the idea here is that these are quite powerful as a 1drop, but only castable on the draw without it being spelled out explicitly.
Persistent Alarm WW
Enchantment - Aura
Enchant Creature
Costs W less to cast during your first turn
Enchanted creature has "at the beginning of your upkeep, each opponent creates a 1/1 white soldier token"
A token each turn is quite powerful even as a 2drop (Bitterblossom), but having to keep your opponent's creature alive is also quite a restriction on your attacking and blocking decisions, so I assume this being a 1drop occasionally should be fine.
Excessive Taxation UU
Enchantment - Aura
Enchant Creature
Costs U less to cast during your first turn.
Enchanted creature has "noncreature spells you cast cost 1 more"
Since this kind of taxing doesn't usually appear even on 2drops, I made it tax noncreature spells while sitting on a creature, on top of you having to keep that creature alive. Pretty sure it disrupts prowess decks quite well, though.
Merciless Persecution BB
Sorcery
Costs B less to cast during your first turn.
Destroy target creature with mana value 2 or less and all other creatures with the same name it's controller controls. Its controller reveals their hand and discards all cards with the same name.
basically Legion's End without exile, for double black, but occasionally a 1drop
Careless Devastation RR
Enchantment - Aura
Enchant nonbasic Land
Costs R less to cast during your first turn.
Enchanted land loses all land types and abilities and has "T: add C"
I guess this is the second one that's quite a bit on the powerful end, and for roughly the same reason as the blue one: it's also mana denial.
Favorite Prey GG
Sorcery
Costs G less to cast during your first turn.
Each opponent of target nonland permanent's controller creates a 3/3 green beast token.
And here's the reason why the white one doesn't work properly in multiplayer: I found no other way to make this only work on the draw and didn't want it to be the only one to be worded that way.
I would instead have them cost (color) less to cast if you only control one land. It gives you a wider window, sure, but I think that's what they need.
That's actually not a bad idea. They'd still be a bit stronger on the draw than on the play, and the cost-reduction would in total happen a bit more.
That said, I might have to pick a different effect for the red one, since getting your first land colorlessed in addition to another spell, when you're already behind might be a bit too punishing.
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Persistent Alarm WW
Enchantment - Aura
Enchant Creature
Costs W less to cast during your first turn
Enchanted creature has "at the beginning of your upkeep, each opponent creates a 1/1 white soldier token"
A token each turn is quite powerful even as a 2drop (Bitterblossom), but having to keep your opponent's creature alive is also quite a restriction on your attacking and blocking decisions, so I assume this being a 1drop occasionally should be fine.
Excessive Taxation UU
Enchantment - Aura
Enchant Creature
Costs U less to cast during your first turn.
Enchanted creature has "noncreature spells you cast cost 1 more"
Since this kind of taxing doesn't usually appear even on 2drops, I made it tax noncreature spells while sitting on a creature, on top of you having to keep that creature alive. Pretty sure it disrupts prowess decks quite well, though.
Merciless Persecution BB
Sorcery
Costs B less to cast during your first turn.
Destroy target creature with mana value 2 or less and all other creatures with the same name it's controller controls. Its controller reveals their hand and discards all cards with the same name.
basically Legion's End without exile, for double black, but occasionally a 1drop
Careless Devastation RR
Enchantment - Aura
Enchant nonbasic Land
Costs R less to cast during your first turn.
Enchanted land loses all land types and abilities and has "T: add C"
I guess this is the second one that's quite a bit on the powerful end, and for roughly the same reason as the blue one: it's also mana denial.
Favorite Prey GG
Sorcery
Costs G less to cast during your first turn.
Each opponent of target nonland permanent's controller creates a 3/3 green beast token.
And here's the reason why the white one doesn't work properly in multiplayer: I found no other way to make this only work on the draw and didn't want it to be the only one to be worded that way.
That said, I might have to pick a different effect for the red one, since getting your first land colorlessed in addition to another spell, when you're already behind might be a bit too punishing.