Hoard - If you control more artifacts than each opponent [EFFECT].
Along with cards that produce Baubles, which are artifact tokens with the abilitiy - "Sacrifice ~: Draw a card. Play this ability as a sorcery."
Browse the Vault2U
Sorcery (U)
Put 2 artifact tokens named Bauble onto the battlefield. They have "Sacrifice Bauble: Draw a card. Play this ability as a sorcery."
Keeper of the ChaliceW
Creature - Human Soldier (C)
Hoard - As long as you control more artifacts than each opponent, ~ gets +1/+1.
1/1
Mold Infestation1G
Instant (C)
Destroy target artifact and each artifact that shares a name with it.
Junkyard ScavengerBB
Creature - Human Minion (U)
Whenever a non-token artifact you control dies, you may pay 2. If you do, put an artifact token named Bauble onto the battlefield. It has "Sacrifice ~: Draw a card. Play this ability as a sorcery."
2/1
Hoard Dragon4RR
Creature - Dragon (R)
Flying
Hoard - When ~ attacks, if you control more artifacts than each opponent, untap target artifact or creature you don't control and gain control of it until end of turn. That permanent gains haste until end of turn.
5/5
Do you think Green would be okay getting Baubles? They are essentially cantrips (which are all colors) but in artifact form.
Memorial Druid2G
Creature - Elf Druid (U)
At the beginning of your end step, if two or more creatures you control dies this turn, put a artifact token named Bauble into play. It has "Sacrifice Bauble: Draw a card. Play this ability as a sorcery."
2/3
Why the "Play this ability as a sorcery." restriction on the baubles? That's not in keeping with the existing baubles, and it mostly just eats up card space and "mind space".
I thought it might be too strong if they were sitting around for you to benefit from having them out counting as artifacts, then popping them at the end of your opponent's turn. Perhaps I'll make it cost mana to pop them, so they could have "2, Sacrifice Bauble: Draw a card." That way a bunch can be sitting on the field, and you'll have to decide when to spend your mana popping them.
With this in mind: Junkyard ScavengerBB
Creature - Human Minion
Whenever a non-token artifact you control dies, put an artifact token named Bauble onto the battlefield. It has, "2, Sacrifice Bauble: Draw a card."
2/1
or maybe change it to
Junkyard ScavengerBB
Creature - Human Minion
Whenever a non-token artifact you control dies, put an artifact token named Bauble onto the battlefield. It has, "Sacrifice three cards named Bauble: Draw two cards."
2/1
Overall, I want there to be a decision when to pop them and when to let them linger on the board. Of course I would have to change the sorcery.
Browse the Vault2U
Sorcery
Put three artifact tokens named Bauble onto the battlefield. They have "2, Sacrifice Bauble: Draw a card."
or
Browse the Vault2U
Sorcery
Put three artifact tokens named Bauble onto the battlefield. They have "Sacrifice three cards named Bauble: Draw two cards."
I think I'm leaning towards "2, Sac: Draw."
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Hoard - If you control more artifacts than each opponent [EFFECT].
Along with cards that produce Baubles, which are artifact tokens with the abilitiy - "Sacrifice ~: Draw a card. Play this ability as a sorcery."
Browse the Vault 2U
Sorcery (U)
Put 2 artifact tokens named Bauble onto the battlefield. They have "Sacrifice Bauble: Draw a card. Play this ability as a sorcery."
Keeper of the Chalice W
Creature - Human Soldier (C)
Hoard - As long as you control more artifacts than each opponent, ~ gets +1/+1.
1/1
Mold Infestation 1G
Instant (C)
Destroy target artifact and each artifact that shares a name with it.
Junkyard Scavenger BB
Creature - Human Minion (U)
Whenever a non-token artifact you control dies, you may pay 2. If you do, put an artifact token named Bauble onto the battlefield. It has "Sacrifice ~: Draw a card. Play this ability as a sorcery."
2/1
Hoard Dragon 4RR
Creature - Dragon (R)
Flying
Hoard - When ~ attacks, if you control more artifacts than each opponent, untap target artifact or creature you don't control and gain control of it until end of turn. That permanent gains haste until end of turn.
5/5
Do you think Green would be okay getting Baubles? They are essentially cantrips (which are all colors) but in artifact form.
Memorial Druid 2G
Creature - Elf Druid (U)
At the beginning of your end step, if two or more creatures you control dies this turn, put a artifact token named Bauble into play. It has "Sacrifice Bauble: Draw a card. Play this ability as a sorcery."
2/3
Do you think it's fun? Playable? Broken?
Yeah, it's not interesting or flashy or amazing... but most commons aren't. Still, might give it vigilance to make a it a little bit something more.
I thought it might be too strong if they were sitting around for you to benefit from having them out counting as artifacts, then popping them at the end of your opponent's turn. Perhaps I'll make it cost mana to pop them, so they could have "2, Sacrifice Bauble: Draw a card." That way a bunch can be sitting on the field, and you'll have to decide when to spend your mana popping them.
With this in mind:
Junkyard Scavenger BB
Creature - Human Minion
Whenever a non-token artifact you control dies, put an artifact token named Bauble onto the battlefield. It has, "2, Sacrifice Bauble: Draw a card."
2/1
or maybe change it to
Junkyard Scavenger BB
Creature - Human Minion
Whenever a non-token artifact you control dies, put an artifact token named Bauble onto the battlefield. It has, "Sacrifice three cards named Bauble: Draw two cards."
2/1
Overall, I want there to be a decision when to pop them and when to let them linger on the board. Of course I would have to change the sorcery.
Browse the Vault 2U
Sorcery
Put three artifact tokens named Bauble onto the battlefield. They have "2, Sacrifice Bauble: Draw a card."
or
Browse the Vault 2U
Sorcery
Put three artifact tokens named Bauble onto the battlefield. They have "Sacrifice three cards named Bauble: Draw two cards."
I think I'm leaning towards "2, Sac: Draw."