Phantom Menace XWB
Enchantment - Aura R
Enchant creature card in a graveyard.
When Phantom Menace enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Phantom Menace.” Return enchanted creature card to the battlefield under your control and attach Phantom Menace to it and place X +1/+1 counters on it. When Phantom Menace leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature is a white spirit creature with base power and toughness of 0/0. (It keeps all supertypes and creature types.)
If damage would be dealt to enchanted creature, prevent that damage. Remove a +1/+1 counter from enchanted creature.
Clone Attack 2WUR
Enchantment R
When ~ enters the battlefield, you may exile target nonland permanent not named ~ and all other permanents with the same name as that permanent, if you do create a number of tokens that are copies of that exiled card.
When ~ leaves the battlefield, return the exiled cards to the battlefield under their owner’s control.
Awaken the Force 1GG
Enchantment - Aura R
Enchant creature put onto the battlefield with Awaken the Force
Search your library for a green creature card with power 5 or greater, battlefield under your control and attach Awaken the Force to it.
Enchanted creature is a Forest land (it loses all other types and abilities and is a land with "T: add G")
Protection from green creatures you control.
Hope Anew 2WW
Enchantment R
If you would lose the game, instead exile Hope Anew and shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards, your life total becomes 5 and you get an emblem with "Creatures you control get +3/+3 and are indestructible."
Rise of Skywalkers UBG
Enchantment R
Creature spells with flying you cast cost 1 less to cast for each creature spell with flying you control.
You may cast creature cards with flying from your graveyard.
Can we not change the name on any of these and keep them true to the original context?
That's really feel-bad.
The Force Awakens
A New Hope
Attack of the Clones
Not sure why you're doing the first one the Old-Fashionedway, but it could be done as such:
The Phantom MenaceXBW Enchantment — Aura
Enchant creature
As The Phantom Menace enters the battlefield, return target creature from your graveyard to the battlefield and assign that creature as this spell's target. That creature becomes a 0/0 with X +1/+1 counters on it, is Spirit in addition to its other types, and has, "If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from this creature instead.".
If The Phantom Menace would leave the battlefield or be removed from the stack other than resolving, sacrifice enchanted creature.
This effectively does everything you wanted it to do. And I think it's better style to leave the creature the color it was (and not make it become White), but if you really want to do it like that, just add the word "White" to the end clause before Spirit.
Enchantment - Aura R
Enchant creature card in a graveyard.
When Phantom Menace enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Phantom Menace.” Return enchanted creature card to the battlefield under your control and attach Phantom Menace to it and place X +1/+1 counters on it. When Phantom Menace leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature is a white spirit creature with base power and toughness of 0/0. (It keeps all supertypes and creature types.)
If damage would be dealt to enchanted creature, prevent that damage. Remove a +1/+1 counter from enchanted creature.
Clone Attack 2WUR
Enchantment R
When ~ enters the battlefield, you may exile target nonland permanent not named ~ and all other permanents with the same name as that permanent, if you do create a number of tokens that are copies of that exiled card.
When ~ leaves the battlefield, return the exiled cards to the battlefield under their owner’s control.
Awaken the Force 1GG
Enchantment - Aura R
Enchant creature put onto the battlefield with Awaken the Force
Search your library for a green creature card with power 5 or greater, battlefield under your control and attach Awaken the Force to it.
Enchanted creature is a Forest land (it loses all other types and abilities and is a land with "T: add G")
Protection from green creatures you control.
Hope Anew 2WW
Enchantment R
If you would lose the game, instead exile Hope Anew and shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards, your life total becomes 5 and you get an emblem with "Creatures you control get +3/+3 and are indestructible."
Rise of Skywalkers UBG
Enchantment R
Creature spells with flying you cast cost 1 less to cast for each creature spell with flying you control.
You may cast creature cards with flying from your graveyard.
That's really feel-bad.
The Force Awakens
A New Hope
Attack of the Clones
Not sure why you're doing the first one the Old-Fashioned way, but it could be done as such:
The Phantom Menace XBW
Enchantment — Aura
Enchant creature
As The Phantom Menace enters the battlefield, return target creature from your graveyard to the battlefield and assign that creature as this spell's target. That creature becomes a 0/0 with X +1/+1 counters on it, is Spirit in addition to its other types, and has, "If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from this creature instead.".
If The Phantom Menace would leave the battlefield or be removed from the stack other than resolving, sacrifice enchanted creature.
This effectively does everything you wanted it to do. And I think it's better style to leave the creature the color it was (and not make it become White), but if you really want to do it like that, just add the word "White" to the end clause before Spirit.