I'm working on the green uncommons for my set in progress and would like some help with them.
Green Uncommon 01 GG
Creature - Troll Shaman
Sacrifice a green creature: Regenerate all creatures you control.
1/2
Green Uncommon 02 2G - This can change depending on what the enchantment ends up doing.
Enchantment
Some sort of static ability that benefits you? An upkeep ability? An activated ability?
Green Uncommon 03 3G
Creature - Rhino Warrior
Trample
Valor (Whenever this creature attacks or blocks, other creatures with Valor you control get +1/+1 until end of turn.)
3/3
Green Uncommon 04 2G - This can change depending on what the creature ends up doing.
Creature - Insect
Needs some sort of ability. Maybe artifact or enchantment destruction? Maybe token creation?
2/2
Green Uncommon 05 2G
Creature - Human Shaman R, : Target creature deals damage to itself equal to its power. W, : Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2
Vidreal Trooper 3G
Creature - Elf Berserker
Trample
Berserk 2G (Whenever this creature attacks you may pay 2G. If you do, it gets +X/+0 until end of turn, where X is equal to its power. Sacrifice it at the beginning of the next end step.)
1/1
Questions, comments, concerns, criticisms, conundrums?
Also, any help with the names or abilities is greatly appreciated.
The reason Vidreal Trooper costs 4 and is only a 1/1 is because it's an ELF! Elves, as I'm sure you all are aware of can get out of hand. Maybe I'd make it a 2/2, but in a decent elf deck with mana acceleration and pumps, this guy can hit the board quickly and then get big when he goes Berserk. I worded the ability the best I could. If you have any suggestions as to better word it, feel free.
Green Uncommon 01 GG
Creature - Troll Shaman
Sacrifice a green creature: Regenerate all creatures you control.
1/2
Green Uncommon 02 2G - This can change depending on what the enchantment ends up doing.
Enchantment
Some sort of static ability that benefits you? An upkeep ability? An activated ability?
Green Uncommon 03 3G
Creature - Rhino Warrior
Trample
Valor (Whenever this creature attacks or blocks, other creatures with Valor you control get +1/+1 until end of turn.)
3/3
Green Uncommon 04 2G - This can change depending on what the creature ends up doing.
Creature - Insect
Needs some sort of ability. Maybe artifact or enchantment destruction? Maybe token creation?
2/2
Green Uncommon 05 2G
Creature - Human Shaman
R, : Target creature deals damage to itself equal to its power.
W, : Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2
Quarut Skyclawer 3G
Creature - Elemental
Reach
1G: Regenerate Quarut Skyclawer.
Madness 1GG
3/4
Vidreal Trooper 3G
Creature - Elf Berserker
Trample
Berserk 2G (Whenever this creature attacks you may pay 2G. If you do, it gets +X/+0 until end of turn, where X is equal to its power. Sacrifice it at the beginning of the next end step.)
1/1
Questions, comments, concerns, criticisms, conundrums?
Also, any help with the names or abilities is greatly appreciated.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
That's not fair. For three more mana it's a 2/1 that gets sacrificed at end of turn. So. Much. Better.
...
Berserk does not read well.
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What role does madness play in this set? Maybe the missing enchantment could be a discard outlet.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
3G for a 3/3?
2G for a 2/2?
GG for Berserk?
1G for Berserk?
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling