I've never made a thread here showing planeswalkers because I think they are simple in design -- I mean, as long as the mana cost is right, and there is some sort of synergy in there, it works. That doesn't mean it's easy, but you know.
Anyhow, here are the ones I have made in this forum, generally in other people's posts.
You will notice several repeating trends. Tell me which iteration you like better of the similar cards.
Blue
Asoot, Master Illusionist3U Planeswalker - Asoot +1: Exchange control of target permanent you control and target permanent you don't control, as long as they share a type. -2: Return target nonland permanent to its owner's hand. -8: Gain control of all nonland permanents. Loyalty:3
Venser, the Sojourner3UU Planeswalker - Venser +1 - Return target tapped creature to its owner's hand. +1 - Reveal a card in your hand. Search your library for a card that shares a name with the revealed card and put it in your hand. Then, shuffle your library. -8 - Shuffle all other permanents, hands and graveyards into their owner's libraries. Loyalty: 4
Red
Alajj'Laj1RR Planeswalker - Alajj'Laj +2 - Alajj'Laj deals 2 damage to target creature or player if it has been dealt damage this turn. -X - You may cast target instant or sorcery card in your graveyard with converted mana cost X or less without paying its mana cost. Then exile that card. -5 - You get an emblem with "Opponents may not cast spells during your turn and can't gain life." Starting loyalty2
Numsgil the Yet-Undid1RR Planeswalker - Numsgil 0: Until the beginning of the end step, whenever a creature you control attacks, put a loyalty counter on Numsgil the Yet-Undid. -1: Put two 1/1 red Goblin tokens onto the battlefield. -7: Put a fury counter on yourself. For the rest of the game, Goblins you control get +3/+3. Starting loyalty:3
Slobad, Darksteel Savant2R Planeswalker - Slobad +1: Search your library or graveyard for an artifact card with converted mana cost equal or less than 1 and put it in your hand. If you search your library this way, shuffle your library. +1: Put a +1/+1 counter on target permanent you control. That permanent is indestructible until end of turn. -X: Until end of turn, other permanents you control are X/X creatures in addition to their other types. Starting loyalty:2
Green
Oler Sogros2GG Planeswalker - Oler +2 - Until end of turn, target permanent is indestructible and gains trample. -X - Put an X/X green Plant token onto the battlefield and gain X life. -6 - Draw cards equal to the highest power among creatures you control. Starting loyalty4
White
Angel Walker4WW Planeswalker - Dude 0 - Put two 2/2 white Spirit tokens with flying onto the battlefield, and then put a loyalty counter on this planeswalker for each Angel you control. 0 - Put a 4/4 white Angel token with flying onto the battlefield, and then put a loyalty counter on this planeswalker for each Spirit you control. -X - Destroy each nonland permanent target opponent controls with converted mana cost X or less. Starting loyalty - 4
Multicolored
Gerudo Warlock2UBR Planeswalker - Gerudo +1 - Target opponent exiles each card in his or her hand but two. +1 - Exile the top two cards of your library. Until end of turn, you may cast any of those cards. -8 - You may cast any number of exiled cards without paying their mana costs. Starting Loyalty - 5
Roon Ghastbark3:symwg::symwg: Planeswalker - Ghastbark +2 - Target creature gets +2/+2 until end of turn. That creature is indestructible until end of turn if it is green and gains flying until end of turn if it is white. -X - Put a X/X green and white Treefolk token onto the battlefield and gain X life. -8 - Target player sacrifices each creature he or she controls. That player puts a 1/1 green Saproling token onto the battlefield for each creature destroyed this way. Starting Loyalty:4
Ana'th Darol, the Shaper1UGG Planeswalker - Darol +1 - Target player sacrifices a creature and draws a card. +1 - Target player discards a card and puts a 3/3 blue and green Mutant token into play. -4 - Discard your hand, then search your library for a creature card for each card discarded this way, reveal them, and put those cards into your hand. Shuffle your library. -4 - Sacrifice each creature you control. For each creature sacrificed this way, you may put a green or blue creature from your hand onto the battlefield. Starting Loyalty - 3
Mei, Mistress of Vanity 2UR Planeswalker - Mei +1 - Draw a card. Use this ability only if you have more cards in hand than any opponent. +1 - Mei, Mistress of Vanity deals 3 damage to target player. Use this ability only if your life total is higher than any opponent. -4 - Mei, Mistress of Vanity deals X damage to target player, where X is equal to the number of cards in your hand. Starting Loyalty:4
Charron, Bioevolutionist1UGG Planeswalker - Charron +0 - Until end of turn, whenever a creature you control attacks, put a loyalty counter on Charron. -2 - Put three 1/1 green Saprolings into play. -6 - Choose target creature. Creatures you control become a copy of that creature until end of turn. Starting Loyalty: 4
Both Asoot and the new Venser are awesomely balanced an planeswalkerish.
Numsgil and Angel Walker have great concept. I really like them.
Gerudo is very powerful for it's cost.
Ana'th Darol screams combo. I love it.
Mei could be looked at as a 'win-more'. But the fact it has distinct [+1] abilities (one for aggro, one for control) make it powerful in both archetypes.
Charron looks like Numsgil, but it's fine.
Great job, man!
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Venser: +1 - Reveal a card in your hand. Search your library for a card that shares a name with the revealed card and put it in your hand. Then, shuffle your library. -- that shares a name? you mean with the same name right? it should be revealed before you put it in your hand
Good point. I got a templating brainfart right there.
-7: Put a fury counter on yourself. For the rest of the game, Goblins you control get +3/+3.
What does the fury counter do? Also "Put three +1/+1 counters on each Goblin creature you control."
-X - Put an X/X green Hydra token onto the battlefield.
Seems not very Hydra-y if it just sits there like this.
-7 - Draw cards equal to the highest power among creatures you control.
Is not exactly making my jaw drop.
Gerudo Warlock2UBR Planeswalker - Gerudo +1 - Target opponent exiles each card in his or her hand but one. +1 - Exile the top three cards of your library. Until end of turn, you may cast any of those cards. -7 - You may cast any number of exiled cards without paying their mana costs. Starting Loyalty - 5
Seems too strong considering you can use two positve abilities to get tothe ultimate - and it's not like you are restricted in the exiled cards.
Plus the individual positive abilities are quite nasty.
Ana'th Darol, the Shaper1UGG Planeswalker - Darol
+1 - Target player sacrifices a creature and draws a card.
+1 - Target player discards a card and puts a 3/3 blue and green Mutant token into play.
-4 - Discard your hand, then search your library for a creature card for each card discarded this way, reveal them, and put those cards into your hand. Shuffle your library.
-4 - Sacrifice each creature you control. For each creature sacrificed this way, you may put a green or blue creature from your hand onto the battlefield.
Is that a Morphling with a spark?
Mei, Mistress of Vanity 2UR
That one really works for me. Really nice idea.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
The name for Mei is for another thread. Someone had made a card I cannot say was any good as a design with that name, and I said I had a better design for a "Vanity" card - considering UR most predilect strategy is Runeflare Trap and the like.
I think the Hydra dude could get a boost in power, I suppose... and the X/X could simply be Plants instead of hydras.
While Gerudo's first ability is quite powerful, remember that the second one doesn't let you cast the spells for free.
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Anyhow, here are the ones I have made in this forum, generally in other people's posts.
You will notice several repeating trends. Tell me which iteration you like better of the similar cards.
Blue
Asoot, Master Illusionist 3U
Planeswalker - Asoot
+1: Exchange control of target permanent you control and target permanent you don't control, as long as they share a type.
-2: Return target nonland permanent to its owner's hand.
-8: Gain control of all nonland permanents.
Loyalty: 3
Venser, the Sojourner 3UU
Planeswalker - Venser
+1 - Return target tapped creature to its owner's hand.
+1 - Reveal a card in your hand. Search your library for a card that shares a name with the revealed card and put it in your hand. Then, shuffle your library.
-8 - Shuffle all other permanents, hands and graveyards into their owner's libraries.
Loyalty: 4
Red
Alajj'Laj 1RR
Planeswalker - Alajj'Laj
+2 - Alajj'Laj deals 2 damage to target creature or player if it has been dealt damage this turn.
-X - You may cast target instant or sorcery card in your graveyard with converted mana cost X or less without paying its mana cost. Then exile that card.
-5 - You get an emblem with "Opponents may not cast spells during your turn and can't gain life."
Starting loyalty 2
Numsgil the Yet-Undid 1RR
Planeswalker - Numsgil
0: Until the beginning of the end step, whenever a creature you control attacks, put a loyalty counter on Numsgil the Yet-Undid.
-1: Put two 1/1 red Goblin tokens onto the battlefield.
-7: Put a fury counter on yourself. For the rest of the game, Goblins you control get +3/+3.
Starting loyalty: 3
Slobad, Darksteel Savant 2R
Planeswalker - Slobad
+1: Search your library or graveyard for an artifact card with converted mana cost equal or less than 1 and put it in your hand. If you search your library this way, shuffle your library.
+1: Put a +1/+1 counter on target permanent you control. That permanent is indestructible until end of turn.
-X: Until end of turn, other permanents you control are X/X creatures in addition to their other types.
Starting loyalty: 2
Green
Oler Sogros 2GG
Planeswalker - Oler
+2 - Until end of turn, target permanent is indestructible and gains trample.
-X - Put an X/X green Plant token onto the battlefield and gain X life.
-6 - Draw cards equal to the highest power among creatures you control.
Starting loyalty 4
White
Angel Walker 4WW
Planeswalker - Dude
0 - Put two 2/2 white Spirit tokens with flying onto the battlefield, and then put a loyalty counter on this planeswalker for each Angel you control.
0 - Put a 4/4 white Angel token with flying onto the battlefield, and then put a loyalty counter on this planeswalker for each Spirit you control.
-X - Destroy each nonland permanent target opponent controls with converted mana cost X or less.
Starting loyalty - 4
Multicolored
Gerudo Warlock 2UBR
Planeswalker - Gerudo
+1 - Target opponent exiles each card in his or her hand but two.
+1 - Exile the top two cards of your library. Until end of turn, you may cast any of those cards.
-8 - You may cast any number of exiled cards without paying their mana costs.
Starting Loyalty - 5
Roon Ghastbark 3:symwg::symwg:
Planeswalker - Ghastbark
+2 - Target creature gets +2/+2 until end of turn. That creature is indestructible until end of turn if it is green and gains flying until end of turn if it is white.
-X - Put a X/X green and white Treefolk token onto the battlefield and gain X life.
-8 - Target player sacrifices each creature he or she controls. That player puts a 1/1 green Saproling token onto the battlefield for each creature destroyed this way.
Starting Loyalty: 4
Ana'th Darol, the Shaper 1UGG
Planeswalker - Darol
+1 - Target player sacrifices a creature and draws a card.
+1 - Target player discards a card and puts a 3/3 blue and green Mutant token into play.
-4 - Discard your hand, then search your library for a creature card for each card discarded this way, reveal them, and put those cards into your hand. Shuffle your library.
-4 - Sacrifice each creature you control. For each creature sacrificed this way, you may put a green or blue creature from your hand onto the battlefield.
Starting Loyalty - 3
Mei, Mistress of Vanity 2UR
Planeswalker - Mei
+1 - Draw a card. Use this ability only if you have more cards in hand than any opponent.
+1 - Mei, Mistress of Vanity deals 3 damage to target player. Use this ability only if your life total is higher than any opponent.
-4 - Mei, Mistress of Vanity deals X damage to target player, where X is equal to the number of cards in your hand.
Starting Loyalty: 4
Charron, Bioevolutionist 1UGG
Planeswalker - Charron
+0 - Until end of turn, whenever a creature you control attacks, put a loyalty counter on Charron.
-2 - Put three 1/1 green Saprolings into play.
-6 - Choose target creature. Creatures you control become a copy of that creature until end of turn.
Starting Loyalty: 4
Both Asoot and the new Venser are awesomely balanced an planeswalkerish.
Numsgil and Angel Walker have great concept. I really like them.
Gerudo is very powerful for it's cost.
Ana'th Darol screams combo. I love it.
Mei could be looked at as a 'win-more'. But the fact it has distinct [+1] abilities (one for aggro, one for control) make it powerful in both archetypes.
Charron looks like Numsgil, but it's fine.
Great job, man!
Goblin King's flavor text.
Good point. I got a templating brainfart right there.
Makes you see how much easier Summoner's Egg and Elvish Piper are, doesn't it?
Take in mind you need to put a blue/green creature, so Ema and Iona dont fit the bill. Progenitus does, but there are better ways.
What does the fury counter do? Also "Put three +1/+1 counters on each Goblin creature you control."
Seems not very Hydra-y if it just sits there like this.
Is not exactly making my jaw drop.
Seems too strong considering you can use two positve abilities to get tothe ultimate - and it's not like you are restricted in the exiled cards.
Plus the individual positive abilities are quite nasty.
Is that a Morphling with a spark?
That one really works for me. Really nice idea.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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I think the Hydra dude could get a boost in power, I suppose... and the X/X could simply be Plants instead of hydras.
While Gerudo's first ability is quite powerful, remember that the second one doesn't let you cast the spells for free.