Punisher Angel2WW Creature — Angel
Flying, vigilance
Whenever an opponent targets you or an Angel you control, that player can't untap more than one permanent during his or her next untap step. You're going to wish you kept your hands clean. But may never be forgiven to do so.
2/5
Lore Card
They'll make you fight so tooth and nail for your hedonistic ways, you'll wish you kept your hands clean. But may never be forgiven to do so.
Merry Christmas Eve. Sizing up one of the more challenging designs, I was inspired to perfect upon the style of Indomitable Archangel here. My reasoning was that Indomitable Archangel's effect is both too punishing, and not punishing enough. This angel seeks a more creative means of punishment. But also one with more style, preserving more challenge, and interactivity, and giving the player more of a fighting chance. Originally, I had envisioned the effect revolving around only angels, but then added the [you] clause because it felt unbalanced; in that it was potentially underwhelming on one end; and creates a hard stretch of the imagination that the angel doesn't protect you. I do worry that this might add too much interactivity, and by even the slightest degree, it fails to undeniably accomplish what was desired in perfect form. Arguably, I feel like players should have to utilize another card to cover themselves.
In the flavor text, I thought to do something else innovative by splitting the context between the card itself and a lore card. The space here is limited, and one of the biggest red flags I have for flavor-text is not being absolute in your intended context. Leaving words unsaid, or open to interpretation or misinterpretation; open to exploitation and abuse; self-righteous justification. All red flags. For this reason, I will always go out of my way to write a lengthy flavor-text, that might be a lot to swallow, but for the sake of absolution and coherence is imperative. With the invent of lore cards, the ability opens up to now split context between the two mediums—to finalize—or provide an absolute finish to the intended statement.
This might be your best-designed card ever. It's in color pie, it's flavorful, it's powerful but not oppressive, it's templated mostly correctly, it's on a reasonable body with a reasonable cost, and doesn't have any superfluous text that ruins the card. I'm not sold on the name or flavor text but otherwise, this is a beautiful card.
Yeah, I agree with user. This is solid as a tribal payoff for Angels and thanks to its 2 power its not a "must deal with" threat so the opponent has time to interact with it before they get run over by it.
Solid design, good job.
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Creature — Angel
Flying, vigilance
Whenever an opponent targets you or an Angel you control, that player can't untap more than one permanent during his or her next untap step.
You're going to wish you kept your hands clean. But may never be forgiven to do so.
2/5
Lore Card
They'll make you fight so tooth and nail for your hedonistic ways, you'll wish you kept your hands clean. But may never be forgiven to do so.
Merry Christmas Eve. Sizing up one of the more challenging designs, I was inspired to perfect upon the style of Indomitable Archangel here. My reasoning was that Indomitable Archangel's effect is both too punishing, and not punishing enough. This angel seeks a more creative means of punishment. But also one with more style, preserving more challenge, and interactivity, and giving the player more of a fighting chance. Originally, I had envisioned the effect revolving around only angels, but then added the [you] clause because it felt unbalanced; in that it was potentially underwhelming on one end; and creates a hard stretch of the imagination that the angel doesn't protect you. I do worry that this might add too much interactivity, and by even the slightest degree, it fails to undeniably accomplish what was desired in perfect form. Arguably, I feel like players should have to utilize another card to cover themselves.
In the flavor text, I thought to do something else innovative by splitting the context between the card itself and a lore card. The space here is limited, and one of the biggest red flags I have for flavor-text is not being absolute in your intended context. Leaving words unsaid, or open to interpretation or misinterpretation; open to exploitation and abuse; self-righteous justification. All red flags. For this reason, I will always go out of my way to write a lengthy flavor-text, that might be a lot to swallow, but for the sake of absolution and coherence is imperative. With the invent of lore cards, the ability opens up to now split context between the two mediums—to finalize—or provide an absolute finish to the intended statement.
Solid design, good job.