I wanted some feedback on these cards in particular.
I'll add the rest of the cycle later when they're done.
I personally think Cackling Figment could easily be a 4-of in a deck. You could have all four of them cycling in and out of play at the same time, constantly making token copies. Is he overpowered?
And just for fun:
Elvish Vampire
Creature - Vampire Elf Druid
Sacrifice a creature: Add one mana of any color to your mana pool.
2/1
both these cards are so brokenly overpowered it isnt true . The first one is extreme , probably on a power level with iona . The second would be a 4 of in any deck that has creatures Its basiaclly sacrifice a 1/1 creature , spend 3 turns putting into play creatures that are probably going to be a lot better .
Both are nice as cards but casting cost should be conciderably higher in both instances .
They're multicolored for one. The Oracle has basically the same abilities as Loxodon Gatekeeper, and the Gatekeeper has a Power. I'm not entirely certain about her taxing ability and it's power, but it's basically a mini mana leak.
Also, the second one is rather conditional. Creature removal effectively neuters him.
Ok, what about:
Cackling Figment :symu::symb:
Legendary Creature - Illusion
Shroud, suspend
Whenever a time counter is removed from ~ while it's suspended, put a token that's a copy of target creature onto the battlefield.
Sacrifice X creatures: Exile ~ with X time counters on it.
1/1
?
Or the initial concept which was:
Cackling Figment :2mana::symu::symb:
Legendary Creature - Illusion
Suspend
Whenever ~ becomes the target of a spell or ability, exile it with 3 time counters on it and put a token copy of it onto the battlefield.
3/4
Loxodon Gatekeeper can also be killed by just about everything under the sun given it has no protection ability and only 3 toughness. Not to mention it doesn't have flying and can't counter spells. Changing a to a doesn't even come close to making this balanced...
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Loxodon Gatekeeper can also be killed by just about everything under the sun given it has no protection ability and only 3 toughness. Not to mention it doesn't have flying and can't counter spells. Changing a to a doesn't even come close to making this balanced...
Yeah, but Frozen Aether can't. To clarify, she was based on:
Oracle of the Aether3WU
Legendary Creature - Spirit Wizard
Flying, shroud
Permanents opponents control come into play tapped.
:symwu:: counter target spell unless it's opponent pays :1mana:.
0/6
Frozen Aether is still targetable, can't block anything, and can't counter spells.
I think you are seriously underestimating the power of cramming all of these different capabilities into a single card.
How about:
Oracle of the Aether3WU
Legendary Creature - Spirit Wizard
Flying, shroud
Permanents opponents control come into play tapped.
:symwu:: counter target spell unless it's opponent pays :1mana:.
0/6
?
Still too cheap. I believe the CMC on this card needs to be at least 6.
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I am no longer on MTGS staff, so please don't contact me asking me to do staff things. :|
Frozen Aether is still targetable, can't block anything, and can't counter spells.
I think you are seriously underestimating the power of cramming all of these different capabilities into a single card.
Still too cheap. I believe the CMC on this card needs to be at least 6.
What about an MC of 1WWUU and instead of all permanents entering tapped, just creatures?
edit: nvm, 0/6 for 6 is more aesthetically pleasing. So:
Oracle of the Aether2WWUU
Legendary Creature - Spirit Wizard
Flying, shroud
Permanents opponents control enter the battlefield tapped.
:symwu:: counter target spell unless its controller pays :1mana:.
0/6
Oracle of the Aether3WU
Legendary Creature - Spirit Wizard
Flying, shroud
Permanents opponents control come into play tapped.
:symwu:: counter target spell unless it's opponent pays :1mana:.
0/6
?
Lose the shroud, first of all. From a player's standpoint, do you really want to be sitting across from this thing?
And if you do, your masochism is well-developed.
Second, compare the power level of these with your ability. Not even close, to be honest.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
ok so lets play the adding up of the creature to its powers cost .
Its a wall of denial 1UW its also a frozen aether 3Uits also an unlimited amount of mana leaks 1U thats 9 manas worth of abilities you have there . and that dosent take into account that the mana leak is reusable which makes it stupidly good .
It's now WoD 1WU, Frozen Aether 3U, and Mana Tithe W. And it's not even as large as the wall anymore.
Mimic: You intend to be unable to suspend it? I also feel like a recurring 5/5 is... probably too good these days, but this is the most printable of the three cards.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Lose the shroud, first of all. From a player's standpoint, do you really want to be sitting across from this thing?
And if you do, your masochism is well-developed.
Second, compare the power level of these with your ability. Not even close, to be honest.
Shroud is blue's key ability in the set.
Thing about a lot of those cards is they either straight out counter the spell on paying mana and sacrificing or tapping a ton of permanents, and for the ones that tap to counter a spell unless its controller pays 1, you can have more than one of them on the field at the same time. What about having the permission be ":symwu:, :symtap:: counter target spell unless it's controller pays :2mana:."?
0/8 and 0/6 are minor changes . The problem is thats is Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , Mana tithe , etc
Ask yourself this . At what turn in the game would you be able to come up with a decent way to deal with this card if your opponent played it ? Or if you prefer using cards in standard tell me what you would do if i dropped this on turn 5 and you didnt have a day of judgement to play ?
In order to be able to effectively stop your opponent from playing spells period you would need to NOT PLAY ANY SPELLS. Stop with the "OMG, MANA TITHE!" spam. When her mana cost was lower she was less of a threat IMO because you wouldn't have as strong of a board position before casting her, and you'd feel impulsed to keep mana open for the permission counter.
The ability with tap is much, much more reasonable.
Your initial ability was "Do I have lands out? Oh, no spells for you then."
You changed it to "Do I have a good number of lands out? Oh, no spells for you then."
Now it's "Your most important spell costs 2 more to cast next turn." It's much more fun this way.
Edit: Ever heard of "draw, go"? Your card allow(ed) this in spades.
I'm pleased with your current idea though.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
The ability with tap is much, much more reasonable.
Your initial ability was "Do I have lands out? Oh, no spells for you then."
You changed it to "Do I have a good number of lands out? Oh, no spells for you then."
Now it's "Your most important spell costs 2 more to cast next turn." It's much more fun this way.
Edit: Ever heard of "draw, go"? Your card allow(ed) this in spades.
I'm pleased with your current idea though.
It's probably worth mentioning that this is my first time designing Magic cards. Well, my first time seriously designing cards. If any of you wouldn't mind, what are your opinions on:
Scourge of the DeepUU
Creature - Merfolk Shaman
:symtap:: Tap target creature.
1/3
Inkspreader
Creature - Merfolk
:symu:, :symtap:: Target creature gains shroud until end of turn.
Basically I wanted to get the flavor of octopod merfolk across.
ok game situation , you have 5 mana , i have 5 mana
i cast your uber i win spirit .
your turn you play a spell
my turn i pass
your turn you tap a land to play a 1 drop spell , I say no 4 times you say yes 4 times . I have 1 mana left you have nothing . I use the last mana to unsummon one of your creatures .
My turn . I untap .
end my turn.
You try to play a spell , i deny it again and use the spare mana to do something .
my turn . I am feeling fruity and play a one drop creature . its a 2/1 vanilla creature . ooh scary .
Your turn --ooh you can respond with a 1 drop creature of your own if you have one but its gonna cost you 5 mana . If you dont have 1 1 drop because i have already counterd it a couple of turns ago and its sitting in your graveyard and you want to play a 2 drop - you cant .
I have you in a soft lock from a single card .
T5: you cast her. I play a counterspell.
alternatively
T5: you cast her. Pass.
T5: I'm playing mono red aggro. By now, you're at around 10 life. Land drop, activate Zektar Shrine Expedition, swing with a 7/1 Trample Haste creature. I obviously have enough mana open for a bolt.
I'll add the rest of the cycle later when they're done.
I personally think Cackling Figment could easily be a 4-of in a deck. You could have all four of them cycling in and out of play at the same time, constantly making token copies. Is he overpowered?
And just for fun:
Elvish Vampire
Creature - Vampire Elf Druid
Sacrifice a creature: Add one mana of any color to your mana pool.
2/1
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
They're multicolored for one. The Oracle has basically the same abilities as Loxodon Gatekeeper, and the Gatekeeper has a Power. I'm not entirely certain about her taxing ability and it's power, but it's basically a mini mana leak.
Also, the second one is rather conditional. Creature removal effectively neuters him.
Ok, what about:
Cackling Figment :symu::symb:
Legendary Creature - Illusion
Shroud, suspend
Whenever a time counter is removed from ~ while it's suspended, put a token that's a copy of target creature onto the battlefield.
Sacrifice X creatures: Exile ~ with X time counters on it.
1/1
?
Or the initial concept which was:
Cackling Figment :2mana::symu::symb:
Legendary Creature - Illusion
Suspend
Whenever ~ becomes the target of a spell or ability, exile it with 3 time counters on it and put a token copy of it onto the battlefield.
3/4
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Yeah, but Frozen Aether can't. To clarify, she was based on:
Wall of Denial, Frozen Aether, Mana Leak
How about:
Oracle of the Aether 3WU
Legendary Creature - Spirit Wizard
Flying, shroud
Permanents opponents control come into play tapped.
:symwu:: counter target spell unless it's opponent pays :1mana:.
0/6
?
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Frozen Aether is still targetable, can't block anything, and can't counter spells.
I think you are seriously underestimating the power of cramming all of these different capabilities into a single card.
Still too cheap. I believe the CMC on this card needs to be at least 6.
What about an MC of 1WWUU and instead of all permanents entering tapped, just creatures?
edit: nvm, 0/6 for 6 is more aesthetically pleasing. So:
Oracle of the Aether 2WWUU
Legendary Creature - Spirit Wizard
Flying, shroud
Permanents opponents control enter the battlefield tapped.
:symwu:: counter target spell unless its controller pays :1mana:.
0/6
better?
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Lose the shroud, first of all. From a player's standpoint, do you really want to be sitting across from this thing?
And if you do, your masochism is well-developed.
Second, compare the power level of these with your ability. Not even close, to be honest.
It's now WoD 1WU, Frozen Aether 3U, and Mana Tithe W. And it's not even as large as the wall anymore.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Shroud is blue's key ability in the set.
Thing about a lot of those cards is they either straight out counter the spell on paying mana and sacrificing or tapping a ton of permanents, and for the ones that tap to counter a spell unless its controller pays 1, you can have more than one of them on the field at the same time. What about having the permission be ":symwu:, :symtap:: counter target spell unless it's controller pays :2mana:."?
In order to be able to effectively stop your opponent from playing spells period you would need to NOT PLAY ANY SPELLS. Stop with the "OMG, MANA TITHE!" spam. When her mana cost was lower she was less of a threat IMO because you wouldn't have as strong of a board position before casting her, and you'd feel impulsed to keep mana open for the permission counter.
Double post merged and warned.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Your initial ability was "Do I have lands out? Oh, no spells for you then."
You changed it to "Do I have a good number of lands out? Oh, no spells for you then."
Now it's "Your most important spell costs 2 more to cast next turn." It's much more fun this way.
Edit: Ever heard of "draw, go"? Your card allow(ed) this in spades.
I'm pleased with your current idea though.
It's probably worth mentioning that this is my first time designing Magic cards. Well, my first time seriously designing cards. If any of you wouldn't mind, what are your opinions on:
Scourge of the Deep UU
Creature - Merfolk Shaman
:symtap:: Tap target creature.
1/3
Inkspreader
Creature - Merfolk
:symu:, :symtap:: Target creature gains shroud until end of turn.
Basically I wanted to get the flavor of octopod merfolk across.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
T5: you cast her. I play a counterspell.
alternatively
T5: you cast her. Pass.
T5: I'm playing mono red aggro. By now, you're at around 10 life. Land drop, activate Zektar Shrine Expedition, swing with a 7/1 Trample Haste creature. I obviously have enough mana open for a bolt.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
The "it gets countered" was a joke.
That aside, Zektar Shrine Expedition is a valid argument. As would be RG aggro that plays T5: Elemental Appeal w/kicker.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
I don't think you ever actually tap out to cast this guy.
That was bryan's argument.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Your argument was "do nothing until turn x, then drop this guy and die"
How many decks do nothing until turn X?
Anyway, I'm grumpy so i'll leave before I get snippy.
?
I was arguing against the "do nothing until turn x". Hence already having Zektar in play. Anyway, I'm more interested in opinions on the other cards.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH