Cast all spells with converted mana cost X revealed this way without paying their mana costs.
Thran Prism
Artifact (C)
Thran Prism enters the battlefield tapped.
:symtap:, Reveal a card from your hand: Add one mana to your mana pool of any color of the revealed card.
Deep underground, the Thran filter the mana of the surface towards rekindling their city.
Thran Scout
Artifact Creature — Construct (C)
Whenever Thran Scout blocks or becomes blocked by a creature, look at a card at random from that creature’s controller’s hand.
“A curious device followed us, seeming intent on learning our purpose. Surely the Magasi are behind it.” — Diary of Evon, Achos Soldier
1/1
Torchspear Chariot
Artifact Creature — Construct (C)
Torchspear Chariot attacks each turn if able.
Torchspear Chariot can’t be blocked by token creatures.
3/1
Biodome Garden
Land (U)
Biodome Garden enters the battlefield tapped.
:symtap:: Add :symb:, :symg:, or to your mana pool.
Bloodstained Spires
Land (U)
Bloodstained Spires enters the battlefield tapped.
:symtap:: Add :symw:, or to your mana pool.
City Ruins
Land (C)
City Ruins enters the battlefield tapped.
When City Ruins enters the battlefield, add one mana of any color to your mana pool.
:symtap:: Add 1 to your mana pool.
I still remember when the city was vibrant and glorious, but those days are long gone.
Hall of Dreams
Land (U)
Hall of Dreams enters the battlefield tapped.
:symtap:: Add :symu:, :symr:, or to your mana pool.
Mistbrush Morass
Land (U)
Mistbrush Morass enters the battlefield tapped.
:symtap:: Add :symg:, :symu:, or to your mana pool.
Paradise Cove
Land (C)
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast blue spells.
Paradise Field
Land (C)
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast white spells.
Paradise Jungle
Land (C)
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast green spells.
Paradise Moor
Land (C)
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast black spells.
Paradise Peak
Land (C)
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to cast red spells.
Plentiful Plantation
Land (U)
:symtap:: Add 1 to your mana pool and to each of your teammates’ mana pools.
It takes many hands to bring in the harvest.
Towering Library
Land (U)
Towering Library enters the battlefield tapped.
:symtap:: Add :symr:, :symw:, or to your mana pool.
Also, outsource should be worded "You may spend mana from your teammates' mana pools to cast this spell".
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Thanks for the fix on Outsource.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I know BW isn't the only token color combo, but it seems to fit a lot more than either Red or Blue, both of which care the least about creatures.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Affinity for blah is a very iffy mechanic. It is incredibly linear and the power level of the cards scale with each other to a dangerous degree. It also might be somewhat out of place in URG.
Consume suffers from the same problem as dredge: repetitive gameplay. Beating your opponents random 4/4 for the fourth time is incredibly unfun. I think this mechanic is interesting enough to merit exactly one card: A legend for Commander.
Hypothesis is cool. I am leery of it's ability to support itself in limited, and I wonder what other benefits you're planning. I'm also slightly miffed, as a scientist, of what happens when I have two of these guys in play, real tricky hypothesis second guy!
Leprosy is ridiculous in limited. If you have a 3/3 leper and I have a 4/4, you can chump him for 4 turns. Also, nice red removal spells bro.
I get that you're going for a neat interplay of mechanics: make tokens, battle cry them, sac them to consume. But the mechanics themselves feel forced. The neatest one is the one that doesn't fit with the others.
In my mind, I've reframed affinity for tokens from a token mechanic to a spell mechanic. Having Affinity doesn't make blue/red create tokens; cards that convey the Sina idealistic summoning do. (Its no accident that the Sina and Magasi wedges, that both use tokens, share two colors). And like I said, every wedge that needs tokens will have access to them.
Reword Giant Ego such that disenchant effects beat it.
Dream enchantment might want a new creature type with illusions having a core set mechanic.
Fanged Recruit is a red card, and not vampirey.
If you keep affinity for tokenz, i'd make fungal dreams a sorcery.
Abara might not be legendary-cool. But is a cool general. Idunno.
Wilfroe might be the best combo enabler ever. Consume at instant speed? ugh.
Big fan of Herlash.
I kinda want dregu to reverse proliferate, but maybe thats just crazy.
Two headed colonel is sweet, Rashish is ok. Two headed feels more legendary to me though. And neither of these cards make sense in black. Black is really not into helping the community. Maybe this wedge needs to be rethought.
BGW should be the token wedge, so I am seeking a token generating mechanic and am most likely nixing Consume, with maybe a couple cards writing Consume out.
WBR needs a different idea than just battlecry, because that mechanic doesn't represent black's color slice at all. In general, this wedge cares the most about combat. Currently considering:
Blitz (Whenever this creature attacks it gets +1/+0 until end of turn for each attacking creature.)
Very similar, and can still fit the red/white military theme, but it embraces black's selfishness.
GUB's leprosy in all forms I have tried is too wordy to fit comfortably on a card, and is very powerful. I'm considering re-working the lore so that GUB has a more prominent place in the plane's landscape. Diseases fit the conflict that black and green share, but when blue gets involved it becomes more ... engineered. So, I'm going to be looking to implement a Pathogen mechanic in some form.
URG: I'm not completely satisfied with Affinity for tokens, and would like a way to better represent the Philosopher's methods. I'm considering developing some kind of Trance mechanic, where the trance envisions different creations... maybe this can play with/synergize with the more analytical Hypothesis.
Divination Dradle: Pretty sure it's spelled dreidel, if that was the reference you were going for. Intereseting variation on Crystal Ball.
Crafted Machete: So is the point to create an equipment that says: “1: Tap target creature your opponent controls”? I'm a bit confused otherwise.
Gleaming Blade: Nice, simple but useful. Weak on mono, but since this is a wedge block it could end up being strong.
Thran Manasink: Still think this is broken, what with Ancestral Visions, Hypergenesis, and the like in the sideboard.
Paradise Land Cycle: Very useful in this block, and could conditionally wind up being better than dual lands (wow). Better analogy is Pillar of the Paruns, which I loved.
Hezzmage Staff: What? I don't even..... combos with Fallowsage for infinite draw, or with Hollowsage, Judge of Currents, Surgespanner, etc.
Rashish’s Outburst: I guess this is balanced because of tricolor?
Raseh, Blessed Barrier: Doesn't feel WRB to me, really. More like WUB. Also potentially really, really annoying when you can't play the creature you topdecked because there's another creature there now.
Dream Chamber: Interesting, I like it.
Benign Swell: What about Reliquary Tower or Spellbook? Cast this card, lose the game.
Vaculoid: Seems like a lot of fun, if you can put some sort of tap effect on it somehow. The triggers stack, like Myr Servitor, so you can use a tap effect a lot if you have a bunch of untapping creatures.
Mana Flues: Better than Training Grounds, but harder to get into play.
Planar Tear: Not sure I get this one. I guess you'd use it to clear your creatures out of the way, and try to sweep your opponents.
Galti Medic: Why's it red-white? Seems straight white to me.
Undying Roach: Goes infinite with another copy and a sac outlet. Worried about that a little.
Pernicious Pulse: Better version of Pernicious Deed? I think this is undercosted.
Sudden Summons: I really like the idea, but I think it might be a little weak in duels. Really fun in free-for-all multiplayer games with someone who is helping you deal with a strong opponent (just pull out a Dragonstorm or something).
Frost Blast: Electrolyze? This is stronger removal on a single target.
Dream Guide: Give a creature you played that turn haste and unblockable, while this guy probably dies. Fun.
Delusional Brawler: My gut tells me this should only be a 2/3, though I can't really articulate why.
Underbelly Rat: Fun card.
Lavaborne Horror: Nice. RB madness, anyone?
Grievous Wounds: Rather have Terminate. Not too bad, though.
Dwarven Mortarsquad: Cool.
Lairwatch Giant: Nasty blocker in limited.
Null Zone: Odd effect. Really odd. I kind of like despite that, though.
Æther Turbulance: Could cost less? It's card disadvantage as it is.
Out-think: Clever, I like this.
Shield the Lucid: Can't ever see why this would be played compared to Refute. Well, bad cards are needed in Limited, so I'll let it pass.
Staged Brawl: Doesn't really feel blue?
Fight Your Own Battles: Hey, this is neat. The name sounds like an Archenemy scheme rather than an enchantment, but this effect is cool. Might need rules changes, because players don't deal damage (I think), but I could see this or a modified version actually seeing print.
Flay Soul: Nice.
Ghron, Plaguebreather: Nasty strong in the right build, i.e. creatureless or creature light. And since you can recur your dead creatures anyway... Maybe overpowered.
Charmbreak: Odd flavor for red.
Forge Titan: Good card. Like Godo, Bandit Warlord, but better in a lot of ways. I wish sometimes Wizards hadn't printed Batterskull.
Galti Instigator: Kills itself on an empty field. Intentional?
Jalum’s Gamble: Nice, I really like this one. Potential problem in multiplayer: They put all three cards in one pile on purpose, you get them (does that work?).
Shiftskin Baloth: This is too good at common. Seriously? Should be a 4/4 with Symbiote 4 at the biggest, and probably cost 4GG or more. Maybe a lower Symbiote number than that, too.
EDIT: Sorry I haven't posted since this. I've been focused on getting the set ready to playtest over thanksgiving, so I haven't had as much time to get opinions here. Hopefully I'll find the time soon.