Trying out a twist on the 2nd-spell cast archetype:
Silvergale Caller2W
Creature - Human Cleric (C)
This has +1/+2 and lifelink as long as you have momentum (you have momentum if 2 or more creatures entered the battlefield under your control this turn.)
3/2
While you can get momentum by casting 2 spells (creature spells, that is), there are many situations where the two differ, like blinks, or creating tokens. Just a single Dwarven Reinforcements triggers momentum. So I would make this a RW archetype, two colors that already have used 2nd spell cast triggers, and love creating wee tokens.
A good common to help the theme:
Sparkcaster Shaman2R
Creature - Human Shaman (C)
Haste
Whenever this creature attacks, create a 1/1 red Elemental creature token that's tapped and attacking. Exile it at the end of turn.
2/2
Finally, obligatory uncommon signpost:
Silvergale Enforcer1RW
Creature - Human Soldier (U)
Whenever Silvergale Enforcer attacks, if you have momentum, draw a card. Otherwise, create a 1/1 white Soldier creature token.
(You have momentum if 2 or more creatures entered the battlefield under your control this turn.)
2/3
This is tricky to evaluate, but my gut says that counting token creatures will make this too easy to turn on and therefore harder to balance. This is especially true with repeated token produces like the ones you've listed here.
This is tricky to evaluate, but my gut says that counting token creatures will make this too easy to turn on and therefore harder to balance. This is especially true with repeated token produces like the ones you've listed here.
At the same time the mechanic that if you attack with 3 or more guys can use tokens so I'd say this is fine.
2 feels like the correct number and I'd love to see this mechanic in a future set. You did really well with this. Cost and power may need balancing, but doesn't that go for every card? Can make a burn style card also.
Charging Strike 1R
Instant
Charging Strike deals 2 damage to any target. If you have momentum Charging Strike deals 3 damage instead.
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Silvergale Caller 2W
Creature - Human Cleric (C)
This has +1/+2 and lifelink as long as you have momentum (you have momentum if 2 or more creatures entered the battlefield under your control this turn.)
3/2
While you can get momentum by casting 2 spells (creature spells, that is), there are many situations where the two differ, like blinks, or creating tokens. Just a single Dwarven Reinforcements triggers momentum. So I would make this a RW archetype, two colors that already have used 2nd spell cast triggers, and love creating wee tokens.
A good common to help the theme:
Sparkcaster Shaman 2R
Creature - Human Shaman (C)
Haste
Whenever this creature attacks, create a 1/1 red Elemental creature token that's tapped and attacking. Exile it at the end of turn.
2/2
Finally, obligatory uncommon signpost:
Silvergale Enforcer 1RW
Creature - Human Soldier (U)
Whenever Silvergale Enforcer attacks, if you have momentum, draw a card. Otherwise, create a 1/1 white Soldier creature token.
(You have momentum if 2 or more creatures entered the battlefield under your control this turn.)
2/3
At the same time the mechanic that if you attack with 3 or more guys can use tokens so I'd say this is fine.
2 feels like the correct number and I'd love to see this mechanic in a future set. You did really well with this. Cost and power may need balancing, but doesn't that go for every card? Can make a burn style card also.
Charging Strike 1R
Instant
Charging Strike deals 2 damage to any target. If you have momentum Charging Strike deals 3 damage instead.