For Dreamscape of Noctus
Green commons have definitely been the most difficult of the colors to pin down.
Comments and card I've love comments on in BLUE
Dreamscape Delver
Creature — Elf Druid (C)
, Sacrifice Dreamscape Delver: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
1/1
Blossom-Veil Spirit
Creature — Plant Spirit (C)
Flash (You may cast this spell any time you could cast an instant.)
When Blossom-Veil Spirit enters the battlefield, return a creature you control to its owner’s hand. Reality teaches harsh and fatal lessons, but is not without it’s kinder aspects.
2/2
Key card, colorshifted Whitemane Lion
Sunbloom Elf
Creature — Elf (C)
Whenever Sunbloom Elf attacks, add to your mana pool at the beginning of your next main phase. The elves of Sunwood Haven worship the beauty of nature. Rejecting the Dreamscape’s illusionary realm.
2/1
Æther Predator
Creature — Beast (C)
: Return Æther Predator to its owner’s hand.
2/3
Predatory Mori
Creature — Elemental Wolf (C)
When Predatory Mori enters the battlefield, put a +1/+1 counter on another target creature.
Flashback (You may cast this card from your graveyard for its flashback cost. When it enters the battlefield, exile it.) A dream of muscle and scent.
2/1
Sommeil Enforcer
Creature — Elf Warrior (C)
Awaken (Whenever another creature enters the battlefield under your control, you may tap it. If you do, untap this creature.)
3/2
Netscape Crawler
Creature — Spider (C)
Reach
Awaken (Whenever another creature enters the battlefield under your control, you may tap it. If you do, untap this creature.)
Whenever a creature awakens Netscape Crawler, target creature loses flying until your next upkeep.
2/4
Is the next upkeep timing too confusing for common?
Twilight Ranger
Creature — Elf Scout (C)
Awaken (Whenever another creature enters the battlefield under your control, you may tap it. If you do, untap this creature.)
Whenever a creature awakens Twilight Ranger, it gets +2/+2 until end of turn. I’m granted the primal strength that all hearts truly yearn for.
3/1
Premium common for token deck, does the awaken trigger make sense?
Somnosauras Force
Creature — Elemental (C)
Trample
Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.)
4/4
Sommeil Stalker
Creature — Beast (C) Adapted to spend months without sleep, it slowly tracks its prey until they simply drop from exhaustion.
6/4
Wilderness Crasher
Creature — Elemental (C)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.) “When you spend so much time in the Dreamscape you forget that nature ploughs on regardless of your whims and fancies.”
—Delver of the Blossom Veil
6/5 RG ramp target
Hibinate
Enchantment — Aura (C)
Enchant creature
Enchanted creature has trample.
: If enchanted creature is tapped, put a +1/+1 counter on it
Prismatic Web
Enchantment — Aura (C)
Enchant land
When Prismatic Web enters the battlefield, put a 1/2 green Spider creature with reach onto the battlefield.
Enchanted land has “:symtap: : Add one mana of any color to your mana pool.”
Strength of Twilight
Instant (C)
Target creature gets +3/+3 and gains dreamwalk until end of turn. (It can’t be blocked by untapped creatures. Tapped creatures can block it.)
Disillusion
Instant (C)
Destroy target artifact or enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. then exile it.) The foundation of reality cannot be built on artifice and mystery.
Nocturnal Hunt
Instant (C)
Untap target tapped creature you control. You may have it fight target tapped creature an opponent controls. (Each deals damage equal to its power to the other.)
Reality Pull
Sorcery (C)
Destroy target creature with flying or dreamwalk.
Augur 1 (Look at the top card of your library. You may put that card into your graveyard.) Dreams have no place in our future.
Memories of Seasons
Sorcery (C)
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. then exile it.)
Flashback Mulch costed correctly?
Ansector’s Vitality
Sorcery (C)
You gain 1 life for each card in your graveyard.
Draw a card.
Prismatic Web and Reality pull should most likely cost 1 more - a 1/2 reach token and mana fixing for just G is pretty insane.
Memories of Season might be safer at 3G for Flashback.
I like the color shift for Blossom-Veil.
The awaken trigger is more confusing than before, because it mentions two creatures but doesn't specify which one is affected by it. While it does have more flavor - I think it should be reverted to "Whenever ~ awakens, [effect]."
The next upkeep trigger may be too confusing, but I'm not always the best judge of that.
Prismatic Web and Reality pull should most likely cost 1 more - a 1/2 reach token and mana fixing for just G is pretty insane.
Abundant Growth makes me hesitant, is the 1/2 with reach equal to a card? Also this set isn't multicolored focused so the fixing is nearly never going to be as good.
Memories of Season might be safer at 3G for Flashback.
Sure.
I like the color shift for Blossom-Veil.
Me too.
The awaken trigger is more confusing than before, because it mentions two creatures but doesn't specify which one is affected by it. While it does have more flavor - I think it should be reverted to "Whenever ~ awakens, [effect]."
I'll play around with some other wordings.
The next upkeep trigger may be too confusing, but I'm not always the best judge of that.
Green commons have definitely been the most difficult of the colors to pin down.
Comments and card I've love comments on in BLUE
Dreamscape Delver
Creature — Elf Druid (C)
, Sacrifice Dreamscape Delver: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
1/1
Blossom-Veil Spirit
Creature — Plant Spirit (C)
Flash (You may cast this spell any time you could cast an instant.)
When Blossom-Veil Spirit enters the battlefield, return a creature you control to its owner’s hand.
Reality teaches harsh and fatal lessons, but is not without it’s kinder aspects.
2/2
Key card, colorshifted Whitemane Lion
Sunbloom Elf
Creature — Elf (C)
Whenever Sunbloom Elf attacks, add to your mana pool at the beginning of your next main phase.
The elves of Sunwood Haven worship the beauty of nature. Rejecting the Dreamscape’s illusionary realm.
2/1
Æther Predator
Creature — Beast (C)
: Return Æther Predator to its owner’s hand.
2/3
Predatory Mori
Creature — Elemental Wolf (C)
When Predatory Mori enters the battlefield, put a +1/+1 counter on another target creature.
Flashback (You may cast this card from your graveyard for its flashback cost. When it enters the battlefield, exile it.)
A dream of muscle and scent.
2/1
Sommeil Enforcer
Creature — Elf Warrior (C)
Awaken (Whenever another creature enters the battlefield under your control, you may tap it. If you do, untap this creature.)
3/2
Netscape Crawler
Creature — Spider (C)
Reach
Awaken (Whenever another creature enters the battlefield under your control, you may tap it. If you do, untap this creature.)
Whenever a creature awakens Netscape Crawler, target creature loses flying until your next upkeep.
2/4
Is the next upkeep timing too confusing for common?
Twilight Ranger
Creature — Elf Scout (C)
Awaken (Whenever another creature enters the battlefield under your control, you may tap it. If you do, untap this creature.)
Whenever a creature awakens Twilight Ranger, it gets +2/+2 until end of turn.
I’m granted the primal strength that all hearts truly yearn for.
3/1
Premium common for token deck, does the awaken trigger make sense?
Somnosauras Force
Creature — Elemental (C)
Trample
Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.)
4/4
Sommeil Stalker
Creature — Beast (C)
Adapted to spend months without sleep, it slowly tracks its prey until they simply drop from exhaustion.
6/4
Wilderness Crasher
Creature — Elemental (C)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
“When you spend so much time in the Dreamscape you forget that nature ploughs on regardless of your whims and fancies.”
—Delver of the Blossom Veil
6/5
RG ramp target
Hibinate
Enchantment — Aura (C)
Enchant creature
Enchanted creature has trample.
: If enchanted creature is tapped, put a +1/+1 counter on it
Prismatic Web
Enchantment — Aura (C)
Enchant land
When Prismatic Web enters the battlefield, put a 1/2 green Spider creature with reach onto the battlefield.
Enchanted land has “:symtap: : Add one mana of any color to your mana pool.”
Strength of Twilight
Instant (C)
Target creature gets +3/+3 and gains dreamwalk until end of turn. (It can’t be blocked by untapped creatures. Tapped creatures can block it.)
Disillusion
Instant (C)
Destroy target artifact or enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. then exile it.)
The foundation of reality cannot be built on artifice and mystery.
Nocturnal Hunt
Instant (C)
Untap target tapped creature you control. You may have it fight target tapped creature an opponent controls. (Each deals damage equal to its power to the other.)
Reality Pull
Sorcery (C)
Destroy target creature with flying or dreamwalk.
Augur 1 (Look at the top card of your library. You may put that card into your graveyard.)
Dreams have no place in our future.
Memories of Seasons
Sorcery (C)
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. then exile it.)
Flashback Mulch costed correctly?
Ansector’s Vitality
Sorcery (C)
You gain 1 life for each card in your graveyard.
Draw a card.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Memories of Season might be safer at 3G for Flashback.
I like the color shift for Blossom-Veil.
The awaken trigger is more confusing than before, because it mentions two creatures but doesn't specify which one is affected by it. While it does have more flavor - I think it should be reverted to "Whenever ~ awakens, [effect]."
The next upkeep trigger may be too confusing, but I'm not always the best judge of that.
Avant Block: Avant -- Stormfront
Abundant Growth makes me hesitant, is the 1/2 with reach equal to a card? Also this set isn't multicolored focused so the fixing is nearly never going to be as good.
Sure.
Me too.
I'll play around with some other wordings.
Yeh I really need more feedback on this one.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD