Cephalid Shapeshifter 1U
Creature - Cephalid Shapeshifter {C}
When ~ blocks a creature, you can remove ~ from combat. If you do, ~ becomes an X/1 creature, where X is the creature who was blocked's power, and loses this ability. This race of cephalid reach their final form once they come in contact with a predator.
0/5
Surprise Factor Goblin 1R
Creature - Goblin {R}
Haste
Creatures cannot block ~ the turn ~ enters the battlefield. He gets the first hit when they aren't expecting it.
2/1
Combat Cleric 1W
Creature - Human Cleric {C}
At the beginning of your upkeep, you gain X life, where X is the number of creatures you control. Powerful spells on offense and defense.
3/1
Combat Cleric is a bit too pushed, imo, especially for common.
This kind of recurrent life gain is always fairly limited on its amount or is at least attached to a much larger mana cost, and is never anywhere this good at common.
Just saying "1 life" is pushed for common, but doable.
Combat Cleric is a bit too pushed, imo, especially for common.
This kind of recurrent life gain is always fairly limited on its amount or is at least attached to a much larger mana cost, and is never anywhere this good at common.
Just saying "1 life" is pushed for common, but doable.
+1 on this. Compare it so something like Nyx-Fleece Ram at uncommon. 0/5 vs 3/1 is a tossup depending on deck.
The cephalid needs some fixing of the wording but doesn't seem too pushed.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote me for replies.
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
Rules Advisor
To post a comment, please login or register a new account.
Creature - Cephalid Shapeshifter {C}
When ~ blocks a creature, you can remove ~ from combat. If you do, ~ becomes an X/1 creature, where X is the creature who was blocked's power, and loses this ability.
This race of cephalid reach their final form once they come in contact with a predator.
0/5
Surprise Factor Goblin 1R
Creature - Goblin {R}
Haste
Creatures cannot block ~ the turn ~ enters the battlefield.
He gets the first hit when they aren't expecting it.
2/1
Combat Cleric 1W
Creature - Human Cleric {C}
At the beginning of your upkeep, you gain X life, where X is the number of creatures you control.
Powerful spells on offense and defense.
3/1
This kind of recurrent life gain is always fairly limited on its amount or is at least attached to a much larger mana cost, and is never anywhere this good at common.
Just saying "1 life" is pushed for common, but doable.
No longer staff here.
+1 on this. Compare it so something like Nyx-Fleece Ram at uncommon. 0/5 vs 3/1 is a tossup depending on deck.
The cephalid needs some fixing of the wording but doesn't seem too pushed.
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
Rules Advisor