Thing1WUBRG Sorcery
Exile two lands you control. Put onto the battlefield a land token that has all abilities of both land cards exiled this way.
Let's say I exile a Dark Depths and a Tendo Ice Bridge. With which types of counters and how many of those counters does the token enter the battlefield?
Stuff1WUBRG Instant {Q}
Exile two artifacts you control. Put onto the battlefield an artifact token that has all abilities of both artifact cards exiled this way.
Similarly, what happens when I exile a The Rack and a Pithing Needle? Do I name a card, choose an opponent, do both, do neither, choose between one, or choose between any number of them?
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
I'm fairly certain when adding abilities to a card, they're cumulative (even if redundant).
" -- "Granted Abilities"">112.2c. An object may have multiple abilities. If the object is represented by a card, then aside from certain defined abilities that may be strung together on a single line (see rule 702, "Keyword Abilities"), each paragraph break in a card's text marks a separate ability. If the object is not represented by a card, the effect that created it may have given it multiple abilities. An object may also be granted additional abilities by a spell or ability. If an object has multiple instances of the same ability, each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information.
So the first card you presented would read like so:
Dark Icy Tendo Depths Bridge Token Land
~ comes into play with 10 ice counters on it.
~ comes into play with a charge counter on it.
T: add 1 to your mana pool.
3: Remove an ice counter from ~.
T, Remove a charge counter from ~: Add one mana of any color to your mana pool.
When ~ has no ice counters, sacrifice it. If you do... (etc, etc.)
If there's nothing about the ability that specifically stop you from adding a type of counter to a card, you can have multiple types of counters on a single card. In the second scenario you set up, refer to the ruling I cited. You'll get to separate effects and they'll each do their own thing separately.
The abilities of The Rack and Pithing Needle are linked abilities (CR 607). The artifact token would have the abilities from both, so you would both choose a player for the first set of abilities and choose a card for the second set of abilities. The set of abilities from The Rack would only be linked with each other and the set of abilities from Pithing Needle would only be linked with each other. Linked abilities used to be more flexible, but the rules have become narrower as more cards like Cytoshape have been created in order to stop weird mindbending combos with copying imprint cards or cards like Voice of All.
...
If the question is just about the set of multiple enter-battlefield replacement effects, I'm pretty sure it would function like any other set of multiple replacement effects that are being applied to the same thing.
For example, Thought Reflection replaces drawing one card with drawing two cards. If you control two Thought Reflections, the output of the first Thought Reflection can then be input into the second Thought Reflection changing the modified drawing two cards into drawing four cards.
The abilities of Dark Depths and Tendo Ice Bridge are both replacement effects that change the event of the land entering the battlefield. As your token with both abilities enters the battlefield, you would choose which replacement effect to apply first, but the output of that ability is that the land enters the battlefield so you then apply the second replacement effect.
...
other similar examples of multiple replacement effects:
- Use a Body Double to copy a Clone in the graveyard, then copy a creature on the battlefield.
- An opponent controls a Frozen Æther and you play something like Primordial Hydra or the aforementioned Tenzo Ice Bridge.
Sorcery
Exile two lands you control. Put onto the battlefield a land token that has all abilities of both land cards exiled this way.
Let's say I exile a Dark Depths and a Tendo Ice Bridge. With which types of counters and how many of those counters does the token enter the battlefield?
Stuff 1WUBRG
Instant {Q}
Exile two artifacts you control. Put onto the battlefield an artifact token that has all abilities of both artifact cards exiled this way.
Similarly, what happens when I exile a The Rack and a Pithing Needle? Do I name a card, choose an opponent, do both, do neither, choose between one, or choose between any number of them?
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
So the first card you presented would read like so:
If there's nothing about the ability that specifically stop you from adding a type of counter to a card, you can have multiple types of counters on a single card. In the second scenario you set up, refer to the ruling I cited. You'll get to separate effects and they'll each do their own thing separately.
...
If the question is just about the set of multiple enter-battlefield replacement effects, I'm pretty sure it would function like any other set of multiple replacement effects that are being applied to the same thing.
For example, Thought Reflection replaces drawing one card with drawing two cards. If you control two Thought Reflections, the output of the first Thought Reflection can then be input into the second Thought Reflection changing the modified drawing two cards into drawing four cards.
The abilities of Dark Depths and Tendo Ice Bridge are both replacement effects that change the event of the land entering the battlefield. As your token with both abilities enters the battlefield, you would choose which replacement effect to apply first, but the output of that ability is that the land enters the battlefield so you then apply the second replacement effect.
...
other similar examples of multiple replacement effects:
- Use a Body Double to copy a Clone in the graveyard, then copy a creature on the battlefield.
- An opponent controls a Frozen Æther and you play something like Primordial Hydra or the aforementioned Tenzo Ice Bridge.