Pandora's Box0 Legendary Artifact
If a player would search his or her library, that player draws a card instead. Hope was never found—the one thing that was promised within.
This is a very malevolent design. While I don't want to say its flat out broken the simple fact that this could on its own on the first turn shut down a players ability to play at all means it probably just shouldn't exist or at least get a preemptive ban in legacy and maybe modern.
This is a very malevolent design. While I don't want to say its flat out broken the simple fact that this could on its own on the first turn shut down a players ability to play at all means it probably just shouldn't exist or at least get a preemptive ban in legacy and maybe modern.
It would be banned in all sanctioned formats. Probably unsanctioned ones as well. It does nothing but generate nongames.
If they really wanted this, they would just ban fetchlands in any format this would be printed into
This is a very malevolent design. While I don't want to say its flat out broken the simple fact that this could on its own on the first turn shut down a players ability to play at all means it probably just shouldn't exist or at least get a preemptive ban in legacy and maybe modern.
It would be banned in all sanctioned formats. Probably unsanctioned ones as well. It does nothing but generate nongames.
If they really wanted this, they would just ban fetchlands in any format this would be printed into
Or they can begin to build their decks more strategically, no longer being allowed to rely on the increasing cheap fetch land bids.
This is a very malevolent design. While I don't want to say its flat out broken the simple fact that this could on its own on the first turn shut down a players ability to play at all means it probably just shouldn't exist or at least get a preemptive ban in legacy and maybe modern.
It would be banned in all sanctioned formats. Probably unsanctioned ones as well. It does nothing but generate nongames.
If they really wanted this, they would just ban fetchlands in any format this would be printed into
Or they can begin to build their decks more strategically, no longer being allowed to rely on the increasing cheap fetch land bids.
Banning the fetchlands would be a better way to do that.
Why should building my mana base be so heavily decided upon "can I risk the chance that this 0 cost card that any deck can play just automatically beats me with no way out?"
Formats shouldn't revolve entirely around the existence of a single card that anybody can play with essentially no cost. If the hate for these effects needs to be this powerful, just ban the cards this is meant to answer. At least then, actual game play would happen, instead of this card's controller waving middle fingers at frustrated opponents who 2-0 scoop
Formats shouldn't revolve entirely around the existence of a single card that anybody can play with essentially no cost.
Don't say that, because that's exactly what fetchlands are except as a single archtype.
Fetchlands allow archetypes, not limit them. They certainly don't define formats as far as being able to, or in this case, unable to, play an entire deck. There is a huge difference between something being prominent and defining. If you feel that fetchlands are so detrimental to a format that this card has to be this aggressively costed, just ban them. At least then the games aren't goldfish games. Archetypes will be extremely limited, but at least they would exist.
Fetchlands allow archetypes, not limit them. They certainly don't define formats as far as being able to, or in this case, unable to, play an entire deck. There is a huge difference between something being prominent and defining.
This isn't exactly accurate. Anything that allows archetypes also limits others. Its all about what encourages more archetypes than it limits. Legacy and Modern as defined by the fetch mana base more than any other combination of cards. Which is why the two new nonrotating formats were created with the caveat that they wouldn't have that mana base.
As for the actual card. I don't believe it would be a problem in any format beyond legacy/modern. Outside of stoping a fetch mana base it isn't an overwhelming ability. And outside of legacy/modern the fetch mana base isn't the defining feature.
As usual, this is a fine silver bordered card but has enormous rules issues in actual play. You were so focused on making a card to hose fetchlands that you ignored the other broken things that can be done with it.
As usual, this is a fine silver bordered card but has enormous rules issues in actual play. You were so focused on making a card to hose fetchlands that you ignored the other broken things that can be done with it.
As usual, this is a fine silver bordered card but has enormous rules issues in actual play. You were so focused on making a card to hose fetchlands that you ignored the other broken things that can be done with it.
Draw a card and put that card onto the battlefield tapped. Then shuffle your library.
Congrats, that's a combo deck that gets Emrakul out turn 2 while stopping your opponent's manabase from working. Great design.
That's not how those effects interact. Rampant growth is just draw a card. You don't actually replace the rules text of a card. Even then you get an unholy abomination that reads "Draw a card for a basic land card. Put that card into play."
Extract works as printed. I was going to include something for searching other player's libraries, but thought that would over-complicate the design, and would mix-match with the flavor and flavor-text.
Extract works as printed. I was going to include something for searching other player's libraries, but thought that would over-complicate the design, and would mix-match with the flavor and flavor-text.
Explosive Veg would draw 1 card the way you have this worded. There is nothing here to the effect of "For each card that player would have searched for, that player draws a card instead." Not sure if that wording would be more broken or less though
Extract works as printed. I was going to include something for searching other player's libraries, but thought that would over-complicate the design, and would mix-match with the flavor and flavor-text.
So close. Explosive Vegetation would only draw one card. And Extract would work fine if targeting an opponent but would be a cantrip if you target yourself.
To get multiple draws you would have to search multiple times. I assume some card does this due to the sheer volume of existing cards but most only search once so you only draw one regardless how many cards you were searching for.
Extract works as printed. I was going to include something for searching other player's libraries, but thought that would over-complicate the design, and would mix-match with the flavor and flavor-text.
So close. Explosive Vegetation would only draw one card. And Extract would work fine if targeting an opponent but would be a cantrip if you target yourself.
To get multiple draws you would have to search multiple times. I assume some card does this due to the sheer volume of existing cards but most only search once so you only draw one regardless how many cards you were searching for.
You're right. My bad.
But sadly for your sake, this proves you knew how this worked the whole time.
Extract works as printed. I was going to include something for searching other player's libraries, but thought that would over-complicate the design, and would mix-match with the flavor and flavor-text.
So close. Explosive Vegetation would only draw one card. And Extract would work fine if targeting an opponent but would be a cantrip if you target yourself.
To get multiple draws you would have to search multiple times. I assume some card does this due to the sheer volume of existing cards but most only search once so you only draw one regardless how many cards you were searching for.
You're right. My bad.
But sadly for your sake, this proves you knew how this worked the whole time.
What do you mean sadly? I have always known how this works and spoken of at as though it worked the way it does. Are you confusing me for someone else?
You guys know that the talk of anti fetch lands isn't really needed. This could easily be printed in a historic only set. That solves one issue... Although it makes it much less appealing. The other option could be to pull an Izzet Otter rule and ban this in those formats containing fetch lands before a single pack is opened.
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Legendary Artifact
If a player would search his or her library, that player draws a card instead.
Hope was never found—the one thing that was promised within.
It would be banned in all sanctioned formats. Probably unsanctioned ones as well. It does nothing but generate nongames.
If they really wanted this, they would just ban fetchlands in any format this would be printed into
Or they can begin to build their decks more strategically, no longer being allowed to rely on the increasing cheap fetch land bids.
Banning the fetchlands would be a better way to do that.
Why should building my mana base be so heavily decided upon "can I risk the chance that this 0 cost card that any deck can play just automatically beats me with no way out?"
Formats shouldn't revolve entirely around the existence of a single card that anybody can play with essentially no cost. If the hate for these effects needs to be this powerful, just ban the cards this is meant to answer. At least then, actual game play would happen, instead of this card's controller waving middle fingers at frustrated opponents who 2-0 scoop
Don't say that, because that's exactly what fetchlands are except as a single archtype.
Fetchlands allow archetypes, not limit them. They certainly don't define formats as far as being able to, or in this case, unable to, play an entire deck. There is a huge difference between something being prominent and defining. If you feel that fetchlands are so detrimental to a format that this card has to be this aggressively costed, just ban them. At least then the games aren't goldfish games. Archetypes will be extremely limited, but at least they would exist.
As for the actual card. I don't believe it would be a problem in any format beyond legacy/modern. Outside of stoping a fetch mana base it isn't an overwhelming ability. And outside of legacy/modern the fetch mana base isn't the defining feature.
Consider Rampant Growth. Under your card it says:
Congrats, that's a combo deck that gets Emrakul out turn 2 while stopping your opponent's manabase from working. Great design.
That's okay, Reap will just either say to ban Emrakul or change the comp rules that you cannot win the game if you cast rampant growth.
As Explosive Vegetation says: Draw 2 cards. Entomb says: Draw a card.
Extract works as printed. I was going to include something for searching other player's libraries, but thought that would over-complicate the design, and would mix-match with the flavor and flavor-text.
Explosive Veg would draw 1 card the way you have this worded. There is nothing here to the effect of "For each card that player would have searched for, that player draws a card instead." Not sure if that wording would be more broken or less though
To get multiple draws you would have to search multiple times. I assume some card does this due to the sheer volume of existing cards but most only search once so you only draw one regardless how many cards you were searching for.
You're right. My bad.
But sadly for your sake, this proves you knew how this worked the whole time.