[i]"You know, when I foresaw these events, I thought it was just Diamash sending me nightmares. 'How could this be real?' I'd say to myself, over and over again. If I had started a bit sooner...", the wolf sighed.
"Orain, the Terrabringer. It is not the time to regret. It is the time to reverse the cancer. The contamination has spread, but all is not lost. Balleus still has time to be saved." Othe sternly replied.
"What shall we do?"[/i]
Onset
[i](A 40 card preview set, before Overdose and Onwards. There are 10 rares, 10 uncommons and 20 commons.)[/i]
Prerelease Card: Othe, the Disciple of Drama4WW Legendary Creature-Human Rogue
Vigilance
Whenever Othe, the Disciple of Drama attacks, put a 1/1 white spirit creature token into play for each card in your hand.
2/6
[i]"My act? I'm a passing fancy. I'm nothing special. My actors? Now there's a story..."[/i]
5/40 (R)
Start spoiler: Drama ChorusWW Creature-Human Cleric
When Drama Chorus comes into play, the next time you play an aura targetting Drama Chorus this turn, put a +1/+1 counter on Drama Chorus.
2/2
[i]Othe's Dramats always had the best shows.[/i]
1/40 (C)
Melancholy Cast1W Creature-Human Rogue
Defender
Whenever Melancholy Cast blocks, it gets +0/+1 for each card in your hand until end of turn.
1/2
[i]Their only defense against critics is their many ideas.[/i]
2/40 (C)
Moon's Depiction1W Sorcery
Sweep--Return any number of Plains you control to their owner's hand. For each Plains returned this way, you gain 6 life.
3/40 (C)
New Slate4WW Sorcery
Destroy all creatures.
Forecast-5W, Reveal New Slate from your hand: You gain 1 life for each creature you control. Players can't play spells named "New Slate" until end of turn. (Play this ability only during your upkeep and only once each turn.)
4/40 (R)
Othe, the Disciple of Drama4WW Legendary Creature-Human Rogue
Vigilance
Whenever Othe, the Disciple of Drama attacks, put a 1/1 white spirit creature token into play for each card in your hand.
2/6
[i]"My act? I'm a passing fancy. I'm nothing special. My actors? Now there's a story..."[/i]
5/40 (R)
Sandsow1W Instant
Sweep--Return any number of plains and islands you control to their owner's hand. For each plains and island returned this way, tap target permanent.
6/40 (U)
Sense of DramaW Enchantment-Aura
Enchant Creature
Enchanted creature has "1WW: Return this creature and all auras enchanting it to their owner's hand."
7/40 (C)
Icy Denial3UU Instant
Counter target spell. Draw a card.
Forecast-4U, Reveal Icy Denial from your hand: Return target permanent to its owner's hand. Players can't play spells named "Icy Denial" until end of turn. [i](Play this ability only during your upkeep and only once each turn.)[/i]
8/40 (U)
Mindtill2U Instant
Sweep--Return any number of Islands and Swamps you control to their owner's hand. For each island and swamp returned this way, target player puts the top 5 cards of his or her library into his or her graveyard.
[i]"Don't you understand? It doesn't matter what plans you come up to defeat my power. My power[/i] is [i]the destruction of your plans."-Diamash, the mudfolk keeper.[/i]
9/40 (U)
Minerva, the Moon Watcher1U Legendary Creature-Human Wizard
When Minerva, the Moon Watcher comes into play, you may return an island you control to its owner's hand. If you do, the next time you play an instant spell this turn, copy that spell, and you may choose new targets for the copy.
1/1
[i]"She is an exercise in futility. She can do nothing but steal ideas from others for her own use."-Diamash[/i]
10/40 (R)
Moon Entrancer1U Creature-Illusion
Moon Entrancer can't be blocked by creatures with a converted mana cost less than the number of cards in your hand.
1/1
11/40 (C)
Moon Stalkers3U Creature-Illusion Wizard
When Moon Stalkers comes into play, the next time you play an instant spell this turn, it is uncounterable.
1/3
[i]The moon offers many gifts. Some you can't refuse.[/i]
12/40 (C)
Moonthreader2UU Creature-Human Rogue
Moonthreader can't be blocked by creatures with a converted mana cost less than the number of cards in your hand.
Whenever Moonthreader deals combat damage to a player, each player draws a card.
2/2
[i]The skeins of knowledge scattered among the watery backdrop, and Minerva called her last consultant.[/i]
13/40 (U)
Release from Reality2U Sorcery
Sweep--Return any number of islands you control to their owner's hand. For each island returned this way, return target creature to its owner's hand.
14/40 (U)
Descent into Darkness3B Sorcery
Sweep--Return any number of Swamps you control to their owner's hand. For each swamp returned this way, target player sacrifices a permanent.
[i]"You'll know nothing, and you'll have nothing."[/i]
15/40 (U)
Diamash, Keeper of the Mudfolk3B Legendary Creature-Mutant Lord
Diamash, Keeper of the Mudfolk's power and toughness are each equal to 6 minus the number of cards in your hand. 2: Target opponent draws a card. Only any opponent may play this ability.
6-*/6-*
[i]His body remains unaffected by the oncogene. His mind, however...[/i]
16/40 (R)
Drag into Death3BB Sorcery
Distribute 7-X -1/-1 counters among up to 7-X target creatures. X is equal to the number of cards in your hand.
Forecast-4B, Reveal Drag into Death from your hand: Each player discards two cards. Players can't play spells named "Drag into Death" until end of turn. [i](Play this ability only during your upkeep and only once each turn.)[/i]
17/40 (U)
Lifereap2B Instant
Sweep--Return any number of Swamps and Mountains you control to their owner's hand. For each swamp and mountain returned this way, Lifereap deals 2 damage to a creature or player of your choice and you gain 1 life.
18/40 (U)
Mudblast1BB Instant
Put a +1/+1 counter on target creature.
Put a -1/-1 counter on target creature.
[i]The mudfolk grow their cysts at the expense of other beings.[/i]
19/40 (C)
Mudfolk Cultist3B Creature-Mutant Barbarian
Hellbent-As long as you have no cards in your hand, all mutants get +1/+1.
2/3
20/40 (C)
Mudfolk OracleBB Creature-Mutant Cleric
When Mudfolk Oracle comes into play, the next time a creature comes into play this turn, put a +1/+1 counter on that creature.
2/2
[i]"Imagine a slug that can predict the future. Now, imagine that slug is seven feet tall."-Othe to Riska.
21/40 (C)
Manapipe1R Instant
Sweep--Return any number of Mountains and Forests you control to their owner's hand. For each mountain and forest returned this way, add R or G to your mana pool.
[i]"I don't need the land, I need its mana."-Riska[/i]
22/40 (U)
Overrun of Riska2R Sorcery
Sweep--Return any number of Mountains you control to their owner's hand. For each Mountain returned this way, target creature gets +2/+0 and has haste and trample until end of turn.
23/40 (U)
Riska2R Legendary Creature-Viashino Warrior
First Strike
Whenever Riska attacks, you may reveal any number of mountains from your hand. For each mountain revealed this way, Riska gets +1/+0.
1/1
[i]"Foolish, arrogant, self-centered. He's just the person we need."[/i]
24/40 (R)
Riska's RageXXR Sorcery
Riska's Rage deals X+1 damage to X target creatures.
25/40 (C)
Riska's Business3RR Sorcery
Each player may bid life for control of target creature. You being the bidding at 0. In turn order, each player may top the high bid. The auction ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the target creature.
Forecast-5R, Reveal Riska's Business from your hand: After your first combat phase, there is an additional combat phase. Players can't play spells named "Riska's Business" until end of turn. [i](Play this ability only during your upkeep and only once each turn.)[/i]
26/40 (R)
Vaag Rider3R Creature-Viashino Warrior
Hellbent-As long as you have no cards in your hand, all creatures you control have haste.
3/2
27/40 (C)
Vaag Taskmaster3R Creature-Viashino Artificer T: Target artifact is indestructible until end of turn.
2/2
[i]"They're hardly clever craftsman. They just like melting things."-Minerva[/i]
28/40 (C)
Landtiller1G Creature-Wolf Shaman 2, T, Return a land you control to its owner's hand: Return target land to its owner's hand.
0/1
29/40 (R)
Lifespin1G Instant
Sweep-Return any number of Forests and Plains you control to their owner's hand. For each forest and plains returned this way, put a 1/1 green and white spirit creature token into play.
30/40 (U)
Moonbow Weaver2G Creature-Spider Shaman
When Moonbow Weaver comes into play, you may put a land card from your hand into play.
Moonbow Weaver can block as though it had flying.
1/3
[i]"The spiders know more than us wolves."-Taeral, Orain's Second.[/i]
31/40 (C)
Orain's Blossom3GG Sorcery
You may play up to three additional lands this turn. Draw two cards.
Forecast-4G, Reveal Orain's Blossom from your hand: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Players can't play spells named "Orain's Blossom" until end of turn. [i](Play this ability only during your upkeep and only once each turn.)[/i]
32/40 (R)
Orain's Flourish1G Sorcery
Sweep-Return any number of Forests you control to their owner's hand. For each forest returned this way, put a +1/+1 counter on a creature you control.
33/40 (C)
Orain, the Terrabringer2G Legendary Creature-Wolf
Orain, the Terrabringer can't be blocked by creatures with flying.
When Orain, the Terrabringer comes into play, you may put a land card from your hand into play.
When Orain, the Terrabringer leaves play, you gain life equal to two times the number of lands you control.
3/1
[i]"Is this Balleus? Death and destruction? I remember differently, Diamash."[/i]
34/40 (R)
Wolves of PerilG Creature-Wolf 1, Sacrifice Wolves of Peril: You may play up to 3 additonal lands this turn.
1/1
35/40 (C)
Ballean Market2 Artifact 2, Return a land you control to its owner's hand: Choose one-Put a +1/+1 counter on target creature, or you gain 3 life.
36/40 (C)
Contaminated Idol3 Artifact
At the beginning of your upkeep, put a virus counter on target land without a virus counter on it. If you cannot, sacrifice Contaminated Idol. 7, Sacrifice Contaminated Idol: Destroy all lands with virus counters on them.
37/40 (R)
Diamash's Tools1 Legendary Artifact-Equipment
Whenever the equipped creature deals damage, you may return a land you control to its owner's hand. If you do, put a spite counter on Diamash's Tools. 3 or B, Remove a spite counter from Diamash's Tools: Target creature gets -2/-2 until end of turn.
Equip 1
38/40 (C)
Orain's Divining Board1 Legendary Artifact 1: Return Orain's Divining Board and a land you control to their owner's hand. 1, T: Look at the top 3 cards of your library, and put them back in any order. 1, T: Shuffle your library.
[i]In times of desperate need, the Terrabringer resorts to his instincts. The rest of the time, however...[/i]
39/40 (C)
Orain's Magnet1 Legendary Artifact
When Orain's Magnet comes into play, you may put a land card from your hand into play.
When Orain's Magnet leaves play, return a land you control to its owner's hand. 0: Return Orain's Magnet to its owner's hand.
[i]In places where the disease has spread, the Terrabringer happily switches out contaminated lands for new ones.[/i]
40/40 (C)
"Orain, the Terrabringer. It is not the time to regret. It is the time to reverse the cancer. The contamination has spread, but all is not lost. Balleus still has time to be saved." Othe sternly replied.
"What shall we do?"[/i]
Onset
[i](A 40 card preview set, before Overdose and Onwards. There are 10 rares, 10 uncommons and 20 commons.)[/i]
Prerelease Card:
Othe, the Disciple of Drama 4WW
Legendary Creature-Human Rogue
Vigilance
Whenever Othe, the Disciple of Drama attacks, put a 1/1 white spirit creature token into play for each card in your hand.
2/6
[i]"My act? I'm a passing fancy. I'm nothing special. My actors? Now there's a story..."[/i]
5/40 (R)
Start spoiler:
Drama Chorus WW
Creature-Human Cleric
When Drama Chorus comes into play, the next time you play an aura targetting Drama Chorus this turn, put a +1/+1 counter on Drama Chorus.
2/2
[i]Othe's Dramats always had the best shows.[/i]
1/40 (C)
Melancholy Cast 1W
Creature-Human Rogue
Defender
Whenever Melancholy Cast blocks, it gets +0/+1 for each card in your hand until end of turn.
1/2
[i]Their only defense against critics is their many ideas.[/i]
2/40 (C)
Moon's Depiction 1W
Sorcery
Sweep--Return any number of Plains you control to their owner's hand. For each Plains returned this way, you gain 6 life.
3/40 (C)
New Slate 4WW
Sorcery
Destroy all creatures.
Forecast-5W, Reveal New Slate from your hand: You gain 1 life for each creature you control. Players can't play spells named "New Slate" until end of turn. (Play this ability only during your upkeep and only once each turn.)
4/40 (R)
Othe, the Disciple of Drama 4WW
Legendary Creature-Human Rogue
Vigilance
Whenever Othe, the Disciple of Drama attacks, put a 1/1 white spirit creature token into play for each card in your hand.
2/6
[i]"My act? I'm a passing fancy. I'm nothing special. My actors? Now there's a story..."[/i]
5/40 (R)
Sandsow 1W
Instant
Sweep--Return any number of plains and islands you control to their owner's hand. For each plains and island returned this way, tap target permanent.
6/40 (U)
Sense of Drama W
Enchantment-Aura
Enchant Creature
Enchanted creature has "1WW: Return this creature and all auras enchanting it to their owner's hand."
7/40 (C)
Icy Denial 3UU
Instant
Counter target spell. Draw a card.
Forecast-4U, Reveal Icy Denial from your hand: Return target permanent to its owner's hand. Players can't play spells named "Icy Denial" until end of turn. [i](Play this ability only during your upkeep and only once each turn.)[/i]
8/40 (U)
Mindtill 2U
Instant
Sweep--Return any number of Islands and Swamps you control to their owner's hand. For each island and swamp returned this way, target player puts the top 5 cards of his or her library into his or her graveyard.
[i]"Don't you understand? It doesn't matter what plans you come up to defeat my power. My power[/i] is [i]the destruction of your plans."-Diamash, the mudfolk keeper.[/i]
9/40 (U)
Minerva, the Moon Watcher 1U
Legendary Creature-Human Wizard
When Minerva, the Moon Watcher comes into play, you may return an island you control to its owner's hand. If you do, the next time you play an instant spell this turn, copy that spell, and you may choose new targets for the copy.
1/1
[i]"She is an exercise in futility. She can do nothing but steal ideas from others for her own use."-Diamash[/i]
10/40 (R)
Moon Entrancer 1U
Creature-Illusion
Moon Entrancer can't be blocked by creatures with a converted mana cost less than the number of cards in your hand.
1/1
11/40 (C)
Moon Stalkers 3U
Creature-Illusion Wizard
When Moon Stalkers comes into play, the next time you play an instant spell this turn, it is uncounterable.
1/3
[i]The moon offers many gifts. Some you can't refuse.[/i]
12/40 (C)
Moonthreader 2UU
Creature-Human Rogue
Moonthreader can't be blocked by creatures with a converted mana cost less than the number of cards in your hand.
Whenever Moonthreader deals combat damage to a player, each player draws a card.
2/2
[i]The skeins of knowledge scattered among the watery backdrop, and Minerva called her last consultant.[/i]
13/40 (U)
Release from Reality 2U
Sorcery
Sweep--Return any number of islands you control to their owner's hand. For each island returned this way, return target creature to its owner's hand.
14/40 (U)
Descent into Darkness 3B
Sorcery
Sweep--Return any number of Swamps you control to their owner's hand. For each swamp returned this way, target player sacrifices a permanent.
[i]"You'll know nothing, and you'll have nothing."[/i]
15/40 (U)
Diamash, Keeper of the Mudfolk 3B
Legendary Creature-Mutant Lord
Diamash, Keeper of the Mudfolk's power and toughness are each equal to 6 minus the number of cards in your hand.
2: Target opponent draws a card. Only any opponent may play this ability.
6-*/6-*
[i]His body remains unaffected by the oncogene. His mind, however...[/i]
16/40 (R)
Drag into Death 3BB
Sorcery
Distribute 7-X -1/-1 counters among up to 7-X target creatures. X is equal to the number of cards in your hand.
Forecast-4B, Reveal Drag into Death from your hand: Each player discards two cards. Players can't play spells named "Drag into Death" until end of turn. [i](Play this ability only during your upkeep and only once each turn.)[/i]
17/40 (U)
Lifereap 2B
Instant
Sweep--Return any number of Swamps and Mountains you control to their owner's hand. For each swamp and mountain returned this way, Lifereap deals 2 damage to a creature or player of your choice and you gain 1 life.
18/40 (U)
Mudblast 1BB
Instant
Put a +1/+1 counter on target creature.
Put a -1/-1 counter on target creature.
[i]The mudfolk grow their cysts at the expense of other beings.[/i]
19/40 (C)
Mudfolk Cultist3B
Creature-Mutant Barbarian
Hellbent-As long as you have no cards in your hand, all mutants get +1/+1.
2/3
20/40 (C)
Mudfolk Oracle BB
Creature-Mutant Cleric
When Mudfolk Oracle comes into play, the next time a creature comes into play this turn, put a +1/+1 counter on that creature.
2/2
[i]"Imagine a slug that can predict the future. Now, imagine that slug is seven feet tall."-Othe to Riska.
21/40 (C)
Manapipe 1R
Instant
Sweep--Return any number of Mountains and Forests you control to their owner's hand. For each mountain and forest returned this way, add R or G to your mana pool.
[i]"I don't need the land, I need its mana."-Riska[/i]
22/40 (U)
Overrun of Riska 2R
Sorcery
Sweep--Return any number of Mountains you control to their owner's hand. For each Mountain returned this way, target creature gets +2/+0 and has haste and trample until end of turn.
23/40 (U)
Riska 2R
Legendary Creature-Viashino Warrior
First Strike
Whenever Riska attacks, you may reveal any number of mountains from your hand. For each mountain revealed this way, Riska gets +1/+0.
1/1
[i]"Foolish, arrogant, self-centered. He's just the person we need."[/i]
24/40 (R)
Riska's Rage XXR
Sorcery
Riska's Rage deals X+1 damage to X target creatures.
25/40 (C)
Riska's Business 3RR
Sorcery
Each player may bid life for control of target creature. You being the bidding at 0. In turn order, each player may top the high bid. The auction ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the target creature.
Forecast-5R, Reveal Riska's Business from your hand: After your first combat phase, there is an additional combat phase. Players can't play spells named "Riska's Business" until end of turn. [i](Play this ability only during your upkeep and only once each turn.)[/i]
26/40 (R)
Vaag Rider 3R
Creature-Viashino Warrior
Hellbent-As long as you have no cards in your hand, all creatures you control have haste.
3/2
27/40 (C)
Vaag Taskmaster 3R
Creature-Viashino Artificer
T: Target artifact is indestructible until end of turn.
2/2
[i]"They're hardly clever craftsman. They just like melting things."-Minerva[/i]
28/40 (C)
Landtiller 1G
Creature-Wolf Shaman
2, T, Return a land you control to its owner's hand: Return target land to its owner's hand.
0/1
29/40 (R)
Lifespin 1G
Instant
Sweep-Return any number of Forests and Plains you control to their owner's hand. For each forest and plains returned this way, put a 1/1 green and white spirit creature token into play.
30/40 (U)
Moonbow Weaver 2G
Creature-Spider Shaman
When Moonbow Weaver comes into play, you may put a land card from your hand into play.
Moonbow Weaver can block as though it had flying.
1/3
[i]"The spiders know more than us wolves."-Taeral, Orain's Second.[/i]
31/40 (C)
Orain's Blossom 3GG
Sorcery
You may play up to three additional lands this turn. Draw two cards.
Forecast-4G, Reveal Orain's Blossom from your hand: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Players can't play spells named "Orain's Blossom" until end of turn. [i](Play this ability only during your upkeep and only once each turn.)[/i]
32/40 (R)
Orain's Flourish 1G
Sorcery
Sweep-Return any number of Forests you control to their owner's hand. For each forest returned this way, put a +1/+1 counter on a creature you control.
33/40 (C)
Orain, the Terrabringer 2G
Legendary Creature-Wolf
Orain, the Terrabringer can't be blocked by creatures with flying.
When Orain, the Terrabringer comes into play, you may put a land card from your hand into play.
When Orain, the Terrabringer leaves play, you gain life equal to two times the number of lands you control.
3/1
[i]"Is this Balleus? Death and destruction? I remember differently, Diamash."[/i]
34/40 (R)
Wolves of Peril G
Creature-Wolf
1, Sacrifice Wolves of Peril: You may play up to 3 additonal lands this turn.
1/1
35/40 (C)
Ballean Market 2
Artifact
2, Return a land you control to its owner's hand: Choose one-Put a +1/+1 counter on target creature, or you gain 3 life.
36/40 (C)
Contaminated Idol 3
Artifact
At the beginning of your upkeep, put a virus counter on target land without a virus counter on it. If you cannot, sacrifice Contaminated Idol.
7, Sacrifice Contaminated Idol: Destroy all lands with virus counters on them.
37/40 (R)
Diamash's Tools 1
Legendary Artifact-Equipment
Whenever the equipped creature deals damage, you may return a land you control to its owner's hand. If you do, put a spite counter on Diamash's Tools.
3 or B, Remove a spite counter from Diamash's Tools: Target creature gets -2/-2 until end of turn.
Equip 1
38/40 (C)
Orain's Divining Board 1
Legendary Artifact
1: Return Orain's Divining Board and a land you control to their owner's hand.
1, T: Look at the top 3 cards of your library, and put them back in any order.
1, T: Shuffle your library.
[i]In times of desperate need, the Terrabringer resorts to his instincts. The rest of the time, however...[/i]
39/40 (C)
Orain's Magnet 1
Legendary Artifact
When Orain's Magnet comes into play, you may put a land card from your hand into play.
When Orain's Magnet leaves play, return a land you control to its owner's hand.
0: Return Orain's Magnet to its owner's hand.
[i]In places where the disease has spread, the Terrabringer happily switches out contaminated lands for new ones.[/i]
40/40 (C)