Hey friends! It's been a while since I posted, and I wanted to come back with a new set. This is Guashan, a battlecruiser style set themed after Journey to the West. White commons incoming!
CW01 Elite VanguardW
Creature — Human Soldier (C)
2/1
CW02 Humble CultivationW
Enchantment — Aura (C)
Enchant creature
Enchanted creature has vigilance.
You may pay 1 as an additional cost to cast spells. Whenever you do, put a +1/+1 counter on enchanted creature.
CW04 Serene ShelterW
Instant (C)
Untap up to one target creature. It gains indestructible until end of turn. You gain 3 life.
CW05 Carp Painter1W
Creature — Human Wizard (C)
Flash
When CW05 Carp Painter enters the battlefield, create a 1/1 white Spirit creature token.
1/1
CW06 Daoling Archivist1W
Creature — Human Monk (C)
Kicker 3(You may pay an additional 3 as you cast this spell.)
When CW06 Daoling Archivist enters the battlefield, if it was kicked, scry 2.
1/3
CW07 For All Under Heaven1W
Instant (C)
Kicker 2W(You may pay an additional 2W as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If CW07 For All Under Heaven was kicked, untap those creatures and they gain first strike until end of turn.
CW08 Sage of the PearlWW
Creature — Human Wizard (C)
You may pay an additional 1 to cast spells. Whenever you do, tap target creature.
2/2
CW09 Wushu SwordsmanWW
Creature — Human Warrior (C)
Blessing (Whenever you pay 5 or more mana to cast a spell, bless this.)
Lifelink
Whenever you bless CW09 Wushu Swordsman, it gets +2/+2 until end of turn.
2/2
CW10 Beckon Through Gates2W
Instant (C)
Kicker 2(You may pay an additional 2 as you cast this spell.)
Exile target creature. Its controller gains life equal to its toughness. If CW10 Beckon Through Gates was kicked, scry 2.
CW11 Tiger Sifu2W
Creature — Spirit Cat (C)
When CW11 Tiger Sifu enters the battlefield, if you control an enchantment, scry 2.
3/1
CW12 Tsang Monk2W
Creature — Human Monk (C)
Defender
When CW12 Tsang Monk dies, create a 1/1 white Spirit creature token.
1/5
CW14 Nightingales Help2WW
Instant (C)
Up to three target creatures you control get +2/+2 and gain flying until end of turn.
CW15 Windtamer Training3W
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Whenever enchanted creature deals combat damage to a player, exile target creature that player controls until the beginning of its owner’s next end step.
CW16 Breeding Pheasant3W
Creature — Bird (C)
Flying
Blessing (Whenever you pay 5 or more mana to cast a spell, bless this.)
Whenever you bless CW16 Breeding Pheasant, create a 1/1 white Bird creature token with flying.
3/2
CW17 Sound the Drum4W
Sorcery (C)
Exile target creature. Creatures you control get +1/+1 until end of turn.
CW18 Qilin Advisor4WW
Creature — Kirin Advisor (C)
Flying
Whenever CW18 Qilin Advisor deals combat damage to a player, scry 2.
3/3
I love the Journey to the West so I'm way into the flavor. Bless looks great and works completely spot-on with kicker, which is a good way to get battlecruisers in a Limited-playable form, but even so I certainly wish there was at least one way-too-big common.
So you've got a great A-B mechanic duo, and I sense a scry-matters theme - what other keywords might you want to include? You might even only need about one more.
Maybe something that adds mana? Reverse echo? "At the beginning of the first main phase of your next turn, add N." Ramp goes with battlecruiser like peanut butter with jelly, and that ability sort of feels like charging up your ch'i or samadhi fire or whatever, and you can't use delve or convoke or whatnot because it'd conflict with your theme of paying large amounts of mana.
“You May pay an additional 1 as you cast spells.” is sweet enough to be a bonified mechanic!
Won’t the “whenever” triggers following it ALL trigger from just one additional 1 though?
“You May pay an additional 1 as you cast spells.” is sweet enough to be a bonified mechanic!
Won’t the “whenever” triggers following it ALL trigger from just one additional 1 though?
evèn wothout the extra effect. Oh i want to play counterspell. Oh i can use boseiju to pay an extra 1 and make it uncounterable.
I do lkle the extra 1 mechanic. I may make a few cards based on that idea
evèn wothout the extra effect. Oh i want to play counterspell. Oh i can use boseiju to pay an extra 1 and make it uncounterable.
If you mean what I think you mean, that's wrong - you can't cast a spell, see how it's responded to, and then go back and decided to pay different additional costs. You can't kick an Urza's Rage after it's already on the stack to change it to the bigger effect.
If you want to grant kicker, you can, instead of spelling it out: "Spells you cast have kicker N (or universally 1). Whenever you cast a spell, if it was kicked with this kicker..."
The worst that this would require would be subtle redefinition of how the rules refer to the names or identities of kicker costs, and at best it works as-is and would only require some clarification.
evèn wothout the extra effect. Oh i want to play counterspell. Oh i can use boseiju to pay an extra 1 and make it uncounterable.
If you mean what I think you mean, that's wrong - you can't cast a spell, see how it's responded to, and then go back and decided to pay different additional costs. You can't kick an Urza's Rage after it's already on the stack to change it to the bigger effect.
If you want to grant kicker, you can, instead of spelling it out: "Spells you cast have kicker N (or universally 1). Whenever you cast a spell, if it was kicked with this kicker..."
The worst that this would require would be subtle redefinition of how the rules refer to the names or identities of kicker costs, and at best it works as-is and would only require some clarification.
No no no, you misunderstood. You would have to decide before casting the card if you want to use boseiju. I am just saying if you are worried you may choose to pay that extra one. Basically self tax.
I may make a few cards, some that just offer the additional cost, and some that have an effect for doing so. Of course tapping a creature (to me) seems a little too good for 1 mana.
“You May pay an additional 1 as you cast spells.” is sweet enough to be a bonified mechanic!
Won’t the “whenever” triggers following it ALL trigger from just one additional 1 though?
This is an interesting rules point and I hope I can get it figured out! My reading was that it works like the recent cards with "When you do" texts (and so maybe I should use that wording); each ability, separately, gives you an opportunity to pay an extra 1 and says what happens if you take that exact opportunity.
CW01 Elite Vanguard W
Creature — Human Soldier (C)
2/1
CW02 Humble Cultivation W
Enchantment — Aura (C)
Enchant creature
Enchanted creature has vigilance.
You may pay 1 as an additional cost to cast spells. Whenever you do, put a +1/+1 counter on enchanted creature.
CW03 Sealkeeper W
Creature — Human Cleric (C)
1W, Sacrifice CW03 Sealkeeper: Destroy target enchantment.
1/2
CW04 Serene Shelter W
Instant (C)
Untap up to one target creature. It gains indestructible until end of turn. You gain 3 life.
CW05 Carp Painter 1W
Creature — Human Wizard (C)
Flash
When CW05 Carp Painter enters the battlefield, create a 1/1 white Spirit creature token.
1/1
CW06 Daoling Archivist 1W
Creature — Human Monk (C)
Kicker 3 (You may pay an additional 3 as you cast this spell.)
When CW06 Daoling Archivist enters the battlefield, if it was kicked, scry 2.
1/3
CW07 For All Under Heaven 1W
Instant (C)
Kicker 2W (You may pay an additional 2W as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If CW07 For All Under Heaven was kicked, untap those creatures and they gain first strike until end of turn.
CW08 Sage of the Pearl WW
Creature — Human Wizard (C)
You may pay an additional 1 to cast spells. Whenever you do, tap target creature.
2/2
CW09 Wushu Swordsman WW
Creature — Human Warrior (C)
Blessing (Whenever you pay 5 or more mana to cast a spell, bless this.)
Lifelink
Whenever you bless CW09 Wushu Swordsman, it gets +2/+2 until end of turn.
2/2
CW10 Beckon Through Gates 2W
Instant (C)
Kicker 2 (You may pay an additional 2 as you cast this spell.)
Exile target creature. Its controller gains life equal to its toughness. If CW10 Beckon Through Gates was kicked, scry 2.
CW11 Tiger Sifu 2W
Creature — Spirit Cat (C)
When CW11 Tiger Sifu enters the battlefield, if you control an enchantment, scry 2.
3/1
CW12 Tsang Monk 2W
Creature — Human Monk (C)
Defender
When CW12 Tsang Monk dies, create a 1/1 white Spirit creature token.
1/5
CW13 Nurturing Crane 1WW
Creature — Bird (C)
Flying, lifelink
2/2
CW14 Nightingales Help 2WW
Instant (C)
Up to three target creatures you control get +2/+2 and gain flying until end of turn.
CW15 Windtamer Training 3W
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Whenever enchanted creature deals combat damage to a player, exile target creature that player controls until the beginning of its owner’s next end step.
CW16 Breeding Pheasant 3W
Creature — Bird (C)
Flying
Blessing (Whenever you pay 5 or more mana to cast a spell, bless this.)
Whenever you bless CW16 Breeding Pheasant, create a 1/1 white Bird creature token with flying.
3/2
CW17 Sound the Drum 4W
Sorcery (C)
Exile target creature. Creatures you control get +1/+1 until end of turn.
CW18 Qilin Advisor 4WW
Creature — Kirin Advisor (C)
Flying
Whenever CW18 Qilin Advisor deals combat damage to a player, scry 2.
3/3
I love the Journey to the West so I'm way into the flavor. Bless looks great and works completely spot-on with kicker, which is a good way to get battlecruisers in a Limited-playable form, but even so I certainly wish there was at least one way-too-big common.
So you've got a great A-B mechanic duo, and I sense a scry-matters theme - what other keywords might you want to include? You might even only need about one more.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I'm still feeling around for a third or maybe even fourth set mechanic. One I'm considering is Potential, eg
3W: Potential 3. (If this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
I'm not sure, though; it is a creature-restricted mechanic and that makes it rather tight, especially since Blessing can only go on permanents.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
“You May pay an additional 1 as you cast spells.” is sweet enough to be a bonified mechanic!
Won’t the “whenever” triggers following it ALL trigger from just one additional 1 though?
I do lkle the extra 1 mechanic. I may make a few cards based on that idea
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
If you want to grant kicker, you can, instead of spelling it out: "Spells you cast have kicker N (or universally 1). Whenever you cast a spell, if it was kicked with this kicker..."
The worst that this would require would be subtle redefinition of how the rules refer to the names or identities of kicker costs, and at best it works as-is and would only require some clarification.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
No no no, you misunderstood. You would have to decide before casting the card if you want to use boseiju. I am just saying if you are worried you may choose to pay that extra one. Basically self tax.
I may make a few cards, some that just offer the additional cost, and some that have an effect for doing so. Of course tapping a creature (to me) seems a little too good for 1 mana.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist